Towns Image
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User Score

Generally unfavorable reviews- based on 95 Ratings

  • Summary: Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features. The game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs? Expand
Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 1 out of 3
  1. Jan 7, 2013
    60
    Towns is a game with great potential who suffers from many technical problems which undermine the gaming experience.
  2. Mar 3, 2013
    55
    This is not a town you'd want to visit for too long. [March 2013, p.99]
  3. Feb 6, 2013
    30
    It's not really worth going to town on this one. Try one of those crazy finished games. [Feb 2013, p.80]
Score distribution:
  1. Positive: 23 out of 67
  2. Negative: 39 out of 67
  1. Great game, can not get enough of it. Tutorials could use a update though, but you can learn how to play without them.
    With the promise to c
    ontinue to work on it more.
    - JackPS9 (Towns Modding Master)
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  2. 8
    Gameplay: If you ever tried Dwarf fortress you should know how this game is played, and how you build a successful town on top of a dungeon while sometimes besieged by monsters and ghosts, which is hard by the way.
    Graphics: Looks unfinished, but well the art-style fits and it isn't entirely bad.
    Bad things: The UI needs some work, the priorities of the townies seem kinda broken sometimes, and some sprites look like placeholders.
    Great game, and despite its unfinished state, a really fun experience.
    Expand
  3. As a Dwarf Fortress player, I really, really want to like this game. It promises to be Dwarf Fortress without the horrible interface. It's... just not, however. It does have a better interface, mostly. You actually just set how much food you want produced at all times, and townies will butcher the cows on their own to fulfill your quotas that's a solid improvement, at least.

    However, the problem comes with the whole "goal of the game" thing. Dwarf Fortress just lets you do whatever, and is robust enough of a game to make doing whatever crazy thing that comes to mind actually rich and enjoyable. Towns, however, lets you build your town's most basic functions in just a few minutes, then tells you to mine down for the rest, where you encounter the dungeons that are the "real" part of the game. To clear these dungeons, you need heroes, which are beyond your control. Basically, you just run an inn for the heroes who do all the game for you while you just wait for them to finish mopping up.

    Then your townies run in and get eaten by monsters because you can't tell them not to pick up shiny items the monsters drop, much like Dwarf Fortress's notorious mob rushes for the socks of dead goblins years ago. Heroes and townies drop like flies at the lower levels, but there's nothing you can really do about any of that, as combat is nothing but dumb luck against monsters that are just ever-increasing numbers, and nobody listens to your orders when it comes to monsters, anyway.

    Basically, this game is just Dwarf Fortress without the attention to realism, and five years of development behind, but with a better interface. That, ALONE, would still make it a recommendable game, except that you quite honestly have nothing to DO during all the time you spend "playing" the game, but watch the ant farm run itself.

    The only times you are forced to act are when caravans come or sieges come and sieges are a massive pain because of interface problems, at that. The only thing you can do in this game is build more of your town, and even that is ironically best done down in the dungeons, repurposing the old rooms rather than building new ones.

    There's the potential for a brilliant game, if it could just solve some of Dwarf Fortress's old problems, and actually set out to create some new territory of worth to fill, but the pathway from here to there is a loooong one, indeed.
    Expand
  4. The best thing you can say about Towns is that it has the potential to be a very good game. Basically, you manage the town on top of a dungeon. It's similar to Dwarf Fortress in that you gather resources, tell your townies what to do, make stuff and expand your little settlement...all while defending it from the baddies. The concept is sound.

    The problem is that the game was released on Steam in an Alpha state. Essentially, the exact same build that was considered an Alpha prior to Towns being Greenlit, was then released as a finished product on Steam without disclosure that the product isn't finished. It has some pretty severe technical issues with crashes, the tutorials are hideous and the whole thing feels shoddy. That the developer seems to have resisted disclosing their product is unfinished in an effort to generate more sales is just extremely poor business. Presently, with the problems any alpha faces, the game isn't any better than a 3...with the potential for the game to be a 9 within 6 months to a year. The only question is do you reward someone for doing business that way? Well, I don't review for potential and I don't like being ripped off, so it gets what it deserves right now. And that's a 3.
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