• Summary: The Sims Medieval offers players a chance to build up a medieval kingdom, controlling characters from all walks of life, from Kings and Queens, to Knights and Wizards, Blacksmiths and Bards. It provides a host of storytelling possibilities in the form of quests, from crafting a legendary sword to arranging a royal wedding, to protecting the kingdom from an evil sorcerer, to finding the fountain of youth. Every quest plays out differently depending on which Hero Sim the player is controlling. Expand
Score distribution:
  1. Positive: 35 out of 56
  2. Negative: 0 out of 56
  1. Apr 30, 2011
    91
    It's accessible, it's decent fun, and there's a metric ton of content.
  2. Apr 12, 2011
    91
    Here is a drama with characters we care about, built by us, and written in the verse of that now-familiar Sims vocabulary, finally harnessed to tell great stories that are too big for any sandbox about day-to-day life.
  3. Apr 4, 2011
    74
    The Sims Medieval is a funny game for explorers, full of little gems, but the everyday life of the Sims has been simplified and feels routine very quickly. It's very entertaining for a while, but too shallow to motivate for long.

See all 56 Critic Reviews

Score distribution:
  1. Positive: 21 out of 40
  2. Negative: 12 out of 40
  1. I've played through an ambition (~10hrs) and am loving this game. Super sweet art and it's really funny! This is actually pretty different than the sims3. A lot of the same stuff you'd expect to be included, but there's a TON of new stuff too. Expand
    • 13 of 16 users said yes
  2. Ah, The Sims Medieval. A great concept. Play as a King and rule your lands. Will you be a cruel King or a benign King of the People... er.. Sims. Perhaps instead you want to be a wizard! Scrying your crystal ball high in your wizards tower. Cursing those who insult you! Well, with this instalment that is the general idea. You start off by making your monarch and doing the tutorial mission, which you cannot skip unfortunately. The game really has a sense of "Go Here, Do This, Do That". Sometimes i didn't feel like a King at all. Just a fat old man with a crown bumbling through the village. As The Sims franchise has gotten quite stale, with all the expansions, DLC's and the SimStore, which i am quite sure will end up incorporating Medieval into it, the game has alot of potential, but i couldn't help but feel that it tried to do too much and took away part of what we loved about the Sims in the first place. I didn't feel a connection to the Sims i made. Not being able to build your own castle was an immense let down and the fact that we still don't have an option to change our keybinds infuriates me! I'm sure with more expansions/DLCs etc they will get there but until then, meh. Expand
    • 8 of 12 users said yes
  3. Yay, the sims get medieval! Great concept! Horrible implementation. Starting a new kingdom in each ambition could have been cooler, I mean, you get pretty much the same quests at the start of your new kingdom, the new one looks the same as your first kindom, the geometery is exactly the same and when you send off one of your sims from an old kingdom to become the new monarch, they lose their abilities, like sending off your wizard to become the new monarch, he/she gets there and loses all wizarding powers, no more staff or spells, no, now you have a sword and armour. Great idea, huge letdown, I wasted 350 south-african rands on this, don't you make the same mistake I did. Expand
    • 1 of 1 users said yes

See all 40 User Reviews