UFO: Aftermath Image

Mixed or average reviews - based on 23 Critics What's this?

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Mixed or average reviews- based on 43 Ratings

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  • Summary: UFO: Aftermath is a 3D isometric, tactical strategy game a rich and compelling sci fi story. Combining global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas. [Cenega] Expand
Score distribution:
  1. Positive: 10 out of 23
  2. Negative: 1 out of 23
  1. An interesting mix of RTS, turn-based and straight strategic gameplay and varied mission designs. However, the turn-based/RTS system may seem a bit convoluted for some gamers who expect a more simplistic action-oriented approach to squad-based strategy.
  2. I will say this: those who love “X-Com” will like this game. Those who love strategy will like this game. But no one will ever love this game.
  3. A great squad based title that sparks enough nostalgia to pay homage, but strikes out in new territory to possibly restablish the original mismanaged franchise. UFO: Aftermath has some of the best combat and control systems seen in games of this type over the last year.
  4. 73
    UFO: Aftermath will give you about 15 hours of solid gameplay, at which stage you may choose to go again and take a different path to victory.
  5. Despite some bright spots, this isn't a fitting sequel to X-COM, and, on its own merits, it just isn't a good tactical combat simulator.
  6. They seem to have removed much of the delicate strategic balancing which made the original so much more than a squad-based tactical game, and many of the tactical elements which made it stand head and shoulders above resource-management games.
  7. Sadly, the promising squad-based interface is put to incredibly uninspiring use. Despite the impressive scope, this lacklustre playing experience offers little incentive to persevere and explore the strategic depth on offer. [Dec 2003, p.126]

See all 23 Critic Reviews

Score distribution:
  1. Positive: 13 out of 27
  2. Negative: 11 out of 27
  1. Aug 21, 2013
    Taking place in the far distance future of um 2004 immediately after aliens have wiped out the
    overwhelming majority of life on earth, UFO
    Aftermath was supposed to be a mix of strategy via a global
    view central command with real time tactical missions and a somewhat crpg element in regard to control of tactical teams. In addition to this if you had played this title you would have been required to do research to advance your cause against the aliens. A seemingly interesting balance of game elements right? Wrong.

    So what went wrong? The game was also to advance via the tactical missions. However, poor game balance blamed partly on an impossible learning curve left this aspect of the title unappealing. Except, perhaps, to those with nothing else to do, at all. What was leftover for those who did not free themselves from UFO Aftermath after a mission or so was a tedious and repetitive rut in an unoriginal game with unappealing graphics, amateurish voice acting and no sense of any real point to it.

    In addition, a frustrating optional hybrid system could auto-pause the game allowing the player to plan their next ''move'' before unpausing the game. Perhaps as an attempt to appease or appeal to the legions of fans of the venerable turn-based X-Com, some of whom were lead to believe that this clunker was some sort of ''spiritual'' successor to the X-Com series. A retro isometric style presentation would have been a better tribute to X-Com instead of the low grade 3D graphics that look so tediously similar to dozens of other Jim Crack RTS games. However, not even that would have saved this pot boiler from sub-mediocrity. Furthermore the old 1024x768 resolution leaves wide screens half empty. So please, do yourself a favor today choose the easy option and just avoid it. RATING 12%

See all 27 User Reviews