Generally favorable reviews - based on 26 Critics What's this?

User Score

Generally favorable reviews- based on 182 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Inspired by the first Tomb Raider videogame, originally released in 1996, Lara Croft Tomb Raider: Anniversary is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic. Using an enhanced "Tomb Raider Legend" game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artefact known only as the Scion up to today’s technology standards and offer gamers a completely new gameplay experience. The puzzles are now more in depth and incorporate environmental interaction and physics driven solutions. The level design and flow of gameplay are inspired by the original videogame making Lara Croft Tomb Raider: Anniversary a brand new experience in gaming, while still invoking the nostalgia of the first adventure in Tomb Raiding. [Eidos Interactive] Expand
Score distribution:
  1. Positive: 25 out of 26
  2. Negative: 0 out of 26
  1. It doesn't matter whether you have or haven't played Tomb Raider before: you simply can't go wrong with Anniversary.
  2. Consider this game a creative homage rather than a remake of all things Lara Croft, and a perfect chance for newcomers and diehards alike to jump back into the series' seminal single-player action. [Aug 2007, p.60]
  3. Summing it up, Tomb Raider: Anniversary is what Legend should have been: a game with less emphasis on action and more on puzzles which require a combination of brains and agility.
  4. This is “vintage” Tomb Raider, given a facelift, and sparkling as a result. It is fun to play, and fun to watch.
  5. In summary, I loved playing Tomb Raider: Anniversary, in fact I enjoyed it to the extent of often staying up way too late just wanting to see what came next or trying to get through a particularly difficult section. I would thoroughly recommend this game, both to fans of the original, and newcomers alike.
  6. 80
    Anniversary continues what 2006’s Tomb Raider Legend started--cleansing the palate from the sour taste left by some of her prior outings.
  7. 70
    Anniversary is a great way to relive the original feel of Tomb Raider; just don't expect anything more.

See all 26 Critic Reviews

Score distribution:
  1. Positive: 36 out of 48
  2. Negative: 7 out of 48
  1. RenanS
    Apr 5, 2009
    amazing game, they get elements of the classic tomb raider and a new gameplay where you don't have hatefull delays on jumping a point to another, i love it Expand
  2. JenA.
    Jun 10, 2007
    Tomb Raider Anniversary successfully captures the look and feel of the original while improving upon the controls, camera, and overall design. Anniversary is definitely more about isolation and exploration which is a welcome change from the later games in the series. While not perfect in every aspect, its flaws can be easily overlooked since the game is really fun. At the lower price point, I was expecting a smaller, less polished game but I am glad to say I was mistaken. The developers have really made something special. Expand
  3. Jul 28, 2013
    Truly amazing game. If you ever played the first tomb raider this is worth a look just to see how they improved upon it without dramatically changing any element of the game like you commonly see in other reboots. Graphics are majorly improved, platforming is much easier, combat feels the same. For under $10 on steam its definitely worth a look and perhaps if this game does well square will start rebooting other classics that it now holds the rights to. I would love to see a Deus Ex or Thief reboot Expand
  4. BurkL.
    May 22, 2007
    Lara had to go back to her first adventure to find herself. Now she is definitely back. The feel of isolation and survival is there, and i can play tomb raider again. Strong 8 not nine bcs. of camera issues. Expand
  5. Mar 26, 2012
    I've played this game for a few hours and it's pretty good. However, this game has quite a few minor problems, most notably the camera. It tends to get stuck behind me when I try to look behind my character when about to jump off a ledge. It would be nice to see behind me, but most of the time there's a conveniently placed ledge there. Also, if you want to do well early on, you better pay close attention to the tutorials that flash by the screen as some commands such as dodging are critical later. Although maybe it's just that this is my first Tomb Raider game. Overall, this is a great game. The graphics are still quite nice and the gameplay is fun and challenging. I just wished some of the bugs were fixed. And there isn't much story here so don't buy this game just for that. Expand
  6. Jul 2, 2011
    Fun exploration, good sense of place, nice atmosphere. Even in 2011, the graphics hold up pretty well. The puzzles are usually at a pretty good difficulty. The game really does a good job of making you feel like you're exploring places that have been untouched for years and set up by masterminds.

    However, there are quite a few problems that mar the fun: the camera can be finicky in some sections; Lara doesn't always jump in the direction you tell her to go (especially during wall-run sections or when she's turning around from climbing up a ledge right as you try to jump); it's possible to get stuck on sections of terrain which require you to mash the jump button like mad or reload from your last save; enemy AI is atrocious (although hearing epic music while a gorilla runs head-first away into a wall in the wrong direction while trying to attack you is good for a laugh); movement glitches (like clipping terrain during dodges) and camera often get in the way during combat. A number of the climbing platforming sections can get tedious. Instead of making you tap E to go faster while climbing, why not just make Lara move that fast by default? Checkpoints are often spaced too far apart and you can't save at will, so you'll be redoing tedious sections of platforming just to get back to the point where the camera or awkward controls make a jump difficult and doing the same section over and over again.

    The Prince of Persia series has much more fluid platforming (except for the 2008 Prince of Persia, which felt like auto-pilot) and Uncharted has done a much better job at setting up sense of place and managed to make combat more fun and less of a chore. I haven't played the later TR games except for Guardian of Light (which is EXCELLENT and I highly recommend) so for now I'm not sure how much progress in those areas have been made. I'll be playing TR:Legend and Underworld eventually and reviewing them as well.

    In short: I would have given this game an 8/10, but the numerous issues (i.e. dying because of camera problems and controls flaking out and making you repeat sections of the game over at no fault of your own are both incredibly frustrating) and some tedious platforming sections (once I've proven that I know how to do it and it's not difficult nor fun to execute, don't make me do it 2 or 3 more times) bring it down to a 6.
  7. ShinyT.
    Jun 26, 2007
    The brought back all the bad things about old games which were about punishing the player and made it worse. The lame combat system, pole jumps and rope walk are all new things which make the game worse. I liked all the old Tomb Raider games (except Angel of Darkness which I never played) and love Legend but I hate this one more than any other game I can remember. Expand

See all 48 User Reviews