- Summary: The Mighty Quest for Epic Loot is a free-to-play IP for the PC that thrusts players in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game.
Feb 26, 2014I have played during the Closed Beta and I am now playing the Open Beta. So far i really like the experience of building my castle and attacking other players. It is very (too) competitive and very difficult to be at the top of the leagues, I believe the dev team will tweak the game during the Open Beta as they improved the game a lot during the Closed Beta.… Expand
Mar 5, 2014This is one of the most addictive free-to-play games I played. Funny too. I didn't need to spend any money on it to be able to build a nice, hard-to-defeat castle. Never experienced any technical issues with the game as well despite the fact it is still beta. There is still a space for improvements though. Co-op and marketplace are two most obvious. And one small - change the sound output from the audio option screen would be nice, because when I'm tired with headphones I need to restart the game.… Expand
Feb 28, 2014After being unsure about the game after the tutorial, I found myself quickly sucked in. It is a good blend of Diablo-style game play and Dungeon Keeper-like dungeon building. The game is PvP in nature, although you're never directly combating other players. Instead, you are trying to raid player crafted dungeons to steal their resources. I find myself spending hours trying to maximize the effectiveness of my dungeon. The validation feature forces you to complete your own dungeon before you publish it, so that you can't make it impossible. My best dungeon killed me 5 times before I made it through. Anyone who reviews this game that complains the dungeon creation aspect doesn't allow for enough versatility or difficulty is obviously a trap-laying noob.
There are bugs still, and numerous features could be tweaked or added, but that will presumably come with time.… Expand
Feb 27, 2014Another prime example of a good concept ruined by bad design. This is what happens when studios design cash-cow games. They take a good concept and butcher it with grinding gameplay that isn't fun nor is it productive for the player. The game isn't pay2win, but there is a massive grindfest that just screams "INVEST" at you because you do have to invest a lot of time and most of that time is wasted by grind mechanics that force you to play endless hours just to get sufficient upgrades of the most basic level for your castle.
If that wasn't bad enough, the game coddles you from the start. It makes decisions for you throughout a good portion of the starting game holding your hand constantly and making decisions for you, such as the decision to publish your ill-prepared castle which makes little sense to me if the game is forcing you to publish your castle.
Validating your castle, which is a fancy way of saying publishing, involves you going through your own castle and testing your defenses for yourself. Sound good right? Here's the kicker... You have to do this EVERYTIME you want to update your castle. That's right, every single time you want to update your castle, you need to go through the process of going through your castle yourself. Of all my time spent playing games, this has to be the worse game design mechanic I've ever seen in any game. It also immediately turned me away from it. The game forces you to do this everytime you need to make changes to your castle, it punishes you severely for it. What on earth processed them to go ahead with this instead of making it optional, god knows ...
When it comes to the traps themselves, they are no better. They are obvious and rather limited in number and there doesn't seem to be a way to customise your own traps. Having obvious traps kinda ruins the whole point of the game really and ends up being a shallow experience. On the other hand, the minion types are numerous as well as the ability to customise them is the only reason, along with the humour, that this game gets a 4 rather than a 3.
Unfortuntely the game is heavily flawed and I don't see it changing much once its out of beta. The concept is good, but the game design is bad.… Expand
Mar 3, 2014All fun and cool. But there is a terrible aspect. The sheer imbalance! After a few hours of play, to achieve level 15. In the castles of other people instead of monsters people begin to put bombs and traps. And all the fun in prevraschaetsya sad: "I will survive the explosion?". While the developers are not Fixed, I do not think that the game will be popular. Sorry for my english =)… Expand
Mar 5, 2014The Grinding Quest for Mediocre Loot
First of all, I am playing this game since closed beta, and have around 150 hours poured into it.
In closed beta game was kinda ok, they had some bad choices with spending real cash, but I never cared about it and haven't seen it as game-breaking. But, after 15th of February of this year, game got a complete overhaul, they wiped all progress (which they promised they wont, but screw customers right?) and made this game an insult to anyone who played it.
Game is repetitive, has bad balance and terrible mechanics. Let me explain.
Progression is painfully slow. Amount of cash you need to upgrade your castle is equivalent to raiding 50+ castles for 1 building ( talking about levels 15+).
Their crown system is "worked on" for 2 years now (crowns are something like rating, elo, whatever). They have no clue how to fix it, and never will. For instance, if you have 700 crowns, which means you are not so bad and you've done well with your attacks and defenses, and you attack SAME LEVEL castle with 300 crowns, you will gain 5 crowns for victory, and lose 30 crowns for a loss. This is plainly stupid. On the other hand, if someone lower than you on a ladder (crowns) attacks you, he will lose lets say 10 crowns if he dies, BUT he can grind your castle over and over again, learning all your secrets, and if he win, he can walk out with NET crowns even if he died 15 times in there. Dying after the first time dos NOT remove extra crowns from the attacker.
Monster balance is terrible. I bet you haven't used or seen at least 50% of monsters in game. Why? Because they are useless.
Some visual themes are simply better than others, and they cost real money. Meaning that some traps are harder to see on some visual styles then on another.
Game rewards brain-dead style of castle design. Placing all your monsters in 1 room, supported with tons of traps is most rewarding. ZERO strategy is needed to succeed.
Oh yea. You know how you can win every castle after you learn how traps work and how to avoid them? Aggro all mobs and run back to starting position, they will slowly follow you 1 by 1. You may not get max stars and max crowns for castle, but hey, you will still walk out with gold/life force/crowns.
That brings us to their free build mode, or whatever the hell they call it. Now you can set as many traps as you can in a small area (if they are supported by a generator) and place as many creatures in any room. This means that 99% of all castles in their level bracket are almost identical. There is some kind of soft/hard cap now, so even if you have 40 mobs in 1 room, only certain number of them will activate, while the rest will run away from you till you kill previous ones. This is simply BAD game design.
Oh yea. there is nothing Epic about Epic loot in The Mighty Quest for Epic Loot. Painting a brick purple does not make it epic.
Before Open Beta this game was kinda OK, after OB its down right insulting.
WHOEVER gave this game a good score is part of the dev/promo team or have played it for several hours.
I give it 2/10 because it is actually fun for the first couple of hours.… Expand