- Summary: Unmechanical is an award-winning 2.5D side-scroller which combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. The game had humble beginnings as a student project and since then both game and team has grown. "Unmechanical has been about taking on something for real and working our fingers to the bone to get it done. It's our hopes and ambitions combined into this very personal, unique, and awesome adventure that's crafted with lots of love." Said Marko Permanto, project lead for the Unmechanical team.… Expand
10Set in a hauntingly beautiful steampunk universe with some neat puzzles and physics, I was totally immersed by this game. There is no text, and no voices. Only incredible visuals, simple sound effects and some atmospheric background music. Aside from movement controls you have only one action and there is no death. Simply put, this was a very pleasant and entertaining experience and I thoroughly enjoyed it. On the down side the game is a bit short, although they squeeze out a lot from the simple mechanics and is well worth the price tag. Also many of the puzzles are perhaps a bit too easy and is purely about moving stuff around, which can be a chore unless you enjoy playing with the physics engine.… Expand
Unmechanical is a fairly enjoyable little physics puzzler.
It plays very intuitively, with the controls being simplistic yet fully functional. Thanks to the physics engine, your little robot flies with a real sense of weight and, at times, clunkiness that makes you feel just a little bad about bumping him against the environment. Carrying things with his tractor beam drags it down just enough to make you feel like you're actually lifting something heavy, which takes a bit of effort and control.
Graphics-wise the game is just stunning. Gorgeous to look at and get lost in, with lots of beautiful detail and atmosphere.
The puzzles are very much enjoyable and brain-teasing, yet I think they should have put more puzzles into the game. The current amount of puzzles just doesn't cut it after you're done with the game, which can be easily achieved in less than 3 hours, and as it is, physics puzzles aren't offering that much replay-value (if you're not into speed-running games like these, anyway).
Considering the limited amount of unique content, I am not sure if the asking price is really appropriate, despite it being a very solid experience from start to finish. Nonetheless, they've achieved what they wanted with the game, it is a solid product I'd very much like to see more of in the future.… Expand
I enjoyed this game quite a bit, but it felt unresolved when it finished. I just played through and I think I experienced 2 of the endings (I replayed a different ending just after finishing the first) and both of them left me a little bit empty. The gameplay was very cool up to this point though. I especially enjoyed the atmosphere and atmospheric music that was very well done. The game is a puzzler that succeeded in what it did. I only had to seek a walkthrough once when I got stuck at the part with what to do with the big bucket of fire - and in hindsight if I'd have just stuck to it I might've figured it out anyway. Only once other I think I kindof lucked into a solution on one of the logical puzzles because I sortof think I knew how it was working, but not totally sure. Anyhow, I really liked the physics based nature of most of the puzzles - and the engaging way the game introduced you to the world without much explanation, but it still all seemed to make sense after a while - except for the ending. I just wanted a little closure so I understood what it all was about - the big picture of what I was doing - and I almost downgraded the score to a 6 for that - but this game deserves a 7 anyway. This is a solid game good for a couple days of play. Give it a play - one of the better puzzle type games I've played. Many puzzlers are arbitrary and annoying to me, but this one was not. Very well done in that sense.… Expand