Metascore
83

Generally favorable reviews - based on 11 Critics What's this?

User Score
7.3

Mixed or average reviews- based on 367 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Unleash the force of the most lethal agent to ever exist. You are Sam Fisher, and you've been granted the ultimate license to protect innocents against an array of global terror attacks known as Blacklist - the freedom to use limitless power, to bend or break virtually every law, and to rise to the level of the world's most lethal operative. If you are successful, the President of the United States will deny your existence. If you fail, millions will likely face their deaths. Expand
Score distribution:
  1. Positive: 10 out of 11
  2. Negative: 0 out of 11
  1. Aug 14, 2013
    92
    Splinter Cell is back on the right shadowy track.
  2. Aug 29, 2013
    91
    Blacklist sees Sam Fisher and his covert posse returning to the series’ sneaky-happy roots in good form, and it’s easily one of the best stealth offerings I’ve delved into in a long time.
  3. Sep 19, 2013
    88
    Fisher’s annoyingly sulky character, questionable controls when it comes to grabbing people next to doors, traditionally daft ending level and the buggy Uplay services – these are pretty much all the sins of Blacklist. They can be easily forgiven because the rest of the game is stealth action goodness.
  4. Sep 4, 2013
    80
    Blacklist isn’t a revolution for the Splinter Cell series but a refinement of everything that came before, enticing new players and welcoming back those who enjoyed all of Sam’s previous escapades.
  5. Sep 25, 2013
    80
    Though it lacks the subdued intelligence of Chaos Theory, there's still some cracking good sneaking to be had. [Oct 2013, p.92]
  6. Sep 24, 2013
    80
    Still, whether this is your first Splinter Cell or your eighth, you deserve to give it a shot because while it’s not the best Splinter Cell, it is one of them.
  7. Sep 10, 2013
    70
    Wonky mission design and technical issues drag down a solid stealth game that still has enjoyable multiplayer.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 55 out of 101
  2. Negative: 35 out of 101
  1. Aug 20, 2013
    10
    If you liked any of the previous splinter cells you will enjoy this game, the voice change takes some getting used to but its a splinter cell with the stealth element back! Expand
  2. Sep 7, 2013
    10
    A mix of Splinter Cell Conviction and Splinter Cell Chaos Theory, the most genius mix ever, it's got the awesomeness from Chaos Theory and the smooth gameplay mechanics from Conviction. And the things people say about bad optimization is not true, I run it above 60fps 100% of the time at 1920x1080 and at medium settings with a decent PC. Expand
  3. Sep 10, 2013
    9
    Aside from few small glitches I haven't noticed anything that I would call a serious bug. That is in SP at least since I have't played multiplayer yet.

    Now as for the game itself as a really big Splinter Cell fan I have to say that as far as content and presentation are concerned I dare say that this is perhaps the best Splinter Cell to date. Yes even better than Chaos Theory in some aspects. Its lengthy and the Perfectionist difficulty (the only true way for every Splinter Cell fan to play this game) is ruthless (sometimes even too much). There is a huge number of main and side missions which you can repeat as many times as you like in order to get specific play-style bonuses and achievements. What I like best about the game is Fisher himself. For the first time we get to see him in some very specific situations where he can't rely on his gizmos. Additionally I thought that the absence of Michael Ironside might prove to be a huge minus however I was surprised to see how well the new actor fits the role of a more natural Fisher. He is not that much expressive which is a downer sometimes but still Fisher's voice acting surprised me in a positive way. Don't know if I could go back to listening Ironside again :)

    Now the bad part. The controls are ridiculously laggy with key bindings which will sometimes force players into despair. Especially on Perfectionist difficulty where its extremely important to react fast. It will happen all too often to wait for a guard to pass a door in order to knock him down but then watch something shocking happen when you press E like closing a door right in front of the guard or flipping a light switch on which just happened to be right next to the doors. There is also a problem with picking up knocked down enemies from the floor because in almost 95% of the situations when you press E above the body you will be picking up the enemy's weapon instead of his body. Then you have to press E again to get back your silenced weapon and hover over the body of the lying enemy just to find a spot where the game registers a body picking action. Sam also buffers too much control commands. I.e. you accidentally pressed E twice to close an open door Sam will refuse to ignore the second keypress and open the door after the first animation has finished. Then there are a tons of unpredictable and long animations which will make life harder on Perfectionist difficulty.

    If it wasn't for the horrible controls I would rate the game 10/10 without ANY hesitation. Huge amount of quality content, lengthy and very challenging missions, excellent voice acting and a very good usage of Sam's character to progress the story (for the fist time since Splinter Cell exists I'd say). All the reasons to praise this game. An excellent return to the roots of what made Splinter Cell an excellent and very specific game. But the horrible experience with the controls has to be taken into account which is why I give this game a well deserved 9/10. For anyone who likes Splinter Cell buying this game is not a question of buying it or not just a question when to buy it
    Expand
  4. Aug 22, 2013
    7
    Soo far, I am thoroughly enjoying the single player. I have not beat it yet so I will write another review when I finish it. From the different gadgets to the diversity in missions, the single player has been a great experience. I have not played the coop so my rating is not based off that aspect either.

    If you are a fan of the original Spies vs Mercs, sorry to say, but you will be disappointed. The sneaky, stealthy spy has been replaced by some action hero spy. Gameplay in SvM encourages run and gun behavior and gungho spirits. All you hvae to do is run up to a Merc as a spy, press one button, and if you are in range you kill them with a hand to hand assasination, very close to the same way you can run up and stab a guard in Assassins Creed..Same goes for Mercs but mercenaries are supposed to be ridiculously strong to offset the stealth abilities of the spy. In the original, you could run around in the dark without being spotted or seen. That is not the case anymore and its sad because it breaks the immersion of the game when you have to just run around and stab Mercs the whole time.
    Expand
  5. Sep 3, 2013
    5
    here goes.

    I could go on how ive played nearly every sc, I wont.

    from the first couple levels of blacklist I felt already the game was d
    ifferent, controls were snappier, a.i. was more aggressive and deadlier than splinter cell conviction but the overall game didnt feel as polished up.

    the storyline was a bore, but I wouldnt know too much because I primarily skipped around every cutscene, its great they allow this feature because this is a LONG game with LONG cutscenes...I can say for certain I felt pretty uncomfortable with the interrogation scenes as they are pretty brutal compared to previous splinter cell games...the game itself forces you to make some pretty bad decisions like putting a bullet to someones head while watching the person get shot multiple times or impaling a person with a spike until he stops suffocating and dies...brutal, am not sure why they included this in the game you always have the passive decision of letting them live but then you feel as though they got away. they should have figured out a medium in the cutscenes for dealing with the criminal, instead sam fisher seems like the terrorist, he always seems pissed off and short attention spanned unlike the previous actor michael ironside he approached things with more control and intelligence. which reminds me...the acting was terrible and the rehashed sam fisher sounds so unoriginal and cliche...to bad.

    as for the game itself. the cat and mouse gameplay was great, there were some challenging levels where you had to think twice on how to approach a level. lots of replay ability in this game i could tell.

    could not play multiplayer because i had downloaded the pirate version. but am thinking of buying the game for replaying the levels and multiplayer itself.

    there are a ton of gadgets and gizmos not to mention arsenal of weapons like sc3000 returning, different ways to customize them with acogs to redots. the guns seem pretty balanced and well thought out. as well as customize sam's suit, goggles,
    Expand
  6. Sep 29, 2013
    3
    Bought the game. Started it up. Instantly greeted by a forced cutscene and mission. No time to configure options, nothing. Alright. Play through the 30 minute intro. That's fine, I didn't want to actually start playing a real game. Start up Spies vs. Mercs, which is primarily what I bought it for. Play first round as a Merc. Sensitivity is absolute garbage and feels sluggish no matter what. Spy must be better, right? Nope. Want to take cover? That's nice, as soon as you exit cover you're sprinting no matter what. And how do you stop sprinting? I don't know, not with the sprint key, that's for sure. Oh, and while sprinting, you automatically leap over obstacles and run up any walls you come across. "I'm just gonna walk up to this cover and... alright, just jump into the Merc's sight, that's cool." Every single action is bound to the same button as another action, so have fun trying to convince the game that you want stab people and not hack a terminal. The controls were obviously designed for a controller, not a keyboard and mouse, so just plug in a controller, right? Wrong: it'll read your controller for about 5 minutes, then decide it doesn't like it anymore. This game just angers me beyond belief.

    CLEARLY DESIGNED FOR PEASANT BOXES.
    Expand
  7. Sep 13, 2013
    0
    I must admit I'm new to the franchise so I didn't expect much and yet the game managed to disappoint in almost every aspect. I don't know where to begin! The actual Installation process itself was a pain in the ass! You had to manually update all patches (which would be okay if the game wouldn't require Uplay) I mean where is the point in selling a game over a Downloadplattform when you still have to install everything manually?! The Game has so many issues that, even now after 2 major patches, it is barely playable. The game crashes frequently (especially when you run it in DX11), the graphics are way below average yet the game has random frameratedrops for no apparent reason. And the gameplay especially in coop is just horrible. The controlls are totally up 50% of the time you end up dying its because of the clunky and glitchy controls. There are so many bugs and glitches like: enemies moving without animation, entering an area after a cutscene and falling through the floor, enemies detecting you through the floor or walls, enemies killing you after a succesfull melee animation. You'll end up restarting most of your coop games due to some gamebreaking glitch. The multiplayer is horrid the skins and modells in mp look like a cheap sourcemod and the matchmaking is just broken. The game really has potential and could be fun if it wasn't for the cheap and rushed realisation. I can not recommend buying this game in the state it is in- and i doubt it'll be fixed anytime soon or at all for that matter.... Expand

See all 101 User Reviews