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Mixed or average reviews - based on 9 Critics What's this?

User Score
5.6

Mixed or average reviews- based on 88 Ratings

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  • Summary: The Mighty Quest for Epic Loot is a free-to-play IP for the PC that thrusts players in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game.
Score distribution:
  1. Positive: 1 out of 9
  2. Negative: 0 out of 9
  1. 90
    The Mighty Quest for Epic Loot is an incredible game that is just so much fun to play whether you are diving head first into someone’s Castle or if you are working on your own Castle’s defences and trying to get things just right.
  2. Mar 6, 2014
    72
    Stupid fun, though not particularly groundbreaking. It will certainly entertain those in need of a quick gaming fix, but won’t replace Diablo in your library any time soon.
  3. Mar 13, 2014
    70
    The Mighty Quest for Epic Loot is pretty fun as an action role-playing game, but repetitive in the long-term.
  4. Jun 29, 2015
    70
    The developers found a proper balance between different gameplay elements, so both raiding other players’ castles and preparing an automated defense of your own stronghold are fun. [06/2015, p.73]
  5. Apr 30, 2014
    63
    Quotation forthcoming.
  6. Feb 23, 2015
    55
    The Mighty Quest For Epic Loot is an entertaining game, but it is flawed by some design choices made by the development team. Being a free-to-play with no pay to win surely is a great starting point, but Ubisoft will need to make some extra work to fix some aspects in the future.
  7. Just as I’m reaching the meat of the game, I’ve discovered that the promise of endlessly varied player-made castles isn’t being realized, and that the grind is far more intense than I’d like...I just don’t see myself sticking around.

See all 9 Critic Reviews

Score distribution:
  1. Positive: 15 out of 41
  2. Negative: 19 out of 41
  1. Feb 26, 2014
    10
    I have played during the Closed Beta and I am now playing the Open Beta. So far i really like the experience of building my castle andI have played during the Closed Beta and I am now playing the Open Beta. So far i really like the experience of building my castle and attacking other players. It is very (too) competitive and very difficult to be at the top of the leagues, I believe the dev team will tweak the game during the Open Beta as they improved the game a lot during the Closed Beta. Expand
  2. Jul 22, 2015
    10
    Très bon jeux et qui demande pas un super ordinateur pour marcher on peut meme y jouer de temps en temps vu que votre chateau fait le boulotTrès bon jeux et qui demande pas un super ordinateur pour marcher on peut meme y jouer de temps en temps vu que votre chateau fait le boulot pour vous a un certain lv ^^ Expand
  3. Mar 3, 2014
    8
    This game has something wich i can't really grasp. The art style and the combat system is well made. I like this aspect of having a homeThis game has something wich i can't really grasp. The art style and the combat system is well made. I like this aspect of having a home territory wich you can upgrade and defend, but like others say, you will need to grind alot to get sufficient gold for all your upgrades. Equipment upgrades can be achieved by raiding castles wich is a nice aspect. They should integrate a co-op mode though. Playing this game with friends would make it much more fun and then mages can also use healing spells instead of damage spells. Definetly check this game out if you like this genre. And even if you don't like it, just try it, after all it is free. I don't like this genre, but this game sucked me in and i like it. Expand
  4. Mar 14, 2014
    5
    This game is pretty bad, but still gets a 5 because its "free". The plot belongs in a garbage can, doesnt even try and attempts to be funny byThis game is pretty bad, but still gets a 5 because its "free". The plot belongs in a garbage can, doesnt even try and attempts to be funny by poking fun of itself but falls far short. The idea of a vast array of custom player made dungeons sounds great, but falls completely flat. Players do not design dungeons to be fun, but to be as frustratingly difficult to deter other players from attacking. This isnt because players are poor spirited, but because game design encourages you to. Player levels come slowly, making the game extremely grinding. Any attempt to make the game more playable requires a premium pay currency. If this game was balanced, retold and redesigned it would be a 9/10. But instead its a shabby money grabbing dungeon crawler that falls flat fast. Give it a whirl if your bored and dont have anything decent to play. Expand
  5. Oct 14, 2014
    4
    A great concept ruined by irresponsible and greedy management of the sales division,
    progressing thorough the game without paying money is
    A great concept ruined by irresponsible and greedy management of the sales division,
    progressing thorough the game without paying money is just painful and even few bucks will not do the trick, making it in fact a pay to win. Not that you cannot unlock most of the features just by playing, but it will take minutes to do something with money and days, if not even weeks, to do it for free. Such a divide is unacceptable and in my opinion makes it a pay to win.

    Developers admitted that they aim for the 50% victory of attackers at all levels, this produces a lazy nerfing and buffing dance that goes on from patch to patch taking away a lot of the depth the game could have had.

    Overall it feels like the team is much more focused in getting money rather than producing a title worth playing and that's a shame.
    I don't recomend you to spend time on this, (and for the love of god, don't spend your money on this)
    Expand
  6. Apr 30, 2014
    3
    This review contains spoilers, click expand to view. The professional reviews cover a lot of it, but for me the biggest problems come down to two things: having to self-validate your dungeon every freaking time and the tendency to make the dungeon into a giant trap where one of your wells is hidden that no one can get through without dying.

    On the first, it stinks that one class has to make a dungeon impossible for the others, but then your class can make it through too easily, and vice-versa. I do not like that mechanic. Not to mention that if I make it too good, I may have to do the validation multiple times.

    On the second, the trick after level 16 is to simply make some jelly walls, surround them with a bunch of targeting fireball traps, add a few spring floors to keep knocking them back, then add a final one that throws them into a bunch of bombs stunned. Instant nearly unbeatable trap, since the slime wall makes it nearly impossible to spring the floor trap without getting thrown because you are moving too slowly. The result are playable (often too playable) castles and ultimately nearly unplayable ones.

    The result is frustration and, honestly, no incentive past a certain point to do more with your own dungeons since you can just farm your own wells without bothering to invade anyone else and make your castle absurd.
    Expand
  7. Apr 30, 2015
    0
    Great ideas, extremely poor development team. This game, now officially released and out of beta, is no where near a complete game, and isGreat ideas, extremely poor development team. This game, now officially released and out of beta, is no where near a complete game, and is more or less still in ALPHA stage. The devs even have a road map clearly showing that the games planned core systems are not even in the game yet. (That means the game is still in alpha stage boys and girls.)

    The game has updates on a weekly basis that continually break existing features in an attempt to "balance" the broken mess that currently is MQFEL. If Steam had any form of quality control, this game would never have made it out of Early Access, as it is far from complete.

    I can't even comment on the games features, as these get manipulated, broken, or changed on a weekly basis. In the latest patch, the devs released an untested no pathing system that breaks how players control their characters.

    So if you plan on trying this game out, I recommend not spending any money until you have witnessed at least one game patch. Chances are they broke your free character, and now can't even progress without buying a second one that will be broken the following week.
    Expand

See all 41 User Reviews