• Summary: Inspired by the first Tomb Raider videogame, originally released in 1996, Lara Croft Tomb Raider: Anniversary is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic. Using an enhanced "Tomb Raider Legend" game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artefact known only as the Scion up to today’s technology standards and offer gamers a completely new gameplay experience. The puzzles are now more in depth and incorporate environmental interaction and physics driven solutions. The level design and flow of gameplay are inspired by the original videogame making Lara Croft Tomb Raider: Anniversary a brand new experience in gaming, while still invoking the nostalgia of the first adventure in Tomb Raiding. [Eidos Interactive] Expand
Score distribution:
  1. Positive: 25 out of 26
  2. Negative: 0 out of 26
  1. It doesn't matter whether you have or haven't played Tomb Raider before: you simply can't go wrong with Anniversary.
  2. It takes the inspirational level design of the original, improves upon the atmosphere, and makes the whole thing so much more fun thanks to the hugely refined control and camera system. Far from being a tired, cynical cash-in exercise of a brand past its prime, Tomb Raider Anniversary goes back to its roots and shows how remakes should be done.
  3. 70
    Anniversary is a great way to relive the original feel of Tomb Raider; just don't expect anything more.

See all 26 Critic Reviews

Score distribution:
  1. Positive: 29 out of 37
  2. Negative: 6 out of 37
  1. RenanS
    10
    amazing game, they get elements of the classic tomb raider and a new gameplay where you don't have hatefull delays on jumping a point to another, i love it Expand
    • 3 of 3 users said yes
  2. 6
    Fun exploration, good sense of place, nice atmosphere. Even in 2011, the graphics hold up pretty well. The puzzles are usually at a pretty good difficulty. The game really does a good job of making you feel like you're exploring places that have been untouched for years and set up by masterminds. However, there are quite a few problems that mar the fun: the camera can be finicky in some sections; Lara doesn't always jump in the direction you tell her to go (especially during wall-run sections or when she's turning around from climbing up a ledge right as you try to jump); it's possible to get stuck on sections of terrain which require you to mash the jump button like mad or reload from your last save; enemy AI is atrocious (although hearing epic music while a gorilla runs head-first away into a wall in the wrong direction while trying to attack you is good for a laugh); movement glitches (like clipping terrain during dodges) and camera often get in the way during combat. A number of the climbing platforming sections can get tedious. Instead of making you tap E to go faster while climbing, why not just make Lara move that fast by default? Checkpoints are often spaced too far apart and you can't save at will, so you'll be redoing tedious sections of platforming just to get back to the point where the camera or awkward controls make a jump difficult and doing the same section over and over again. The Prince of Persia series has much more fluid platforming (except for the 2008 Prince of Persia, which felt like auto-pilot) and Uncharted has done a much better job at setting up sense of place and managed to make combat more fun and less of a chore. I haven't played the later TR games except for Guardian of Light (which is EXCELLENT and I highly recommend) so for now I'm not sure how much progress in those areas have been made. I'll be playing TR:Legend and Underworld eventually and reviewing them as well. In short: I would have given this game an 8/10, but the numerous issues (i.e. dying because of camera problems and controls flaking out and making you repeat sections of the game over at no fault of your own are both incredibly frustrating) and some tedious platforming sections (once I've proven that I know how to do it and it's not difficult nor fun to execute, don't make me do it 2 or 3 more times) bring it down to a 6. Expand
    • 0 of 1 users said yes
  3. GlenT.
    3
    If you were hoping for a PC remake of the PS Tomb Raider 1 as I was, you will be severely disappointed, it isn't half the game that Tomb Raider 1 is (one of my all time favorites that I still replay). From frustrating gameplay to many parts of the original left out, it got to the point near the end of not being worth trying the same section over and over and over and just wishing to get past that part. They should have just remade TR1 in its entirety, then they would have had a major hit like the original was. Expand
    • 0 of 1 users said yes

See all 37 User Reviews