Mixed or average reviews - based on 23 Critics What's this?

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Mixed or average reviews- based on 178 Ratings

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  • Summary: Two Worlds combines the dynamic combat system with the meaning and freedom of exploration. The ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise is supported with a strong, non-linear storyline and stunning combat sequences. The world comes to life as it immediately reacts to the player's actions and changes accordingly - offering new and exciting challenges. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences. Players can experiment with different careers and even reverse their former choices with the help of "career changers". Players can travel and fight on various animals from horses to tamed lizards and beasts. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect. [SouthPeak Interactive] Expand
Score distribution:
  1. Positive: 6 out of 23
  2. Negative: 3 out of 23
  1. If you've been jonesing for a return to a huge, open-ended roleplaying world with a ton of depth and a rousing storyline, you'll find yourself right at home in at least one of these Two Worlds. [Dec 2007, p.78]
  2. A decent, if uninspired fantasy RPG in the vein of the Elder Scrolls and Gothic series. Its biggest problem is the generic fantasy setting combined with general mediocrity. But in the end, it is fun to play, and there can never be too many RPGs like that. [Sept 2007]
  3. Epic scale and depth of content make Two Worlds worthwhile.
  4. To its credit, Two Worlds dares to be less conventional than Oblivion, but it's not nearly as polished in any regard. The unbalanced difficulty makes for a frustrating first few hours, and there's little incentive to return to the game after completing the main story line.
  5. 65
    Whilst not groundbreaking, Two Worlds offers some decent fantasy gaming. It's just a shame for the game that there's others out there that do the 'open world' RPG thing better.
  6. Two Worlds succeeds at what it sets out to provide – a poor man’s Oblivion and a simple, unrestrictive introduction to role playing games.
  7. Think of a bug that has annoyed you at some point throughout the videogame-playing years of your life and it’s more than likely that Two Worlds has suffered from it at some stage. [Nov 2007, p.114]

See all 23 Critic Reviews

Score distribution:
  1. Positive: 43 out of 72
  2. Negative: 22 out of 72
  1. Nov 24, 2011
    This game has amazing game-play and graphics, but there seems to be various animation bugs and normal bugs. I have the game for the Xbox, and i'v played for more then 10 hours, and the game seems to have its ups and downs, but if you played it for at least 1 hour, you might find yourself addictive to it. Expand
  2. Jun 18, 2013
    People are mostly hating on this game, but I really like this game's feel. There is something unique about this, that made me stick with it for many hours. Maybe it's the art style, the character designs or the world itself. Dunno but I really felt immersed into the game. Two Worlds has THE BEST magic system ever created. I loved collecting spell-cards, then finding other cards to mod my spell they way I wanted. The alchemy was also the best I've seen in an RPG game so far. Combat is a bit imbalanced and clunky in a similiar way Gothic 1&2 combat is. The world is impressive in size and there are many distinctive landscapes forests including cold mountain tops, desert and rainforest. It had bugs, balance problems and lack polishment but I felt so entranced by the game that I ignored those problems and kept playing. Also some new patches came out so maybe it's better now. One of the best RPGs in my book. I don't get it why people hate it. Just try it despite all the hate from people, maybe you will love it as I did. I'm giving it 8/10. Actually writing this review makes me want to replay it right now. Expand
  3. Mar 29, 2011
    This is an absolutely terrible game. However, it is also quite a lot of fun. I really don't know how else to put it. The storyline is so bad it's good. The voice acting is pure cheesiness. You'll get sick of the word "verily" after about ten minutes of play. They try to make it old English, but they messed it up. Combat is fun, character development is fun, crafting is fun, exploring is fun, and spells are fun. You really get that "I'm getting stronger" feeling the best RPGs give you as you develop. If you can get it for cheap, pick it up. I'd spend $10-20 on it. It'll amuse you for a week or two. Expand
  4. Sep 17, 2010
    A world of chaos infested by the taint. Uncertain truths await at every turn. Your sister kidnapped by unknown assailants. You
    embark on an epic quest to find and save your sister from an ancient curse. Orcs seek to raise their god and somehow your family is connected. Why? How? With only your trusted weapon at your side, you seek to find the answers. Whether it be eternal glory or an oblivion of darkness awaiting youâ Expand
  5. Oct 15, 2013
    A fairly average RPG that looks pretty solid and has a lot of potential but never really quite gets there. Similar style to others like Oblivion of the time but the poor movement and average story as well as voice acting make this a more of a miss than a hit. Expand
  6. Mar 12, 2012
    Two worlds is a clunky game, with an unexciting world and poor game balance. This is somewhat offset by the size of the landmass and the amount of content in the game. Recommended to tolerant players who don't mind a lot of jank. What they get in exchange is a lot of almost mindless wander-time. Most of which they will be extremely overpowered. Expand
  7. Dec 7, 2010
    Poor Graphics, poor audio, pure failure. This game hits the nail on the head of 'Glitch' and corrodes depressively by trying too hard to concept so differently in comparison of other Role-Playing Games. The Complete misconception consists of unrealism by enabling the ability to forge an item with another item of it's self, in a combination of greater power. Overall, The game exceeds an outstanding 10/10 for bug exploration. Expand

See all 72 User Reviews