• Publisher: 1C
  • Release Date: May 4, 2007

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 10 out of 16
  2. Negative: 1 out of 16
  1. The game is just plain fun and has a terrific timeless appeal to it. This is the sort of title you could play through once or twice right away (even though it might take you three months), and then reinstall it again a year, two years, even five years later, and still have just as much fun.
  2. Offers a captivating mix of genres. The shell game works very well, actual fighting is only OK. The weapons are not very cool, and team members should be able to defend themselves automatically. There is still no destructible environment or randomly generated battlefields, either. Come on, Altair! [Mar 2007]
  3. Overall UFO: Afterlight provides a very worthwhile time investment as the reward you reap is a deep and intriguing strategy game with the kind of RPG elements that add a less geeky feel to it - a surprise hit with us.
  4. Yes, you'll find sleeker interfaces and more engaging gunfights in titles such as "Silent Storm," "Faces of War," and "Jagged Alliance 2," but none of those games come with anything half as involved or absorbing as Afterlight's amazing strategic layer.
  5. Though Aftershock might edge Afterlight for combat and UFO: Extraterrestrials might be a better X-COM clone for purists, Afterlight feels like the most thoughtfully designed and fun of the UFO titles to date.
  6. A great game that you’ll find yourself unable to step away from because you have to research one thing more, or expand to one more territory.
  7. In general, the game lacks a sense of autonomy, forcing you to do everything yourself. For certain things, that can be understandable, but for elements like being attacked in battle, you would really hope the characters would be able to shoot back sometimes.
  8. Fans of the series are bound to love it and if you have enough patience, you too might uncover the gooey warmth at the heart of this initially cold title. [Apr 2007, p.85]
  9. The engine is a lot of fun, but the campaign is a disaster, and it appears that Altar Games hasn’t learned anything since releasing UFO: Aftershock two years ago.
  10. If the repetitive invasion missions could be handled by the AI, "Total War"-style, it would've been a definite winner in my book. [Mar 2007, p.75]
  11. 74
    Ultimately though, the lack of variety in the battles and the time lost wrestling with a less than convenient base interface will dampen your enthusiasm.
  12. While Afterlight is a definite improvement over its predecessors, it still lacks that je ne sais quoi which would push it towards "classic" territory. Despite an iconic sci-fi setting and competent execution, Afterlight somehow fails to really spark the imagination.
  13. It may be an upgrade on its predecessors, but UFO: Afterlight still comes with some significant problems.
  14. What really keeps me from recommending Afterlight, however, is the repetition of its bases. The relative simplicity of the fights, married to returning to the same locale time and time again, means the game is simply not thrilling enough.
  15. 50
    Another major issue is the game's tragically stupid A.I.
  16. Gamers the world over would thrill to play a soup-to-nuts remake of X-COM, updated with modern tech but otherwise essentially the same. In trying to mimic X-COM but also leverage original ideas, Altar's UFO series has succeeded only in highlighting its shortcomings - shortcomings particularly egregious in this disappointing installment.
User Score

Generally favorable reviews- based on 43 Ratings

User score distribution:
  1. Positive: 18 out of 23
  2. Negative: 4 out of 23
  1. Jan 1, 2011
    This game is great. It picks up where X-com left off. The characters are memorable, and the action can get pretty intense for a Stop-Time-Strategy-Game. I found my heart beating heavily as if I was playing L4D2, or Gears of War. When the rag doll physics kicks in and a enemy rolls off the top of a catwalk and slides downhill, it pulls of sensations of awesome.

    You get three games in one, a base planner, a tactical shooter, and an RPG
    The technology and specialazations of your colony is pretty varied. This game is so worth it. If you catch it on sale its a no-brainer.

    Note: Not recommended for people with short attention spans.
    Full Review »
  2. Oct 5, 2012
    Just about the best tactical combat game Ive played. I wonder why theres not more like this. The combination of realtime and turn based management is unique and it is best what Ive seen. It does exactly what good game should do: lets you stop action, make important changes - more at once, then resume the reality. But every action takes its time, so you cant really bluff or get advantage.
    Ultimate squad combat, I am only sad that there is no multiplayer and no other similar multiplayer game out there either. Frozen Synapse is trying to do something similar in terms of engine, but it's not quite it. In FS its too much about luck and chances. Afterlight is about precise tactics and counting with all possibilities when planning mission execution. Bravo Altar.
    Full Review »
  3. May 30, 2012
    It's such a crime that this game has been overlooked by so many people. Reviewers didn't take enough time to dive deep into the game and find out what there is under the hood. Sure, the voice acting on the English version is abysmal and some of the mission art is bland (not many objects or cover) but the rest of the game is top notch. Any X-Com fan should love this title and it's certainly the best of the UFO series. Not to be overlooked if you're a fan of the X-Com series, especially if you liked Apocalypse. Full Review »