Join Dr. Rosalene and Dr. Watts as they enter a patient named Johnny's mind on his death bed to grant his final request. Watch, interact, and change the past as Johnny's life unfolds before you and takes you on a magical journey inside one's head that asks the greatest question of all: "WhatJoin Dr. Rosalene and Dr. Watts as they enter a patient named Johnny's mind on his death bed to grant his final request. Watch, interact, and change the past as Johnny's life unfolds before you and takes you on a magical journey inside one's head that asks the greatest question of all: "What if...?"
If you had the chance to relive your life, would you change things? Would you try to achieve some grand goal? Could you find love? Fame? Fortune? Or would you realize that sometimes the past is meant to stay the same. Join Dr. Rosalene and Watts on their journey and travel To The Moon.… Expand
Feb 13, 2012This little game is by far the most touching story ever told in game industry. Although the game mechanics are very simple, the story is truly something, that bigger players of the business should take a look at. This game brought tears to my eyes. It's truly magical. [Feb 2012]
Nov 22, 2011The game may look like Chrono Trigger, but it is decidedly not a traditional RPG. It is definitely more adventure game than anything else, as the doctors need to find various "memory triggers" inside Johnny's memories in order to move backwards from his most recent memories to his earliest.
Nov 22, 2011To the Moon is a game you must play. It's available for download from developer Freebird Games' website for $11.99, which seems about right for this affecting four-hour tale. Those four hours pack a real punch, inviting you to consider just how a single event can change your destiny. For now, you should take control of your own destiny and play To the Moon. You'll be glad you did.
Jan 19, 2012An experience above all genres built on mundane concepts will hit gamer with its story of love, loss and dealing with one's destiny. Balancing on edge of interactivity and kitsch has turned out well and even though some lines have been made too sweet and the other ones too complicated the moments when those two meet each other have no parallel in video games.
Nov 26, 2011I was excited to see this game release from when I heard about it awhile ago. It borrows from the style of the 16-bit video game generationI was excited to see this game release from when I heard about it awhile ago. It borrows from the style of the 16-bit video game generation of yore, and shows the story of a man on his deathbed, who signs up for a program that can help him relive his life in order to achieve his wish.
His wish? He wants to go to the moon.
If you're anything like me, you're going through the first two hours of the game, basically at the brink of bawling like a baby (don't clump me in with those emo kids), with the last thing on your mind having anything to do with the moon. It's a complex story, and the culmination point of it seems farfetched until you let the entire story play before you, and you recognize the beauty of it all.
Let me tell you something. Beauty is a perfect word to describe it. The storytelling is masterful, and complex, and charming. The characters are lovable. You play as the two scientists who assist the man in the pursuit of his dream, and often act as the comic relief for emotionally tense situations. Other times, they show as glimpses of characters who themselves have dark and secreted away emotions and struggles.
The graphics show how aesthetic and detailed something can be when you focus that graphical attention on a style which is otherwise considered to be outdated. If you can masterfully produce something in 16-bit graphics, then you can see it as masterful as someone who built a complicated 3D system. The difference is that you have a much harder time showing a masterful presentation in 3D that ages well, since the medium is constantly being updated. The odd place of this current-day 16-bit presentation looks easily as masterful as the most detailed presentations of 16-bit classics.
In short, I loved it.
So, here's the part where I provide some criticism. The game looks very much like an old turn-based RPG classic. It plays like a point-and-click adventure, and much of the actual 'gameplay' is a set of sliding puzzles. The intent, it seems, is to focus much of the attention of the player to be on the story (which, as previously stated, is a strong point worthy of being pointed toward), but after all is said and done, one wonders about how necessary it was to have the title called a 'game'.
Could the presentation have survived without the gameplay mechanics? The sliding puzzles, certainly, but one of the best things about a video game over, say, a book or a movie, is that you have the ability to interact with the world to get the most out of the storyline. There were a few things that I admired that could have only been done through use of gameplay- notes which get altered by untrustworthy narrators, and the like, but beyond that much of the exploration is required to progress the game, and the interactivity between the player and the environment is slim.
In fact, the game 'reads' much like a visual novel. You do macguffins, and it makes story happen. But they jokingly acknowledged it several times, and clearly made an effort to keep it at a necessary minimum. To be fair, the turn-taking RPG itself stuff itself with macguffin'd tasks and elements. I dare you to tell me that the actual 'gameplay' in a Final Fantasy or Dragon Warrior game is good. Enjoying the battle element out of a turn-taking RPG is like liking calculators and Excel spreadsheets for the thrilling gameplay. You do a thing, which makes you feel like you're progressing.
But, gamewise, is there a better way to include gameplay into a title which wants to focus as much as possible onto the story? Because of the detective-like elements of gameplay, and the articulation of the scientists would be better utilized with some of the elements which made Phoenix Wright into a game. I mean, sure, I don't know anything more about law than I did when I started playing the games, but I sure as hell felt like a lawyer. Some of the clues to the mystery of the man you are helping might be better solved if a gameplay mechanic forced the player to draw some of the conclusions itself.
The end of the game was a clear and complete story of the man whose life you explored. But what is opened to you is a very interesting world, prime with opportunity for further exploration. So long as the charm of the two scientists is not over-explored early on, I expect myself to be able to enjoy the sequels that the game's conclusion certainly seemed to be hinting at. Hopefully I can man the hell up before I play them.
Extra Note: I want to give special commendation to the game To the Moon for including a character who has special needs successfully into the story. I won't be too specific, since every single thing about this game should be experienced through the game itself, but all I want to say is that it was amazing to get a realistic human characterization without getting the 'a very special episode' feeling. Bravo.… Expand
Nov 20, 2013Sometimes a novel, movie or tv show resonate on such a personal level. Not everyone will have the same experience with the same pieces, but ISometimes a novel, movie or tv show resonate on such a personal level. Not everyone will have the same experience with the same pieces, but I imagine most people can name a small handful of their own. "To the Moon" is certainly in that handful for me. An interactive story with some minor puzzle/game pieces and a fantastic original soundtrack, the characters' history is revealed slowly, building into major inflection points. Things that initially seem silly become critical and emotional.
It is hard to praise this game enough without either seeming platitudinous or spoiling the things that make it great.… Expand
Sep 13, 2013Beautiful, lack of gameplay but the most immersive heart warming stories I have ever seen in a video game. You might complain there is a lackBeautiful, lack of gameplay but the most immersive heart warming stories I have ever seen in a video game. You might complain there is a lack of depth and gameplay itself, so if you are one who expects all that then please this is not a game for you. All I can say is that this has made me appreciate the values of memories and love to a whole new scale, please, just give it a go, you won't be dissapointed.… Expand
Jan 20, 2013I thoroughly enjoyed this one. It plays out more like an interactive story that a game. What a story it was though! It just goes to showI thoroughly enjoyed this one. It plays out more like an interactive story that a game. What a story it was though! It just goes to show that a small group of people with good writing and music can elicit more emotional reaction with 16-bit sprites than any of the big gaming corporations.
The puzzles seemed like a pointless addition and some of the game play was glitchy. These problems were trivial and shouldn't stop you from trying this one out.… Expand
May 28, 2013I really enjoyed the story and fell in love with this game. I know it doesn't renovate gaming and at times can be cheesy. But that's what iI really enjoyed the story and fell in love with this game. I know it doesn't renovate gaming and at times can be cheesy. But that's what i liked about it.
The graphics were Ok, maybe something like a anime graphic novel could have been really cool too.
The music at times were sometimes intense but only added to the emotion the team was hoping for the user to feel during some of the story.
The only thing i can knock if i had to are the controls. At times it was a little frustrating trying to move with the mouse. I ended up using the arrow keys to get around to finish the game.
I hope to see more from this team both in narrative and music.
Dec 9, 2014What the hell is this? Basically it's only story. There's practically no gameplay and what there is, is annoying. The graphics are basic atWhat the hell is this? Basically it's only story. There's practically no gameplay and what there is, is annoying. The graphics are basic at best and there are no animations to speak of. I have no idea why this isn't just a book or graphic novel or something. I continued to read this "book" because I still expected a good story. But the book keeps you in the dark for about 4 hours, doesn't make any sense at any point and the ending is a complete letdown.… Expand