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Metascore

Generally favorable reviews - based on 31 Critics What's this?

User Score

Mixed or average reviews- based on 193 Ratings

  • Summary: Taking place shortly after the events portrayed in the first Two Worlds, The Temptation takes place in Eastern Antaloor, in the regions surrounding Oswaroh and the Drak’ar Desert. Featuring as much content as the original, Two Worlds: The Temptation features more intricate missions, improveded voice-overs and animations, retooled horseback riding, completely revamped combat, and a new game engine that delivers improved visuals. [SouthPeak Interactive] Expand
Score distribution:
  1. Positive: 19 out of 31
  2. Negative: 0 out of 31
  1. Dec 17, 2010
    91
    If you are looking for a really good role playing game, that keeps up with a straight but good story, you will find it in Two Worlds II. Your character can live through a lot of customization and the world is rich of 70 hours of action-role playing with more than 300 quests.
  2. Jan 25, 2011
    85
    Two Worlds II is so big, you almost need 'two worlds' to hold all its contents. And for RPG fans, that is what matters most.
  3. Mar 18, 2011
    85
    The best RPG we've played in a long time. [Apr 2011, p.101]
  4. Mar 3, 2011
    70
    And you know what? It's still fun despite the terrible story and stupid enemy A.I. I respect a game that gives me so much to do, so many areas to explore, so many customization options, and so many quests. I had a lot of fun with Two Worlds II, and while the story annoys me in its second act, I do see myself giving it another go at a later date.

See all 31 Critic Reviews

Score distribution:
  1. Positive: 35 out of 65
  2. Negative: 12 out of 65
  1. The magic system in this game is the best magic system I have ever come across in any rpg. EVER you can create a nearly unlimited number of spell combinations.Once you get into this game it is just so addictive theres so many armours and weopens to collect that you will spend a very long time trying to get them all! Very fun game! Expand
  2. I didn't give the first game much of a chance, as I played for about 20 minutes before I decided I couldn't handle the interface or mechanics. Because of that experience, I kept my distance from the second one to the point of completely forgetting the entire franchise. I was browsing some YouTube reviews of random games, and I came across Two Worlds 2. The gist of what was said; "It's far from perfect, but a magnificent improvement." and they gave a 7/10 as opposed to its predecessors' measly 4/10. That was enough for me to pick this game up and give it a try. As any transition to a new developers' rendition of an RPG, the controls and interface took me a while to fully grasp and understand, but once I got the hang of it I could see what they were trying to accomplish, and it works for the most part. Combat seems rather high-curved and non-noob-friendly. Difficulty escalates quickly if you don't know what you're doing, but that is what makes RPG's shine; finding a way to make it easier, while simultaneously being fun. Visuals are some of the best of the genre, looks like Fable 2's beautiful array of colors matched with Oblivion's type of terrain. Makes for a lovely visual experience. As RPG's go, this effort is a 10/10. Only thing keeping my score down at 8 is the infamous force-quits that arise from multiple factors. Doesn't happen too often, but these days even crashing on a rare basis is too much. Plenty of other games that don't crash no matter how hard I push them. The other thing keeping it down is the lack of fine tuning. As far as attention to detail, they do a wonderful job, everything seems to be handled intricately, but there ARE some minor things that get missed, such as an enemy not loading an animation, or simply not having an animation, so they just kind of float around doing damage to you. Think of a newly released MMO, or expansion to one. Sure, there may be a few things that don't look quite right, but it's all working properly, so you just chuckle at the fact it looks funny even tho it is still attacking you just the same. Minor things like that. The main thing that attracted me to the game was the magic system. Skyrim's dumbed down magic was disappointing, so the extreme customization of magic in Two Worlds 2 was a lovely refresher, especially since it has a large amount of real-time physics involved, not just animation and effect. Two worlds 2 summed up in 6 words; "the RPG that Fable never was", as it takes a lot of design and aesthetics from the Fable series, but expands on it more than Lionhead could ever hope to. All in all, a solid game-play experience. If you're bored with Skyrim, Fable, your MMO, or any other RPG out there, give Two Worlds 2 a try, I think you'll be pleasantly surprised once you get the hang of it. Just make sure to save pretty much after every quest turned in and every group of enemies killed, as you never know when a force-close will force you to do it all over again. Expand
  3. The game is overall enjoyable, despite some gameplay flaws, minor glitches and a terrible ending. If you take your time to do all the quests in the first chapter, I'll actually get to appreciate the effort. Visuals are good - nothing outstanding. The only thing that really stands out are the fighting mechanics as a mage. Expand
  4. The game wants to be great and falls short. The story is so ambivalent that even after 20+ hours of playing, running through the motions of quest completion, you still don't feel motivated to complete it. As many people state, combat is a very uninspiring affair. Seek other alternatives. Expand

See all 65 User Reviews