• Summary: Episode one of a five-part game series set in the same universe as Robert Kirkman’s award-winning series. Play as Lee Everett, the convicted criminal who has been given a second chance at life in a world devastated by the undead. Experience events, meet people and visit locations that foreshadow the story of Deputy Sheriff Rick Grimes. A honed game experience in which actions, choices and decisions you make will affect how your story plays out across the entire series. Expand
Score distribution:
  1. Positive: 30 out of 35
  2. Negative: 0 out of 35
  1. Apr 26, 2012
    91
    After conquering Sam & Max, Monkey Island and Back to the Future, Telltale is ready to prove that they know a thing or two about zombies. If A New Day is any indication, then The Walking Dead game is going to be the must-play zombie game of the year. Stylish visuals accompany a well written adventure full of memorable characters and genuine scares!
  2. May 16, 2012
    90
    As an opening act, A New Day did what it was supposed to: get me interested in the next episode even if the overall universe of Walking Dead completely depresses me. It's not that there's no happy ending; it's that there's not even real respite from the horror of what's going on. And that's exactly what happens at the end of the first episode.
  3. May 8, 2012
    73
    As long as you know you're going into an interactive story experience, you won't be let down.

See all 35 Critic Reviews

Score distribution:
  1. Positive: 55 out of 69
  2. Negative: 9 out of 69
  1. TL;DR: If you don't like The Walking Dead or point and click adventures, you should stay away, or at least watch a YouTube playthrough. I've been a pretty big fan of The Walking Dead since the television series aired back in 2010. I distinctly remember having Walking Dead parties with college classmates on Sunday nights to tune in and watch the massacre. Since then I've read the comics up until issue 90 and watch every single episode. Basically I felt obligated to get this game. My struggle was that I've never liked point and click, and I still don't think I ever will. The only exception that generates my excitement for this game is The Walking Dead name is on it. If you're not a fan of the show or comics, or even point and clicks, you should probably stay away. I finished the episode in about two hours. Those achievements popped up pretty often it seemed like, so I assumed it was going to be fairly short - it is. The reason I'm giving the game a 7/10 is because of it's technical obstacles like other reviewers have mentioned. Sometimes frames would jump, seem as if it was rendering a frame right then and there so obviously (on my pretty powerful rig). Expand
    • 5 of 5 users said yes
  2. Not a bad game by any means, but not even a masterpiece; the story is too much clichè and you'll find yourself into quite a lot of deja vu's which are typical of the setting, like people getting scared that one of your companions may be a zombie, shelling out from a zombie horde, hearing radio reports, zombie relatives, axes, headshots and such; yet it does a good job making the proper setting and giving a nice background of the characters. I'm not really impressed technical wise; the graphics grows on you fastly enough, but the setting still feels too cartoony to deliver the proper impact, there is no way to change the camera angle and the interface is way too simplicistic and it's unlikely that it will be able to hold some deeper gameplay other than simple QTE or minor inventory puzzles. More than once I actually wanted to be able to control my weaponry directly, but I do reckon this was not the focus of the game. Sadly what hurts the game the most for me is the lack of actual freedom; in a game that prides himself for the decisions that will alter your gameplay experience the game definitely falls short in that department; there are just 5 nodes that will lead to a different cutscene and just one single choice actually leads to a different plot development that can be carried to the next episodes and the rest is just some line of dialogue that you can be free to pick at random. True freedom should mean allowing me to have the chance to try the plans I have in my mind to save my companions, to be able to get rid of a zombie not just by killing but also by making him unharmful, to be able to leave a conversation when I see that there is something that seems more pressing at the same moment. All of this would require a much more refined engine that sadly a company that comes from adventure games still isn't able to provide, yet this early experiment was worth a try and I'm hopeful that it will lead to a more free and meaningful experience in the following episodes. Expand
    • 7 of 14 users said yes
  3. In my opinion the game is falsely marketed. The choices you are presented with are forced and out of place. It is not tailored to you like it claims, it simply puts a ridiculous situation in front of you and forces you to literally pick left or right. The movement of the characters is extremely limited and geared completely towards consoles. The fact that it shows you an XBOX controller in the menu even though you are on a PC tells me that they didn't give two sh*ts about PC gamers when they ported it. The puzzles are random and illogical. It takes more brute force than thought when it comes to solving them. All in all I wouldn't recommend this purchase. It's a crap game built around a great show and comic book. It's a forced story line, with absolutely no openness at all. I know movie/tv/book based games are known to be bad, but this one takes the cake on that badge. The only reason I give it a three is because of the name. Expand
    • 14 of 39 users said yes

See all 69 User Reviews