Metascore

Generally favorable reviews - based on 56 Critics What's this?

User Score

Mixed or average reviews- based on 132 Ratings

  • Summary: The Sims Medieval offers players a chance to build up a medieval kingdom, controlling characters from all walks of life, from Kings and Queens, to Knights and Wizards, Blacksmiths and Bards. It provides a host of storytelling possibilities in the form of quests, from crafting a legendary sword to arranging a royal wedding, to protecting the kingdom from an evil sorcerer, to finding the fountain of youth. Every quest plays out differently depending on which Hero Sim the player is controlling. Expand
Score distribution:
  1. Positive: 35 out of 56
  2. Negative: 0 out of 56
  1. Apr 30, 2011
    91
    It's accessible, it's decent fun, and there's a metric ton of content.
  2. Mar 21, 2011
    86
    The story is well told, a lot of variety is to be expected and the sound is pretty good: For me, The Sims Medieval easily is one of the best games in the series, if not the best. If you're in search for a surprise, this game could be just for you.
  3. Apr 25, 2011
    86
    In summary, The Sims Medieval provides an unexpected jumpstart to a series that, while still well loved, was probably due for a refresher. The condensed, more directed gameplay might be hit or miss with Sims veterans and might be different enough from previous Sims games to attract a different demographic. While it's not perfect, however, The Sims Medieval plays well and introduces many new features and exploration options alongside the familiar, all delivered in an attractive package.
  4. Apr 4, 2011
    74
    The Sims Medieval is a funny game for explorers, full of little gems, but the everyday life of the Sims has been simplified and feels routine very quickly. It's very entertaining for a while, but too shallow to motivate for long.

See all 56 Critic Reviews

Score distribution:
  1. Positive: 25 out of 48
  2. Negative: 14 out of 48
  1. This is not a RTS TBS or action game. Its sims 3... in medieval. I spent 2 months looking at this game and reading reviews, the number one thing that kept coming up was that it wasn't what they expected (see first sentence). I love this game, just a blast; it can be a bit repetitive going for kingdom ambitions. The things I love about it is that its a complex game system with simple controls and concepts. Crafting/gathering are a huge part of it, Little things like the way spells are cast and the little side adventures are done. This game is unique in how it plays out. My only issue with it is just the repetitiveness of it, 100 levels per hero would have been more progression oriented (I know that not where it was going, just my preference). All in all one of the best games I've played in 3 years! Expand
  2. 8
    I bought this for my wife yesterday for her birthday. I'm in the good now! She loves the economic building of the kingdom and finds it quite humorous. I don't think my wife is going to give me a chance to try this game out for myself for sometime. Expand
  3. I don't actually like this game, yet somehow or another I find myself playing it every once in awhile, and can't convince myself to uninstall it. It has an addictive quality to it that pulls me back in every now and then. But after finally playing through an 'ambition', the game basically restarts itself from scratch as you go on to the next 'ambition'. There are some interesting 'quests' here and there, but there is very little to do, and no incentive to do anything, outside following the exact step-by-step quest requirements, which are invariably ridiculously easy. The concept of the game actually has some really interesting potential. If the world could be made more interesting and immersive, if the quests went along with some interesting overarching storyline (that had good storytelling and some depth- like a good medieval fantasy novel or something), if there was a more diverse range of interesting locations to visit and explore, if they brought in more interesting and diverse paths for skill development, and if they made it so that there was more of a need to use your mind sometimes, this game could be made into something really good. I'd be interested to see if on an future expansion packs, or if there is ever a second version, they bring in some of these elements. If so, I'd probably enjoy this game. Expand
  4. Yay, the sims get medieval! Great concept! Horrible implementation. Starting a new kingdom in each ambition could have been cooler, I mean, you get pretty much the same quests at the start of your new kingdom, the new one looks the same as your first kindom, the geometery is exactly the same and when you send off one of your sims from an old kingdom to become the new monarch, they lose their abilities, like sending off your wizard to become the new monarch, he/she gets there and loses all wizarding powers, no more staff or spells, no, now you have a sword and armour. Great idea, huge letdown, I wasted 350 south-african rands on this, don't you make the same mistake I did. Expand

See all 48 User Reviews