- Summary: The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
Apr 25, 2014Everything that is important for the Wargame series has been improved or expanded in Red Dragon. The developer has introduced naval battles, but unfortunately this novelty looks quite poor - which is a shame, because it was supposed to be the biggest new feature. Still, the game itself is miles above mediocrity and keeps on providing lots of fun for wannabe generals.
Apr 23, 2014Ships that trip over each other and bumble around islands and pivot in the water and soak up an indeterminate amount of damage and, worst of all, relate poorly to the rest of the game. This is not the naval counterpart to Eugen’s smart implementation of air power. Why couldn’t they come up with a similarly graceful way to head out to sea? Why is Wargame: Red Dragon yet another RTS added to the wet heap of naval systems worth ignoring?
Apr 17, 2014This game is incredible. The graphics have been enhanced immensely and the game looks incredible. The new units and the ships are very fun to play and add a new dimension to the game.
The old spam tactics from Airland battle are completely gone now due to the many new changes to the units, the mechanics, and the balance.
The game is even more tactical and the large maps add a whole new strategic dimension to the game.
The new factions are all unique in their own way and add alot of character to the game.
The best strategy game without any doubt since both multiplayer and single player are now extremely fun and provide many many hours of gameplay.
The best RTS on the market!… Expand
Apr 22, 2014A fantastic game that is loads of fun. An improvement over the previous titles, it is now much more of a complete RTS. It is one of the best RTS games available at the moment, and requires more realistic tactics, thought and gameplay than other RTS games. It feels more like a realism RTS.
Multiplayer is where this game truly shines. The single player is just ok, so in my opinion you shouldn't buy it just for the SP. Multiplayer has a steep learning curve, but is well worth it once you understand the game play and functionality. Just don't go in to it expecting another Command & Conquer!
The deck building function of the game is also great fun in its self and gives you the option to build your own unique forces. You'll be constantly trying to perfect your deck to be the best it can be, chopping and changing as your tactics change.
Endless fun!… Expand
Jul 28, 2014Although clearly a game designed for multiplayer there is also a good single player (skirmish) mode and (strategic) campaigns in 4 theatres. Ships a bit limited but infantry, armour, choppers and planes for 17 countries (USA, UK, France, West- & East Germany, Canada, Denmark, Sweden, Norway, ANZAC, Japan, North & South Korea, USSR, Poland, Czechoslovakia and China) are abundant. Iriszoom is the best engine around to recreate modern warfare on a tactical level. Hope the campaigns will evolve to global affairs with some economics and diplomacy in their next game and we finally will have our Total War in modern times.… Expand
May 27, 2014I am not a veteran of the series, i.e. I‘ve never played AB or EE. So in my review there will be no comparisons between RD and its predecessors. It will only be based on my impressions as a new-comer after 90 hours of gaming. Also I have only focused on single player since I enjoy the campaigns very much. Furthermore in multiplayer there are many premade teams that steamroll new players, and morons that when they rage they attack their allies. Not my cup of tea.
Actually I am having a blast at the way this game is not based in numbers or sheer force. Many games managed to overcome the numbers factor (Total War series comes in mind) and implemented more depth in the fights. But even then sheer force was most of the time the way to win. In RD, organization wins.
Understanding the mechanics of the game and reading the units’ attributes carefully is the first step towards victory. Afterwards you will have to study the field of battle. Buildings, forests, hills will change everything as the units’ field of view is very realistic and you might not be able to see a hidden tank behind a wall 50m away, while at the same time you can see a helicopter 2km away. That said you may prepare some nasty surprises on an enemy who just rushes in an urban area without taking precautions. Flanking a vehicle column marching on a road and destroying it in seconds or scattering AA batteries among the buildings and watching them shooting down 1 enemy airplane after the other is going to make you love cover.
In modern warfare it is impossible for an army to just throw his weapons and flee like in Middle Ages. This is why every unit has its own morale which affects directly its fighting capabilities. If your unit gets panicked it will fight awfully. Morale drops from many factors like rocket/artillery barrages, many sudden casualties, napalm bombs and others. Morale will recover just by staying out of battle for a short time. Another factor that affects units is the stunning. Most of the time when a unit gets many direct hits it gets stunned. For that short period of time it is unable to react and gives you the opportunity to destroy it effortlessly.
Considering all above, having a balanced force of tanks, recon, AA, infantry (only in buildings please) some artillery and light vehicles with AT missiles (they hit tanks really hard) is a must. Recon units are very important since you might see the enemy when he cannot see you and hit him unseen. Make sure to destroy enemy recon units as fast as possible, which is not that hard.
Another way to win which is funny is to cut the enemy’s land/air routes by backstabbing him with some cheap tanks. The units that are in those areas are mostly artillery, command units and AA. They die easily, cost many morale points to the enemy and if the last command unit gets destroyed you automatically win, no matter how the battle goes. Morale points determine the number of casualties you and your enemy can take before losing. This is why you should protect your expensive units and keep them away from the frontline (but not too far away from their allies as well).
AI is really cunning. When it is unable to attack head-long, it surrounds your position with support units and fires from all directions. It is painful to see heavy artillery bombarding your heroic units to the Stone Age. Also AI may send some light cheap units to cut off your supply lines and killing isolated command units. From what I‘ve seen in the campaigns it can surprise you and lay waste in your forces if you do not stay alert. It knows how to use cover very well.
Naval battles: I damn like them. You should allow the opponent to waste their missiles and keep yours until his ships are nearby and have no time to bring down your missile rain. Hiding behind islands and bottlenecking the advancing enemy ships is also a good solution when you are outnumbered.
This game allows you to resupply and repair your units. Cargo vessels and forward bases do the job if you place your units nearby. But their supplies are not unlimited so you should choose WHAT supplies you need. If you resupply some specific units (mostly rocket-launchers) on the right moment you will change the course of battle.
This game in my opinion is a jewel. It is complex, realistic, and this is why you will get destroyed hard by easy AI at first. When you learn to identify the role of your units and your enemies everything will change. Oh…the graphics are state of art, but most of the time you will be zoomed out and unable to enjoy them. Sound is unimportant – but who cares. Campaigns offer some interesting alternative history.
Try this game if you want a challenge. 9/10, simply because they should‘ve made a batter matchmaking system in multiplayer and ban asshats when they get many reports. Also some minor bugs. Every other aspect is just great. The haters simply did not spend some time to understand the mechanics.… Expand
Apr 20, 2014Love this game, Love this series, Keep the train roll !!!
I very like the direction they went, focusing on the campaign - as this makes battles much more interesting and with some contexts ... cant wait for next iteration .... please please make it Middle east.
The only Con i currently see & i hope wi;; get better is some performance issues - as game slight choppy at times (i have strong Machine with CrossFire)… Expand
Jun 21, 2014I was addicted to this game. Can't control myself. In the end, the game banned me for complaining the units on the forums. That's good because I can finally stop playing.
If you want to play this game, have good self-discipline or otherwise, you will end up like me. Annoying the forums for better units. What was I thinking? Same as to you when you are mad at the unbalanced units.
Hope you find this review useful. All in all, the game is outstanding but lethal.… Expand