Wizardry 8 Image
  • Summary: An epic fantasy RPG that picks up where "Wizardry 7" left off. The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact containing the secret of life itself. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers. Everyone is headed to Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed. [Sirtech] Expand
Score distribution:
  1. Positive: 17 out of 20
  2. Negative: 0 out of 20
  1. Hearts and souls have been poured into Wizardry 8 and it shows. [Mar 2002, p.87]
  2. 100
    If you are a fan of classic roleplaying games then Wizardry 8 is a must. If you haven't played one then try it out. It's just too good to miss.
  3. Seasoned role-playing game fans certainly will enjoy the "old school" look and feel of "Wizardry 8," and there's certainly some meaty, single-player game play here. But younger or novice gamers may lose patience because of the relatively unattractive visuals and technical obstacles.

See all 20 Critic Reviews

Score distribution:
  1. Positive: 8 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 1 out of 9
  1. AJH
    10
    Sirtech ended with a bang, and a big one. The Wizardry series relates to 80s and 90s games fans through first person view and a small amount of 8-bit graphics and has a secret dungeon that that uses all 8-bit graphics and turn-by-turn movement. I give this a 10/10 for a remarkable story line and exelent gameplay. Expand
    • 1 of 1 users said yes
  2. Wizardry 8 is a last shard of an Era of old-school RPG. In the times, when BioWare was beginning to replace good-old RPG by character-centred ones, Wizardry 8 looks like a relic from the glorious past. And this relic still can do it! Really hard fights - especially on high levels (both of characters and gameplay), when you can meet a group of casters and fighters. Such encounters require a deep understanding of gameplay mechanics, character abilities, weak spots of both your squad and enemies. Really epic possibility to create endless set of character combinations (lots of classes, lots of races, and each combo really influences gameplay style): a squad of wizards or fighters, or a mixed dream-team? They all can reach the final, but, possibly, some of them - with MUCH more troubles. Stylish! Long time ago forgotten idea of mix of hardcore sci-fi and sword-and-sorcery fantasy (nowadays replaced with Asian idea of "let's draw lots of nice stuff and not even try to explain why the heck this all is lying in one pile") looks brutally elegant. Giant metal constructions and starships of space empires are placed along with giant trees of spiritualist squirrels, monks, fish psionics... Ah, good old sci-fi! Elegant ending of epic story. The game everyone must play to see how it was before, and to understand - these games have placed the base for modern concept of RPG. Sometimes I miss such games, their endless replayability and solid foundation. Expand
    • 0 of 0 users said yes
  3. AdamG.
    1
    This game was far too linear. Combat was so bad it was nearly broken, hordes and hordes of unavoidable monsters in long drawn out turn based combats, some of which took up to half an hour, seriously!. I also don't like sci fi in my rpgs. Expand
    • 0 of 0 users said yes

See all 9 User Reviews