Generally favorable reviews - based on 16 Critics What's this?

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Mixed or average reviews- based on 111 Ratings

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  • Summary: TowerFall is an archery combat platformer for up to 4 players. It's a local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but combat is fast and fierce. It's best played competitively with friends, cross-legged on the floor within punching distance of each other. Expand
Score distribution:
  1. Positive: 16 out of 16
  2. Mixed: 0 out of 16
  3. Negative: 0 out of 16
  1. Mar 8, 2014
    I can say, without an ounce of hyperbole, that I have never shouted, cheered or laughed so much playing a game in my life. TowerFall Ascension is designed to evoke these reactions in every single match, and it always, always does.
  2. Mar 12, 2014
    This is the type of game that creates memories and dissolves friendships, soundtracked by the pained swears of the defeated and the uproarious cheers of the victors. If that's not worth moving your life around for, then what is?
  3. Mar 26, 2014
    A single-screen platform brawler that’s about as good as the genre has ever been—in versus or wave-survival mode.
  4. Mar 13, 2014
    A surprisingly addictive experience, with loads of fun to offer as long as we have friends to bring home and play with, since it's multiplayer-focused and there's no online modes.
  5. Mar 26, 2014
    Towerfall has frantic, addictive and fun gameplay with an incredible local multiplayer. A game that loves the pixel and sprites age.
  6. Mar 7, 2014
    With a few friends, Towerfall Ascension is a fantastic multiplayer game that offers a ton of variations on its enjoyable archery combat. Just make sure those friends can join you on the couch.
  7. Mar 25, 2014
    In TowerFall Ascension, there are no inevitable deaths. Every time you stare down the shaft of the Grim Reaper’s arrow, there’s always a way out. You just have to be smart and quick enough to put a plan into action before someone nails you to the wall first.

See all 16 Critic Reviews

Score distribution:
  1. Positive: 11 out of 16
  2. Negative: 3 out of 16
  1. Mar 16, 2014
    Good game. Perfect to play together with 2-4 friends on 1 PC. Is very fun and challenging. But mabye you will be a little hurt after one game session.
  2. Mar 11, 2014
    This is a fantastic game. Countless hours of fun.
    It also has a variety of maps and options to keep you entertained for even longer! If you
    have a PS4 or a capable PC and a few friends to play with, it is definitely worth the investment. Expand
  3. May 27, 2014
    One of the best local multi-player games you can buy, to top it off it's under $20.
    Local multi-player seems to be uncommon in too many
    modern games but the thrill of having you adversaries right next to you help make this a completely unforgettable experience. Expand
  4. Mar 11, 2014
    An incredibly great game. My friend bought it for Ouya, then we both bought it when it came out on PC. It is one of the best mutliplayer games I have ever played, wonderful for groups in a way reminicent of Smash Bros. The co-op is an amazing additon, great for practice and challenging yourself; or to fight through back to back with a friend. The polish in this game is astounding, and just brilliant all around. I literally have to stop writing this review to keep playing! Expand
  5. Mar 12, 2014
    A high level of polish, tight controls, and subtle complexity make Towerfall not only one of the most exceptional indie games in recent years, but one of the most purely entertaining games of the past few years, period.

    There are not too many games being released these days that focus 100% on the fun, but that is exactly what Towerfall does. Within minutes of starting up the game, you and however many friends you’ve tricked into spending time with you, will be laughing and having a blast. There isn’t any need for a tutorial, not a single second is wasted on story, and the menus could be navigated by a five year old. As someone who will play an otherwise terrible game, simply for a good story, it may seem weird for me to be using the lack of story in Towerfall as a plus. The fact of the matter is though, that not all games need a story. Sometimes all a story does is waste your valuable time, and prevents you from jumping right into what it is you actually care about, the action.

    If you are completely unfamiliar with Towerfall, it is an archery combat platformer that is heavily inspired by Super Smash Bros.
    2 – 4 players will battle it out with a limited supply of arrows in a series of short rounds that will end when either all but one player has died, or the time has run out. Though firing your arrows will likely be your main form of attack, it is not your only option. Just like the classic platformers many of us love, you also have the oddly satisfying option of jumping on your opponents head. For your first handful of matches you may think that the combat is a simple matter of jump, shoot, and hide, but once you start to learn a few of the little trick that creator Matt Thorson has hidden in this little beauty, the whole dynamic of the matches will change. I’m hesitant to reveal these little tricks, as the discovery of them can be one of their most exciting aspects.

    With 120 versus maps, spanning across many different environments, each with their own unique pick-ups, Towerfall is anything but light on local multiplayer content. With a large array of variances that can be switched on or off to add some extra diversity to your matches, there should be more than enough here to make Towerfall the center of attention at many game nights, or get-togethers to come.

    When Towerfall was first released on the OUYA, if you were looking for a solid single player experience, you would have had to look elsewhere. Unless you are a hardcore time trial junkie, there wasn’t much there to warrant spending your alone time booting up Towerfall. Shooting at unmoving, non-hostile dummies, just wasn’t going to hold your attention for very long. Luckily for us all, Towerfall ascension has been upgraded to include a full Quest Mode that can be played either alone or with a friend. Each stage in Quest Mode will pit you against increasingly difficult waves of enemies. At first it will seem quite simple, and may lull you into a false sense of security. Don’t fall for it! Even the harmless seeming blobs will become a challenge when your attention has been pulled away by an archer or flying demon. Towerfall Ascension’s single player experience may not hold a candle to the fun that can be had in its multiplayer, but it’s a solid addition to the game and gives you a good reason to boot it up while the friends or family are away.

    There is one omission from Towerfall that is hard to ignore. I can’t be the only one who finds it increasingly more difficult to gather 4 gamers in a room together. When I want to spend an evening trash talking and then failing miserably to live up to my trash talk, I generally need to do it online. Towerfall currently has zero online support and its creator has stated that he will not be adding any. However, before you start posting on Matt’s twitter demanding he add online support with threats of not buying his game without it, it’s important to understand why online support isn’t there. It may not seem like it when you’re playing Call of Duty or Starcraft online, but lag is always an issue. It is something that is always present, and must be accounted for in some way or another. In a game like Towerfall where every frame matters, none of the current methods of dealing with lag, such as prediction, will work. If you want a more detailed explanation of how lag would affect a game like Towerfall, there is a wonderfully indepth article over at Polygon.

    Though $15 may seem steep when compared to other retro style games, it’s a great deal when compared to the $60 - $70 being charged for games that will provide you with far fewer hours of entertainment.
  6. May 9, 2014
    Great game for local multiplayer session. We have a lot of fun playing this game but you should at least be with two, preferably three or four. Lots of customazation possible which makes it very fun to play. Our sessions are mostly arounf 1 - 1.5 hrs and then it is time to do another game but you keep coming back every day. Expand
  7. Mar 16, 2014
    Oh well... points down because it does not have online multiplayer, which would make it hold the interest solvingly longer. If you have people who you can play with, at a games room at work, at school, or if you are a child, this is ok , IF you're not hardcore gamer kid or CS kid. .If you are an adult used to gaming with friends online, dont buy. Expand

See all 16 User Reviews