Mixed or average reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 2 out of 17
  2. Negative: 2 out of 17
  1. Feb 8, 2012
    While Venetica is completely playable, I never would have beaten it without a review assignment. Gamers deserve a little more incentive than the bare pleasure of leveling up and hoarding loot to no real end. Even if that's your only ambition, there are much more attractive and fun venues for it. The developers seem to have infused Venetica with at least a portion of their hearts, and I hate to see passion so wasted. Then again, I could be wrong, and Venetica is the dreary result of pure industry.
  2. Jan 29, 2011
    A strong protagonist and enticing visuals make Venetica worth playing, but problems with the questing and combat drag this role-playing game down.
  3. Jan 28, 2011
    If you don't expect much from it, you'll have a pretty good time with Venetica. However, without the patience to figure out quests and gameplay elements on your own, you'll end up incredibly frustrated.
  4. Dec 20, 2010
    It's good to see Assassin's Creed having a positive influence on game settings but this historical would-be epic has little else to recommend it.
  5. Dec 19, 2010
    Don't expect an RPG of depth – it's heavy on the action, light on customisation, and rewarding loot is rare. It's also in desperate need of more time in the womb, and the results of that are felt all over. But by and large, the sense of location and the constant weft of combat meant that I spent much of the fifteen hours it took to complete in a state of gentle enjoyment – and that definitely counts for something.
  6. Dec 19, 2010
    And the good bits, for all their worth, are just that; good, but not classic.
  7. Venetica has a fascinating story, however, the game is not innovative enough to beat rival games of the same genre.
  8. If you can ignore the many faults, Venetica can offer a pretty good experience. The story and the collecting of objects and new abilities ensure that you want to keep playing. But even without the little problems that plague the game, Venetica would have never been able to be something truly special.
  9. It's fun from the first moment on. Venetica offers a great introduction, a fascinating story, great quests and a very charming heroine. If you don't have the time for complex role playing games, but want something more than just an adventure game, then Venetica is for you.
  10. The world of Venetica is beautiful and unique, but it suffers from some serious technical issues and an overall lack of polish. Still, with its fun, fast paced combat, good atmosphere and engaging quests it's a fine gaming experience nonetheless and a solid recommendation for those who are not looking for an all to deep role playing experience.
  11. Venetica is a good Fable clone: the story is interesting, the gameplay easy to play. The only weak point is the bad graphic: the game isn't very enjoyable even on the newest computer.
  12. Venitca's story is ok, but the rest of the game fails. The fighting system is boring, it has a lot of technical flaws and the world feels uninspired.
  13. Although the game has many and evident flaws, especially in its visuals, and it is not revolutionary, nor it differentiates itself from the rest of action and RPG games, it indeed is engaging and makes you keep playing thanks to its freedom.
  14. Despite quite a potential, Venetica takes elements from other different games mortifying all of them with a result that doesn't come even close to the quality level that an ambitious production needs to reach.
  15. Despite the picturesque sights of the fictional Venice, Venetica is bleak and mediocre in everything, from two-bit quests and meager weapon selection to tiresome combat. Don't expect proper character development, because there are only four stats, two of which are health and mana. Don't expect colorful characters, because the entire city went through a copier two or three times. Don't expect brain-teasing puzzles, because there is only one variety: "Push four buttons in a correct order".
  16. Feb 24, 2011
    The shallow mechanics and technical problems make this one to avoid at full price. [Mar 2011, p.97]
  17. Catchy storyline on one side, crappy RPG elements on the other… Venetica amazes with stunning visuals and attractive heroine but the game mechanics undermine the overall impression. [Feb 2010]
User Score

Mixed or average reviews- based on 33 Ratings

User score distribution:
  1. Positive: 5 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 1 out of 6
  1. NielsvanK.
    Jan 26, 2010
    A very nice German RPG, which feels very fresh and simple, but is eminently addictive and playable. It somehow reminds me a lot of Beyond Good & Evil and Arx Fatalis and just like them won't probably get the attention and sales it deserves. The story is nice and personal, and gradually gets you involved in the greater scheme of things, without giving you the feel to be lost in it. The backstory is simple but gripping, no overcontrived lore is needed. The focus stays on a single main character, so no bickering party to (micro)manage, which I think is a breath of relief after recent Bioware games. The environment is great: I've recently been to Venice and it surely nails the atmosphere if not the precise layout. Characters look slightly cartoonesque, which paints their personality in a few broad strokes, but the environments are pretty realistic, and looking out over the sprawling multilayered town in can take your breath away. Fights are very visceral, with action oriented blocking and dodging combined with a melee combo system akin to the Witcher but done more intuitively. Secondary powers and spells are done through a standard action bar. Skill gain is slightly less intuitive, with certain skills/trees locked out until unlocked in the storyline or encountering certain trainers. Skills do make a difference though, unlike the other recent German RPG: Divine Divinity 2: Ego Draconis, where level alone make too big a difference. Here, difficult fights can be brought to a successful end by making good use of your skills. Technically (with the 1.02 patch) the only problem I encountered was not being able to alt-tab, but that problem might be specific to my 3D monitor and driver. I've been playing for about 6 hours, and am halfway to the second of what I suspect will be 5 bosses, so the game will have a good 30+ hours of gameplay. All in all, a great game, and something I heartily recommend to gamers that find a lot of current RPG's take themselves so seriously they forget games are about having fun. Full Review »
  2. May 26, 2011
    A great game, with an comprehensive story and easy-to-understand mechanics. The game begins fairly simply and the difficulty escalates properly so that new RPG players can understand how it works, and seasoned players can enjoy a simple game. Unlike most new RPG's, this game does not make you upgrade thousand of stats. It's fairly simple, Health, Strength (Melee), Mana, Strength (Magic). There is however an abundance of physical and magical skills you can buy or upgrade to, and also a multitude of weapons of 4 different styles (Swords, Spears, Hammers and Axes and Moonblades). The storyline is pretty straightforward, the bosses are as hard as they should be and there are many sidequests to keep one busy.

    All in all, I'd certainly recommend it to an RPG newcomer, or to a WoW dropout.
    Full Review »
  3. Mar 16, 2011
    For RPGers who enjoy adventuring (rather than puzzles and combat). Attractive scenery. The packaging's statement, "vast, open game world" is a marketing fantasy: the game is shortish and linear and has no replay value. It's the kind of game you resort to when Oblivion, Two Worlds, and The Witcher need a rest. The PC version is a poor console port, and bugs are of all flavors. Installation takes 15 minutes, and because it keeps seeing its own files as being "in use", you have to sit, repeatedly clicking the "Retry" in a pop-up error window. The controls need adjustment to make it playable. I often turned the sound off. Partly on account of the five second sound loops: the usual lame water crashing, wind blowing, mill grinding, etc. But it was especially on account of the lead's 20-something voice actor who was inconsistent and impatient when she wasn't so distant it seemed as if she was about to fall asleep with boredom. In some cut scenes, the sound completely vanishes, anyhow. Add to this .. the same usual lousy feeble trick of incompetent game designers: The fighting technique you've been using all along suddenly "doesn't work" for no reason. Worth playing? For adventure gamers who have played everything else, maybe. Maybe not. Full Review »