- Publisher: Giant Army
- Release Date: Apr 29, 2011
User Score
6.8
out of 10
Mixed or average reviews- based on 52 Ratings
User score distribution:
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Positive: 31 out of 52
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Mixed: 12 out of 52
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Negative: 9 out of 52
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May 8, 20117
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Jul 19, 20116I was expecting something more like a Garry's Mod toolbox environment with the ability to quickly place stars, planets, moons, black holes, galaxies, etc. The GUI is not very user friendly making it very cumbersome to try things out. It has a lot of potential, but they really need to focus on cleaning up the user interface so you don't need an astrophysics degree to figure out what is going on.
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Jun 1, 20119
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May 27, 20123It doesn't matter if you look at it as a game or a simulation - it is bad either way: plenty of bugs, crashes a lot, simulations become inaccurate pretty fast, and once you finish the tutorials and play around a bit...it loses its interest. The developers shouldn't have released it this way, or, as other have said, they shouldn't have charged so much for it if they did.
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Nov 10, 201110
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May 15, 201110Oh dear, I've just crashed the earth into the sun and then fired a huge basketball at the remnants
I have 6 words for moments like this.
That
Was
Awesome
Let's
Do it
Again -
Feb 5, 20127
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Aug 6, 20110
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Dec 15, 20117
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Dec 30, 20111Besides crashing at first and second attempts to run this game and then every 15 minutes, fun from gameplay meets 0. You are just setting physical attributes of stellar objects and see as they run away or collide. Even achievements are "gorgeous": play this game for 1, 10, 100 hours etc.
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Apr 3, 20127
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Apr 7, 20120
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May 19, 20129A rather decent space simulation, quite nice once you figure out how to work things. Contrary to what people have said, it is user-friendly, just takes a little getting used to.
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Jul 22, 20129
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Jan 2, 20126
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Feb 20, 20138I found this application handy for constructing star systems in a sci-fi RPG I used to run. It's also got some fair entertainment value if you have sufficient imagination or curiosity about how complex planetary systems tend to work.
And if you're not satisfied with what you've created, you can always blow up the planet/sun/galaxy and start over. -
Apr 4, 20122
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Nov 28, 20128
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Dec 22, 20125
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Sep 29, 20128
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Feb 26, 20135
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Dec 22, 20129I don't get it why people say it's very user unfriendly, like most simulation game you just have to be patient and eventually when you get how it works it is awesome. So many possibilities.
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Feb 24, 20131
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Nov 13, 201184Fun with physics, if you're happy to dig to find your treasures, Universe Sandbox has them in spades. [Dec 2011, p.112]
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Jul 14, 201187This is where universe sandbox succeeds brilliantly: players experience godly power to create or destroy, while almost unavoidably learning something about the physical properties or our universe. [Sept 2011, p.69]
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May 18, 201180Universe Sandbox isn't a game per se; there are no bosses, aims or levels, merely an accurate model of astronomical bodies for you to fiddle with. It's really more of a toy – the virtual equivalent of a configurable orrery, except hugely more complex than any mechanical system.