Mixed or average reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 18 out of 37
  2. Negative: 0 out of 37
  1. Soulstorm should have introduced decent air forces, not just these handful of hovering tank-like units. Otherwise a fun expansion as always. [Apr 2008]
  2. Soulstorm does many things differently than many of the other RTS games that have been released in the last ten years, and it does all of them amazingly well.
  3. In adding to the weight of maps and playable factions, as a collection, Dawn of War with Soulstorm alongside it sets itself apart from a lot of the more youthful games out there. [Apr 2008, p.66]
  4. Great stuff. Now how about a proper sequel? [Apr 2008, p.125]
  5. Soulstorm, like its predecessors, does a great job of providing an intense, war-torn, battlefield for you to play with. But the most important thing is that the game is great fun, and will surely touch the soul of every RTS geek who's ever dreamt of being a Space Marine.
  6. Soulstorm is a good addition which expands the lifetime of Dawn of War. The expansion is standalone and still all races are playable in single player. This makes the game very attractive for players who haven't gotten the original game. When it comes to graphics and gameplay, not many things have changed. But the huge possibilities in skirmish and multiplayer compensate for it.
  7. In a genre that’s looking for new ideas, this would be a nice achievement for a brand new franchise. That Relic has managed to surprise us this late in the Warhammer day is all the more remarkable. [May 2008, p.59]
  8. While it's getting long in the tooth, the Dawn of War series is nicely expanded with Soulstorm.
  9. Soulstrorm delivers two new factions that are great additions to the Dawn of War conflict.
  10. Soulstorm gives you another kick at the Warhammer cat, proving that the series may indeed have nine lives.
  11. It's a solid addition, if not the best expansion in the series overall, and while I'm enjoying it, it really is just more of the same, and I can't help but feel like it could have been a little better.
  12. The third installment of Dawn of War is motivating due to upgradable heroes and battles to conquer fortresses, which add to the standard missions. The missions, which can last up to two hours, are demanding. Quite often you will fight at several fronts at once while being pressed for time.
  13. In terms of what it brings to the table, it’s a bunch of the same ole, same ole, but that isn’t necessarily a bad thing since the series was very good to begin with.
  14. With 29 new multiplayer-maps, two new races and an already a bit aged AI Dawn of War: Soulstorm sadly fails to become, what many RTS-fans were hoping for: A great game. Fans of Warhammer 40.000 and the other Dawn of War-Games shouldn't miss this Stand-Alone-Expansion anyway, because it still packs the same great atmosphere, which made its predecessors famous. [May 2008]
  15. I love the game, I really do, and I'd recommend it to anyone who's still playing Dawn of War. If you're not you may want to wait for the full sequel to the game, which is already in the early stages of development.
  16. I wouldn't necessarily recommend Soulstorm for players new to the series, as mastering the interactions between nine different races is a serious endeavor, but you're getting a lot of game for $40. [May 2008, p.62]
  17. 75
    As solid and reliable as Soulstorm is, it's a largely uninspired attempt to wring a few more bucks out of the series. If it's 'more of the same' that you're after, then go right ahead.
  18. Despite providing the thrilling and series-established RTS gameplay, Soulstorm seems recycled and worn out. Dawn of War fans or RTS players will feel deja vu when playing this game the first time.
  19. There’s nothing new under the Dawn of War sun. Soulstorm is just a repeat of the Dark Crusade expansion, with two different factions thrown into the mix. It might be worth a look for those who absolutely have to complete the series, but most will get just as much mileage from the previous expansion.
  20. It seems that as soon as Relic Entertainment gave the reigns to Iron Lore Entertainment a bit of the soul that breathes life into Dawn of War was extinguished.
  21. Considering the official announcement for Dawn of War 2, Soulstorm can be considered the epilogue for this Warhammer 40.000 generation, and I can’t escape the feeling that the producers wanted to squeeze the last cents with minimum efforts, especially because it's only a half stand-alone expansion which only allows the two new races to be played online, the earlier version being required if you want to play all factions.
  22. Dark Crusade had done everything already, but the two new races and better campaign are a decent addition when the price gets down to a decent level, that is.
  23. Fun, but not progress. [Apr 2008, p.64]
  24. 70
    Even though it's not as good as previous installments, and is generally more of the same, the fundamental gameplay underneath is still quite amazing, even today (the gameplay excuses its 2004-era visuals).
  25. 70
    The main issue here is just that everything feels so familiar. While the game still plays quite well and Warhammer 40K fans will surely appreciate all the unit designs for the Sisters of Battle and Dark Eldar, too little has been done to enliven the experience.
  26. A robust addition to a titan of real-time strategy that plays well on PCs. But it's past time for Dawn of War 2 now. [May 2008, p.108]
  27. Right now, the game feels dated. It still has the formula that made the game popular in the first place, but that formula is just starting to show its wrinkles.
  28. 70
    Soulstorm is certainly not a bad expansion pack, but time has certainly conspired against it. Being released almost four years after the base game much of the game is showing its legs, especially in the graphics department.
  29. 69
    But, good or bad, it's just more of the same. Not a recommended buy, unless you've lost your copies of the original Dawn of War and the other expansions, and still have a hankering to play.
  30. Fans of the previous expansions will find it worthwhile for the new maps tha thave breathed new life into the multiplayer. Single-player fans will have plenty of content to distract themselves. It’s a standalone game, too, so folks that haven’t bought into the series to date will have plenty to enjoy.
  31. Soulstorm caps off the long-running Warhammer 40,000: Dawn of War series with recycled gameplay.
  32. Soulstorm is a stopgap game. It really feels like the last breath of the series. And that's a real shame.
  33. Soulstorm doesn't offer an awful lot of new content, aside for the new maps for skirmishes and multiplayer. The multiplayer is still the highlight of this series and tactically decimating your opponent or friends is a source of endless enjoyment, but the single player in this expansion fails to inspire; there needed to be more involvement with the running of your territories (see the Total War series) for a map-based campaign to work and be really engaging.
  34. I'm truly sorry to watch such a fine franchise brought to the brink of destruction by ruthless exploitation. Two races - all that's truly new here - are a weak excuse for selling a full priced game with tired graphics, boring single player campaign and imbalanced units. [May 2008]
  35. 60
    Soulstorm is not only a ridiculously long title but a ridiculously very solid package of content. It’s a killer bundle for RTS fans that aren’t too picky about graphics. The problem is that fans of the series, who have already purchased the earlier expansions, are really only getting two new factions and a handful of units.
  36. 60
    It shows flashes of its former brilliance through two new races that are full of personality and are a lot of fun to play with, but falls flat through a lackluster single-player campaign, mediocre (at best) new air units and two devastating bugs that will kill the multiplayer scene until Relic issues an eventual patch.
  37. 58
    At this point, three expansions and three years after the original game, the factions in Dawn of War feel like the various menu items at Taco Bell: The order in which you pile on the beans, cheese, or lettuce doesn't make that big a difference.
User Score

Generally favorable reviews- based on 192 Ratings

User score distribution:
  1. Positive: 31 out of 51
  2. Negative: 13 out of 51
  1. AndrewM
    Jan 10, 2010
    METAL BOXES! this is the cry of Firraeveus Carron, the champion of chaos as he boldly stikes at the space marines attacking rhinos. the units METAL BOXES! this is the cry of Firraeveus Carron, the champion of chaos as he boldly stikes at the space marines attacking rhinos. the units response lists are limited, reptitive, and overall really annoying. The cutscene scripts are highly laughable ensuring a high humor quality to the game. But unfortunatly thats not what DoW is about. Its campaign mode is ripped from DC and the aircraft is enough to make the Emperor himself break down in tears with how low quality they are. If you plan on buying this game, do it to laugh at the campaign mode (I reccomend chaos for this one) or the multiplayer which is alright, but not as good as Dark Crusade. Full Review »
  2. Dec 28, 2010
    This game killed Dawn of War, the introduction of flying units (that never really flew they just couldn't be attacked in close combat by otherThis game killed Dawn of War, the introduction of flying units (that never really flew they just couldn't be attacked in close combat by other ground units) and the buggy Dark Eldar and Sisters Of Battle, again the campaign was a risk type control all locations on the system map, but you could play as any race again this ruins the story of it overall the worst expansion for Dawn of War and quite possibly the worst game ever made Full Review »
  3. Mar 10, 2012
    Still playing this game on-line. Don't understand why i like it so much, i simply like it regardless of the balance and bugs of game.