Awards & Rankings
Mixed or average reviews- based on 24 Ratings
Jan 3, 2011Preface: I am a LIFELONG fan of the TRON franchise.
A guy on meta-critic pretty well nailed the game description. This is a visuallyPreface: I am a LIFELONG fan of the TRON franchise.
A guy on meta-critic pretty well nailed the game description. This is a visually stunning, cyber-punk version of Prince of Persia.
There isn't any really dynamic gameplay. Learn next objective, run there while doing some fancy acrobatics along the way, fight progressively harder bad guys, repeat. It's very linear and the biggest challenges (for a PC player) come in the form of the awkward control scheme due to the game being a console port. There are no puzzles to solve or mysteries to unravel. Everything will be spoon fed to you if you just walk forward.
The PC Gamer Perspective
The controls in this game are a pretty big 'F YOU!' to PC gamers. This game is meant for console play and the devs clearly gave PCs the back seat when they developed the control scheme. Think something like Devil May Cry or God of War. They work great on a controller but SUCK with a mouse/keyboard. The game developers didn't even bother to change the weapons tutorial information to display mouse/keyboard information or even more than one type of controller. So if you want your tutorial to tell you something other than XBOX 360 control scheme, well, you're SOL. I imagine that online play is console players owning the crap out of PC players and reveling in what they can't do with FPS games where PC players rule the roost.
But what about all the cool TRON universe stuff?
Oh, you mean stuff like light cycles, tanks & disc combat? Yeah, there's that stuff too. Light cycles is totally linear sequences in single player play where you get to deal with dodging things, occasionally killing another NPC, and falling to your death or running into things 892384 times because of the responsiveness of the controls being so awful and nearly binary (in a bad way). Tanks is totally linear as well, but slow. You shoot at a few things, move forward, shoot more, etc. You get a main gun and an alternate fire that's based on which disc you have equipped. There are no challenging tank sequences.
Character/avatar combat? Ah yes... combat. Like the whole game, it's 3rd person rotating perspective in which you have to master a bunch of acrobatics and combos to really have a prayer at surviving. Nearly every acrobatic action you must take starts with a run/sprint, so that means you're almost always going have a finger clamped down on that button. You will not survive unless you become adept at frequently vaulting onto or off of the various objects which grant you health and energy. There is no "auto-run".
As the game progresses, you are fed progressively more frustrating mixtures of enemies that are weak to one type of weapon or attack while highly resistant to others. By chapter 3 you are regularly dealing with mixes that are effectively opposites. Enemies A, C & E will be vulnerable to weapon Y and highly resistant to weapon X, and enemies B, D & F will be just the opposite. As your adeptness at weapon switching increases, the game merely increases the rate at which the waves of them come at you. Get used to tactics which scatter your enemies so you can deal with them in smaller numbers or you will get slaughtered by the sheer volume of discs hitting you or melee attacks ripping you apart. I hope you took notes on who's vulnerable to what and I hope you're good at spotting the differences in appearance. I was playing on a 50" television and sometimes had trouble telling the difference between the guys vulnerable to bombs vs a guy vulnerable to parries or heavy disc.
Disappointingly mediocre just like the one in TRON: Legacy.
I give this game a 4/10. It's pretty, but the story is lacking, the gameplay is too linear, the acrobatics to go all sorts of otherwise inane places get annoying and the combat is less about being unique, awesome and intense than it is about just plain beating you down with overwhelming odds.
As a lifelong fan of the TRON franchise, this one is a disappointment. I had more fun playing TRON 2.0 (2003 or so PC release).… Full Review »
Dec 9, 2010While the game is visually stunning, the excessive amount of wall jumping and the rather bad camera system pretty much ruins this game. IWhile the game is visually stunning, the excessive amount of wall jumping and the rather bad camera system pretty much ruins this game. I don't understand why they felt the need to make this Tron: Evolution of Persia. I have finally given up after spending the last 30+ minutes trying to do a stupid wall jump and I'm probably not even 50% into the first chapter. Grave, grave disappointment.… Full Review »
Feb 8, 2011Tron: Evolution delivers what the fans of the film need: action in the grid. Even when the game doesn't live up to what it could have been, itTron: Evolution delivers what the fans of the film need: action in the grid. Even when the game doesn't live up to what it could have been, it roughly becomes fun when it's not frustrating and the camera's clumsy movements let you do the moves right. After all, Tron: Evolution is the perfect example that not only stunning graphics, excellent art design and music are enough to make a big game. If, in the future, we see another Tron based video game, i hope the developers will avoid the mistakes made with this one.… Full Review »