Thief: The Dark Project Image

Universal acclaim - based on 18 Critics What's this?

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Universal acclaim- based on 224 Ratings

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  • Summary: Sneak through the shadows of 12 treacherous missions including haunted cathedrals, subterranean ruins, and forbidding prisons, in a dark and sinister city. Stalk your prey on the quest for stolen goods with your blackjack, sword and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death! [Eidos Interactive] Expand
Score distribution:
  1. Positive: 18 out of 18
  2. Mixed: 0 out of 18
  3. Negative: 0 out of 18
  1. If you’re ready for a different kind of first-person shoo--, er, "sneaker," want to be thoroughly challenged, and don’t mind Eidos’ wacky trapezoidal boxes, pick up Thief: The Dark Project.
  2. It's hard to find any fault when you have a fantastic story, unique gameplay, and good graphics and sound to back it up. It's difficult to even categorize it in any known genre.
  3. This has become my favorite game of all time...If you're tired of wannabes, clones, and half-baked attempts at originality, play Thief: The Dark Project and get totally absorbed in the story, gameplay, and Garret himself.
  4. The first rate story line as well as visual and audio effects make Thief quite an immersive gaming experience. It is a subtle yet captivating game that will keep you on the edge of your seat from start to finish.
  5. If your favorite RPG character was the rogue, your favorite hero a thief, or your favorite game as a child hide-n-go-seek, without a moment's hesitation go buy this game.
  6. A completely original, utterly captivating riff on the first-person action game. [Apr 1999, p.114]
  7. You’ll find the gameplay tight, intense, suspenseful, and unique. It has already stolen my heart, take a risk and don’t overlook it, it may steal yours as well.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 33 out of 33
  2. Mixed: 0 out of 33
  3. Negative: 0 out of 33
  1. Sep 8, 2011
    I whole-heartedly join the chours: a timeless classic; THE most immersive game I have ever played (besides perhaps System Shock 1/2 and a little less Deus Ex 1); if you have never played it you are missing out on an incredibly stunning style of play; as another reviewer mentions, if you do want to remedy such a short-coming (as serious an offense as this is :) get the Gold version on ebay - it is exactly like the original just with a few excellent missions added; if you want to read more, go find my Thief 2 review i just wrote; what i do want to mention here though are some of the things that make this game so outstanding: (1) the immersiveness of its atmosphere and the Thief universe - sure, crysis is eye-candy, but this is the real immersion deal! because of the setting (sneaking and looting combined with the player's weak offensive abilities) and the excellent programming, you will use your senses much more than in any other game - you need to pay constant attention to lighting, visual cues, and sounds made by you and others in order to stay hidden and avoid trouble; and the fresh story with its twists and turns (including a betrayal that costs you dearly and your attempt at revenge) makes this a novel and great experience; what's more, the sequel - Thief 2 - IMO greatly expands on this by making the Thief universe even more bizarre with its mechanist enemies and setting (2) (may not apply to all) the outstanding localization work - i own the german version and the voice acting and translations are unbelievably good - the exclamations made by guards chasing you are sometimes outright funny and if i didn't know any better i would have thought that the game developer was a german company (3) the outstanding fan community - humdreds of fan-made missions were made and are still (mostly) available - some even surpass the original missions in quality while others give the game an entirely new twist (and satisfy any cravings for just running around and slaying foes) (4) where Deus Ex offers (often simplistic) alternative ways of getting to the same goal, this game offers entirely different styles of playing the game - ranging from weapons-first approaches to ultimate sneaking (ghosting, Lytha's way), this game can be replayed in many different ways; (5) one of the very few games that i have ever played that really make me miss my experience of playing it for the first time - i remember the nerve-wracking atmosphere of trying to stay hidden; and then all of a sudden there are the moaning zombies! and later the spine-tingling rattle of the haunts and their infernal 'join us, joins us now!' if you've ever played Thief, and you're still not on ebay right now, then i don't know how to help you ;) Expand
  2. Nov 15, 2012
    I was lucky enough to play this game when it was released. Still one of the best game out there. This game had everything: charismatic main protagonist and villains (Garrett, Viktoria, the Trickster etc.), a great new engine (Dark Engine which featured new alpha blending, texture filtering and lighting techniques... all quiet revolutionary back than). Great game and level design (It was designed to be largely unscripted; events, instead of being pre-defined by designers, occur naturally.) Great gameplay (Thief focused on stealth and evasion from a first-person perspective, and not full frontal action.) Atmosphere (The game takes place in a metropolis called "the City" which has been noted to contain elements of fantasy, the Middle Ages and the Industrial Revolution.) Cutscenes (They were partly animated, partly made with live actors and motion capture technology). Even today the Thief series is the ultimate stealth game in gaming history. The stealth system was very new when the game was released. The player had to rely on the environment to avoid being detected. Shadows could be used to avoid notice; a monitor on the heads-up display (HUD) indicated the player character's visibility level. The player could lean, crouch, climb, swim and run, among other actions. Surfaces caused varying amounts of noise; for example, carpet is quiet and ceramic tiles are very loud. Enemies were reacting to these factors, and players could manipulate these element of gameplay to distract NPCs etc. Go play Thief:TDS than go and play the rest of the series. Expand
  3. Sep 13, 2012
    It should tell you something that, 14 years after its release, Thief: The Dark Project still inspires awe and devotion in its fans. Story, voice acting, and level design don't age; if they're great at release, they're great forever, and so it is with Thief. All that remains to review is the technology, and this is where this game and its sequel, Thief II: The Metal Age, really shine. Even the best-conceived and -executed games of the late '90s put their advancing age on full display, with the exception of Thief, and here are the reasons: (1) After all this time, no game has made better use of sound. With headphones or surround-sound, you can literally close your eyes and know where every conversation, grunt, footstep, dripping fountain, and crackling torch are located and how far away they are. The sound design of Thief remains simply astonishing, and it's a critical part of the gameplay; you navigate through the sprawling levels and enthralling missions as much by sound as by sight. (2) Similarly, the use of light and shadows remains unsurpassed. (3) The NPCs have superior AI compared to most games, then and now. Their actions and reactions are varied, complex, and extremely sensitive to how visible you are, how much noise you make, how far away you are, whether you have a weapon drawn, how long you've been in hiding after once being spotted, and so on. And they talk like real human beings! I'm not sure there was a single line of repeating dialogue in the entire game. (4) Finally, the graphics, though limited by the technology of the day, remain surprisingly fresh because of the Dark Engine's unique, angular building blocks. Characters and environments are constructed from skewed polygons that make up for a lack of resolution with a slightly weird distortion, as though you're looking through a kaleidoscope, or perhaps on an extremely low dose of acid. That's not a perfect description, but suffice it to say that Thief looks quite like no other game. Thief IS like no other game. You can buy it cheap these days, and if you love gaming and are open to an experience that challenges your mind more than your twitch reflexes, it is absolutely worth the price. Expand
  4. Jul 19, 2014
    One of the greatest and classical masterpieces of all time! Thief: The Dark Project or Thief: Gold, developed from the now defunct company Looking Glass Studios puts you in the Steampunk Victorian times, with creepy music, great atmosphere (believe me this game scares me to bits!), great story line and great voice acting! The only problems I encountered with the game is that its too confusing to get to somewhere, and also the first time I got it, it was poorly optimized, so I highly recommend if you are using an up-to-date PC, to download an unofficial patch which fixes some of the problems like cut scenes not working, bad resolutions and poor quality. But set aside all these problems, and you have a perfect stealth masterpiece. Expand
  5. Aug 21, 2011
    what a perfect game!
    i love all the Thief series!
    atmosphere, story plot, game play... everything is perfect!
    even though i started Thief 2
    first in 2010, it was great Expand
  6. Aug 13, 2014
    The first and easily the best of the Thief games, The Dark Project follows the snide yet consummate professional thief Garrett as he engages in a heist with the payday of the lifetime. It's a simple and well told tale of someone biting off more than they can chew. Garrett's ultimate heist takes him to a variety of locations in the City ranging from mansions, prisons, tombs, and the churches of religious fanatics. The experience never seems to get stale as you sneak through dark corridors, avoiding detection from your enemies while stripping the place of valuables. There are a few missions that don't hit their target as effectively as they should, otherwise this is probably one of the best and influential stealth games in history. A must play for fans of the stealth genre. Expand
  7. Aug 1, 2014
    Growing up, this was one of my favorite games. I compare it to games like Splinter Cell in the Medieval times. While the game itself was released in 1998, the graphics would be considered outdated in today's standard but they give the game a alternative look when playing it in 2013. What really impressed me about this game was the amount of variables you can control with your weaponry and gadgets and the fact it was made fifteen years ago. Your main character comes equipped with a Sword, Blackjack, and a Bow with a variety of different arrows which really are the focal point of my play style along with a bunch of other gadgets like flash bombs and stuff like that. For example, if you are going for a violent approach within the levels, you can shoot the enemies in the chest with your standard arrow. If you are going for a silent assassin type of approach, you can douse torches with the water arrows, dim the lighted area, and sneak up behind and knockout the enemy with your blackjack. If you are a real pro though, and why this game is called Thief you can go through the whole level/game without killing anything or very few enemies while you steal all the loot that is placed within the levels to buy more gear with.

    Another great element of this game is the fact they added undead and alienesque creatures in the later levels and it really shows in the difficulty as you progress through the game. There are some minor flaws such as enemy movement getting 'stuck on walls' and things like that but it really doesn't bother me because of how this game has held itself up against the test of time. It is a great addition to anyone's Steam library.

See all 33 User Reviews