Metascore
81

Generally favorable reviews - based on 65 Critics

Critic score distribution:
  1. Positive: 53 out of 65
  2. Negative: 0 out of 65
  1. Sep 23, 2014
    80
    Wasteland 2 is a great sequel to the post-apocalyptic computer RPG, but it’s not the masterpiece we were promised.
  2. Sep 26, 2014
    85
    What a comeback. Wasteland 2 is a perfect example how to renew a tradition and continue it gracefully. All you need is devotion. And even though this post-apocalyptic experience has its share of problems like balancing, visuals or inconsequences regarding character decisions this is an epic role-playing game with soul, great atmosphere, a good script and surprising situations.
  3. Oct 6, 2014
    67
    While the atmosphere can be great from time to time, on the whole, we just missed the post-apocalyptic sci-fi flavored ambience that’s heavily incorporated into games like Fallout.
  4. Sep 29, 2014
    87
    It's a wonderfully old-school RPG, something fans of a bygone era can use to scratch that nostalgic itch and new gamers can use to acquaint themselves with how things once were.
  5. Oct 24, 2014
    80
    Fallout 2 still holds the throne of post-apocalyptic RPGs, but despite some flaws Wasteland 2 is a very good game that can provide loads of fun. [Nov 2014, p.64]
  6. Nov 25, 2014
    80
    Wasteland 2, for the most part, provides everything that its Kickstarter backers and fans of the genre are looking for.
  7. Sep 23, 2014
    80
    It has all of the familiar elements and even if some aspects of its presentation are not quite up to modern standards, its design and gameplay are timeless and welcome.
  8. Sep 29, 2014
    84
    Sprawling, addictive, and finding a potent balance between suspense and fun, Wasteland 2 fits great in any PC gamer's collection.
  9. Sep 19, 2014
    80
    Wasteland 2 might be daunting to newcomers, then, but its a sequel that successfully captures the strategic depth and black humor of the original...Brian Fargo and his team at InXile have delivered a quintessential role-playing experience with infinite possibilities.
  10. Nov 5, 2014
    70
    The astounding breadth of the missions is enough to distract from finicky systems and low-res textures. [Dec 2014, p.120]
  11. Sep 19, 2014
    80
    The story is pure pulp and the big picture is not that exciting, but as usual, the charm of Wasteland is in the stops along the way: location after location full of crazy characters and moral choices, and a writing team gleefully embracing the ability to do pretty much whatever they want.
  12. Sep 25, 2014
    90
    Wasteland 2 doesn't tell its grander story as thrillingly as its smaller ones, but Fargo's team hasn't forgotten a thing about designing RPGs. inXile delivers an utterly expansive, cozy and wonderfully deep apocalyptic adventure you kind of want to thank them for.
  13. Sep 19, 2014
    80
    Wasteland 2 may not be a looker or the most polished game around, but thanks to its rock-solid gameplay and good writing it is a great RPG and a tribute to all hardcore fans of the genre. Incidentally, it also shows to the industry what can be achieved with a budget of “just” $3 million, when that money is put to good use.
  14. Sep 23, 2014
    80
    Wasteland 2 is the great cRPG we were waiting for. It isn't innovative and original as its latest competitor Divinty, but it's impressive in terms of screenplay, NPC characterization and art style.
  15. Sep 19, 2014
    88
    Wasteland 2 feels like a perfect execution of what inExile hoped to accomplish with this Kickstarter-fueled project, not only an excellent retro nod to the computer RPGs of decades ago, but a great RPG of today After a 26-year hiatus, this long-awaited sequel is a worthy successor to the CRPG throne.
  16. Sep 25, 2014
    85
    It’s a little buggy, and a little bland on the eyes (I bought a new 30” 1900×1200 monitor for what exactly?), but it is funny as hell if your humor runs blackly, and is absolutely packed with stuff.
  17. Oct 16, 2014
    80
    Wasteland 2 won’t be for everyone. It’s a challenging game that only rewards those willing to sink real time into it. If you like your tactical battles with simple presentation and old-school RPG design, you won’t like this game. It’s deep, and it feels that way right off the bat.
  18. Little by little Wasteland 2 wastes away its charm. It wants to be good, and it tries to be. But sometimes the efforts to make a great game are obvious – and sometimes it’s obvious that someone in the team had really been slacking off. [Nov 2014, p.78]
  19. Sep 23, 2014
    90
    Both old school (even the bugs are!) and modern with its time limited events, Wasteland 2 is not only an RPG for old farts buried in nostalgia, it's also an interesting and strong experiment from InXile, helped by fantastic writing skills and good gameplay, which - and this rare for a RPG - actually works (more or less), especially since the developers created an environment where you have to use every mechanism to win. After a few patches, Wasteland 2 will be this year's best RPG, no doubt.
  20. Oct 1, 2014
    88
    Minor complaints aside, Wasteland 2 is a deep and addictive experience that will grab and hold you hard for its duration. Is it for everyone? Probably not. It has a decidedly old-school foundations that could be a put-off for new and younger gamers raised on modern day Fallouts and Skyrims. That said, for its target audience and for gamers looking for a deep and lengthy role-playing experience that steps well outside the current norm, Wasteland 2 is a near-perfect product.
  21. Oct 15, 2014
    75
    Wasteland 2 is an intriguing mix of wonderful ideas, haunting lore and deep gameplay, but it falls short in reaching great acclaim due to its balancing issues, bugs and problems that remained unfixed even after a 10-month early access beta.
  22. Sep 29, 2014
    80
    In Wasteland 2, InXile has a classical RPG that will vindicate its early supporters on Kickstarter.
  23. Oct 8, 2014
    90
    Wasteland 2 is a classic RPG with a terrific script and a brilliant skill system. Players are required to play slowly and with constant attention, which only adds to the tense gameplay. This is the best post-apocalyptic game so far and the RPG Fallout 3 should have been.
  24. Sep 30, 2014
    80
    Wasteland 2 brings back the magic and mystery of the isometric CRPG-genre. In spite of a few bugs, the game delivers a rich and compelling world to explore, solid combat mechanics, and great entertainment from start to finish.
  25. Oct 22, 2014
    78
    Wasteland 2 isn't a flawless game, but it's a breed of lovingly crafted throwback we though we'd never see again: an old-school RPG full of moral choice and twisting, complex writing - and very much the one we wanted. [Dec 2014, p.72]
  26. Oct 8, 2014
    90
    It’s a fantastic game; an echo of the past that simultaneously feels (in the most part) contemporary, and a game made with such a clear love, passion and vision behind it that you can’t help but feel its 26-year gestation period actually helped.
  27. Oct 29, 2014
    60
    Wasteland 2 is wasting your time in all aspects of its design, although all of them are capable of being entertaining, at least sometimes. A story of varying qualities that is full of clichés, sheer stupidity but also of humorous moments and references to for about billions of things manages to hardly hold a gamer's attention. On the top of that, there are tons of bugs in the game. If it were not for Brian Fargo along with other anointed heads who have created this piece, it would have flown under the radar as a cheap Russian imitation of Fallout that have been delayed for ten years.
  28. Sep 25, 2014
    94
    The gritty world and its many pitfalls create a realistic post-apocalyptic experience where every choice can mean the life or death of any or all of your friends and enemies. The responsive combat system and environment test the limits of video game problem solving, and the size of Wasteland 2’s quest bank allows for countless hours of enjoyment.
  29. Sep 23, 2014
    80
    In many ways, though, Wasteland 2 represents everything about classic computer role-playing games that the modern iterations of Fallout aren't.
  30. Sep 19, 2014
    81
    Wasteland 2 is like a granny. A bit shaky, and you have to understand that she comes from a different generation - but lovable and sometimes blessed with impressive age wisdom.
  31. Sep 24, 2014
    86
    Wasteland 2 may not be the best looking game nor does it play in any sort of revelatory fashion, but it can still pull you in and refuse to let go.
  32. Sep 19, 2014
    75
    I like Wasteland 2, I really do, but I can't help but think it's not quite the masterpiece we were promised.
  33. Oct 2, 2014
    85
    Awaited for well over a decade by now-ancient gamers, Wasteland 2 manages to live up to the spirit of the original while going beyond it in terms of depth and detail. While there are bugs to be fixed and the difficulty may be too challenging for some, any lover of turn-based RPGs should add this one to their Steam library as soon as they can.
  34. Oct 1, 2014
    80
    It’s not a classic of its genre, but it is ultimately a beacon of hope for a certain style of RPG – the video game pen and paper style – that many thought had been lost in more recent years.
  35. Sep 23, 2014
    70
    Wasteland is a mediocre game and an excellent adventure rolled into one product - thanks to a great atmosphere I found determination to overlook bugs, ugly graphics and a very weak interface. People who fell in love with Fallout and Wasteland should be satisfied. It's a pity that the developers haven't had the time/will to improve and rethink some things. Wasteland 2 could have been an atom bomb. Instead it's just a really loud grenade.
  36. Oct 16, 2014
    70
    Wasteland 2 Kickstarter backers will get what they paid for plus a few glitches they didn’t.
  37. Sep 29, 2014
    85
    The game draws you in deeper with every new area that you explore. Even when you don’t take the time to read its extensive dialogue, the struggle to survive on the barren wasteland and the sometimes nail biting battles in which each bullet counts will make you want to devour this game from start to end.
  38. Oct 16, 2014
    90
    Not just a loving tribute to apocalypses past, Wasteland 2 is an incredible, engrossing experience. [Issue#254, p.53]
  39. Sep 24, 2014
    84
    Wasteland 2 might not be the prettiest CRPG to hit digital shelves this year, but it captures the harsh hypothetical realities of the post-apocalyptic American Southwest with excellent writing, decisions with terrifying consequences, and background voice work that reinforce the human suffering that results from them.
  40. Sep 30, 2014
    91
    A demanding and incredibly deep game that lives up to the expectations. If you're into old school RPGs, you cannot miss it.
  41. Oct 8, 2014
    85
    We could almost declare that Wasteland 2 is the real Fallout 3. Anyway, it's an incredible RPG we've got here, completely able to attract the old and the new generation of players. The former ones will enjoy something they've known and loved, the others will discover the depth of a role game handmade with passion.
  42. Sep 19, 2014
    60
    Wasteland 2 is so packed with stuff to do and things to see that the game demands multiple plays, yet its story options are so intricate that replaying the plot never seems like a chore. But all of that is overshadowed by omnipresent bugs.
  43. 100
    The epitome of old-school that doesn't reek of decay. There are a few bumps along the road, but oh, is it a road worth taking. [Issue#246]
  44. Sep 24, 2014
    80
    Wasteland 2 demonstrates that classic role-playing is recovering. A game that will entertain us for hours -despite its poor technical aspect- and can be played again many times.
  45. After 25 years of waiting, Wasteland 2 is a great sequel to the post-apocalyptic computer RPG. It brings terrific atmosphere and endless possibilities to players. However it's only for "old school" tactical RPG fans.
  46. Sep 25, 2014
    70
    It’s a little too zealous in its old school approach, but this is still a great computer role-playing game and a welcome, if unofficial, part of the Fallout family.
  47. Sep 19, 2014
    82
    All in all, I'm very pleased with Wasteland 2 and I would highly recommend it to anyone who enjoyed the original. But for those who never played Wasteland 1, the appeal of this sequel may be a mystery. My advice for you is to pay the $5.99 for the original game on Steam and play it to the end.
  48. Oct 17, 2014
    80
    This is a real old school RPG and this thing could be at the same time a very positive aspect of the game and a very negative one.
  49. Sep 29, 2014
    80
    The involved writing and story design more than make up for any shortcomings in graphical fidelity.
  50. Sep 19, 2014
    83
    Wasteland 2 lives up to its legacy. It’s a game that has come full circle—from inspiration for Interplay’s Fallout, to spiritual successor for that franchise’s roots. This wasteland is deep and dark and dangerous, and a great place to get lost in.
  51. Sep 30, 2014
    72
    Wasteland 2 invokes the spirit of its predecessor as well as the old Fallout games, yet it probably won’t have the same impact. Poor AI, bugs and annoying waiting times while using skills require a lot of patience from players. Still, there are many wondrous sights to see and interesting people to meet. In terms of atmosphere, dialogue and quest design, Wasteland 2 truly shines. Too bad there is so much grime to wipe away first.
  52. Nov 1, 2014
    90
    Some rough edges, but this is the finest RPG to emerge in many years. [Nov 2014, p.56]
  53. Sep 22, 2014
    80
    Wasteland 2 is huge. It’s not just the massive map, but the number of stories and the myriad ways they can play out. Though some moments left me disappointed, I always left the game eager to return. Inventive solutions to tricky standoffs, my failure to save a life, a silly line of text spotted in the corner of my eye - those are the things that stuck with me every time I pressed “quit”.
  54. I give this game 8.5/10 for being one of details and for so frequently surprising me. Were I a little older and had I played the original, I would likely give this title an 11/10, quit my job, and go LARPing in the desert for as long as the cities remain standing, or until I realize that I’ve taken every modern comfort for granted; whichever would happen to come first.
  55. Sep 25, 2014
    94
    Wasteland 2 is the Fallout 3 we always deserved to have and never got. It proves in an emphatic way that the heart and spirit of a true RPG is not in shiny graphics, jazzy explosions and continuous DLCs, but in its content.
  56. Sep 26, 2014
    78
    Only when your team arrives in Los Angeles which was unavailable in the Steam Early Access version, Wasteland 2 gets a second wind and becomes *that* classic RPG.
  57. Nov 13, 2014
    60
    If you're a fan of this style of game and have played the best recent releases, look behind you. Because that's where Wasteland 2 is going to be.
  58. Sep 22, 2014
    80
    Wasteland 2 has everything a deep role-playing game should: a large open world, multiple decision paths, and a satisfying mix of serious themes and dark comedy. It can be a long journey, and one where the end is nowhere in sight, but it's an experience that's easy to get lost in.
  59. Sep 26, 2014
    80
    Wasteland 2 is a game which appeals to a rather narrowly-defined set of gamers, but seems to deliver all the features and concepts that role-playing post-apocalyptic fans are interested in, which means that it can provide them with hundreds of hours of enjoyment.
  60. Oct 18, 2014
    80
    Wasteland 2 demands patience, passion and ability to bite the bullet when the game itself seems to work against, and in return offers an all-embracing experience which, despite all the difficulties, players will unwillingly leave.
  61. Nov 4, 2014
    90
    There are between fifty and seventy hours of gameplay in Wasteland 2 for those willing to invest in its world, explore each new area fully and complete each available mission. That we were happy to do just that is testament to the brilliant design, engaging storyline and immersive combat of inXile’s world.
  62. Oct 8, 2014
    80
    Even though the story arc is guided, playing through Wasteland 2 engenders a real sense of ownership.
  63. Sep 22, 2014
    85
    This is an old-school RPG game, where every player can get deeper into it the way they want. It's like an open window to a past time full of apocalyptic fun.
  64. Sep 24, 2014
    60
    It’s not a bad game, and it’s worth playing for the plot and setting alone. But it’s not a great RPG, and that’s a problem, because it’s an RPG. Somehow, it amounts to less than the sum of its parts.
  65. Oct 20, 2014
    70
    Fighting in this game really feels great, as well as the interesting conversations and the possibility to succeed in multiple missions simultaneously. Sometimes the game is not clear enough and the balance between missions and difficulty is a bit iffy.
User Score
7.3

Mixed or average reviews- based on 1084 Ratings

User score distribution:
  1. Negative: 52 out of 267
  1. Sep 19, 2014
    10
    One of the best CRpg out there!
    Amazing plot, characters and combat system.
    Very dark, very funny, very mature! If you like RPG's - don't
    One of the best CRpg out there!
    Amazing plot, characters and combat system.
    Very dark, very funny, very mature!

    If you like RPG's - don't miss this classic game!

    10/10
    Full Review »
  2. Sep 25, 2014
    0
    I revised my score from a 4 to a 1 (after digging through the game-code)

    1. Attribute system is a joke. Take for example charisma, there is
    I revised my score from a 4 to a 1 (after digging through the game-code)

    1. Attribute system is a joke. Take for example charisma, there is no difference from a charisma 1 player to a charisma 10 player (this does not affect dialogue options or anything else you would expect). All it does is change the radius of your "leadership" skill (which you need to spec into) and how much XP you gain. Other attributes are plagued with the same problem. They are "dump" stats, the only one you need to focus on is intelligence as it affects your Action Points and Skill Points, and then coordination if you want to use guns or strength if you want to melee, everything else can be set at 1, because they don't actually do anything substantial (unlike fallout)

    2. Mechanics are broken, things like "initiative" don't actually do anything.

    3. Combat is broken, the enemies are programmed to rush your characters. When one is alerted, everyone near him will then run all the way across the map and stand next to you to attack (every single time and on their first turn, it's how they were coded)

    4. Random events are broken. You will get attacked when wondering the map, except it is always the same fight !! you will be fighting the same 3 enemies on the same map in each random event. At higher levels, you will get a "feral dog" added to the fight. They will have the same items on them which only changes with your level.

    5. Skill system is horrendous. You are juggling back and forth between characters for simple progression. The perception skill for example is not passive (or tied with an attribute), you need to spec into it as a skill. Then you need to activate that skill on a character and use them to search an area, that's when you change over to someone who can disarm traps and then unlock gates or safe crack etc. You are doing this all the time, especially if you didnt max intelligence as you just wont have the skill points to invest in skills.

    Those are some of the major problems with combat and technical skills, then you have the conversional skills, there are 3 of them and they all do the same thing (just with different words). The outcome of each conversational option is coded the same. There are no "dialogue trees", your options dont change how the conversion will play out. You simply click the "next" button to get the next piece of information, and if you have a conversational skill, you could get some extra loot / text to read or avoid combat. Remember the attribute system is a joke? You can have a charisma 1 player who is the smoothest sweet talker in the wasteland because they maxed sweet talking (with all those skills points they got from intelligence), while a charisma 10 player will have no skills to invest in anything and as such, cant pass any conversional checks. It's the complete opposite to Fallout.

    6. Graphics. I can go back and play Fallout 1, 2 and Tactics. They look good and are well animated. Wasteland's graphics are cheap and most importantly, poorly animated (look half finished) Things such as armor don't even change. What you create at the start is how you will look.

    7. In Fallout, your actions changed events in the game. Your dialogue options changed things. In this game, you are just reading a novel in each city and then have some badly programmed combat sequences, rinse and repeat.

    8. Dead-lifeless world. In fallout (baldurs gate etc) you felt like you were in a world. You had interesting NPCs that could join you, there were amazing cities to explore etc. In this game, you are one person (spread out across 4 different people) and you simply go from map to map, read the novel provided and then complete the combat sequence. There is no life or character to the cities or people in them. I can still remember lines and characters from fallout etc, because they had life in them. This game is DEAD and hollow inside. There is some "radio banter" as you travel the wasteland which livens things up, but that stops after about 30 minutes on the map, and then it is just silence. Read the novel, do the combat sequence.

    This game is smoke and mirrors. That's how it was coded. It's like one of those cheap Chinese "warcraft" clones that you see from time to time.
    Full Review »
  3. Sep 20, 2014
    6
    This game is slow in every possible way that a game can be. The maps are too big and empty (putting dozens of (sometimes hidden) lockedThis game is slow in every possible way that a game can be. The maps are too big and empty (putting dozens of (sometimes hidden) locked containers out there is not my understanding of a living world), i.e, there is too much running (and backtracking) around. The fights feel ALWAYS the same. It does not matter whether you are level 1 or level 20 there is no change.On top, there are just to many of them for no reason but prolong the play time. I am completely disappointed by the combat system and the leveldesign. More content on each map or less maps with the combined content of several maps and a combat system alike to Jagged Alliance 2 or even X-COM would have increased the user experience dramatically. However, some gamereview state that Wasteland 2 is first a RPG and only second a turned based strategy game. Yet, the rpg part cannot convince me either. Skill increase means that your chances increase for lockpicking, hitting, hacking etc. but the gameplay does not change, with exception to dialog based skills. While new weapons do increase the damage output, other loot like new armor (that has an some use other than new looks) does not really exist, similar to Mass Effect 2.
    True, the dialogs are great, the choices have severe impacts which is always nice for multiple playthroughs. But the tedious level design and the unnecessary often and boring fights interrupt the otherwise interesting story or sidequests, which already make my first run unenjoyable.

    I can only recommend this game to fans or people who like mindless grinding and backtracking for about 3/4 of the game just to see some hours of real RPG gameplay. Instead of creating a 50+ game, which game mechanism just don't fit the developers should have focused on a more dense, more capturing world by improving the combat system and reducing the size of the maps.
    Full Review »