Warhammer 40,000: Dawn of War - Soulstorm Image
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73

Mixed or average reviews - based on 37 Critics What's this?

User Score
8.0

Generally favorable reviews- based on 185 Ratings

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  • Summary: Warhammer 40,000: Dawn of War – Soulstorm is set in Games Workshop’s Warhammer 40,000 universe – a dark, futuristic, fantasy setting where armies of technologically advanced warriors, fighting machines and hordes of implacable aliens wage constant war – and is played by millions worldwide. Soulstorm is a complete standalone title and features two all-new armies, including the malicious Dark Eldar, for an unprecedented total of nine playable races. In addition to new units across each of the seven existing races, Warhammer 40,000: Dawn of War – Soulstorm incorporates air units for the first time and introduce multiplayer medals, adding a whole new level of depth to online battles. The revolutionary meta-game introduced in Warhammer 40,000: Dawn of War – Dark Crusade is further expanded to an interplanetary scale in Warhammer 40,000: Dawn of War – Soulstorm, allowing players to battle across an entire star system. [THQ] Expand
Score distribution:
  1. Positive: 18 out of 37
  2. Negative: 0 out of 37
  1. Soulstorm should have introduced decent air forces, not just these handful of hovering tank-like units. Otherwise a fun expansion as always. [Apr 2008]
  2. Soulstrorm delivers two new factions that are great additions to the Dawn of War conflict.
  3. Soulstorm, like its predecessors, does a great job of providing an intense, war-torn, battlefield for you to play with. But the most important thing is that the game is great fun, and will surely touch the soul of every RTS geek who's ever dreamt of being a Space Marine.
  4. There’s nothing new under the Dawn of War sun. Soulstorm is just a repeat of the Dark Crusade expansion, with two different factions thrown into the mix. It might be worth a look for those who absolutely have to complete the series, but most will get just as much mileage from the previous expansion.
  5. Fun, but not progress. [Apr 2008, p.64]
  6. Right now, the game feels dated. It still has the formula that made the game popular in the first place, but that formula is just starting to show its wrinkles.
  7. 58
    At this point, three expansions and three years after the original game, the factions in Dawn of War feel like the various menu items at Taco Bell: The order in which you pile on the beans, cheese, or lettuce doesn't make that big a difference.

See all 37 Critic Reviews

Score distribution:
  1. Positive: 30 out of 50
  2. Negative: 13 out of 50
  1. Mar 10, 2012
    10
    Still playing this game on-line. Don't understand why i like it so much, i simply like it regardless of the balance and bugs of game.
  2. Stephan
    Nov 2, 2008
    10
    This is an amazing expansion! I got all expansions and the original game and I have to say: that the game is finally nearly perfectly balanced, without too strong necrons and stuff like that. The campaign is great, there were a LOT of multiplayer-maps added. This is a multiplayer game, and one of the best ones! So much action, concentrated action due to the territory system (as in Company of Heroes)! It is a must have for a RTS-Fan! Expand
  3. SamT
    Jul 30, 2008
    9
    This game is heaven for all gamers, including strategy, role-playing and action. The graphics are not the best but meet the mark for what is required in a good game. The attention to detail is quite unique, espcially in battles, and the viewing camera's ability to zoom right in to battles makes this game perfect for most gamers. Expand
  4. Jon
    Mar 15, 2008
    8
    Soulstorm delivers the same sort of blood-and-guts RTS experience that makes its predecessors so engaging. The big draw is the two new factions, both of which are well balanced and convey the gothic darkness appropriate to their tabletop equivalents. The sisters of battle are superficially similar to the space marines, particularly when it comes to teching up, but their reliance on commander units and strategic emphasis on breaking morale give them flavors of imperial guard and chaos marines. As if that weren't enough, they have a building-based vulnerability similar to the orks. The dark eldar emphasize speed and striking power. Toward this end, they have quite a number of vehicles available and can even have infantry squads fire from their transports. The downside is their fragility, which renders them probably the purest glass-cannon army in the game. The campaign mode is a small step above Dark Crusade's. The principles are the same, but splitting the provinces between planets reduces clutter and confusion. The decision to make special planet-level powers faction specific is a good one; it gives each faction's campaign a unique strategic tempo and incentivizes capturing faction strongholds. The trade-off is that we lose out on the special missions to capture those powers that we had in Dark Crusade. The campaign also shares many of the weaknesses of the previous outing's; namely, there's no plot to speak of, lackluster enemy a.i. and a bit of tedium in fighting over and over again on certain maps. Soulstorm feels rushed in a few areas. Foremost, the added air units don't do anything that Starcraft's didn't do ten years ago, and they even do less in some cases. (Pathing is an issue.) There are two game-breaking issues relating to multiplayer for the new factions: an infinite resource trick for the sisters and observers being able to control the dark eldar's soul powers. Add in strangely long loading times and a frustrating squad-cap issue hitting sisters armies from time to time, and there's enough lack of polish to take the shine off the game. For those players looking for more Dawn of War action and more of the tabletop galaxy, Soulstorm does the job; those who want something radically different will be disappointed. Expand
  5. Jun 13, 2012
    6
    Looks nice, chronically average gameplay. Necrons genuinely feel different to play; Tao play like the retarded love-child of the Necrons and the Eldar, and all the other races are basically the same with different, albeit nice looking skins. *Yawn* of War. Expand
  6. IvanG
    Sep 7, 2009
    4
    Of all the three I would call it the worst expansion. Really. The campaign is all the same as DC pick your side and pwn everyone non-sense. I wanted a decent storyline for once. Air units are absolute trash. The whole point of air force IRL is to fly by barraging/bombarding and be out of enemy's reach in seconds while in SS they just hover above like some awkward tanks that can't meleed bringing absolutely nothing new to the game while being buggy as hell. Could as well be a paid DLC. Imo to pricey even for an expansion. Expand
  7. AdrianL.
    Mar 20, 2008
    0
    Terrible. Deserves a zero purely because its Dark Crusade with two rather bad new races which are essentially clones of Eldar and Space Marines. Despite what the fanboys say 'air units' add no tactical or strategic options and are just land speeders hovering a bit higher Expand

See all 50 User Reviews