Tomb Raider: Legend PC

Tomb Raider: Legend Image
Metascore
82

Generally favorable reviews - based on 31 Critics What's this?

User Score
7.9

Generally favorable reviews- based on 239 Ratings

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  • Summary: Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars,Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before. Eidos and Crystal Dynamics shaped Lara's look and movements to be an inherent extension of her skills, motivation and personality. Lara's character model features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game's original appeal reinvigorates the fundamental explore-and-solve adventure experience. [Eidos Interactive] Collapse
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Score distribution:
  1. Positive: 27 out of 31
  2. Negative: 0 out of 31
  1. There are people that say a good game must have good graphics and some that say its gameplay is the most important. TRL has both. Great graphics and a superb gameplay make this game a true jewel.
  2. A solid title from the ground up. It has a nicely written story, with lively characters and a charismatic and sexy protagonist in Lara Croft. It has great voice acting and music, and the artists have done a marvelous job of creating beautiful and diverse locations for the game's backdrop.
  3. Tomb Raider: Legend is not only the best Tomb Raider game in years, but as far ahead as one can possibly get from the disaster that was Angel of Darkness.
  4. In this regard, Crystal Dynamics deserve all the praise, but if they will continue to ignore certain aspects in the next Tomb Raider game and will choose to go down the simplification road, there are very good chances that the next Tomb Raider will end up like "Angel of Darkness."
  5. The best new addition is a magnetic grappling device that allows Lara to move faraway items and swing across chasms. Puzzles are beautifully integrated into the environment and frustration rare.
  6. Every second of this game screams skillful design and the result is a liberating game world that feels open and responsive.
  7. Computer Games Magazine
    60
    All that appeal is present in Legend, but it's attached to only half of a brilliant game. And in the end, half of a new Lara Croft game adventure turns out to be better than none at all. [July 2006, p.55]

See all 31 Critic Reviews

Score distribution:
  1. Positive: 23 out of 48
  2. Negative: 9 out of 48
  1. JohnLocke
    Sep 1, 2009
    10
    A very high quality game all around; graphics are no longer the best available, but for the time of release, they are as good as one can ask A very high quality game all around; graphics are no longer the best available, but for the time of release, they are as good as one can ask for. The gameplay is fantastic; not the typical see-bad-guy-shoot-bad-guy stuff. The entire game is a puzzle, both the levels, and the storyline. It was very original and believable in its own setting. To top things off, the Croft Manor added several extra hours of leisure gameplay. Two thumbs up! Expand
  2. NicoB.
    Apr 11, 2006
    10
    Great game, great graphics!. The best Tomb Raider yet!
  3. [Anonymous]
    Jun 13, 2006
    9
    All in all, the game was excellent. I especially loved the improved feel of the controls (the most infuriating problem with all previous TR All in all, the game was excellent. I especially loved the improved feel of the controls (the most infuriating problem with all previous TR games), no more slow-turning Lara, or having her unexpectedly change direction when you make a jump, JUST because you didn't approach the edge at a perpendicular angle... The whole "cubic" feeling of the game has been removed, and now the levels are starting to feel a lot more real. The graphics are incredible, and the levels are well-designed. The addition of Zip and Alister was a great idea, as the dialogue between them and Lara, lets them know exactly what's going on in the lead character's minds, as well as profiding a few laughs. The developing storyline (also done much better in this game than in any predecessor, except perhaps the original), is what I feel truly makes this game a "must buy". If you want a shoot-em-up, buy Battlefield 2, but when you want to be pulled into an exciting and intruiging world, you're thankful that there are games like this out there... My only problem with this game is the up-in-the-air ending. Crystal Dynamics, PLEEEEASE give us an ending to this game, don't just leave us hanging! It's inhuman torture! Don't make me sic amnesty international on your arses! Expand
  4. Apr 23, 2013
    7
    The game is perfectly fine on the PC but what sets it back from other versions is graphical glitches and annoying keyboard controls.The game is perfectly fine on the PC but what sets it back from other versions is graphical glitches and annoying keyboard controls. Anniversary and underworld play fine on a keyboard but this game does not work well on a keyboard. And the most noticeable graphical glitch i can think of is the bridge at the end of the first level. Overall it is still a great game but it is not as good as other versions. Expand
  5. JeremiahP
    Nov 21, 2008
    7
    Very refreshing change from the failings of "Angel of Darkness". Puzzles were challenging without being frustrating. Control needed work, but Very refreshing change from the failings of "Angel of Darkness". Puzzles were challenging without being frustrating. Control needed work, but was playable. Frankly, my only serious complaint about the game is I was done with it in 7 hours. Expand
  6. Jan 5, 2014
    6
    I am a newcomer to the Tomb Raider franchise, having started with the 2013 reboot, I began going back and playing the old ones since I enjoyedI am a newcomer to the Tomb Raider franchise, having started with the 2013 reboot, I began going back and playing the old ones since I enjoyed the new one so much.

    Legend was a fun game, but it was nearly ruined by some of the gameplay mechanics that I found just terrible. This was on PC, and I'm sure the porting process is at fault for much of that.

    The storyline wasn't bad, but at the end I couldn't have helped thinking that wouldn't the main antagonist have at some point said something to Lora to explain what was going on, rather than just fight her the whole time?

    The puzzles were fun but simple, everything was very linear, which isn't always terrible but it started to feel too structured and gets a bit stale.

    It really consisted mostly of some combination of platform>combat>puzzle>boss battle, where combat was usually easy, puzzles were quite simple, and boss battles were tedious and painful. A couple boss battles were actually fairly simple and quick once you found the trick, a couple others were miserable. Combine that with two human bosses having three lines that they repeated every few seconds, it was no fun at all, just an obstacle to enjoying the game.

    One boss battle (in England) was exceptionally difficult, clumsy and poorly designed. Between having been started with a reduced amount of rifle ammo, having very little time to switch from shooting to grappling to pulling, having to dodge every second, and having actions sometimes not occur on the first press of the key, I just couldn't do everything fast enough to survive. After an hour of miserable frustration, I discovered that I couldn't even complete it due to a glitch that made one of the four items that I had to utilize not even work, imagine my frustration at finally surviving that long only to get stuck there anyway! I had to download a savegame to continue at the next mission. Apparently some others have suffered this glitch, while most who managed to struggle through that battle did not.

    Shooting was one of the worst problems in my opinion. The auto aim had no idea what was going on and randomly aimed at different things. An enemy would be shooting me and Lora would be pointing at some interactive item or another enemy. At one point I'm surrounded and auto aim has me shooting up at the ceiling! Manual aim with a first person view was mostly useless because you could not move. Being unable to manually aim and move at the same time was extremely frustrating, and pretty much ruined the game for me. Auto aim is nice when driving or handling a couple enemies, but trying to fight a large group was nearly impossible, there was no way of strategically engaging targets and utilizing cover. When you tried to shoot from behind cover, your gunfire struck whatever was next to you even though your view showed a clear shot, you had to be pretty much out from behind cover to shoot. Grenades were also thrown a few steps in front of you without the ability to aim, so throwing grenades out from behind cover was impossible.

    The actual platforming, exploring, puzzle solving, and trap avoiding parts were fun, easily played, and quite enjoyable. If the game had totally eliminated combat and had just continuous exploration, I would have enjoyed it more, even though it would have made the game a little less interesting. If they had replaced combat with more and better puzzles, or made combat good instead of terrible, it would have been a much better game.

    The graphics were fair for 2006, they looked a little better with next gen graphics enabled, but there were so many glitches and game crashes with next gen graphics, that about 3/4 through I had to switch them off. The music was ok, in some parts it helped make the atmosphere very well, in others it was entirely forgettable. Lora looked good and her movements were pretty fluid and intuitive, but the camera often game me very useless views and moved around very quickly and jerky, if you were in a confined space the camera was a problem.

    Overall, I enjoyed the game, but I definitely wouldn't play it again. It wasn't interesting enough, and the miserable combat is a chore rather than an enjoyable challenge. It is interesting to see how Crystal Dynamics progressed from something so rough, to something that is much more refined in the 2013 game.
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  7. May 29, 2013
    0
    PC controls suck. For me that's a game wrecker. Good God. Combat mechanics are awful. Camera movement is horrendous. Can't tell you ifPC controls suck. For me that's a game wrecker. Good God. Combat mechanics are awful. Camera movement is horrendous. Can't tell you if the plot is any good. I got sick of fighting the damned game controls and bashed the uninstall button, which is the only thing that worked good. Lara's got a nice rack, great legs and a fine ass, though. Expand

See all 48 User Reviews