Generally favorable reviews - based on 26 Critics What's this?

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Generally favorable reviews- based on 173 Ratings

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  • Summary: Inspired by the first Tomb Raider videogame, originally released in 1996, Lara Croft Tomb Raider: Anniversary is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic. Using an enhanced "Tomb Raider Legend" game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artefact known only as the Scion up to today’s technology standards and offer gamers a completely new gameplay experience. The puzzles are now more in depth and incorporate environmental interaction and physics driven solutions. The level design and flow of gameplay are inspired by the original videogame making Lara Croft Tomb Raider: Anniversary a brand new experience in gaming, while still invoking the nostalgia of the first adventure in Tomb Raiding. [Eidos Interactive] Expand
Score distribution:
  1. Positive: 25 out of 26
  2. Negative: 0 out of 26
  1. It doesn't matter whether you have or haven't played Tomb Raider before: you simply can't go wrong with Anniversary.
  2. Consider this game a creative homage rather than a remake of all things Lara Croft, and a perfect chance for newcomers and diehards alike to jump back into the series' seminal single-player action. [Aug 2007, p.60]
  3. Summing it up, Tomb Raider: Anniversary is what Legend should have been: a game with less emphasis on action and more on puzzles which require a combination of brains and agility.
  4. This is “vintage” Tomb Raider, given a facelift, and sparkling as a result. It is fun to play, and fun to watch.
  5. In summary, I loved playing Tomb Raider: Anniversary, in fact I enjoyed it to the extent of often staying up way too late just wanting to see what came next or trying to get through a particularly difficult section. I would thoroughly recommend this game, both to fans of the original, and newcomers alike.
  6. 80
    Anniversary continues what 2006’s Tomb Raider Legend started--cleansing the palate from the sour taste left by some of her prior outings.
  7. 70
    Anniversary is a great way to relive the original feel of Tomb Raider; just don't expect anything more.

See all 26 Critic Reviews

Score distribution:
  1. Positive: 34 out of 47
  2. Negative: 7 out of 47
  1. Jul 21, 2014
    I played TR2 back when I was a kid, it was ok; I picked TR:A up to see where action-adventure games had gotten to these days and I must say I was blown away by how exceptional it was. It is easily in my top ten games list, rubbing shoulders with Starcraft and Rome: Total War (I'm a hardcore PC fan).

    Why is it so good? Several reasons. Firstly and most importantly the gameplay is top notch, with obvious polish on all gameplay elements. The platforming is smooth and intuitive; graspable handholds have specific identifiable textures, preventing you from leaping to your death, but it’s subtle enough to make it blend in. The controls to move Lara are also very good and responsive, making it easy to manoeuvre yourself around a room. Camera look is also a god send, I tried TR2 again after finishing TR:A and the biggest difficulty I found was not having a manually moveable camera, it is essential on some of the more difficult jumping puzzles. The physics rules stay constant throughout the game, meaning you won’t scratch your head in puzzlement as to why that jump failed when another one succeeded perfectly. The adrenaline dodge, a skill central to efficient gameplay is challenging to master, but used enough that you will get the practice you need. The enemies you will use it on are sparing and perhaps that’s why the combat system isn’t quite as fantastic as the platforming system, but it’s still damn good.

    Then comes the puzzles, something that Tomb Raider is famous for, and I must say that each puzzle is unique and inventive while also being at exactly the right difficulty to make the solution obvious after a few minutes of observing to those who are patient and keep their wits about them. The solution is there, and in plain site oftentimes, but only those with a bit of patience and will to use their brains to work out how to exploit it will enjoy them. This is especially true of the bosses, who are some of the best bosses I’ve ever met in gaming (admittedly, not being a console gamer, that’s not many). The game gives you time to work out how to defeat each boss, they are not on top of you all the time, but if you don’t get the trick they will slowly whittle you down and finish you off. The adrenaline you get when you use your last health pack and still have a few shots left to finish off this boss makes it scary and tense, but very rewarding when you counterattack for the final time and cut to the death cinematic.

    The game uses quick time events. I think the game uses them quite well, though I know they get a lot of stick in the gaming community. They are used sparingly, and lead to some very entertaining death scenes if you get them wrong (sorry Lara, I might have pressed the wrong button once or twice deliberately).

    The sound track is fantastic, and beautifully complements the game’s setting and theme. The main theme is one of my favourite tracks ever, and I listen to it all the time. It makes you feel like a real explorer. I really love it. The graphics too are absolutely beautiful, every landscape looks stunning, even on my piece of s**t PC (a standard Vista laptop). The game also runs really well, so as far as I’m concerned, optimisation is excellent.

    The tone of the game is my favourite among all the tomb raider games. The earlier games make Lara feel to me rather bland and uninteresting (apart from her upper torso), and Tomb Raider: Legend and Underworld both turn Lara into a comic book action hero rather than what she really is, a tomb raider. She’s a highly trained but otherwise normal human female, so she shouldn’t be gunning down legions of bad guys like she does in other instalments of the series. Also there’s only half a dozen characters in the whole game, ensuring a sense of deserted quietness and beautiful solitude in your tombs, adding to the overall tomb raiding ambience.

    Overall it’s a fantastic game and I highly recommend it to anyone.
  2. Dec 28, 2011
    As a first time tomb raider all I can say is that the the graphics are good and I suppose the platforming works well and maybe the shooting mechanic. However, the AI are pretty stupid and present no challenge on any difficulty. The puzzles are interesting but are sometimes tedious and I end up thinking 'I'll come back tomorrow' a lot. It is not a bad game and It's probably just down to opinion and taste that I didn't find this one very enjoyable. Expand
  3. Jun 30, 2014
    In my opinion this is a wonderful remake. The graphics are superb and I love the way they stayed faithful to the levels. I do think a little of the first game's atmosphere was lost here but that's made up for by the much improved controls. A wonderful adventure faithfully brought up to date. Expand
  4. Nov 5, 2013
    Could be a better game. Combat is kinda silly, and the controls aren't that good. It has nice puzzles and secrets stuff for exploration. Overall it is worth playing. Its fun, cause of its challenge. Still better than the latest ones in my opinion. Expand
  5. Nov 20, 2013
    If I'm completely honest, I didn't enjoy Tomb Raider Anniversary as much as I thought I would. When you remake an original game, you’re standing on thin grounds and can have a lot of hype to match… Especially with a classic, genre defining game like Tomb Raider! Virtually it’s the same type textures and graphics as Legend and very few other changes except the length, this game is considerably longer. I do think the biggest let down was the original challenge type scenarios have disappeared “Tomb Raider” was built on the principle of “Well, I found this, what’s it for?” or “Where the hell am I going?” but as this was a remake original players already knew what everything was for... It is a decent installation for the series, but for Lara to compete properly in today's standards, the series needs a retool. Expand
  6. Jul 2, 2011
    Fun exploration, good sense of place, nice atmosphere. Even in 2011, the graphics hold up pretty well. The puzzles are usually at a pretty good difficulty. The game really does a good job of making you feel like you're exploring places that have been untouched for years and set up by masterminds.

    However, there are quite a few problems that mar the fun: the camera can be finicky in some sections; Lara doesn't always jump in the direction you tell her to go (especially during wall-run sections or when she's turning around from climbing up a ledge right as you try to jump); it's possible to get stuck on sections of terrain which require you to mash the jump button like mad or reload from your last save; enemy AI is atrocious (although hearing epic music while a gorilla runs head-first away into a wall in the wrong direction while trying to attack you is good for a laugh); movement glitches (like clipping terrain during dodges) and camera often get in the way during combat. A number of the climbing platforming sections can get tedious. Instead of making you tap E to go faster while climbing, why not just make Lara move that fast by default? Checkpoints are often spaced too far apart and you can't save at will, so you'll be redoing tedious sections of platforming just to get back to the point where the camera or awkward controls make a jump difficult and doing the same section over and over again.

    The Prince of Persia series has much more fluid platforming (except for the 2008 Prince of Persia, which felt like auto-pilot) and Uncharted has done a much better job at setting up sense of place and managed to make combat more fun and less of a chore. I haven't played the later TR games except for Guardian of Light (which is EXCELLENT and I highly recommend) so for now I'm not sure how much progress in those areas have been made. I'll be playing TR:Legend and Underworld eventually and reviewing them as well.

    In short: I would have given this game an 8/10, but the numerous issues (i.e. dying because of camera problems and controls flaking out and making you repeat sections of the game over at no fault of your own are both incredibly frustrating) and some tedious platforming sections (once I've proven that I know how to do it and it's not difficult nor fun to execute, don't make me do it 2 or 3 more times) bring it down to a 6.
  7. Feb 6, 2014
    Well, Tomb Raider Anniversary is extremely frustrating! I love these type of games, but this is one of the worst.
    The puzzle's are awesome.
    Its a challenge, but in a good way! The artwork is amazing, and the fights are pretty mediocore, and boring. BUT! There are no fights along the way, just a little bit.
    Then...the Camera angles, and the control.. oh my god! Its so bad, i cant even control Lara in some situations. There is too much problem with the controls, and with the camera angles. FATAL PROBLEMS.
    After 13 hours of gaming, i gived up. I was on the last stage, but all of my brain cells are dead.

See all 47 User Reviews