• Publisher: EA Games
  • Release Date: Sep 18, 2008
Metascore

Generally favorable reviews - based on 54 Critics What's this?

User Score

Generally favorable reviews- based on 348 Ratings

  • Summary: It is a desperate time for the Emperor. A terrible Chaos Plague defiles his lands, ravaging the populace and weakening his armies. Meanwhile, the Dwarf holds in the nearby World's Edge Mountains have come under siege by a massive greenskin horde. Honor-bound by an ancient oath, the ruler of the greatest nation of men in the Old World has dispatched several regiments to assist the embattled Dwarfs, further depleting the Empire's already thin defenses. In this dark hour, a new threat appears. Under a sky darkened by a crimson eclipse, a great warhost erupts from the wastelands of the north. Bearing the banner of Tzeentch, Changer of the Ways, the army of Chaos marches south for the borders of the Empire, crushing everything in its path. With the Dwarfs fighting desperately to slow the ferocious greenskin "Waaagh!", the Emperor realizes that his only hope of defeating the encroaching legions of Chaos lies with the High Elves of Ulthuan. Upon receiving the Emperor's dire plea for help, Finubar, Phoenix King of the High Elves, sets sail at the head of a mighty fleet of warships laden with battalions of High Elf warriors. [Mythic Entertainment] Expand
Score distribution:
  1. Positive: 52 out of 54
  2. Negative: 0 out of 54
  1. 100
    Public Quests are some of the most fun I've had in PvE, and, as I mentioned, crafting feels a lot more like an alternate activity than just something else to grind.
  2. 100
    Warhammer Online has had the smoothest, most complete MMO launch we've ever seen. Game balance and other elements of the game need tweaking but they're all there, they all work and most importantly, they're all fun.
  3. But when things do come together, it can be a near-perfect storm that balances questing, instanced scenarios, and open world RvR that makes it feel like you're gliding through leveling rather than grinding. [Holiday 2008, p.64]
  4. The strongest MMO launch for a long while, and the genre’s deftest ever take on PVP – but its appeal may yet prove too narrow. [Christmas 2008, p.93]

See all 54 Critic Reviews

Score distribution:
  1. Negative: 27 out of 149
  1. AuntFlow
    9
    The character graphics are some of the finest in any MMO I've ever played. The worlds are, as many have noted, ugly. Dark. Dreary. But that's the idea. It imbues the game with the true feeling of unrest and war that is portrayed in the Warhammer universe. The race's design and personality are very vibrant, with the typical Dwarvish hardiness being portrayed in the fullest, the dim-witted Greenskins adding infinite amounts of humor into the game, the elves adequately portraying the immense beauty and pride of their race(s), and the humans displaying the gritty struggle against evil and corruption that rings so true even when used in a Medieval analogy. I'd also like to point out that, as I see a few of you are confused with, Warhammer is NOT copying World of Warcraft. In fact, it's much the opposite, as they are both directly and indirectly mimicking and making variations on Tolkein's legendarium. The RvR has a very, very solid design which is certain to ensure the game's success in the long run. However, as with any newly released MMO, there are problems that inhibit experiencing this aspect to the fullest. Fortunately, Mythic is an immensely attentive and fast-acting company. Hotfixes fly by quickly, and the first patch made a huge step toward solving the population and oRvR imbalances, with Keep sieges constantly occurring. The classes are very, very well designed and diverse, with each staying true to it's archetype, but never straying too far from it. The Tanks are tactical forces of nature on the battlefield, and the healers, if adeptly used, equally powerful, as is not the case with many (in fact, most) MMOs. However, there are many things that need fixing, of course. Lack of item diversity is a problem. Heck, Order's mounts are two horses and a hovering gyro copter (which ALMOST makes up for the lack of mount diversity). The crafting system is very unique, but there are many (initially) overlooked problems. I have very high hopes for this game, with fixes and new content being released regularly. The game grows on me more and more as it grows better and better. Expand
  2. 8
    Very good pvp, great and fun classes, good community, warhammer athmosphere. I have played casual since launch ( about two year ) . I think war have best and most balanced pvp, lotro have best pve and most intresting quests and character modification, wow is mix all off these but have most fun dungeons and boss fights. Expand
  3. ChrisR.
    5
    Ok so while the reviews on this one are a little bloated for the most part your right. It is a fairly good PvP based game. (or RvR if you will). Now PvP is fine and dandy but MMORPG's are based upon the simple fact that there will in fact be a RPG part of the game. None non-existant. You want to raid? unfortunately the only raiding is done by 6-mans. You can take 20 people in, but the rewards are the same. So save some time and frustration and 6 man it. Note* this is the second game to come out with no end game content and raiding this year. Fail AoC. Fail War. Expand
  4. JohnH.
    4
    PvE seems very unpolished: mobs that warp around, they keep chasing you after being snared, cast bars not representing the actual casting time, cooldown counters are not precise, animation that doesn't represent the game state (if you try to cast while you're knocked down, you jump up and fall back down), the UI buttons don't get grayed out when you're knocked out .. etc I mean these things are so obvious, they should feel ashamed of releasing a game with problems that are so clear and obvious. On my server the RvR was completely absent. During the week I played, I have not seen one single assault on a keep. I grinded some BGs, but could not buy any more gear since order didn't hold any keeps. Public Quests are nice, but again there seems to be a lack of participation. You eventually end up solo grinding them, and rarely do you get enough players (4 or 5) to push them over the 1st stage (grind 50 mobs). There are no official support or community forums either (WTF ?!?!?), the best I've seen was a fan forum I think. The game has some performance issues too, there are bugs that make the game choppy on machines that play crysis on high settings. Expand

See all 149 User Reviews