Thief: The Dark Project Image

Universal acclaim - based on 18 Critics What's this?

User Score

Universal acclaim- based on 205 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Sneak through the shadows of 12 treacherous missions including haunted cathedrals, subterranean ruins, and forbidding prisons, in a dark and sinister city. Stalk your prey on the quest for stolen goods with your blackjack, sword and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death! [Eidos Interactive] Expand
Score distribution:
  1. Positive: 18 out of 18
  2. Mixed: 0 out of 18
  3. Negative: 0 out of 18
  1. If you’re ready for a different kind of first-person shoo--, er, "sneaker," want to be thoroughly challenged, and don’t mind Eidos’ wacky trapezoidal boxes, pick up Thief: The Dark Project.
  2. It's hard to find any fault when you have a fantastic story, unique gameplay, and good graphics and sound to back it up. It's difficult to even categorize it in any known genre.
  3. This has become my favorite game of all time...If you're tired of wannabes, clones, and half-baked attempts at originality, play Thief: The Dark Project and get totally absorbed in the story, gameplay, and Garret himself.
  4. The first rate story line as well as visual and audio effects make Thief quite an immersive gaming experience. It is a subtle yet captivating game that will keep you on the edge of your seat from start to finish.
  5. If your favorite RPG character was the rogue, your favorite hero a thief, or your favorite game as a child hide-n-go-seek, without a moment's hesitation go buy this game.
  6. A completely original, utterly captivating riff on the first-person action game. [Apr 1999, p.114]
  7. You’ll find the gameplay tight, intense, suspenseful, and unique. It has already stolen my heart, take a risk and don’t overlook it, it may steal yours as well.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 31 out of 31
  2. Mixed: 0 out of 31
  3. Negative: 0 out of 31
  1. AnonymousMC
    Mar 15, 2009
    if there´s a game which I would prefer among any other to bring with me to a desert island, that game is thief; after 10 years this is still my favorite game. This game is infinite, the situations vary every time you play it, besides, a very active fan community gives tons of fan missions to continue the adventure. 10 years has past, and any game has reach the high level of realism of the sounds and atmosphere of thief, and another important thing:for me (and this is very personal opinion) the dark engine is the most realistic engine ever created, I mean, in any other game you don´t FEEL the walls are really there, the floor, the roof, this is also pushed by the sound quality, but there´s something else, with dark engine you dont need high res graphics to FEEL a phisic 3d world, that´s something I´ve never felt again in any other game...ahhhh Ooops, there´s thief gold and thief II Expand
  2. Crusty
    Feb 11, 2004
    The best i've ever played.
  3. Nov 15, 2012
    I was lucky enough to play this game when it was released. Still one of the best game out there. This game had everything: charismatic main protagonist and villains (Garrett, Viktoria, the Trickster etc.), a great new engine (Dark Engine which featured new alpha blending, texture filtering and lighting techniques... all quiet revolutionary back than). Great game and level design (It was designed to be largely unscripted; events, instead of being pre-defined by designers, occur naturally.) Great gameplay (Thief focused on stealth and evasion from a first-person perspective, and not full frontal action.) Atmosphere (The game takes place in a metropolis called "the City" which has been noted to contain elements of fantasy, the Middle Ages and the Industrial Revolution.) Cutscenes (They were partly animated, partly made with live actors and motion capture technology). Even today the Thief series is the ultimate stealth game in gaming history. The stealth system was very new when the game was released. The player had to rely on the environment to avoid being detected. Shadows could be used to avoid notice; a monitor on the heads-up display (HUD) indicated the player character's visibility level. The player could lean, crouch, climb, swim and run, among other actions. Surfaces caused varying amounts of noise; for example, carpet is quiet and ceramic tiles are very loud. Enemies were reacting to these factors, and players could manipulate these element of gameplay to distract NPCs etc. Go play Thief:TDS than go and play the rest of the series. Expand
  4. Sep 8, 2011
    I whole-heartedly join the chours: a timeless classic; THE most immersive game I have ever played (besides perhaps System Shock 1/2 and a little less Deus Ex 1); if you have never played it you are missing out on an incredibly stunning style of play; as another reviewer mentions, if you do want to remedy such a short-coming (as serious an offense as this is :) get the Gold version on ebay - it is exactly like the original just with a few excellent missions added; if you want to read more, go find my Thief 2 review i just wrote; what i do want to mention here though are some of the things that make this game so outstanding: (1) the immersiveness of its atmosphere and the Thief universe - sure, crysis is eye-candy, but this is the real immersion deal! because of the setting (sneaking and looting combined with the player's weak offensive abilities) and the excellent programming, you will use your senses much more than in any other game - you need to pay constant attention to lighting, visual cues, and sounds made by you and others in order to stay hidden and avoid trouble; and the fresh story with its twists and turns (including a betrayal that costs you dearly and your attempt at revenge) makes this a novel and great experience; what's more, the sequel - Thief 2 - IMO greatly expands on this by making the Thief universe even more bizarre with its mechanist enemies and setting (2) (may not apply to all) the outstanding localization work - i own the german version and the voice acting and translations are unbelievably good - the exclamations made by guards chasing you are sometimes outright funny and if i didn't know any better i would have thought that the game developer was a german company (3) the outstanding fan community - humdreds of fan-made missions were made and are still (mostly) available - some even surpass the original missions in quality while others give the game an entirely new twist (and satisfy any cravings for just running around and slaying foes) (4) where Deus Ex offers (often simplistic) alternative ways of getting to the same goal, this game offers entirely different styles of playing the game - ranging from weapons-first approaches to ultimate sneaking (ghosting, Lytha's way), this game can be replayed in many different ways; (5) one of the very few games that i have ever played that really make me miss my experience of playing it for the first time - i remember the nerve-wracking atmosphere of trying to stay hidden; and then all of a sudden there are the moaning zombies! and later the spine-tingling rattle of the haunts and their infernal 'join us, joins us now!' if you've ever played Thief, and you're still not on ebay right now, then i don't know how to help you ;) Expand
  5. ZachM.
    Mar 9, 2007
    I loved it, it fits my sneaky style in real life. Also, it's realistic in the sense of shadows, sound, and all that stuff an actual thief loves and hates. Return to the Cathedral was scary though, I also hate the rat guys. Expand
  6. Aug 21, 2011
    what a perfect game!
    i love all the Thief series!
    atmosphere, story plot, game play... everything is perfect!
    even though i started Thief 2
    first in 2010, it was great Expand
  7. Apr 1, 2014
    Growing up, this was one of my favorite games. I compare it to games like Splinter Cell in the Medieval times. While the game itself was released in 1998, the graphics would be considered outdated in today's standard but they give the game a alternative look when playing it in 2013. What really impressed me about this game was the amount of variables you can control with your weaponry and gadgets and the fact it was made fifteen years ago. Your main character comes equipped with a Sword, Blackjack, and a Bow with a variety of different arrows which really are the focal point of my play style along with a bunch of other gadgets like flash bombs and stuff like that. For example, if you are going for a violent approach within the levels, you can shoot the enemies in the chest with your standard arrow. If you are going for a silent assassin type of approach, you can douse torches with the water arrows, dim the lighted area, and sneak up behind and knockout the enemy with your blackjack. If you are a real pro though, and why this game is called Thief you can go through the whole level/game without killing anything or very few enemies while you steal all the loot that is placed within the levels to buy more gear with.

    Another great element of this game is the fact they added undead and alienesque creatures in the later levels and it really shows in the difficulty as you progress through the game. There are some minor flaws such as enemy movement getting 'stuck on walls' and things like that but it really doesn't bother me because of how this game has held itself up against the test of time. It is a great addition to anyone's Steam library.

See all 31 User Reviews