Aug 20, 2013I have a brand new gaming computer that runs every game without crashing except this one. I fixed the crashes by switching to DirectX9 because using Directx11 was very unstable. The game is a very poor console port. I am a Splinter Cell Chaos Theory Versus mode fan, and I can tell you that Classic Mode here is a gimmick, it is nothing but a dumbed down version of "SvM Blacklist" (you better believe it). The control customization options for the PC user are non-existent. You will find yourself doing things you don't want to do half of the time because the Mercenary controls are merged with the Spy controls which are merged with the Coop controls and Single Player controls. It is a nightmare. The aiming and overall responsiveness of the game is extremely sluggish even with a gaming mouse on high DPI settings. Knifing mercenaries as a spy feels very unrewarding and the spawn points are randomized, and it feels too much like COD or BF3 where you just spawn and die a lot.
Other notes: "back to wall" is now "cover and drop" so sometimes if you wanna take cover you will drop.
"Sprint" is now "sprint and climb" so a lot of times if you are sprinting near a ledge or a window you will often times accidentally go farther than you want to.
"Hand to hand combat" (knife as spy) is now also "Knife and hack" so if you ever want to attack a merc standing next to a terminal you may start hacking it and get killed.
THIS IS A TERRIBLE CONSOLE PORT.… Expand
Aug 21, 2013Beatlejuice6687
This review is only for the online multiplayer, which is the only reason I bought it. I wouldn't have paid 60 bucks for a rehash action spy game which looks exactly like Conviction.
I really liked Pandora Tomorrow totally new and innovative spies vs mercs. It was a huge step forward in bringing suspense and fun to consoles in it's day. Chaos Theory made great improvements to that online play. Spies had to play cautious and sneaky. Although kills could be done, it was a careful move that had to be made. Double Agent went down the wrong path. Remote hacking, the more techno look. It was bad. This one ups(or downs) that one. Dumbest thing ever in SC??? Spy one button insta-kills. Run near a merc from any direction, press a single button, almost faster then a merc can shoot you down and you get a insta kill.
Merc's being considered the hunters are a total joke. Spies are so overpowered in their ability to run from any direction and insta-kill its just a horrible idea from whatever person thought this was good. I am done buying Splinter Cell games. They killed the best multi-player concept with silly and dumb gameplay and managed to do worse then the worst spies vs mercs offering they had put out until now.
It also crashing about every 20 mins with the DX11 client.… Expand
Aug 22, 2013TLDR: port of Call of Duty meets neutered Sam Fisher. Do not waste your money on this.
Right. If you liked the original trilogy, this game is an insult. If you, like me, bought this on the promise of a return to the "classic" SvM multi-player. You were lied to, like me. There is nothing classic about it. Yet another game killed by the desperate screams from some jackass about "BROADEN THE APPEAL" and "THIS IS WHAT OUR FRAT-PARTY FOCUS GROUP WANTS!" To put it bluntly, even the lackluster DA`s multi-player was better then this.
As for QA? On the PC? From Ubisoft? Its not there. Its no way that any QA department is this incompetent. Failing to deliver a somewhat stable dx11 build of your game, in 2013? Settings? Nope. Key-bindings that you cant change, since then the game wont understand you, for instance, button x have one use in game, and one use when you interact with something, remap it, and you wont be able to use the latter function.
Oh, and just as a final kick in the teeth while we as players and suckers, are down, Ironsides is no longer involved. So yea, you`re not playing as Sam anymore, even if insists that you are. Shame on you, Ubisoft, Shame on you for acting just like good old Jim called out out to be, crummy, sniveling, French morons.… Expand
Aug 23, 2013I have been a Splinter Cell fan since the first game was released on the PC back in early 2000. Since then I have watched the decline of the franchise, which IMO began in Conviction, not Double Agent like a lot of other fans claimed. I remained optimistic of Blacklist after watching trailers and hearing interviews with the devs claiming they were making the game more stealth-heavy than Conviction.
Upon purchasing the game, I found it actually wouldn't load. It kept crashing every-time I opened the exe and I later discovered this was fixed with a day one patch with a whopping size of 2GB. Looking through the patch notes, I find it absolutely humiliating on behalf of Ubisoft that they could have released a product with as many game-breaking issues that needed to be fixed with a patch.
Once I finally got the game to work, I played it for about three hours before switching it off. If you are a fan of Conviction, chances are you will love Blacklist as it is basically more of the same. But for long-time Splinter Cell fans, and perhaps even stealth game fans in general, I would highly suggest you give this one a miss.
Graphically the game is fine. I see a lot of other reviewers here complaining about low frame rates, but I am running everything on max settings and getting a constant 40fps. Disappointingly though there is no FOV slider. The controls on the other hand are downright terrible. You can tell it was designed with a gamepad in mind, because using a keyboard and mouse is extremely awkward.
If I had to describe the game in one word, it'd be COD. There are first person sections galore, and you will mow through dozens of enemies at a time without any hint of danger. Compare that to the first four SC games when even a single enemy could kill you within a few seconds if you were spotted. As well as that, you now have 'upgrades' such as a crossbow (I laughed out loud when I saw a crossbow in the game) as well as the redundant ability to change the color of Sam's goggles.
Instead of hiding in the shadows, the 'stealth' aspect of Blacklist entirely revolves around cover. You will find yourself progressing throughout the level not by moving normally, but by shifting between bits of cover.
Blacklist brings back the ability to hide bodies, but for seemingly no purpose other than for the hardcore fans that like covering their tracks. Enemies completely ignore bodies and leaving them exposed have absolutely no consequences, making this a completely pointless feature.
Enemy AI is pathetic. I was frequently spotted when I was well hidden behind cover, and other times enemies would walk straight past me when I was in full view and not even notice me. There are also groups of baddies banded together for specific use of the 'press to win' mark and execute feature.
But overall, like Conviction, this has just validated my suspicion that the franchise is no longer about playing a fragile character that has to strategically outmaneuver enemies, into the equivalent of a James Bond game that is all about being as action packed and flashy as possible. Calling this a stealth game is almost insulting to games such as Thief and MGS, I would be more inclined to label it a third-person shooter.
In summary, if you are a Splinter Cell fan, do not buy this. This was a waste of my money and I will be looking to sell this in some way very soon. If you enjoyed Conviction however, this is more of the same and I'm sure you will love Blacklist.… Expand
Aug 27, 2013Ubisoft really killed it this time. Conviction was the end; it wasn’t the best but definitely better. Putting aside that the controls of this game on a PC is just outrageous, you run around triggering movements that should only be a controller perk, causing laughable death exposing yourself to the enemy. This is going to the worst PC game of the decade in terms of console port issues. The e graphics is nothing new anymore for this age, it just looks as it should, no wows or any better. Missions are very fragilely crafted, as if Ubisoft tries to focus on both coop and single player at the same time and fails at both. The “mother ship” or “base” concept in a shooter is not new anymore, Mass Effect was epic; Blacklist is abysmal. Besides, it is not even a good one. Is Ubisoft trying to cram 20 games into one? This is a really good question. These people need to stop having whiteboard meetings using dumbed down theoretical groupthink and feel like achieving. What happened to genuine creativity? I feel cheated of $50 playing this game for real. How much worse can it be?… Expand
Aug 23, 2013In the title it stands "Splinter Cell", although it doesn't feel like Splinter Cell. It feel more like
Splinter Cell: Conviction vol. 2. The characters are flat and boring without any depth. But, in the defense of Splinter Cell series, the characters had never any real depth in the series. Sam Fisher doesn't feel like Sam Fisher any more. The way he talks and moves is different and not different in good way. He sounds like a guy without any conviction, without any real threat in his voice. He always moves quickly, even when he "sneaks". He climbs fast too, like a spiderman, and it looks kind of ridiculous and very unrealistic, since he is an old man. I felt right from the beginning that it was different from previous Splinter Cell series. More action oriented, which defies the whole idea of what Splinter Cell series is all about. I see this new trend in more games now. I understand why Ubisoft made this approach. They wish too appeal too wider audience, I get that. But on the other hand, they are in danger of alienating fan boys who like this game for the slow sneaking pace. When I play this new Sam Fisher now, I felt like I was playing an inexperienced boy scout playing sneaking and shooting for fun. Not like the bad ass Sam Fisher with his deep voice that gave him character and with his black sense of humor that suited Sam Fisher character perfectly. There are a lot of new options in the game. There is a lot of new gadgets available for purchase. But is it a good thing. It can be, but it's not because of the new costumes or new fancy that you can buy and upgrade. It's the tension and excitement of sneaking that made this game series great. Some people may like this "freedom to choose", I guess. But too much choice can make it as an unnecessary distraction. I'll be honest. I haven't play the whole game, but I don't think if I have patience to get through the whole game. I got tired of this fast pace action shooting game, with sneaking elements, very fast. I understand that this game have some appeal, but it's not for me. Call me old faction, but I like sneaking and hiding in the shadows, the Sam Fisher way, the old… Expand
Aug 27, 2013Essentially, this game combines poorly executed elements of Assassin's Creed and Mass Effect. Cover-based shooting, poor AI, boring and predictable action sequences/cutscenes, and the loss of Michael Ironside make Blacklist the worst Splinter Cell yet, narrowly beating out Conviction.
Very disappointing. If you were a fan of the first three Splinter Cell games you may be yet again sorely disappointed in the lack of ingenuity and creativity put forth in this title. The game has regressed into yet another cover-based shooter, extremely linear in its level design and limited in its replayability. Certain reviewers have claimed that the developers were intent on bringing the series closer to its roots in stealth gameplay, however I found no evidence of that in this title. Things like horde mode, a weapon/gear unlock system, "heavy" enemies, and laughable plot devices bring the game closer to what we've come to expect from AAA console titles. You will notice that in this game, the Fisher character we once knew has morphed into Captain Shephard from Mass Effect, with his own personal spaceship that flies around from mission to mission to kill the ancient aliens known as the "Engineers." Once on the ground, Fisher again morphs into a superfast Enzio-esque monkey who is only capable of running or sprinting, and knows no concept of the word "sneak" (on the PC version at least he may be able to walk slower using a thumbstick on console).
Still, I can see the appeal for some people who just want a very easy, on-rails cover-based shooter that basically plays itself for you, not to mention the beautiful graphics. It's just a shame that Splinter Cell has gone down that path, because games that actually make you think and plan ahead a la SC: Chaos Theory are incredibly rare these days.… Expand
Aug 30, 2013I'm really sorry but I cannot recommend this game at all because, once again, Ubisoft has ripped us off with their online servers and connections.
I have been trying to play with a friend for several days, and all we get is disconnections and "unable to connect to the lobby" messages.
Splinter Cell Chaos Theory had the same problem, and so did Conviction, and it seems that they just don't care about programming some decent multiplayer network, because in Blacklist it will fail and fail once and again.
If you want this game to play SpiesVSMercs or Coop Missions with a friend... DO NOT buy it! You will be wasting your money. Servers work really really bad, and all Ubisoft does to fix it is to tell you to forward your ports, deactivate your firewall, and some other stuff which do nothing to fix the situation, because they just won't accept that it's a problem on THEIR end.
If I have 15 online games in my computer, and all of them work perfectly online but Blacklist, I'd say it's pretty easy to guess which one has some problems that their developer needs to fix.
DO NOT get ripped off by Ubisoft.… Expand
Aug 31, 2013SNAFU. Well, I really wanted to like this new Splinter Cell game. I've played them all and let me tell you folks this is the absolute WORST when it comes to graphical optimizations, and especially, crashes. Some graphics settings require restart of the game, but when you restarted, you discover everything has been defaulted to "Low". The game just won't start until you edit one .ini file from "My Documents". Graphics glitches appear after altering the settings from the default "low" ones. random crashes to desktop are something of a usual matter.
Gameplay? not much to say after ragequitting because of the graphics. All in all seems like the typical mediocre action shooter with terrorists. I never liked this whole plot-line "we are USA, the absolute power, we see them terrorists everywhere and we kill them", but at least the first 3 games were good stealth games. The other 2 looked good and were acceptable. But this one? In one word GARBAGE.
Seriously guys, wait for a cut to 25% of the release price, maybe one year or so, also for some 3-4 graphics patches to come out.… Expand
Aug 31, 2013What a good game! Lol, I'm just kidding. Another franchise lost forever to the Call of Duty audience. I quit playing when the game BECAME A FIRST PERSON SHOOTER. Why did they do this to such a good franchise? your gay Ubisoft, just make a new IP if you want to make a bad Call of Duty clone, don't shoehorn it into a once strong franchise.
Aug 25, 2013I wouldn't recommend this game at such a steep price point. Gameplay was passable. Story was shallow.
It was ported from consoles with little or no testing or effort spent on making sure it ran correctly. I wouldn't advise spending money on it regardless of how good you think the gameplay looks. It crashes at least every half hour and texture glitches abound on a variety of different graphics cards and systems. don't bet on being the excepting. The control scheme was half-hearted and not thought out for PC. Being able to use a mouse and simply aim at an enemy's head makes the single player far too easy. I'm sure its difficulty is much more balanced when played with thumbsticks? To top things off I had to complete the final mission three times just to see the ending because the game crashes immediately following the mission summary screen and wouldn't save the progress.
tl;dr: You aren't missing a game of the year here, and it's a perfect example of a terrible console port.… Expand
Aug 30, 2013Just like Conviction this game is incorrectly sold as a stealth game when in reality it is nothing but a cover-to-cover action shooter. Like Conviction, it has optional stealth segments here and there but it is by far the most inferior way of completing your missions and is basically a handicap unlike the Splinter Cell games of old where stealth was your best ally. The 2 comes from the fact that it looks decent and it runs okay after the patch but I couldn't stand the game for very long due to the above issue and because personally (as a non-American) I found the overly-patriotic "God bless 'Murrica" story to be vomit-inducing. I'll pass, thanks.… Expand
Aug 31, 2013How is this game compared to the 5 previous installments? Sub-par compared to the first 3 games, less buggy but have more crash than double agent, same stupid cover-based stealth as conviction but this time you can at least drag bodies, and have some hi-tech fancy cheating stuff.
The good old-day noise and shadow based stealth is still missing. Player is granted serious cheating equipment like enemy detecting radar, player-controlled small plane, and super sonar vision, etc.
Sam Fisher is no longer Sam Fisher, he becomes a super US-hero like spider-man with good agility to switch between cover, and have strong gun power for assault purpose. Using hi-tech knock-out equipments to clear a dangerous room while hiding in a safe place will be very rewarding in terms of points, even better than if you sneak like a ghost agent.
So, this game is in fact a third person shooter with some basic stealth element. Even the last mission reminds me the last scene of Call of Duty MW.
If you are casual players, you may like this game if you don't suffer from the serious technical issues like the others mentioned. However, if you want to have a professional stealth game like the first 3 games of splinter cell, you will be disappointed.
On the other hand, the control is quite crappy just like a straight console port, and you may also suffer some performance issues like the others mentioned.
I will give this game a 5, if there is no such serious game crash, random fps drop, and the stupid control which often cause Sam to perform unintended action.… Expand
Aug 27, 2013This review contains spoilers, click expand to view. Ok, this is the only review I ever hope to write. Ubisoft killed one of my favorite franchises. I've owned and played every Splinter Cell and loved them all, Conviction was barely passing as OK. Now this next part is a rant, that I kept forcing myself not to talk a about, but I just can't stay away for. it. The old and wise, deep voiced, badass Sam Fisher that we all know and love is GONE, he's dead. I refuse to believe that this new horribly voiced, George Cloony hair kit, 32 year is Sam. Fisher in this game just straight up comes off to be egotistical my, boring, and hard to look at and listen to. ok, but with rant aside, how does the game play? It's honestly barely passable. Gun play is just awkward at times and has some smoothing problems, some aps feel like they discourage stealth, and those missions that make you fail on alarm raises make no sense. you can kill of knock out and guard if you're undetected, but when Sam exfils it's like nothing happened, WTF The actual story is rides the fine like if average and bombarded with stereotypes, like ALL OF THE CHARACTERS IN THE GAME. Smart bad guy, nerdy hacker, old russian misfits looking arms dealer, new generic white washed african American soldier, intel officer, etc. I couldn't find myself to Carr or like anyone besides Lobin and Charlie. I honestly don't even know if anyone is reading at this point, but bottom like is, this game isn't worth it. I'm obviously talking from an extremely biased point of view, but I beat the campaign in about 10 hours on realistic difficulty, not including Charlie or Brigg's missions, the multiplayer is whatever, and Sam Fisher is dead. Btw he doesn't even should like he would Sarah's dad, he sounds and looks like a 32 year old pervert that bought a George Cloony hair kit.… Expand
Sep 1, 2013This is not splinter cell. This is a typical example of how devs are making their games accessible "to a wider audience", in other words dumbing it down so much stupid 10 year olds can play it and think they are good. Not challenging, pathetically easy and disgrace to the rest of the series (excluding conviction, that was too).
If this didn't say Splinter Cell on the cover I might think of giving it a 4 or 5, but unfortunately it does, which hurts me, as well as the original SC fan base. Do not buy.… Expand
Sep 4, 2013Let me first state that I came into this thinking that Ubisoft finally balanced out the came from that pure garbage of a game known as Conviction (which, was really just nothing more than a third-person shooter with some stealth elements). The sort of did. They did allow for multiple options, and routes, to get around enemies and eliminated much of the linearity of Conviction and allowed for actual stealthy game-play to come back (and let's face it, the only "stealthy" parts of Conviction was the Deniable Ops mode). The game-play, to me puts this at a higher level than the previous game.
Which would be great, if not for two things. Number one. The game is WAY too short, and it makes ZERO sense. I don't know why they've decided to allow Sam to still be apart of the series in this sort of a fashion. I might allow a prequel game, but this is a continuation off of Conviction...And Sam is 56 years old in this game. In fact, not also is he 56 years-old, he looks like he's in his 30's and can do gymnastics and parkour like he was in his late-teens! Really Ubisoft? And what about a possible replacement? I'm pretty damn sure that seeing a geriatric Sam Fisher, in his 70's doing the same kinds of craziness, would be hilarious, but why not just make him to the point where he's: a) too old to do the job and turns into an Irving Lambert role, or b) have him already in an Irving Lambert role and have one, or two, new characters take the role. Heck, it could have it that Archer and Kestrel be the replacements (cause, I don't know, that might bring CONTINUITY to the series). Heck, it could even make the game LONGER. Because, after the missions are over (12 side missions that you can do in solo mode that feels more like a chore than something that adds to the game) you're going to feel a little underwhelmed. Like "that's it?" kind of underwhelmed. Not good unless Ubisoft is going to try to nickle-and-dime us for more glorious DLC (correction..."ULC", yay!).
The second is uPlay (or what I like to call uCrap). I had bought the game from Steam and everything seemed to be cool with it...For one day. The next day, guess what happened when I tried to log-on? I CONTINUOUSLY got kicked back with uCrap telling me that my password/username doesn't match! Here's the fun part, after messing around with uCrap for the better part of an hour (re-inputting my username/password) I could not play my damned game! I tried to get my password reset, but I guess the website has a thing for cookies as it kept telling me to allow cookies for the site! Here's the funny part...BOTH browsers I have allows cookies! This is my main complaint, that if Ubisoft wants to run this crappy, intrusive, always having to log-on before playing DRM crap, AT LEAST have a working program! To add on to this (and I am in no way promoting this), but I had to get a crack just so I could play a game that I paid $55 for. Let me reiterate...The crappy, P.O.S. DRM "service", that never worked right, that is buggy, that stopped me from playing a game that I spent hard-earned money on had caused me to not only re-download a whopping 18GB game, but also forced me to have to get a crack so that I could circumvent the RE-F***ING-DICULOUS, always have to log-on, never-working, uCrap DRM service. For f***'s-sake, Ubisoft, if you want DRM always on, great, there are A MULTITUDE of options: work with a 3rd party, have the game synced up with the MAC/IP address of the computer, or HELL, DON'T HAVE IT. But no, you have put in place a DRM so sh*tty that it causes people to find non-legal routes just to play their damned game! Thanks a lot Ubisoft.
It gets a 3 because of the uCrap issues. If it worked great, I would be more inclined to give it a 7 as the game-play is genuinely fun, although the story makes no sense, it's too short, and plays on every ridiculous stereotype known to man (which I skipped through most of), I actually liked it (it balanced and actually rewarded stealth game-play). But they need to find a way to replace Sam (and NOT have it so that he looked to have downed the Fountain of Youth) and they should've done this yesterday.… Expand
Sep 3, 2013This game is no better than Conviction, perhaps even worse. I don't play Splinter Cell to pretend I'm playing Call of Duty, but that is exactly what this game feels like. With Juggernauts, Shielded Juggernauts, Spybot controllers, dogs and countless other absurdities taken from the least creative methods of applying difficulty, this game is hugely disappointing.
This game feels like a re-skinned Assassin's Creed but far less immersive.… Expand
Sep 3, 2013Expected the comeback of the old (and good SC). Very disapointed.
The voice acting in SP is average at best. In SP the cover system is very unbalanced, if you are crouched in a dark area the enemy will spot you right away, however if you are using the cover system you go totally undetected. If you try to sneak by the parkour path is really obvious and very linear. The night vision is almost useless and there is no thermal. Whatever difficulty level you play, enemies are equally dumb and the only variable factor i show much healt you have which does come back after a few seconds, call of duty style)
The multiplayer is a major disappointment, as I was expecting the old classic SPY vs MERC game mode to include at least a few old SC2 maps and the older game mechanics. Albeit the "Classic" name, it has nothing in common. The equipment the player have at his disposal is utterly limited compared to Pandora tomorrow. No special visors in merc side, spy have no thermal vision, just a lame Black and white NVG. The spies objective is to hack a terminal, while doing so they have to stay in the surround of the terminal to keep the up-link active, but since the map are so small its super easy to find the spies while they hack and to kill them.
The way the control are setted up is annoying, they dont use enought bindings and having multiples actions on singles buttons gets confusing. There is also no way to adjust your moving speed. You are either walking super fast (in such a noisy manner that would get you noticed in .1 sec in any older game) or sprinting
Non-gameplay related, they game is very bugged, dropping bodies in certain places will have them do the bacon on the floor( with associated loud noise that goes unoticed by the enemy). Many crashes to desktop, and the FOV isnt well suited for multiple monitors gaming. Sometimes NPC textures have "holes" that allow you to see thru them… Expand
Sep 5, 2013Here's Ubisoft's vision. If the game is broken (Conviction) and loses more fan base than it gains, make a 2nd one that is the same exact thing but bring back multiplayer to win-back our lost fans. Granted, I am very happy that they brought back Spies vs. Mercs again. But the Single Player (Which I used to enjoy) was short, felt like a 3rd Person Shooter, and I didn't feel those tense moments of getting discovered as I did earlier in the series. Please don't try again.… Expand
Sep 8, 2013Very disappointed by this game and I've lost faith in Ubisoft once again. Splinter Cell had one of the best systems for interactivity and now it's the worst. I've had instances where instead of knocking out a hostile, Sam would turn ON a light and then close the door. It's simply staggering how the fundamentals of this title are so disheveled and unorganized.
There was a time where there were features in Splinter Cell that made sense and now a lot of the game is completely illogical. The game is ridiculously simplified and even on the hardest difficulty setting, I found no problems beating the game. The cover system makes the game very easy and the execution mechanics are ridiculous! Absolutely outrageous!
This is NOT Splinter Cell. Just a terrible attempt at making Splinter Cell "modern" and to appeal to a wider audience. I do not recommend this game to anyone. Predictable story-line was not at all entertaining and neither was the very quick transition to First-Person shooter view for a full 5 minutes.
The gun mechanics were terrible all round and felt completely unpolished. I feel embarrassed for Ubisoft and sincerely hope that this was the last Splinter Cell title.… Expand
Sep 18, 2013If I look at the critic reviews it is obvious that they were either paid, or otherwise incapacitated. Just installing this game already made me hate it.
First of all, I had to install UPlay which I really didn't want to I had to wait all day for the 19 gig download (that's fine thats normal) but then I had to actually install it "Oh wait let me download another 800meg of who knows what." Ok...fine...so now lets play this game "Oh wait! Let me download another 1gig or who knows what." Right...now I'm thoroughly annoyed and completely lost my desire to play.
I try again the next day I load up the game and instantly I am thrown into an intro video no menu or nothing but oddly enough it's in windowed mode...other than possibly Minecraft, why would a game EVER want to run in windowed mode?! So fine I watch the video cringing at the horrible Sam Fisher voice, crying slightly inside realizing that this marks the loss of what Splinter Cell used to be. Finally when the video is over I can go and change my settings to not be in windowed mode anymore and now I'm ready to play. Oh wait...why is my keyboard not working? I can't move...or look. I have zero control over Sam. I check my settings ok, for some reason all my move keys are unbound. I bind them, still nothing. I restart the game nope. At this point I'm just ticked off and I don't think I'll load up this game again.
As others have said this is a terrrrrrrible console port and I hate Ubisoft for destroying the one game franchise I actually really loved to play. I am willing to forgive their screw up with Chaos Theory not working on Windows 7 and their absolute lack of caring about it, but this? Sorry guys I may never buy a game from you again. But that's ok because I can tell I won't be missing out on much.
I wish companies would realize that PC gamers are not a thing of the past. When last I checked I think our numbers may actually be growing. Here is a tip create a beautiful game full with goodness, good game design, mechanics etc but create it with a PC in mind. THEN...take your knife and gut the heck out of it to fit on a console. This way PC gamers get your best, and console players won't notice a thing please do this instead of how everyone seems to be currently doing it which is the other way around creating the game as if the whole concept of it has been gutted, and then trying to slap some foundation on it to make it look pretty for the PC players.… Expand
Sep 22, 2013Extremely disappointing. I love stealth games, but I simply can't believe that the enemies are SOOOOOOOOOOOOOOO STUPID and yet do crap-tons of damage. You can't outsmart them or lure them on higher difficulties; you simply have to avoid their pre-programmed walking paths. THIS IS NOT HOW A STEALTH GAME SHOULD BE!
Sep 28, 2013This game is the second kick in the nuts from Ubisoft after SC:Conviction. It seemed like a half-decent game when I first heard about the Perfectionist difficulty. Now let me tell you why that was complete bull****.
The whole game is just a big mess they tried to build an actual stealth system on this Conviction-esque engine. Well, it's a drunkard's decision to say the least (probably Maxime Belland at it again). It just doesn't feel natural at all like the past good Splinter Cell games Yes, even Double Agent feels better.
The upgrade system seemed like a fun addition, but it's actually redundant. It's a pain in the ass that you have to buy something in order to get the next item on the list available. Also, why the hell does Sam have to buy "nanofiber vector-space quantum-silenator" pants and shoes to sneak up on someone, who WILL eventually just turn around, because the AI 'somehow' heard him coming up from behind?! How the hell did Sam manage to sneak up on guards in Conviction with cargo pants and hiking boots and they didn't even hear him at all?! I can only assume he's gotten so old, that he's got bad knees or some other idiotic reason. But it's hard to believe he's any older than 30 (55 in-game) when he looks like Commander Shepard from Mass Effect.
The new voice actor is horrible too, he sounds like a depressed teenager. I don't know what the hell were they thinking when they didn't decide to have Michael Ironside as the voice actor again. Mocap seems like a sorry excuse, because it's something that anyone barely notices in comparison to just simple hand-made artificial animations...
I dealt with everything up to the point where I decided to do a solo/coop mission. The one thing that cost me so many brain cells was the fact that there was no manual saving system. Every time I got caught in the mission, I had to be sent all the way back and do all the menial knock-outs and stealth passes again. I don't even know how it's supposed to be a "fun challenge" when it's just having to do the same trash over and over again. Finally, after wasting more than an hour on it, I get past it and then greeted by another two checkpoints... That means I spent a whole hour doing only one third of the whole mission. And that's where I pretty much snapped If I was about 20 or 30 years older, I probably would've smashed my screen and then proceeded to kill myself via overdose of anger management pills, downed with a bottle of Jack Daniels.
I hate this game beyond redemption. It is just so bad: gameplay & controls almost identical to Conviction (which means it's bad), the characters and voice actors bland as hell, the sound and music could've been way better, the animations decent, but the fact that mocap meant no Michael Ironside it's horse****, the missions nothing but repetitive objectives, side-missions a ragefest for your brain, enemies agitating and some are overpowered, weapons & gadgets frequently ineffective (waste of all the money), upgrade system redundant, replay value barely any, because replaying it would be boring as hell, checkpoint system satisfactory for the story missions, but a kick in the head for solo/coop missions, graphics they look bad and obsolete (the menus look better than the actual game itself), and finally DLC it can kiss my hole, because I'm not giving away another single cent to Ubisoft after seeing how typically bad they messed up again. Hell, even Hitman: Absolution would be better worth called a Splinter Cell game (minus the gadgets) than this pile of camel vomit.
Needless to say, the sooner Ubisoft bankrupts, the better off the world will be.… Expand
Sep 6, 2013This review contains spoilers, click expand to view. The multiplayer is an incredible disappointment and Uplay should just cease to exist at all, especially for a game purchased on Steam. Ubisoft makes good attempts at stealth multiplayer that are all ruined by this Uplay. Prop Hunt has more intelligent steath gameplay than this garbage. Spoilers: Alex will never have me.… Expand
Sep 12, 2013I purchased two copies so I could play coop with my wife. The multiplayer simply does not work. I can't even send an invite to join. I've done everything the forums say to do, and its just plain broken.
I'm not real surprised though. I've never purchased a single Uplay game that actually worked the first time. There is always something broken with the game because Uplay is such a piece of garbage. It completely ruins the experience.
I submitted a request to UBI for help on the issue two days ago. Nothing.… Expand
Nov 18, 2013Run to this object and hide behind it, now run to the next shadow and hide. Now choose from either this shadow or that shadow to hide in. Ok, now Stop making Call of Duty, Mass Effect, hide and seek, ripoff games you jackasses. Those games are made for idiots who do not like challenges in anything. And the bar continues to be lowered...
Sep 13, 2013I must admit I'm new to the franchise so I didn't expect much and yet the game managed to disappoint in almost every aspect. I don't know where to begin! The actual Installation process itself was a pain in the ass! You had to manually update all patches (which would be okay if the game wouldn't require Uplay) I mean where is the point in selling a game over a Downloadplattform when you still have to install everything manually?! The Game has so many issues that, even now after 2 major patches, it is barely playable. The game crashes frequently (especially when you run it in DX11), the graphics are way below average yet the game has random frameratedrops for no apparent reason. And the gameplay especially in coop is just horrible. The controlls are totally up 50% of the time you end up dying its because of the clunky and glitchy controls. There are so many bugs and glitches like: enemies moving without animation, entering an area after a cutscene and falling through the floor, enemies detecting you through the floor or walls, enemies killing you after a succesfull melee animation. You'll end up restarting most of your coop games due to some gamebreaking glitch. The multiplayer is horrid the skins and modells in mp look like a cheap sourcemod and the matchmaking is just broken. The game really has potential and could be fun if it wasn't for the cheap and rushed realisation. I can not recommend buying this game in the state it is in- and i doubt it'll be fixed anytime soon or at all for that matter....… Expand
Sep 16, 2013The new gameplay is alright, but Chaos Theory was better. But that's not the reason for my low score... You cannot play this game (or any Ubisoft PC game for that matter). The ports are so terribly done and the team neglects to fix the huge amount of bugs in this game. Blacklist has more bugs than a rainforest. - Launching the game, you have to cross your fingers that it won't crash on launch. You have about a 7/10 chance.
- The loading freezes when first logging on, so the loading time is delayed by 15 secs 1 minute (depending on your computer)
- You get low FPS. Period. It doesn't matter what your setup is.
- The online multiplayer is terribly designed. Not the gameplay (arguable), but the general online connectivity and matchmaking system. There is no logical matchmaking. It just throws people together regardless of experience.
UPlay encourages you to add friends and invite them to your party to play with them. The crappy thing is, you can play with everyone on the internet, except people on your friends list.
I don't know how Ubisoft could even make that glitch possible... But they did. And they won't fix it.
Ubisoft makes good games, but doesn't give a sh*t about its online community. This is what consoles have over PC.
Ubisoft, stop porting, or at least spend a little more time/attention to your online community and PC games. It's sad that this is consistent. They make PC games because people will buy it hoping for a product that WORKS. But it's just so the company makes money. Giving a half-a**ed product in return.… Expand
Sep 29, 2013Bought the game. Started it up. Instantly greeted by a forced cutscene and mission. No time to configure options, nothing. Alright. Play through the 30 minute intro. That's fine, I didn't want to actually start playing a real game. Start up Spies vs. Mercs, which is primarily what I bought it for. Play first round as a Merc. Sensitivity is absolute garbage and feels sluggish no matter what. Spy must be better, right? Nope. Want to take cover? That's nice, as soon as you exit cover you're sprinting no matter what. And how do you stop sprinting? I don't know, not with the sprint key, that's for sure. Oh, and while sprinting, you automatically leap over obstacles and run up any walls you come across. "I'm just gonna walk up to this cover and... alright, just jump into the Merc's sight, that's cool." Every single action is bound to the same button as another action, so have fun trying to convince the game that you want stab people and not hack a terminal. The controls were obviously designed for a controller, not a keyboard and mouse, so just plug in a controller, right? Wrong: it'll read your controller for about 5 minutes, then decide it doesn't like it anymore. This game just angers me beyond belief.
CLEARLY DESIGNED FOR PEASANT BOXES.… Expand
Dec 12, 2013Splinter Cell Blacklist is one of the better entries in the long lived spy-saga. It offers great gameplay choices and sneaking is heavily rewarded. On top of that the multiplayer is also confidently crafted. The one thing lacking is the banal story with flat characterization that hinders Splinter Cell Blacklist from reaching any narrative high points.