They Bleed Pixels Image

Mixed or average reviews - based on 8 Critics What's this?

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Mixed or average reviews- based on 63 Ratings

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  • Summary: Featuring a distinct visual style that blends pixel art with paper and ink textures, They Bleed Pixels is a singular mix of intense platforming and fierce beat-em-up action. It tells the story of a young girl haunted by a mysterious book and her violent Lovecraftian nightmares.

    They Bleed
    Pixels uses a simple one-button combat scheme with surprising depth at its core. Button mashing is discouraged while kicking shadowy monsters into saws, pits and spikes is rewarded thanks to a unique checkpoint earning system: instead of being evenly distributed at set locations, players must earn and place checkpoints through stylish kills. The more and better you kill, the faster you fill your checkpoint meter. Avoid combat or button mash mindlessly and you'll find checkpoints uncomfortably far apart. Expand
Score distribution:
  1. Positive: 4 out of 8
  2. Negative: 0 out of 8
  1. Sep 19, 2012
    If you don't let yourself get too tripped up by the sometimes convoluted combat controls, then this charming, well-crafted platforming bloodfeast will really sink its fangs into you -- in a good way.
  2. 80
    If you're up for the challenge, They Bleed Pixels is a fast and fun action-platformer that will put all your reflexes to the test. It's utterly unapologetic about killing you, and because the controls are so smooth and precise every single failure feels exactly like it should- as something that could have been avoided if only you'd played better. It's not a game to play when you're looking to wind down at day's end, but bring all your skill and a load of patience, and They Bleed Pixels will make you feel like a magician with a gamepad.
  3. Feb 12, 2013
    They Bleed Pixels arms the player with tight controls and a wonderful checkpoint system in a frustrating yet high challenging, dark-themed platformer that will put your skills to test.
  4. 72
    Super Meat Boy fans will relish the insane challenge, while the rest will have their temper and keyboards destroyed. [December 2012]
  5. Nov 6, 2012
    Control can be an issue at times – the one button combat system relying on the distinction between taps and holds makes it easy to muddle attacks – but challenge seekers will find plenty to get stuck into, impaled on and cut to shreds in this macabre, frenetic onslaught.
  6. Sep 10, 2012
    They Bleed Pixels is a problematic but highly replayable platformer/beat-'em-up combo enhanced by a Lovecraftian vibe.
  7. Sep 12, 2012
    They Bleed Pixels is a monument of pain and frustration packaged in nostalgia and wrapped in a pretty red bow. Every moment of relief is overcast by ten of anxiety. At least the soundtrack was awesome.

See all 8 Critic Reviews

Score distribution:
  1. Positive: 11 out of 22
  2. Negative: 5 out of 22
  1. Sep 2, 2012
    This game is absolutely incredible. The story is short but very interesting, while the game play is fun and smooth. The levels of the game after you pass the first 2 becomes extremely difficult and can take pretty long to finish. The thing i love the most is the checkpoint system ( even if most times I want to rage quit because i put it in bad places ) and the unlock-ables. One of the best games I played this year. Expand
  2. Dec 5, 2012
    well, i do have to admit the fact that only can be played with the 360 controller sucks, but, what the hek, i mean, its a super game, and since i started i loved it, the story(currently in chapter or lvl 2 xd) the effects, all

    and since im not a control fan, i would totally recommend it
  3. Sep 11, 2013
    TPB is not revolutionary, it looks a lot like Super Meat Boy, but it adds enemies and small puzzles, whereas SMB is all about jumping and reflexes.
    It's not as difficult as it appears, but you will need to spend a few hours practicing double jumps, balancing on icy platforms, dodging attacks and maybe restart a few levels, because your checkpoints ended up in the wrong place.
    The learning curve is very steep, but if you persevere and become better, you will finally start enjoying the game.
    The music is brilliant, bleak and moody, and fits the game atmosphere very well.
  4. Jun 24, 2013
    They Bleed Pixels is a platforming/brawling game with beautiful pixel art set in a Lovecraft-esque nightmare realm. The game's platforming is brutal, and is generally much harder than the fighting. This game is also very deep, and it has many rewards for taking extra risks.

    The control in this game is pretty tight, and that's a good thing, because the platforming is completely nuts. (Note: I played with arrow keys, and I had no problem controlling the character at all.) Even the game's first level is brutal. This is not a game to play to calm down, since it will frustrate you very quickly. Not even Super Meat Boy ramped the difficulty up this quickly. That said, the game does give you the opportunity to save at many points during the levels, and you will need all the help you can get. The fighting system is very fun and rewards style. It's a nice break from the platforming.

    The graphics are beautiful. I never really noticed the sound because I was so focused on the game.

    This game is not for kids, and it's not for the inexperienced player. If you're looking for the satisfaction for beating a tough level, this might be your game. I'd recommend Super Meat Boy over They Bleed Pixels, though. I think SMB was better designed overall. Either way, if this sounds like fun to you (you masochist), it will definitely be worth the $10.
  5. Feb 26, 2013
    This game was advertised to me as Super Meat Boy with combat. While the platforming controls are well tuned, the combat controls and waypoint system betray a divided design philosophy. While it is advertised that you can place your waypoint anywhere, I assume somewhere along the line players were accidentally placing their's in bad locations. Instead of revising the system, increasingly larger areas do not permit the user to place waypoints, devolving into there being no vast difference in where you place your waypoint in these safe zones. On top of that, as I progressed the game had more sections where it seemed impossible to progress without taking damage and you have to instead mitigate the damage you have control over.

    As for the combat, maneuvers assume you are on stable ground, of which the game is generally lacking and being a platformer, you will spend a lot of time in the air. Frequently I encounter an enemy and have to backtrack to a location where it is suitable to fight them, the aforementioned safe zones. With a few more attack options (up attack in air, side attack when on a wall, etc.) the player could feel more in charge of their actions.

    If the combat controls had meshed better with the area design, this could have been a much more desirable title. Separately, the enemy design, platforming controls, combat maneuvers and waypoint system are all intriguing. They just don't fit well together.
  6. Nov 8, 2013
    A game that could have been great but suffers from 'Indie game with little content so made incredibly frustratingly hard to make the game longer.'

    The environment is great and the pixel graphics set the tone very well. The combat system is entertaining and makes making combos a lot of fun. Unfortunately the game is severely let down by its controls. They are abysmal and the hero feels like they are perpetually walking on ice. And THEN you reach the compulsory 'slippy ice type' level and the game becomes and very very frustrating experience. Been stuck on this level for far too long and I'm not getting anywhere.

    Simply put, I can not recommend this game as long as its difficulty/controls stay as they are. They Bleed Pixels is not fun, it is frustrating.
  7. Oct 30, 2013
    The game was fun for a little bit but it quickly grew frustrating and presented an unfair challenge. The game grows repetitive after a little bit. If you want a challenging game I would recommend SMB over this any day. The controls are much tighter in SMB than this. Another thing, while it may be a small complaint, is that when you respawn there is a time period where the character is floating to the ground where you have no control and after failing over and over you just want to start up right away but you have to wait for that half-second. Promising premise, bad delivery. Expand

See all 22 User Reviews