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Positive: 5 out of 5
Mixed: 0 out of 5
Negative: 0 out of 5
CD-ActionDec 13, 2014It’s a good game, but you have to remember that it’s a port of a 10-year-old PSP title. [Dec 2014, p.72]
Oct 31, 2014Easily the best RPG I have played in a long time. The combat is great fun on its own, but the plot and characters will keep you playing thisEasily the best RPG I have played in a long time. The combat is great fun on its own, but the plot and characters will keep you playing this game attentively right until the end. Buy this game, play it, love it, and pray the second chapter english localization comes out soon.… Expand
Jul 30, 2014If you're looking for an oldschool, turn-based JRPG with a strong story, great writing, and wonderful music, you will love Trails in the Sky.If you're looking for an oldschool, turn-based JRPG with a strong story, great writing, and wonderful music, you will love Trails in the Sky.
The game was first release for the PC in Japan in 2004; it later received a port to the PSP in 2006 that added some extra features, and the PSP version was released in North American in 2011. This is a release of the original PC version, but XSEED has added all of the new features in the PSP version back into it, so this is the definitive version of the game in North America.
The story is set in the kingdom of Liberl and follows the adventures of Estelle and Joshua, two novice adventurers who want to become Bracers; essentially mercenaries who also serve as police and protect the people of the kingdom. The story starts off slowly and takes its time to establish the setting and develop characters, but over time it picks up the pace and they become involved in intricate political plots involving mysterious assassins and powerful ancient artifacts. The game ends with a shocking twist that will leave you pining for the sequel, which is scheduled to be out in English at the end of 2014. Don't let the existence of a sequel stop you from getting the game now, though; it's an entirely self-contained story in its own right. The Trails games are famous for the size of their scripts; the word count dwarfs any of their story-heavy contemporaries such as the "Final Fantasy" or "Tales of..." games. Almost every NPC in the game has their own unique dialog that changes after almost everything you do.
While the story is the star of the show, the game shines in other areas, too. The combat system is a turn-based system that borrows a lot from JRPGs that were typical of the era, but it adds in a tactical, grid-based positioning system, and each character's abilities are fairly diverse and customizeable. The game also has multiple difficulty settings, and if a particular fight is too hard for you, there's a handy option to retry fights that also temporarily lowers the difficulty level. The game's soundtrack is also great; it's exactly what you'd expect from the same developer who created the critically acclaimed Ys series.
Really the only complaint I could make is that the graphics are a bit dated by modern standards, but hey, it's a ten-year-old Japanese PC game. They still do their job as intended, and you're going to enjoy the game enough that you won't care.… Expand
Oct 17, 2014If you like JRPG's, you will not want to miss this title.
The graphics on this game are a little dated, since the original game was releaseIf you like JRPG's, you will not want to miss this title.
The graphics on this game are a little dated, since the original game was release a while ago.
The grid based combat and the arts and equipment systems are simple, but enjoyable.
What truly makes this game a little gem are the storyline and the characters.
The storyline is both entertaining and humorous. It is also very detailed, even the side quests are incorporated in the story.
The characters are fun and endearing.
This game is worlds away from games like Final Fantasy XIII which combine awesome graphics with cheesy and shallow characters and a soporific story.
Here is to hoping we see more games like this in the future.… Expand
Aug 24, 2014This review serves to give some insights to people who wonder why this game is described as one of the best JRPGs by users here.
The LegendThis review serves to give some insights to people who wonder why this game is described as one of the best JRPGs by users here.
The Legend of Heroes series is a famous JRPG title, with sky trail series being the most well known ones. It is so famous that even the sequel of sky trail still have some relationship with it.
Here are some areas which can distinct this game from some traditional RPGs.
First, the dialogues and position of NPCs in this game change whenever there is a major story event happens. They are not the ones once you have talked with, there are no incentive to even talk with them again. They have their own concerns, life issues and relationship with other NPCs. If you read their dialogues and remember their names, you will soon find them again or people related with them in another location as you progresses. The world in this game is rich because NPCs have their life as well.
Second, it has a deep character development. The story events give a good description of characters for sure. However, in addition to that, chatting with NPCs, exploring the world, and doing side-quests all serve as a mechanism for player to understand more about the world setting, background and personality of characters. Some NPCs even change dialogues when you have new characters in your party.
Third, side-quests are interesting. They are not those stupid fetch quests or loot collection quests. They generally have a good background story, and allow players to understand more about the world or the characters, and earn good rewards. Some upcoming side quests or even major story events are well hinted beforehand, if players are attentive to details in the game world.
Another worth-noting area is the battle mechanics of the game. Player can set up different magic by different combinations of orbments, arranging position of parties in battle field, and with different power moves available for each character. What magic available depends on character themselves and orbments owned, so there are variations in character builds. Depending on what enemies facing, different tacticis and equipment loadout have to be adjusted for best efficiency.
Also, leveling up doesn't involve too much grinding. If you know where to level up efficiently in each chapter, generally you only take 30 minutes to 1 hour per chapter for leveling up your characters to adequate levels, and making the orbments you need. The rest then depends on your tactics against boss.
Finally, the game has a very good story and world-setting, and they are well hinted, and have many followups in sequels. There are 4 games afterwards following the story line of this game. You can imagine how great the plot and world setting is for this series.
I see some users here complain about the forced encounter with enemy rushed towards the back of players. In fact, this issue can be solved easily when you get 1 orbment. But how fast you get it depends on how well and many the missions are completed.
At last, some players may wonder about the game hour of this game. Well, it varies according to player style. On average, it should be around 40 hours. However, if you attempts to find out all secrets, exploring the hidden area and trigger hidden events, and read all NPC dialogues whenever the game world changes, then expect the game will be as long as 70 hours or even more. Why not clock in more hours with it? It is a game with lots of attention to details, which is one of the standard of high quality RPG.
Hope this help some users wondering why this game has so much praise.… Expand
Jul 29, 2014Great Old-School RPG
Love it !
Story: The characters are individual and have much Humor. The story comes slowly but in the end u will beGreat Old-School RPG
Love it !
Story: The characters are individual and have much Humor. The story comes slowly but in the end u will be very surprised.
Graphic: Like a óld-school RPG. old-school but in HD. U can read everything really clear
Sound: Awesome OST, every song is really unique but there are only a few characters who speak in a fight… Expand
Dec 7, 20161. Vorwort: Nachdem ich sowohl Trails of Cold Steel 1+2 gespielt und lieben gelernt habe, musste ich einfach weiter in die Welt von The Legend1. Vorwort: Nachdem ich sowohl Trails of Cold Steel 1+2 gespielt und lieben gelernt habe, musste ich einfach weiter in die Welt von The Legend of Heroes bzw. die "Trails" Saga eintauchen. Somit kam ich um **** nicht vorbei (geiles Wortspiel ;-)). Zur Info: Alle Serien im "Trails" Universum sind lose miteinander verbunden. So sind die Spiele in unterschiedlichen Ländern auf dem gleichen Kontinent angesiedelt (ToCS = Erebonia / **** = Liberl usw.). Auch der Zeitraum in dem die Serien spielen, sind eng beisammen (ToCS 1 beginnt ca. zwei Jahre nach **** First Chapter). Somit werden in ToCS Anspielungen auf Ereignisse in der **** Serie gemacht. Nett!
2. Spielmechaniken: Dadurch, dass ich mit ToCS in das "Trails" Universum eingestiegen bin, sind die Spielmechaniken dieser Serie mein Maßstab. **** bietet im Grunde ein ähnliches Kampfsystem wie seine Nachfolger. Die Kämpfe laufen rundenbasierend ab und haben Ansätze eines SRPG (welche allerdings nicht zu ausgeprägt sind). Crafts und Arts sind in drei Effektbereiche eingeteilt: Singletarget, Line und Area. Allerdings liegt der Schwerpunkt hauptsächlich auf den Einsatz von Arts. Anders als in ToCS 1+2 lohnt sich hier der Einsatz von Crafts LEIDER nur bedingt, da diese in diesem Spiel, bis auf wenige Ausnahmen, meines Erachtens nach weniger Nutzen haben (bedingt durch fehlende Statuseffekte, Equipment, fehlendem Master Quartz System und einem anderen Regenarationsverfahren der CP). Ansonsten wird ein für mich vertrautes und spannendes Kampfsystem geboten (welches (logischerweise) zu keiner Zeit die Tiefe eines ToCS 1+2 erreicht)).
Auch das Orbmentsystem ist vertraut und es macht Spass sich den Kopf über etwaige Konstellationen seiner Party zu zerbrechen (leider gab es hier noch kein Master Quartz System :-().
In der PC Version ist die Bedienung über ein Gamepad übrigens möglich, was ich persönlich auch empfehle.
3. Charaktere: Ein spaßiger Haufen der mich allerdings nicht so gebunden hat wie Class VII. Dennoch ist klar, dass eine der größten Stärken von Nihon Falcom, in der Charaktergestaltung liegt. Jedes Partymitglied hat seine eigene Geschichte bzw. Beweggründe und sie sind allesamt gut ausgearbeitet. Außerdem verbirgt sich oftmals viel mehr in einem Char als es am Anfang den Anschein hat. Der Schwerpunkt in diesem Spiel, ohne zu viel zu verraten, ganz klar auf Estelle und Joshua. Mir persönlich fehlt allerdings die Möglichkeit des Bondings wie in ToCS ....Fie du fehlst mir :*-(.......;-).
4. Story: Fängt serientypisch langsam an und steigert sich zum Ende zu einem fesselndem Erlebnis... mehr Verrat ich nicht.
5. Spielewelt: Dieses Spiel findet seinen Schauplatz im Königreich Liberl. Die Schauplätze die man besucht sind abwechslungsreich und schön anzusehen. Nach "Trails" Manier fühlt man sich einfach wohl!
6. Grafik: Dieses Spiel hat nach seinem ursprünglichem Release 12 Jahre auf dem Buckel. Allerdings ist das Spielsdesign meines Erachtens nach Zeitlos gehalten und somit wirkt die Grafik selbst heute noch stimmig.
7. Sound: Kurzum: Passend. Nachdem ich den OST von ToCS 1+2 kenne, welcher einfach überragend ist, bin ich allerdings etwas ernüchtert was den Soundtrack von **** angeht. Ich habe etwas mehr erwartet...
8. Schlusswort: **** ist in allen Belangen ein wunderbares Spiel welches für mich persönlich nicht an seine Nachfolger der Trails of Cold Steel Reihe herankommt. Dennoch ist die Reise nach Liberl ein Erlebnis...… Expand
Apr 27, 2016I quit. For reference, my favorite RPG of all time is Chrono Trigger, I love oldschool RPGs. This one is just awful. The game opens up withI quit. For reference, my favorite RPG of all time is Chrono Trigger, I love oldschool RPGs. This one is just awful. The game opens up with Anime Tomboy Girl waiting for Generic Father Figure to come home. Father tells Tomboy she is a Tomboy. Tomboy agrees she's a Tomboy. Generic Anime Hero Boy is introduced as having a Mysterious Background, and immediately gets physically assaulted by Tomboy, as one might expect if one has ever seen any anime in history. Boy is told to tell us his name, which is apparently a very long and completely uninteresting introductory cinematic which gives us absolutely no context for anything onscreen so it might as well just be random images off an internet search. Several images which are shown, most of which are static drawnings like one would see in a "visual novel" story game. The movie pauses for a good while on what I assume is supposed to be some noble crest, but which looks like you asked an 8-year-old to draw something to go on a Knight's shield and you chose a very boring 8-year-old.
I alt-tabbed out to check the Metacritic score, were people really recommended this awful game? Why yes. So I went back in, and was immediately assaulted by what could have easily turned into an hour's worth of dialog boxes, one short walking segment, many more dialog boxes, then a selection of more dialog boxes that could assault me, I was asked to pick dialog boxes off a board, and then there were more dialog boxes.
I don't care. The art looks like any second-rate visual novel. The dialog seems like it was written by a socially awkward 14-year-old anime fangirl (maybe it's just a terrible translation). I haven't even gotten to the first combat sequence and I'm already having to hold down a button to skip dialog. And even having read none of the dialog, I can still figure out the few actions I'm expected to perform going on nothing but broad genre tropes.
Do you regularly get accused of watching awful anime? Then you'll like this game. Everyone else, stay away.… Expand
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