Jan 25, 2014Wow! I was very disappointed in this game, and I'll KOF one thing, it has a major hardcore audience that will despise you should you say anything negative about it.
I love SNK and NeoGeo. I've played every game on the NeoGeo and I'm a huge fanboy of all things SNK. I'm not a fan of SNK Playmore... specifically the console they released with inferior emulation. My favorite NeoGeo gamesWow! I was very disappointed in this game, and I'll KOF one thing, it has a major hardcore audience that will despise you should you say anything negative about it.
I love SNK and NeoGeo. I've played every game on the NeoGeo and I'm a huge fanboy of all things SNK. I'm not a fan of SNK Playmore... specifically the console they released with inferior emulation. My favorite NeoGeo games are Last Blade series, Fatal Fury Wolves, and yes KOF pre-2000s.
The fighting part of the game... the graphics are retro and are just bloody gorgeous. Probably the best looking graphics you'll find in a 2D fighting game. The sprites aren't overly clean like a drawing, they have pixelated qualities in a good way... it feels very arcade like. The animations are equally gorgeous and the controls in pulling of the moves are satisfying.
What's wrong? The game is retro but the UI/menus are just plain ugly and over-the-top. There are so many menus and sub-screens that I felt like that was the game not the actual game itself. It's overly saturated with UI garbage and it gets in the way. The game also has overly stylized cut scenes that are incredibly long, boring and don't feel like they belong.
The controls in terms of how they've used the 360 controller with the game is pathetic. Low Kick and High Kick are the buttons you use to select and deselect in the UI. Should you put those buttons on the triggers of your controller like I did, it can be awkward. Also the buttons per the controller are not shown... so instead of Y = High Kick... it'll just say HK. Plus there are other buttons that beyond 6 buttons that you'll have to put throughout the controller... also you'll have to forfeit a button combination because there aren't enough buttons on the controller. That being said, try the tutorial and try remember where you mapped HP+HK when they call for it because you'lll get no reference as to what button on the controller it is. Other games do show what button you use, so it's not because it's a Steam game.
I had bought the game months after it's release. NOBODY was in online mode. The only online people I could find were in ranked matches and ALL of them were very high ranked... so the fun is sucked out as you try to build your rank... since there's about 10 people playing the game with high ranks.
If you want to jump into a quick game, have fun jumping through a million menus, sub menus first... then play for a minute to then have to repeat again.
If the menu aspect was subtracted or reduced, this game could be much higher. It's hard to look past because the game feels overly done for such a simple fighting game.… Expand
Oct 30, 2013As a modern reinvention, The King of Fighters XIII is everything longtime fans could hope for, and a sufficient cleansing of the disappointing KoF XII. It’s too bad that SNK couldn’t cater more to newbie players just tuning in, but even with the confusing third act storyline, the tight gameplay and character variety might prove enough to make those late bloomers into newly converted fans.