- Summary: Transistor is a science-fiction themed action RPG set in a futuristic city where players will take on the role of a young woman who gains control of an extraordinary weapon of unknown origin after a mysterious group of assailants nearly kills her with it.
May 20, 2014From its surreal setting and enigmatic characters, to its surprising upgrade system and combat, Transistor is a game that is happy to let you discover its charms over time. For players willing to accept a slightly more opaque experience than many games, Transistor offers an escape into a strange and enchanting world.
May 21, 2014It isn't a bad story, with plenty of intrigue from its setting and characters. The issue comes in when it tries to take a leap into the realm of allegory, where it never ties itself together thematically in a satisfying way. In that way, Transistor is like a virtual croissant. It is layered and delicious, but there is a lingering airy emptiness to it that makes it hard to fill up on just one.
Jun 5, 2014Transistor is no pioneer of the genre, but it is not afraid to be "special". It's a game which squeezes emotions out of you, and which will reward you with its both greatly written and put story, and enjoyable gameplay. This is a must for everyone who seek intense gaming experiences.
May 20, 2014I recall Bastion feeling far more open ended, offering me a scoring challenge and plenty of incentive to boost the difficulty level. But Transistor commits the cardinal sin of not making me want to keep going. It feels as if it’s ended before it’s over. The new game plus should be the opportunity to flex everything I’ve unlocked and yet here I am using the same tools, with no reason to raise the difficulty because I’m pretty sure I’ve seen all it has to offer.
May 20, 2014This is the first game from supergiant done completely on their own (Warner Bros. published Bastion) and it is a testament to what indieThis is the first game from supergiant done completely on their own (Warner Bros. published Bastion) and it is a testament to what indie studios can accomplish when they aren't fettered by a large studio. I wasn't exactly sure what to expect with Transistor and while it is the spiritual successor to Bastion a lot of it is very different and everything that it borrows from Bastion is improved.
The art style, music, and narration are all in the same vein as Bastion, which is to say they are a masterpiece. The artwork is very beautiful especially during cutscenes and found myself taking screen shots constantly for desktop backgrounds, etc. The music is a big part of the experience as well, and just as in Bastion, both the music and the artwork set the scene. I would not say they improved on Bastion because that would be saying Bastion was flawed in those aspects. And Bastion is more of a western feel while Transistor is very much a cyber-punk game. However, the artwork is more detailed, rich, and beautiful, probably due to the fact that this is a newer game. I also feel that the music is a bit more developed and varied. The narration is also wonderful.
The gameplay has changed significantly from Bastion, so if you're expecting the fun but rather simple gameplay of Bastion, you will be pleasantly surprised. In Transistor, you only have one weapon, if you can call it that. Your weapon looks like a sword, but it is more like a computer that you can upload programs to. Those programs are your powers and you pick them up as you progress through the game. The awesome thing about these programs is that they have three different uses. You can use them as active powers, passive powers, or you can use them to alter other active powers. For example, you have an area of effect attack, and an attack that gets enemies to fight for you. You can alter the AOE attack with the conversion attack and you have an AOE attack that converts enemies. This obviously gives you an immense amount of flexibility in combat and very different gameplay styles and approaches to defeating your enemies.
These programs/abilities are then socketed onto your sword, which is the Transistor of the games title. In keeping with the cyberpunk theme, your Transistor has a limited amount of RAM...each program uses different levels of RAM...some only take up one space of RAM, others take up more. Another cool thing about your Transistor is that it is the narrator for your game...I don't want to say too much because I don't want to give away the story, but it all makes sense a little while into the game.
Another thing that makes the gameplay very fun is that you can pause time on the battlefield. While paused, you can move around the battlefield, and choose which powers you want to use and which enemies you want to target. This allows you to escape when surrounded, or flank your enemies (since attacks from behind do more damage). This gives the game a turn-based feel to it. It does not really feel like a hack and slash at all...you can use your powers in real-time as well, but when facing very powerful enemies, you will die very quickly when using that tactic.
I have not actually died yet while playing but I have discovered another thing about the gameplay in almost doing so. When you're health bar gets to zero, you don't immediately die, you simply lose one of the programs you have socketed into your Transistor. My assumption is that you will die after you lose all four programs. This also requires you to carefully plan how you which programs you use and how you have them modified, etc. Just another thing that makes this game awesome.
Finally, the story is very intriguing. You play as Red who is a famous artist and singer. Apparently, there's a group called the Camerati (sounds kind of Mafia-ish) who is angry at you for some reason and they try to kill you. They have also killed the other important people in the city you live in (called Cloudbank). That is all I can say since I don't want to give anything important away. But I can say that the story is very intriguing and every aspect of the game helps tell it.… Expand
Sep 2, 2014It made me cry in the end. The story is perfect. We just fall into it and feels what the characters are feeling. All the music and voices areIt made me cry in the end. The story is perfect. We just fall into it and feels what the characters are feeling. All the music and voices are perfect and creates the necessary atmosphere. I really like playing it.… Expand
May 25, 2014Graphics = 10
Story = 8/9
Characters = 10 Narrator = Prefer the one from Bastion but this is deservedly a 9 Game play = 10, loads ofGraphics = 10
Story = 8/9
Characters = 10
Narrator = Prefer the one from Bastion but this is deservedly a 9
Game play = 10, loads of different style of play
Music = Best ever in any game… Expand
Jun 9, 2014Ever heard of a game called Bastion? Its won the Game of the year award in 2011 and 100 more others to count on , the makers SUPERGIANT ,haveEver heard of a game called Bastion? Its won the Game of the year award in 2011 and 100 more others to count on , the makers SUPERGIANT ,have added another to their list called the “Transistor” . Transistor as I would call it,is a Game Musical.A Top-down isometric view game which comprises of mix of real-time and turn-based combat.
Red is a lounge singer in Cloudbank City who is attacked one night by a mysterious organization called the Process. Red loses her voice and awakens next to a dead man impaled with a talking sword. This sword is the “Transistor“, which speaks to her as she travels and seems to know her very well. At the same time, strange creatures are infesting the city and attacking anyone they find, and Red has to battle through them with hopes of stopping the Process
Much of Transistor‘s plot is told organically as you play, but a great deal of the narrative context is reserved for text character biographies which unlock as you progress. Red’s sword is the primary Transistor features a constant story telling from Red’s sword and offers a lot of play-by-play commentary.Red communicates through text in a few instances and has expressive animations.
When it comes to gameplay. Red can use one of four powers in real time, or she can enter turn mode—time freezes and she can plan out her next actions. However, Red can’t use any offensive abilities for a short period after her turn ends, forcing one to be extremely strategic when using it.
In addition, Red has many different sets of abilities and upgrades that give the player many possible builds to work with. Each new ability can be used as an active primary action, used as an upgrade for an existing action, or be used in a passive slot to gain things like health regeneration or more actions per turn. All manner of play-styles are supported, making the game extremely adaptable to personal preference.
transistor 2An impressive selection of enemies maintains a steady challenge curve throughout Red’s journey. The insidious Process take many forms, and each attacks and defends in its own way. One might fling out grenade-like area attacks, while another hides in a corner projecting an energy shield onto an ally. Even as one enemy charges headlong toward you, another hangs back and remains phased out and impervious to damage until you come within line of sight. Each battle becomes a puzzle, and the solution lies in which enemies to hit first, and what powers will best do the job.
The artwork is absolutely gorgeous,along with the soundtrack, Transistor‘s aesthetics deserve every bit of credit that’s been given to them. In between fights, there’s plenty of time to enjoy the gorgeous surroundings. Lush color brings life to the computerized cityscape of Cloudbank, while brief still-life cut scenes help push the story forward. A striking soundtrack combines jazz and electronica to great effect.
While I have passed very little time on Bastion , and a lot of comparison happening between the two , I would find the game not very disappointing. Though,players looking to find all the answers by the time the credits are likely to be disappointed. Transistor is as much about what is left unsaid as what is explained. But what made me fall in love with the game is the soundtrack which works extremely well in context with the game.… Expand
May 24, 2014This is a game full of trash there is nothing new contrast. But we Haight transistor with good storyline and new gameplay priyyatyn
ThanksThis is a game full of trash there is nothing new contrast. But we Haight transistor with good storyline and new gameplay priyyatyn
Thanks Quarter to Three… Expand
Aug 16, 2014Red rocks and I didn't expect less than this from Supergiant Games. When I first played Bastion I found it extremely innovative and fresh andRed rocks and I didn't expect less than this from Supergiant Games. When I first played Bastion I found it extremely innovative and fresh and now what? Transistor is even more innovative. Gameplay and camera are similar to their previous title, I don't deny it but they didn't have to change these factors cuz they're already cool enough. Sometimes I think that I'm more relaxed by playing these low sized independent games rather than playing famous blockbuster ones. I can't forget how enjoyable "Torchlight" was and now Transistor gives me the similar joy. Don't lose it pals, it's worth it.… Expand
Nov 3, 2014Oh man, what a disappointment. I love cyberpunk, recently I gave the full score to Shadowrun, the music is absolutely fantastic, includingOh man, what a disappointment. I love cyberpunk, recently I gave the full score to Shadowrun, the music is absolutely fantastic, including beautiful female vocals, the combat system is definitely interesting with really cool option to mix all your skills from active, to upgrades, to passive, even the art style screams creativity, although I'm not the biggest fan of all that rainbow colors everywhere. But... first of all, the story never got me. I tried hard to get into it, read all the terminals and all the information about characters from the skill info's, but I just never really started to care. When you break down the activity that you're doing in this game, 90% of your time you're just going forward from one fight to another, that's it, another fight, another fight, another fight. It stopped being entertaining very soon, it got repetitive and the game doesn't have anything else to offer. On top of that the narrator (the sword) is just annoying beyond imagination, every time he started with his terrible voice I just wanted to tell him to STFU already, but he never did. I almost never had fun playing this game and even if I would, it just ends too quickly. I finished it under 5 hours, which for me was a salvation that it's over and I can move on to some other interesting titles, but for someone who likes the game, the length is another big minus. I never played Bastion, but if it's anything like this, I probably never will. What good is it that the game is unique, creative and has an amazing soundtrack when it all leads to such a boring, short and repetitive experience that does such a poor job in captivating you in it's world and in it's story. I wanted to like it, but unfortunately left very disappointed. 4/10… Expand