- Publisher: Got Game Entertainment
- Release Date: Aug 4, 2002
- Critic Score
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80Tsunami 2265 is an interesting game with a lot to offer and while the action can grow somewhat repetitive the game is still an enjoyable treat that shouldnt be missed.
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The gameplay of Tsunami 2265 is best-suited for younger or for casual gamers.
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45Is Tsunami 2265 totally devoid of value? Not completely, but it's close.
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42Worst of all, there are no in-mission saves (only five "lives"), and each of the game's 13 missions can take up to an hour to complete. [Nov 2002, p.129]
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The complete lack of innovation and diversity, along with the utterly draining repetitiveness of the obstacles you encounter, suck most of the joy out of the gameplay experience.
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Underachieves in all aspects of game design. The level design and gameplay are boring, unimaginative, and repetitive.
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30Terrible. Probably the only good thing to come out of the whole experience is the game's opening song. Just imagine a driving 80s, generic pop anthem with cheesy power chords and lyrics about how war is love and love is war.
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It has a great idea in terms of graphical presentation and plotline, but it throws it all away through poor gameplay design.
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26Your best bet is to not play Tsunami 2265 at all. Don't worry, you're not missing anything.
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At best, it's a half-baked cell shading demo with a few curt lessons from the master swordfighter Miyamoto Musashi ostentatiously interjected in between mind-numbingly dull "action" and "adventure" stages. [Oct 2002, p.77]
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12If you really liked "Oni," you'll probably dig this. If, for you, like most of the populace, "Oni" was a huge letdown, then you'll probably want to laugh derisively whenever anyone mentions this game.
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