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Generally favorable reviews - based on 50 Critics What's this?

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Generally favorable reviews- based on 866 Ratings

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  • Summary: WildStar is an massively multiplayer online adventure game where players make their mark as Explorers, Soldiers, Scientists or Settlers and lay claim to a mysterious planet on the edge of known space.
Score distribution:
  1. Positive: 44 out of 50
  2. Negative: 1 out of 50
  1. Sep 25, 2014
    It may seem crazy to ask players to pay a subscription fee in the growing field of free-to-play MMOs, but if you ask me, WildStar is worth the price of entry.
  2. Jun 28, 2014
    Its future is uncertain, but totally justifies the initial cost. If you like the genre and the style, you will love Wildstar.
  3. Jun 26, 2014
    While launch bugs and a few lackluster mechanics mildly restrain WildStar, they’re isolated pockets in a colorful sea of creativity and personality. WildStar is loud, bright, and raucous, and if that style doesn’t click with you than WildStar probably won’t either, but it’s also a deep and open experience that will undoubtedly return as much as you care to put into it.
  4. Jun 12, 2014
    Coming out of nowhere for someone not addicted to MMORPG, Wildstar is the antithesis of The Elder Scrolls online. No big IP to sell it, but strong gameplay, a dynamic combat system, colorful graphics and massive content right at the launch. PvE, PvP, battlefields, housing: enough to please everybody and every skill level. Taken individually, those elements are nothing revolutionary, but we could argue that the game looks a bit classic. Overall the game offers a consistent and coherent package which is fun to play, for now and for a long time.
  5. Aug 18, 2014
    An excellent online game that works from the very beginning and that is entertaining even though it brings no revolution. If you are serious about a mix of sci-fi, fantasy and a hint of Monty Python's humour here and there, you may feel free to enter into Wildstar.
  6. Jul 2, 2014
    With a steady stream of content planned, a solid framework for housing, and a commitment to hardcore seriousness and silly humor, WildStar is more than the sum of its parts, and every MMO player should at least give a fair shake.
  7. Jul 3, 2014
    Wildstar, which has very little sense of identity, which has very little pull, which feels like a collection of features, which has a subscription fee, was a relic as soon as it was released. And I’m afraid one of the most trenchant facts about it is one of the worst things you could say about any MMO: it’s going to be easy to stop playing.

See all 50 Critic Reviews

Score distribution:
  1. Negative: 70 out of 355
  1. Jun 3, 2014
    Best MMO on the market right now. I love the combat system, because it is highly dynamic and the telegraphing is a great feature. I like how deeply you can customize your character, from appearance down to your skills and abiltiies, making each character unique. You choose 8 skills from a large pool, and then tweak their emphasis with ability points. You can also customize further with AMPs, their version of talents, of which there are 90 total to choose from.

    The housing system is also amazing. Each player gets a house around level 15, and you can customize it in infinite ways, with very powerful tools to do so. There are hundreds if not thousands of items you can place in your house, and you can rotate them along 3 axes, scale them up or down, and place them exactly where you'd like.

    Finally, if you haven't seen it already, check out the developer video on raids, it's awesome :D
  2. Jun 6, 2014
    By far the best MMO I have ever played. The humor is fantastic and the art style of the game is definitely something to acknowledge. 10/10 a must play. Expand
  3. Jun 23, 2014
    Top of the line Sci-Fi mmo. Great PvP, the dungeons are actually a challenge, and I can never go back to an MMO that doesn't have double jump. Also Long Live the Dominion. Expand
  4. Sep 1, 2014
    Best MMO out at the moment. Captures the fun cartoony energy of WoW with the twitch-style play that those who love action will enjoy. The telegraphing system (similar to Secret World) is a fun concept that works really well. Character creation was a blast as well, offering plenty of ways to physically and statistically make a unique character. Expand
  5. Jun 5, 2014
    I am (almost) beyond words (If i was completely out of 'em I couldn't write a review could I?). One, because of the people who give negative reviews of the game after cancelling there pre-order because they didn't like the beta and didn't even stick around for the final result. Two, because the crazy amount of community outreach from Carbine Studios has given me a taste of the passion this company has for the game. Three, because the game is PHENOMENAL.

    Notice how I said the GAME is phenomenal. I am actually pleasantly surprised to see so few negative reviews on such a large release, especially on Metacritic. I say this because the launch had quite a few issues, but most were expected (long server queues, login issues, serial problems, etc.). The ones that weren't (Optimization problems, memory leaks, crashes, etc.) have been largely addressed by the community surrounding the game with people finding workarounds for the big problems while Carbine tries to get them sorted out. Usually the Negative Nancys come running at the smallest sign of weakness. But I know why they didn't this time. Because this game, unlike the ones they usually complain about, is freakin' amazing.

    Currently, my highest level character is a level 20 Granok Warrior (Soldier path). I have done quite a bit of PvP and have had my first taste of group PvE and I gotta say, I am having more than a blast. The leveling experience has been rewarding and fresh, with plenty of small things like secret areas, path missions, and the occasional Challenge (CHALLENGE BEGINS) to keep it from feeling like too much of a grind. Lore is positively SEEPING from every nook and cranny from this game and you can get a MOUTHFUL of it without even looking to hard. The polish of the visuals is nothing short of sublime (provided you have the hardware to do the good stuff). Its world is rich and full of charm (the kind of charm us grown-up-WoW-kids really want to see). It's crazy when it wants to be(which is to say usually), wacky when it's appropriate, and impactful when it needs to be. My face lit up when I first saw the blazing light and pyrotechnics flare up around my character accompanied with a giant LEVEL UP in an awesome heavy metal font, complete with a bad*** anouncer (HOLY $#!% YOU LEVELED UP) and a guitar riff. It hits all the right buttons and fires on all cylinders.

    Not into all that craziness? Chill out in your house. A big plot of land that you can truly call your own. Floating in the sky. By far the deepest and most robust housing system in an MMO to date. (wow im going to go over the character cap at this rate). Feeling bored? Buy a giant floating rock formation for a little jumping puzzle action with some rewards at the end for your trouble. Feeling lonely? Make your house public so anyone can see the abode you have created! Scared of strangers? Make it private and have a select few neighbors to see your creation. This and tons of other tradeskill bonuses and other things make it obvious why it was a selling point for the game.

    I would now like to talk about that first dungeon. I played a lot of World of Warcraft. I raided, I dungeoned. I had some of the best gear. I come from a solid background of PvE in MMOs, having tried most of them in recent years. I've never seen its like, and that's saying something. I was transported back to my first time in Wrath of the Lich King doing Ulduar for the first time. I was in Ventrillo with the tank and the three dps in our group (the healer was a random who turned out to be a hardcore raider from back in Vanilla WoW). For those of you unfamiliar with the lingo, do some reading. I had already heard these dungeons were hard (dying from trash, tough mechanics, etc.). I was prepared for a challenge. I was not disappointed. We died on the first pull. Then the second. Then the third. All the while, I'm grinning ear to ear. The feeling was awesome. After figuring out what we did wrong we got to the first boss. Thankfully, one of us had read-up on/done the fight already so we went in knowing what was going to happen. Now, as everyone knows, knowing whats about to happen and being ready for it are to different things. It took us an hour,(An HOUR), to beat the FIRST boss of the FIRST dungeon. The last time it took me an hour to do anything in an MMO was before I even knew the touch of a woman (well before it actually...Moving on). Needless to say I was as giddy as a kid on Christmas. In the end, we couldn't finish the dungeon(othe obligations got in the way, as if there are any) and I DIDN'T EVEN CARE! It was that much fun. It's all uphill from there.

    If this sounds like you kind of game, strap in cupcake. You're in for one hell of a ride. See you on Nexus.
  6. Aug 30, 2014
    A solid MMO that will take your MMO experience to a new degree...well, this game is really good on nearly all aspects - characters, gameplay, questing, especially end game design - but to be honest, it's just TOO DIFFICULT to master, not only the gameplay style that requires 100% of action technique (oh and a real top-notch computer), but the unbelievable hardcore dungeon (not raid, just 5-men dungeon) that would ruin your whole afternoon...if you like challenges, this is the game you definitely don't want to miss, but take my advice: bring four of your hardcore friends with you or this game would be a disaster once you hit level cap. Expand
  7. Sep 2, 2014
    Total crap - same things as every other game trying to copy past WoW and yet same boring quests and dungeons, ay housing is fun but that's it, the rest is total crap. If its your first MMO well then you will enjoy it, for those who really love MMORPG games this is total disaster. Expand

See all 355 User Reviews