Trauma PC

User Score
5.6

Mixed or average reviews- based on 50 Ratings

User score distribution:
  1. Positive: 22 out of 50
  2. Negative: 17 out of 50
  1. Aug 10, 2011
    8
    Indiecade and IGF finalist, TRAUMA, has been on the indie scene's radar for a while now, and has finally been released on Steam. Though you'll likely get an hour or two's worth of play, you'll be rewarded with some surprisingly moving moments and a sense of real discovery.

    As a women lies in her hospital bed, she moves in and out of consciousness, to remembrance, dream, and back again to
    Indiecade and IGF finalist, TRAUMA, has been on the indie scene's radar for a while now, and has finally been released on Steam. Though you'll likely get an hour or two's worth of play, you'll be rewarded with some surprisingly moving moments and a sense of real discovery.

    As a women lies in her hospital bed, she moves in and out of consciousness, to remembrance, dream, and back again to awake. The journey, in four stages, is open to your whims, as you can complete any part of the game in any order. That said, all the stages are connected and are necessary to progress through the whole entirely. The play occurs through a sort of revised point-and-click. Images float before a black backdrop, and by moving the cursor to and fro, you'll draw out of the image other images which connect to the previous one. Moving around in the world, then, and examining "objects" (which are often not really objects in the traditional sense) is certainly a point-and-click affair. Yet you also learn the ability to inscribe symbols on the screen which turn you left, right, back you up, or turn you around, and eventually you'll learn secret abilities which allow you to progress through each stage's multiple endings. As a mechanic, mousing through images and pictures and occasionally inscribing symbols works quite well with the overall simple nature of the presentation. As images of remembrance, all extremely local and yet simultaneously etherial, the tool is used more as a way of discovery than the typical "puzzle solving" in classics like Myst. Certainly, you'll need to "solve" specific solutions, but the tone here is much more exploratory.

    In these four worlds of dream/remembrance, each is composed of serial pictures of landscapes which though initially often seem mundane (a road at night, an old factory at sunset, etc), flower and unfold into strange and metaphysical landscapes. It's this congruence of the ordinary and the extraordinary that's so powerful in play, and it's easily the remarkable aspect of the game. The hospitalized woman's voice speaks to you (herself) as you explore, in a calm but thoughtful tone, as soft piano plays behind it all. The setting, then, becomes surprisingly moving, as the women's voice, the transcendental pictures, and the events which unfold all serve in an understated manner to draw you in compellingly.

    As a relatively simple experience, TRAUMA lets you discover on your own how to proceed, though it does give you hints as you progress though a variety of Polaroid images scattered through each level. Some teach you the mechanics of drawing symbols to maneuver through the world while others are hints to the multiple "solutions" for each stage. Each of the four stages has four different endings, each of which is able to be experienced multiple times, with the game "ending" when you complete each for the final "Road Less Traveled" stage. If you're a completionist, though many Polaroids are difficult to find, upon completing all the endings for a stage you're granted a new sense which allows you to judge the distance to each remaining Polaroid. It's a useful addition, though as the Polaroids themselves are useful only in helping to obtain all the endings, it's a modest gift. Clocking in at one to two hours, TRAUMA might be slightly more expensive than you might want to pay, though the game itself is certainly fresh. Far and away the most provocative aspect is the ability of the game to transmute what seems like a far-too-normal world into someplace magical. It's a rare treat, accomplished by understated art design, appropriately subdued sound, and a focus on exploration over traditional "puzzle solving." TRAUMA won't knock you over the head - it's far too mature for that. Rather, it seeps into your consciousness as you play, and is quite wonderful given it's simple presentation. If you're looking for strong puzzle mechanics, action, or traditional gameplay, look elsewhere. However, if you're an art-house gamer, interested in seeing what the game-medium can deliver in terms of emotional impact and experimentation, clearly you need to pick this up.
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  2. Nov 22, 2012
    8
    A unique experience and an experimental way to navigate make this an interesting game. You click through pictures, somewhat like the old Myst games, to unlock memories. You can use symbols to make special moves and the story becomes clearer with every item you find. The ambiance is simply amazing with great voice-acting and music as well as clear pictures that really let you feel theA unique experience and an experimental way to navigate make this an interesting game. You click through pictures, somewhat like the old Myst games, to unlock memories. You can use symbols to make special moves and the story becomes clearer with every item you find. The ambiance is simply amazing with great voice-acting and music as well as clear pictures that really let you feel the scenes. Sadly, even with the additional content to unlock besides beating the four levels, this will be done in an hour to one and a half. Would have liked a few more levels for the full price but I still really enjoyed playing this and would like a sequel. This is a very special kind of game so you may want to have a look at it before buying it yourself. Expand
  3. Jan 23, 2012
    9
    I truly liked Trauma. Sure, its deep concepts didn't hit me hard, but I still enjoyed them more than the 'deep meaning' that some people fit into other pieces of literature. I think the concept, while kinda funky, is still pretty great. If you haven't - play this game. It takes like, 20 minutes.
  4. Jan 2, 2013
    9
    Может ли сон стать обезболивающим средством для окружающейМожет ли сон стать обезболивающим средством для окружающей действительности, а хаотичная мозговая деятельность вывести смотрителя сновидения на путь решения жизненных вопросов? Одни забываются навсегда, другие на долгое время поселяются в голове. Прислушивайтесь к своим ночным путешествиям. Expand
  5. Jun 24, 2012
    10
    Trauma is a brilliant game that has elements of beauty, especially in the music, sounds, and aesthetics, but especially in writing. It is slightly twisted, but that makes it all the much better, as anyone that has been through a car crash would be. Exploration and gameplay is very unique, and was not meant to solely be entertaining necessarily, like most games are, but to be intriguing,Trauma is a brilliant game that has elements of beauty, especially in the music, sounds, and aesthetics, but especially in writing. It is slightly twisted, but that makes it all the much better, as anyone that has been through a car crash would be. Exploration and gameplay is very unique, and was not meant to solely be entertaining necessarily, like most games are, but to be intriguing, which it does so quite well. It is a game that requires a level of maturity and understanding, as it is quite deep (for a lack of a better word).

    The gameplay is after all defined by elements of the crash that were part of her mind. Her camera in the seat of the car is what creates the images that make up the game, and the lights of the car create the symbols that are drawn. It is a puzzle game indeed, and point-and-click, but yet the game has its own style.

    I heavily disagree with those who claim it isn
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Metascore
62

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 0 out of 12
  2. Negative: 2 out of 12
  1. Nov 16, 2011
    70
    Trauma is a very interesting product: unconventional gaming fans should take a look.
  2. Nov 7, 2011
    48
    There is a seed of wisdom hidden somewhere deep in Trauma, but it cannot break through the thick cement crust of a poorly executed concept.
  3. Sep 28, 2011
    70
    I enjoyed myself without question, but I think something like this with just tad more concreteness to it could be a real hit.