Metascore

Generally favorable reviews - based on 10 Critics What's this?

User Score

Generally unfavorable reviews- based on 100 Ratings

  • Summary: Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.
Score distribution:
  1. Positive: 10 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 0 out of 10
  1. Sep 18, 2012
    95
    It is so meticulously and lovingly crafted that it makes the traditional linear storytelling method seem drab and extraneous. This is storytelling distilled to its finest form; it is a game that does not waste your time. Moving forward, I will not look at storytelling the same way again.
  2. Oct 17, 2012
    90
    Thirty Flights of Loving is precisely as long as it needs to be, and contains exactly what it needs to contain. This efficiency makes it a richer experience, not a poorer one, because it insists that the player engage with the story and piece it together himself, rather than sitting back and absorbing an endless train of cinematics.
  3. Oct 5, 2012
    90
    You should play this because it's an inventive story with three or four things you've never done in a game before, and because it suggests a future where games don't insult our intelligence with dull plotting, dire exposition, and endless cut-scenes. [Dec 2012, p.75]
  4. Nov 12, 2012
    85
    Thirty Flights of Loving is as refreshing as it is alienating. The series of short scenes take you on a bizarre roller coaster ride, on which you unfortunately have little influence.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 16 out of 49
  2. Negative: 25 out of 49
  1. Thirty Flights of Loving is a game that, just like To the Moon and Kentucky Route Zero, proves how powerful the interactive medium of video games can be in telling a story. Played from a first-person view, there is virtually no traditional gameplay, aside from being able to interact with the environment and explore its nooks and crannies. The soundtrack and the sound design are great, as well as its graphical presentation. The blocky characters, the usage of color, and the varied environments all mesh together into a game that looks quite unlike any other.

    But yes, there is nothing the player really does in the game, at least, not in the traditional sense. The real reason to play this game is for its story and, more specifically, the way the game presents its story. By employing the mechanics of film editing and cutting freely between events and scenes without any sort of input from the player, Thirty Flights of Loving spins the classic yarn of a heist gone horribly wrong in a wholly unique way. Its non-linearity and hectic pace is a refreshing change from the banality of most video game narratives, and the player truly has to work in order to understand everything that's happening. While the game can be completed in fifteen minutes or so, the scope and depth of the story told is one that far exceeds its actual runtime. Multiple playthroughs are not only necessary but also inevitable.

    Thirty Flights of Loving is certainly not for everyone. Many players have expressed outrage or frustration at the fact that the "game" isn't really much of one at all. Brendon Chung, the creator of the game, has himself described it as "an interactive short story". Ultimately, it does not matter. Thirty Filghts of Loving is a very important game, because it makes a legitimate attempt to tap into the vast potential for video games as a narrative medium. If that sounds at all interesting to you, go play Thirty Flights of Loving. It's an experience that you won't soon forget.
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  2. It's very indie, but there is something about Thirty Flights of Loving that I love. I'm not sure exactly what it is, to be honest. Maybe, the simple fact that so much work is put into 30 minutes of gameplay? Maybe, the livelihood of the worlds they create? Maybe, the "You wake up and see yourself sleeping" type stories? I'm not sure, but I think everyone can find something to love in this game. Expand
  3. The pure, unfiltered weirdness of this "game" made me think of something a lonely 14-year-old modder might create out of boredom and I was annoyed by every second of the 15 minutes required to fully experience it. And yet there's no denying that it was a memorable experience. It doesn't really work as a game but I keep thinking that Chung might actually be a visionary who still hasn't found the right way to realize his ideas. Who knows what he'll surprise us with in a few years? Expand
  4. As an artist I can understand people using 'games' as a form of artistic expression and what not but this was pushing it. In short, it is a 5 minute walk through scene. I would not even call it a game and to me it felt like they created an intro with end credits but forgot to add in the middle part. I've played 'artistic' games like Dear Esther and The Path both of which played like the creators put a lot of thought and effort into an over all nice experience that made you really think about what was going on while leaving it's impression on you. However with this....'game' i walked up to the 'The end' block and seriously thought they were joking. The only impression I got left with here was complete disappointment.

    the short scene it's self is rather nice but had it been really drawn out more over maybe a good hour or two, i would have been able to appreciate it more. There were games made in the 48 hour game festival more captivating and content full then this. I don't honestly believe this took more then a week to make.

    Oh and the whole 'it's indie and cheap' thing does not excuse this. Just because it's an indie game doesn't mean they can make any crap they want and it's 'ok because it's indie.' I'm sorry but i am just too disappointed to be susceptible to this incredibly short story...
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See all 49 User Reviews

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