- Summary: The Sexy Brutale — a never-ending masked ball featuring intrigue, murder and the (quite possibly) occult. Relive the same mysterious day where the guests at the casino mansion are being murdered by the staff over and over again.
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The Sexy Brutale - Character Series: Trinity Carrington “The Moth by Moonlight”
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PC PowerPlayMay 29, 2017Brilliant execution of a unique premise. A definite contender for game of the year so far. [Issue#262, p.61]
Apr 21, 2017A unique, immersive mystery adventure game that is a standout in its genre. The amount of detail present in nearly every aspect of the game makes for a challenging but accessible puzzle solving experience. The game brilliantly combines time-loop mechanics with clever and mysterious puzzles that will put you on wit’s end, while smoothly balancing a creepy plotline with a colorful art style and dry humor. This indie title is a hidden gem that fans of mystery and puzzle games alike will greatly enjoy.
May 22, 2017The Sexy Brutale is a delectable slice of murder and mystery. The exquisite art design, twisted puzzles, and excellent audio design combines to create a truly memorable experience. The unique setting and thoughtful tale will remain in the memory long after the case has been closed.
May 26, 2017The Sexy Brutale is a game I can happily recommend to just about anyone. The well-crafted environment, appealing music, and enthralling characters should appeal to virtually everyone who enjoys a good plot-driven game, and the overall mystery leads to a satisfyingly heartfelt conclusion. I reached that point in about eight hours’ time, though I dilly-dallied quite a lot on the way in order to leave no stone unturned, so seasoned adventurers will certainly be able to finish it even sooner. The lack of challenge may turn some people off, but surely only the most diehard puzzle fanatics. The simple fact is that it’s hard not to have a good time voyeuristically exploring this strange mansion and piecing together all the information you can find to save the lives of your masked cohorts. It’s a blast to do again and again, which is good because that’s what The Sexy Brutale continually invites you to do.
Edge MagazineApr 27, 2017The Sexy Brutale's world is a delightful place in which to immerse yourself...This assured adventure will draw you into its world, and keep you there. [June 2017, p.100]
Apr 17, 2017The Sexy Brutale is a lush, deliciously dark game that’s part murder mystery, part puzzle-adventure.Taken individually, the components of the gameplay in The Sexy Brutale are not groundbreaking: time reversal, stealth, and puzzle-solving are fun, but not innovative, elements. How they’re combined in this game, however, is fresh and unusual. The fantastic art and flawless execution of the game make this one must-have for fans of the genre.
Apr 20, 2017Great Game, unique music, great art work, Good narrative and very good script. The characters are quite interesting, the music envolving eachGreat Game, unique music, great art work, Good narrative and very good script. The characters are quite interesting, the music envolving each scene, the mansion, it's not too long and thats true but you will enjoy it for sure.
Lovely Game.… Expand
May 5, 2017I have never played any games like this before! It is one of kind!
It was a bit confusing in the beginning for me. Took me about an hour toI have never played any games like this before! It is one of kind!
It was a bit confusing in the beginning for me. Took me about an hour to figure out what the game actually wants me to do with all the interactions and time loops thing.
After finished the game (15-hr), I felt my IQ might be increased for a bit and I couldn't stop complimenting how good the the whole gaming experience was.
The team who designed this, was truly genius hard workers. You could tell by the perfect fitting cinematic music and perfect logic to explain everything in the end and fantastic graphic/mechanism to keep your interests up every minute in the game.
To sum up, it was a solid 15 hours that I was highly entertained/amazed by, the twist ending was even a greater highlight for it. Strongly recommend to all my friends if they enjoy more than TPF or FPS games. Seriously, give it a go!… Expand
Apr 13, 2017Great game, great music, great mechanics, great art... It has an innovative gameplay and makes the mansion feel like a giant puzzle that needsGreat game, great music, great mechanics, great art... It has an innovative gameplay and makes the mansion feel like a giant puzzle that needs to be solved. Something that surprised me is that its narrative is also surprising, it's not only about saving all that people without a purpose... But yeah, it feels good saving all that people. The only negative point of it is that it's too short, 5-6 hours, but my money was well spent.… Expand
Sep 10, 2017Maybe it's because I'm not as smart as the average person (even though there's evidence to suggest the opposite) but it took me over 14 hoursMaybe it's because I'm not as smart as the average person (even though there's evidence to suggest the opposite) but it took me over 14 hours to finish this game. So I'm not sure where comments like "short" and "only 5 hours" and whatnot are coming from. Of course... I finished it 100%, getting the alternative ending before the regular one. But with an amazing game like this, how could you not? I'm still considering looking around the mansion to listen in on some dialog I may not have read yet.
The concept is incredibly unique, design fantastic and the gameplay-wise execution almost perfect.
The flaws are only minor - like not being able to rebind keys and the keyboard/mouse controls being very weird. It shows that the devs don't play much on PC and didn't bother to do research. And maybe one or two puzzles that I felt wasn't well-designed.
I also would've appreciated more challenge throughout the game. Because until almost the very end, puzzles are mostly straight-forward. Basically just find 1-2 key things, use them and you're done. Although I have to say - on the other hand, I think there was one case where that wasn't enough and I was wondering "So what does the game want me to do?". I guess if they would've done more complex puzzles, one would have to have some sort of "clue progress indicator", especially since the player character moves very slowly and so one would spend ages just wandering around.
Oh and they have a loading indicator that's not showing initially and it suffered from stuttering on my 7970 Ghz Edition card - which was able to play any game I've thrown at it in recent years buttery smooth. (I don't play big budget games though)
It seems like they released this game with no thought of support after release. Because the lack of graphics options and keyboard rebinding is a shame. Or maybe they simply haven't earned enough. Which may also in part be due to the tacky title that kept me from trying out the game for quite a while too.… Expand
Apr 20, 2017Slick production values, a cutesy gruesome aesthetic, the occasional laugh. i am all for bewildering plots which eventually kinda work out,Slick production values, a cutesy gruesome aesthetic, the occasional laugh. i am all for bewildering plots which eventually kinda work out, and when it does eventually work out, the Sexy Brutale's tale is engaging enough, but there may be plenty of bemused wandering around before that, not really knowing what to do, never mind understanding what's going on and, importantly (for me) not having fun. Still, it did work out in the end and I liked it overall. The puzzles could really do with more depth.… Expand
Dec 16, 2017The Sexy Brutale isn’t sexy, but there’s certainly some brutality in it.
The Sexy Brutale is a puzzle game in which the player place theThe Sexy Brutale isn’t sexy, but there’s certainly some brutality in it.
The Sexy Brutale is a puzzle game in which the player place the role of Lafcario, a guest at the titular Sexy Brutale casino and mansion who is trying to prevent the guests from dying gruesome deaths. The major mechanic of the game is time travel – the player is trapped in a 12 hour long time loop, at the end of which all items that the player has picked up during the loop will be reset to their starting locations, and all of the characters will return to their starting locations, in order to run through the loop yet another time. Played from a third-person perspective, the player navigates the mansion, spying on the guests and staff, with the intent of preventing the murders of ten guests by the staff and various other hazards within the mansion. The player must avoid being seen by the guests and staff, and as such, ends up watching people and listening to a lot of conversations by leaning against doors or looking through one-way glass.
Time travel is key to solving the puzzles; events in the game happen at the rate of 1 hour of in game time equals 1 minute of real life time, and very few events don’t occur in real time. The player walks around the mansion, watching the various staff and guests move around, then makes use of the knowledge they gain by doing so in the next loop to try and solve the various puzzles. Oftentimes, the player will end up having to stalk the guests for a loop, the staff for a loop, and explore the environment for a loop in order to solve the various puzzles. The various characters will often drop clues as to what the player is supposed to be doing, resulting in a lot of characters having a tendency to talk to themselves in order to drop plot information and puzzle hints.
The mansion contains a large number of examinable objects, each of which pop up flavor text when examined. There are also a number of items found lying around the mansion, all of which are used to solve various puzzles.
The last major game mechanic is the mask abilities. As the player saves each guest, they gain some ability related to that character, such as keen hearing that allows the player to overhear whispered conversations or the ability to pick locks. These allow the player to gain access to new areas of the mansion.
While there are ten guests that the player saves, the story is strictly linear; the player must save each guest or pair of guests in turn before moving on to the next. And while the player saves ten guests in total, three of those are actually pairs of people, so there are ultimately seven murder mysteries that the player must solve, though there are a couple other mysteries that the player must go through.
The mysteries are, on the whole, pretty straightforward, though the game is not always terribly explicit about the solutions; in some of the puzzles, the player is essentially outright told the solution to the puzzle by some character, while in others, the player must piece together a way to stop the death based on various environmental objects that they might find or manipulate in their favor, or defusing potential hazards. The puzzles don’t get particularly more difficult over the course of the game; indeed, a few of the later puzzles feel a lot more straightforward than some of the earlier ones, as the solutions to them are outright told to the player if they listen to the right character. On the other hand, many of the puzzles simply cannot be solved unless you take the time to stalk the right people for essentially the whole loop, which can in some cases lead to following three characters around – and you might not be able to find where said characters start out without resetting the loop several times and hustling around trying to find them.
However, despite the relative ease of the puzzles, there is somehow a sense of satisfaction in preventing most of the various murders. I certainly wanted to solve the various puzzles in the game, and wanted to unravel the mystery of why the staff were so intent on murdering the guests.
Unfortunately, while I appreciated many of the individual mysteries and characters as units, it also felt very compartmentalized. The biggest problem was the lack of real interconnection between the various murders; they are all stand-alone events. Of the guests, only two guests who aren’t murdered at the same time (and thus, saved together) ever interact, and while solving one of those murders leads to the tools you need to solve the other one, the two murders are otherwise completely disconnected from each other. As a result, despite you solving the various murders in turn, there’s little sense that they are all part of a greater organic whole. And while you might expect that, at some point, you might need to go through and save all of the guests in a single loop, this never actually happens.… Expand
Aug 14, 2017Another unity-dinput ignorance case. "Full controller support" is just a lie if dinput controllers not working correctly. (See Layers of Fear,Another unity-dinput ignorance case. "Full controller support" is just a lie if dinput controllers not working correctly. (See Layers of Fear, Syberia 3 and Oxenfree as good examples.)… Expand