Тургор - одна из безгранично глубоких игр, среди всех что мне посчастливилось попробовать. Медитативная, довольно сложная как в понимании, так и в геймплее, вдумчивая и иногда даже тягучая, она все равно остается невероятно привлекательной. Жуткие и прекрасные одновременно образы, словно с авангардных, постмодернистских картин, сошли в арт-дизайн этой игры. Каждая локация, пускай небольшая, словно ожившее полотно, прекрасное произведение. Музыка - пробирает до мурашек. Персонажи, даже с их специфичной подачей - отлично прописаны и подают мысли, толкающие на довольно долгие размышления. Чем дальше заходишь в этой игре, тем сильнее тебя цепляет холодный, почти неживой мир Промежутка, мерцающий отголосками Цвета. Философия этой игры - непревзойденный шедевр, который пока никому не удалось превзойти. Артхаус от мира игровой индустрии, который навсегда мне запомнится. Сложно не дать ей наивысший балл, несмотря на то, что эта игра вне оценок. Она бесконечно прекрасна - как и любое созидательное искусство.
The Void is pretty unique: the gameplay is hard to describe with a mix of complex mechanics, the first person view and an innovative storytelling. It's not for everyone but still worth a try!
Titled as an action-adventure, this game is not typical. The best way to describe it, is like a modern art picture. You’ll find bizarre and beautiful elements and it his hard to understand, what the game is telling the player. The plot takes place between life and death and the melancholical spoken dialogues are good performed. So if u like to play around with uncommon gameplay, the void is a nice try.
The Void has its fascinating sides, lucid colors on dull grey, bizarrely warped beings, floating bodies and bare breast. Surrealism plays a huge role in this otherwise quite simple game. Using an out-of-date function like time limits is simply annoying. But the game manages to surprise from time to time and is still worth giving it a try, despite the weaknesses.
This game truly shows a purgatory, both for the main character and for the players. This is a mesmerizing game, a beautiful game, a hard game, an unforgiving game, a philosophical game, a charming game and I said earlier it is the essence of purgatory, there will be moment when you will feel like at heaven's gates and there are moments when you will feel like you are falling towards hell. When I first entered it, I was intrigued, after that I was captivated by it. In the start I failed at it miserably and I was annoyed, but slowly I learned, and the more I learned the more I loved it. This should be considered art, not just a game.
Once in a while, a game will come along that is shrouded by an enigmatic setting, unique gameplay and ambient music. This game is one of them. Would've given it an 8, but it's actually a very difficult game.
Check this game out if you are:
1. Bored of your average types of games
2. Liked the Myst series
The game is beautifully atmospheric and very innovative. There's an awful lot I loved about it. I can't give it a good score though because the gameplay was so frustrating that I gave up after a few desperately frustrating evenings in which everything happened excruciatingly slowly. I normally have so much patience it is almost a mental abnormality, but I didn't have enough patience for this.
A quality you must acknowledge about The Void, is that the game innovates in many fields : context, challenges, controls, you name it.
You begin your journey after your death, and enter the void, a kind of limbo you may stay in as long as you can harvest colours. Your first steps are kindly suggested by a Sister, that provides you with your first survival objectives and understanding of the place.
And then you die by colour depletion, without even trying. Quite quickly I might add. So, what's next except restarting the whole game?
But in one hand you have a slow paced game about (presumably) death, and in another hand the necessity of grokking the whole thing and acting quickly. Since I found the controls too cryptic, the first attire of the underworld turned into a complete lack of interest.
I love innovation in games, but it is always dangerous to innovate in every field at the same time without any sort of volatility control. The Void could have been a great adventure game but the neverending addition of novelty ruined it for me.
SummarySet in the Void a place where mortal's souls go before death - a middle earth of life and death. The player has a chance to survive the Void sparing their soul and even their life- the tool they have to do this is The Colour. The Colour is the only food for the dying souls in The Void, every soul feeds off it and every soul is desperatel...