VoidExpanse isn't a two-dimensional version of Elite: Dangerous or Star Citizen, not by a long shot. If you want an immersive space opera adventure that you can lose yourself in, you won't find that experience here...Instead, it offers a much simpler and lighthearted journey through space, focused on action, with some narrative fluff to act as padding, and with a couple of more fleshed-out quest lines to follow when you feel like progressing to the next stage.
It’s that infectious enthusiasm that makes VoidExpanse such an effective experience. The game may have flaws, with stability a problem that still needs to be addressed, but AtomicTorch has nonetheless created a highly addictive and fun title, with the potential to grow into a sleeper indie hit.
Very enjoyable space game , with fast controlable spaceships and a lot of options to
fit items /weapons/ boosters for upgrade your ship . Good fast skill system . Missions are fun also how some people talk in the stations to you or about each other is fun . Good loot from destroyed ships . This game is fun and very addictive . For the price of a bottle Bacardi you have a lot of fun . Also i like i can run it on my 4 years old laptop (but settings everything on minimum on my laptop) . Ship manoeuvre , hull , shield , fueltanks , engines..thrusters ect...everything is upgradeble . Need more money ? Than go mining , easy and fast mining no stress but prepare for pirate attacks . Excellent mission system .
Good fun space game .
This game delivers on a solid experience. It's plays like a cross between Privateer and Sentinel worlds. Its a sandbox world that allows you to make a living in many different ways. You can mine ore, trade goods, bounty hunt pirates or hunt aliens (or all 3). there are standard random quests in every system and there is a SP quest storyline you can complete (when you do so, you can generate another Galaxy and keep playing with them).
Each Galaxy is generated from a seed at start and can range from small to large (large is huge).
And when you're done with all that you can hop onto one of the many servers being hosted. Some offer PvP some offer Coop play.
The game is also extremely easy to mod. Anything from new ships to entirely new quests.
The one downside is that the individual systems can seem a little lifeless and uninteresting. This is helped by hidden pirate bases and well protected crates of alien tech.
This game is well worth the money (A steal at around 14 dollars).
Technically and conceptually this is a little gem for all the fans of games like Drox Operative oder Space Pirates and Zombies. But be aware that there are a lot of edges that need to be smoothed out and areas that need to be improved.
VoidExpanse manages to be both satisfying and disappointing at the same time. At its core the game is a competent sci-fi action-RPG with some interesting elements and a solid 3D engine to boot, but it is lacking in compelling content in order to keep the player engaged for longer than a single playthrough. It's not a bad purchase if you've already played the heavy hitters in the genre but its gameplay gets repetitive and 'grindy' relatively fast.
You create a custom pilot with a few preset skill choices or even go with no presets and choose skills as you go. you also get to choose the size of galaxy you want to adventure in. there are 3 main storylines plus a 4th with the expansion. The story is decent with some funny bits, more-so in the fanatic storyline.
overall it's a space shooter, with RPG elements that include skills and character progressions. set in a sandbox **** with random missions and a number of storylines. you can be a miner/trader or a fighter/bounty hunter or even all the above if you devote enough time to developing your character.
there is a bit of a level grind but not much different than any other shooter or hack 'n slash type game.
modding is real easy (xml and javascript), with near limitless possibilities when it comes to all the things that can or could be added to the game.
A good 2D space game. I think it is quite the underdog. I bet that in a couple of years people will look back at this game and say "Hey! How come it never really had any big success?"
If the designer keep working on the game it will become a really great game.
Trading should be more significant than just profit margins. Stations and sectors should improve when you bring needed commodities. A station that has all its needs fulfilled will be much more efficient, having a much better production rate, more ships under its control and the system would get additionnal structures built like refineries, shipyards, mines on huge asteroids, restoration of an old derelict space station, etc.
Anyways, this game has lots of potential that is not being exploited yet but it is still nice. So imagine if they push this game to the limit! :)
There are a lot of things to like and a few things to dislike about this game. Given that it's still pretty early days I think that's a great start. The core gameplay works well and stability has improved dramatically. The game hangs occasionally at load time but in-game is now solid. So flying around is pretty cool, combat is difficult (aiming is hard) but quite satisfying, tractoring in spoils of war, jumping from system to system, mining, hunting pirates. In general it's all pretty fun. The basics are pretty much there. The downsides, a lot of the quests are over formulaic, the universe doesn't feel very "alive" or responsive to your actions, there's not enough variation or development. My hope is that all of these things will be fixed as the game heads towards "finished". I'm hopeful because the developers seem very committed (new releases coming every few days at the moment), responsive, and interested. And modding is very much baked in so its possible for the community to create interesting new content. All in all I think VoidExpanse is a good game now and has the promise of being a great game in the future.
VoidExpanse is a pure sandbox, 2D top-down, space shooter. It combines elements of Trading, Fighting, Mining, Exploration and Character/Ship Progression with an amazing aesthetic that oozes charm. The map is randomly generated and various difficulty levels means the game can be as punishing or not as you want. It contains a single player campaign that after completing you can restart the game on the same character and has no character level cap. It also has decent Multiplayer options that allows you to both fight with and against other players depending on the server settings. You an also set up your own private or public servers.
It's strongest point is in it's developer interaction with it's user base. Suggestions and ideas are listened to and if you do find a glaring issue like a big imbalance in the mining mechanic they are very quick fix it and work with the community to find solutions. They are not so attached to their own idea of the game that they are not willing to listen and implement user suggestions that will improve the game.
Currently their weakest point is not so much lack of content, as there are a lot of skills, weapons, ships and equipment but that there isn't a stronger single player experience. However due to how solid their base sandbox experience is this can become an amazing player driven experience. You have to go into the game knowing that this is a sandbox game, not an on rials shooter. The fact that all the mechanics are relatively fleshed out most importantly fully functional and fully viable, adding the feel of a living breathing environment should be relatively easy. Hopefully this will also increase the exploration aspect of the game.
An interesting thing to note is that, especially with the recent (if minor) player driven improvements to an already innovating twist on the old 'shooting at space rocks' mechanic, mining is rewarding and a fully viable way to both make money and gain experience to equal the Fighting or Trading aspects of the game.
The fighting too is very well done and very fluid and responsive. Skill as a player can have as big or even bigger influence on fights as how many skill points you have in your in game character.
As with most modern releases, modding is strongly supported with the ability to add entirely new models, changes or add to existing ones and a host of other changes.
An honorable mention goes to the Skill tree that is actually quite intricate and big, containing 4 separate tabs with dozens of skills to affect the way your ship flies, how effective trading and questing is, how each separate weapons system works, improving mining and consumables and the defensive properties of your ships. At lv 65, about 20h of gameplay, I have only put a few points into the weapon systems, just enough to unlock Tier 2 weapons and I still haven't maxed out all of the economic or piloting skills.
This game has a LOT of potential, on top of what is already there so if you enjoy sandbox games at all, then this is a no-brainer.
Дополнение привнесло в игру новую фракцию. Название оной отображено в названии. Её отведена собственная звездная система, соответственно и новая станция. Новые персонажи и квесты прилагаются, пополняя не такую уж и многочисленную «семью» обитающую в представленных звездных системах в целом. В сухом остатке теперь есть аж целых 4 фракции, в которые мы фактически можем вступить и номинально 7 фракции всего. Кстати, от выбора стороны будет зависеть и концовка.
Сюжет дополнения развивается параллельно с оригинальным и по времени (количеству квестов) превосходит квестовые линии главной игры. Диалоги, с стилистической точки зрения интереснее и эмоционально насыщеннее, что можно отнести к несомненным плюсам. Однако, они все равно не дотягивают до ролевого-квестового уровня, хотя во время игры не покидает ощущение, что именно этот уровень должен быть и местами смущает откровенно пацанско-блатной сленг, будто гопники, которые почти перевелись в РФ внезапно отправились через гиперврата в далекий космос и там собственно осели. Одним словом немного перестарались. В попытке придать колорита пиратской организации собрали массу штампов, свойственных так называемой тюремной романтике.
Квесты, кстати, тоже стали более содержательными, хотя миссии под названием «курьер о двух концах» представляют все также большую часть геймплейной составляющей. Тут вещицу дали, там её отдать. Включаем неповоротливый автопилот и лицезреем минутку-другую, как «космические корабли бороздят Большой театр». Немного слов о «театре». К сожалению ИИ противников, а это кучками суетящиеся условные пираты и ксенгатарны, разума так и не обрели. Все также тщеты их попытки действовать тактически разумно и казаться чем-то большим, чем свора болванчиков для гринда. Как берсерки они при первом контакте таранят нас, а затем выписывая восьмерку отстреливаются, причем сложность прикончить гадов заключается в управлении собственным кораблем, к которому я даже за 20 часов так и не привык (потому что чаще включен автопилот) и ограниченном радиусе пушек. Последнее, правда, я бы назвал фишкой и отнес к положительному аспекту.
Дальше можно перечислить традиционный стаф, который прибывает в подобные игры при каждом мало-мальски приличном обновлении. Новые корабли, предметы в магазине и космосе, музыка и задники космоса. Ах, да, совершенно забыл, так как почти не пользовался. Добавлена система крафта и управления станциями. Опции на данном этапе больше условные, так как не очень очевидна их функция. Думаю, грамотнее было бы их вплести как-нибудь в сюжет. Хотя с другой стороны, в силу того, что игра рассчитана и на мультиплеер, то нововведения обретают смысл и тут уже даже веет самодостаточной MMO (это таки самые смелые предположения).