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Mixed or average reviews - based on 7 Critics What's this?

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Mixed or average reviews- based on 64 Ratings

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  • Summary: The Mighty Quest for Epic Loot is a free-to-play IP for the PC that thrusts players in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game.
Score distribution:
  1. Positive: 1 out of 7
  2. Negative: 0 out of 7
  1. 90
    The Mighty Quest for Epic Loot is an incredible game that is just so much fun to play whether you are diving head first into someone’s Castle or if you are working on your own Castle’s defences and trying to get things just right.
  2. Mar 6, 2014
    Stupid fun, though not particularly groundbreaking. It will certainly entertain those in need of a quick gaming fix, but won’t replace Diablo in your library any time soon.
  3. Mar 13, 2014
    The Mighty Quest for Epic Loot is pretty fun as an action role-playing game, but repetitive in the long-term.
  4. Apr 14, 2014
    This is a fresh experience in the free-to-play scene, even though we need to wait and see whether Ubisoft offers enough support to make our time feel well spent on it.
  5. Apr 30, 2014
    Quotation forthcoming.
  6. Just as I’m reaching the meat of the game, I’ve discovered that the promise of endlessly varied player-made castles isn’t being realized, and that the grind is far more intense than I’d like...I just don’t see myself sticking around.
  7. Mar 31, 2014
    Eventually, you’ll probably find that Mighty Quest is not worthy of your whole attention. But play it with a podcast on, stick to the Ubi-designed castles early on, and you’ll be happy - not least because you’ll avoid the self-consciously loopy screech of its trad fantasy characters. Rayman this is not.
Score distribution:
  1. Positive: 12 out of 29
  2. Negative: 14 out of 29
  1. Feb 26, 2014
    I have played during the Closed Beta and I am now playing the Open Beta. So far i really like the experience of building my castle and attacking other players. It is very (too) competitive and very difficult to be at the top of the leagues, I believe the dev team will tweak the game during the Open Beta as they improved the game a lot during the Closed Beta. Expand
  2. Apr 24, 2014
    Perfect design.
    Lack some adjustments in the graphics engine, and controls.
    Maybe add some tools of interaction between players.
    Full marks
    with honors. Expand
  3. Mar 22, 2014
    I have been playing this game for almost 6 months now, since closed beta.

    The first thing to realize is that this game is very much a beta.
    If you are looking for a finished product this is not the game for you. Give it a few months and come back to it if you don't want anything to do with waiting and providing feedback about the current state of the game.

    There are a few negative reviews based on current playability of the game, to be fair they have been fixing those errors fairly regularly. There have been patches every 3-4 days fixing and tweaking various things.

    The monthly content patch is what I think most people think of when they talk about a patch. MQEL has typically just stocked up their update and released it in something they call Pack's. Those that are new to the game aren't familiar with this, thus the constant outcry of the weekly patches having very little content.

    And on now to what the game is actually about:

    If you've played any tower defense type game's imagine putting that on a 3d map and instead of fighting off wave's of monsters your goal is instead to fend off other player's that want to steal your Gold.

    The game has a multitude of options to customize your Castle and your Hero's with a decent progression. There are some bottle necks you have to over come as upgrading can become very costly. But if you search around you can find some rich neighbors to fill your treasure chests.

    You can setup up traps like turrets that shoot fireball's, setup monster's such as a bone skeleton sniper and there are even some boss type bigger monster's you can set down to try to create some epic battle's.

    As you play the game further and further you start to notice a lot of players using the same tactics for defense. It's a good and bad thing as once you get more practiced it becomes easier to go and steal your neighbor's loot....

    At current there are 3 free Hero's you can choose and you can pay-in to get early access to the newer Hero, which gives you a few extra's as well.

    I think as the game progresses and hits a more solid state it will be one of my favorite game's of all time.

    Try it out, it's free. Give some feedback on the forums and hang out with the rest of the community and help propel the future of the game. =)
  4. Apr 4, 2014
    The Mighty Quest for Epic Loot is a hilarious game that makes fun of games such as WoW. Nobody cares about story in those types of games anymore as everyone has turned there focus onto loot gathering.

    At first, I found the game addictive, then it became an endless chore as grinding in this game keeps getting more and more repetitive.

    This game isn't pay 2 win; almost everything is obtainable as a F2P player except a few cosmetics and potions that boost your xp and loot gain.
  5. May 25, 2014
    This game is pretty fun before level 15 or so - you get raid castles, get useful loot frequently, there are new enemies to fight every couple castles. This part of the game deserves a score of 8. It is fun.

    However, once you get to level 20 or so, here the game deserves a score of 2. It is simply frustrating, unbalanced and too easily exploitable. Abuses of the spring trap, jelly wall, OP archers all over the place.

    As others have pointed out, the idea as of May 25th 2014 is to simply make approach to your throne room as frustrating as possible, then clump most of your monsters in the throne room. It's impossible to beat the clusterf*ck within the throne room and impossible to kite them all out through the traps to the entrance. Once a hero dies in your castle, he can no longer loot your chests at the end.

    With this said, as of level 20, all the fun is gone. You need epic or rare loot to stay competitive, so the first 2 loot tiers become vendor trash. Within this epic loot you only want certain traits (confusion, stun), while not others (xp, gold or item quality bonus, reflect damage). It's painful to clean out inventory of trash so frequently, as there's no inventory sort or auto sell option.

    The in-game crafting system allows you to combine lower tier items into higher, however the costs of this quickly become extreme (4000k to make a lvl 19 epic, 4500 to reforge a lvl 19 epic). Considering how item creation seems to make items for all classes, it takes truly spectacular amounts of gold to get the gear that is actually useful.

    In the end game, everything suddenly become 10x more expensive - castle upgrades start to cost 25-50k gold, while a typical castle may have 3000 available to loot. The NPC castles have about 1700. This forces repetitive grind for truly meager returns. At least Clash of Clans (this game rips all of it game mechanics from there) allowed the user to buy gold and life crystals for real life dollars. So for a couple bucks I can avoid hours of grind. I have not seem such option in this game - it only seems to sell xp/gold boosters that do not really do much.

    As people on the forums have pointed out, the new crafting system has depleted the in-game economy of higher tier stashes of gold - people just spent them on upgrades to equipment, so there isn't anything truly spectacular left to loot at higher tiers.

    Overall, I"m putting this game on the shelf until some of these exploits get fixed.
  6. Apr 30, 2014
    This review contains spoilers, click expand to view. The professional reviews cover a lot of it, but for me the biggest problems come down to two things: having to self-validate your dungeon every freaking time and the tendency to make the dungeon into a giant trap where one of your wells is hidden that no one can get through without dying.

    On the first, it stinks that one class has to make a dungeon impossible for the others, but then your class can make it through too easily, and vice-versa. I do not like that mechanic. Not to mention that if I make it too good, I may have to do the validation multiple times.

    On the second, the trick after level 16 is to simply make some jelly walls, surround them with a bunch of targeting fireball traps, add a few spring floors to keep knocking them back, then add a final one that throws them into a bunch of bombs stunned. Instant nearly unbeatable trap, since the slime wall makes it nearly impossible to spring the floor trap without getting thrown because you are moving too slowly. The result are playable (often too playable) castles and ultimately nearly unplayable ones.

    The result is frustration and, honestly, no incentive past a certain point to do more with your own dungeons since you can just farm your own wells without bothering to invade anyone else and make your castle absurd.
  7. Apr 6, 2014
    "We will let you build an awesome defense!".... Mumble"It must be defeatable and if anything works we will nerf it."

    "After beating your
    own defense.... In an awesomely good time.... The next guy can take 10 times as long and you get punished for it if he does not die......"

    Anyone want a medal for just showing up? Buy this game....... Pathetic......

    Dont spend money on this game... I want a refund.....

See all 29 User Reviews