While being presented in the format of a traditional RPG, Weird West has shoot-outs that feel that they come right out of a cowboy movie, and offers quests with a ton of freedom. While the gameplay itself is simple, seeing the crazy Western setting through the lens of five different main characters is fascinating, and the mysterious story wraps up in an interesting way.
Seductive atmosphere, impeccable immersion, neat narrative, the supercharged universe of Weird West is as vast as it is generous. For twenty hours in a straight line, the immersive simulation experience provides good sensations and a coherent RPG dimension despite an AI that is still too perfectible.
Shockingly surprised in a good way. Impulsively purchased it on sale without prior research and lots of expectations, however, I just couldn’t believe my eyes once I first launched the game.
First of all, design is stunning. The unique comic art style is quite bold and along takes the lead in vibe setting, while complimenting colour palette is eye catching.
The introduction phase of the game is intuitive and doesn’t leave the newcomer struggling, yet, it takes it easy and lets the player soak in the atmosphere of setting. Its pleasant, that developers didn’t follow modern trend of games literally pulling players immediately into action without proper prelude just for the sake of being engaging. User interface and hints are very intuitive, colourful and well animated. Asking user to press escape key to read some hint then to press escape key to close it is perfect example since it’s not pulling out the player from action mid game, yet assures user will read information at some point. Default key binds are amazing and didn’t have a need to reassign anything so far. Intentionally won’t cover storyline for this review not to fall under spoiler, however so far it has been able to keep me interested and reading every dialogue available. As a person who walked through Red Dead Redemption 2 completely I can definitely pledge this game easily beats Read Dead Redemption 2 storyline, which would be predictable, repeatable, lacking logic and infantile in comparison to storyline of this masterpiece.
This game is definitely going to be in a handful list of memorisable games for me. I would be really humbled and heart touched to see project growing and evolving without taking detours to toxic practices, such as NFTs, micro-transactions, packs, cash grabs and other practices which ruin gaming industry for both players and developers. Instead, I believe physical merch, and a dozen of DLCs would impact this marvellous project quite positively.
Wolfeye’s attempt to bring the immersive sim genre to an isometric game works well overall, albeit with a few hiccups in handling combat and looting. Fans itching for a game that allows freedom of choice in both story and gameplay at every turn should look no further than Weird West.
Keep your expectations low and you'll deeply enjoy Weird West. Intriguing story, diverse gameplay and good side quests make this game an enjoyable experience.
If not for the grating gameplay and clunky controls, Weird West would be another Devolver classic. I love Devolver’s games, and I was excited for this one. Weird West would be fantastic as a novella, actually–I loved the writing, atmosphere, and unique narrative. Chef’s kiss stuff right here. I’m sure some folks out there will find the gameplay good enough, but even knowing how fascinating the story is, I wouldn’t have put over twenty hours into this game if I knew at the outset what I know now.
I liked this one quite a bit. I didn't finish it, but sunk quite a few hours into it. I enjoyed my time with it but eventually, I got to a point in which I just felt... "I've seen enough." I really try my hardest to get to the credits in most things I play and so often times I get to that point. In a shorter game I would've seen it through but I knew I had a long ways to go. So, although I'm happy I spent the amount of time in the world as I did... It kind of fell flat for me and eventually lost me. It lost me enough, to where I'm taking it out of my backlog too. I'm officially saying, this game is good and for those who like this genre potentially amazing! But I'm gonna be completely done with it now. Love you too! Watch the trailers, if you think it looks cool. You will enjoy your time with it. Go play it on gamepass or buy it on a sale. If you watched the trailer and thought it looked dumb... there's a chance it might win you over, but not for very long. Deep sale or game pass.
The setting and overall feel in the game are really unique and add a whole bunch of pleasure to the game but it still feels overall like a wasted opportunity- if they took things a little further in gameplay wise then they could have had something really special here.
Still a good game and worthy of its price tho
* / FIRST-PERSON mod ONLY / - it's really good.
** If you try it, keep these settings: AimingStyle > TwinStickShooter, AimingMode > Toggle.
*** And BIND the <> on a convenient KEY for a proper first-person no_HUD experience.
Well, if you call it <>, I have 3 questions >
Why DON'T the KO'ed drown, crash or burn-from-bonfires?
Why do oil-lamps light-up after game-loading and why do NPCs go to turn-them-on even through the entire cave_location?
Why are house_doors immaterial?
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(very hard difficulty; no UI_icons/outlines, no amulets/abilities/perks, no slo-mo;
N0 humans/pigmen/sirens/dogs killed and only 2 ravenous script-killed;
reputation is 100+/100+/55/50/45)
Gameplay:
combat mechanics [****] 3/10
stealth [absolute cheating AI, dumb scripts] 3/10
atmosphere [awful graphics, no holistic world, rogue-like] 7/10
Gameplay as RPG & ****: 6/10
Story [SJW-roguelike, what can be worse?] 1/10
Graphics 3/10
Sound work 5/10
Sound design & music 9/10
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Minus a score for imposed small arenas & scripted ravenous with molotov's.
Minus a score for the NPC routes with no goals.
This was a pretty disappointing experience. The game barely feels fleshed out and the only fun part of it is its game play. The game play is fluid with some bugs here and there but sadly the game is not worth to get only just for the game play. There are no new mechanics or anything that can keep you playing , its just mindless shooting that gets boring after a few hours. The story and world really need more work (since the world and characters are especially forgettable) and the Skills system is bare bone. It's a meh game.
SummarySurvive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an immersive sim from the co-creators of Dishonored and Prey. Discover a dark fantasy reimagining of the Wild West where lawmen and gunslingers share the frontier with fantastical creatures. Journey through the origin stories of ...