Universal acclaim - based on 53 Critics What's this?

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Mixed or average reviews- based on 744 Ratings

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  • Summary: In Cataclysm, players witness the face of Azeroth being altered forever, as the corrupted Dragon Aspect Deathwing awakens from his subterranean slumber and erupts onto the surface, leaving ruin and destruction in his wake. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation. New features in the game's third expansion include: Two New Playable Races: Adventure as the cursed worgen with the Alliance or the resourceful goblins with the Horde. Increased Level Cap: Advance to level 85 and earn new abilities, tap into new talents, and progress through the path system, a new way for players to customize characters. Classic Zones Remade: Quest to level 60 as you never have before. Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been reforged by the cataclysm and updated with new quests and content. Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms from a whole new perspective. Guild Advancement: Progress as a guild to earn guild levels and guild achievements. New High-Level Content: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great sunken city of Vashj'ir beneath the sea, and enjoy even more high-level raid content than in previous expansions. New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds. Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards. New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations. [Blizzard Entertainment] Expand
Score distribution:
  1. Positive: 53 out of 53
  2. Mixed: 0 out of 53
  3. Negative: 0 out of 53
  1. Dec 25, 2010
    Cataclysm doesn't just make WOW better. It does something even more valuable than that; it renews it. It fires your excitement at starting on that long road one more time, and invites you to relish the journey just as much as you'll lose yourself in its ending.
  2. Dec 17, 2010
    Bravo, Blizzard, Bravo.
  3. Dec 19, 2010
    Though five new levels are fewer than 10, Cataclysm is nonetheless the most radical game-changer the World of Warcraft has seen yet.
  4. Dec 20, 2010
    Cataclysm is perhaps not quite as awe inspiring as previous expansion packs considering this is all refinement and a reworking of original content but there's no denying the sense of sheer joy you feel rediscovering old yet familiar areas of Azeroth.
  5. Jan 10, 2011
    In the end, Cataclysm is a great expansion to World of Warcraft.
  6. Dec 31, 2010
    Cataclysm effortlessly mixes the casual focus of Wrath of the Lich King with the decidedly more challenging endgame prospects of classic WoW.
  7. Jan 10, 2011
    The new expansion for the critically acclaimed MMORPG is huge and massive. While new players should try it out without even thinking about it, the old users might not find the huge cataclysm it rumored to be. The content for the new leveling bracket looks a bit too familiar despite the excellent artistic and quest design endeavors. Overall the Cataclysm is definitly what a WoW-fan should expect from Blizzard but is not as cataclysmic as it first promised.

See all 53 Critic Reviews

Score distribution:
  1. Positive: 74 out of 204
  2. Negative: 88 out of 204
  1. Dec 7, 2010
    Every area has been redone, and if not completely redone, then slightly convenienced. The quest flow is amazing now! Start a Human and go thru Elwynn, Westfall, and Redridge. By the end of the three regions, each with their unique stories (well Elwynn is much the same), you will agree with me. Much better than classic. Everything continues to grow as the years go on Expand
  2. Dec 25, 2011
    I have been playing this game for nearly 6 years now and still am not bored with it. There seems to be an infinite amount of gameplay including raiding (PvE), arenas(PvP), battlegrounds(PvP), professions, holiday events, achievements, guild leveling, and even mount and pet collecting. No other MMORPG, including SWTOR comes anywhere close to WoW. If you want fun, challenging, or endless gameplay, this is the game for you! Expand
  3. Mar 28, 2013
    This review contains spoilers, click expand to view. World of Warcraft Expansion: ‘Cataclysm’ Views on the PvE & PvP system
    World of Warcraft has changed alot during the time I’ve played. I wasn’t sure how Cataclysm would go down, but it has surprised me. The game-play has improved overall; however the PvP experience and PvE experience has changed alot. An Example of how PvP changed; PvE raid gear can be acquired by doing ‘Raid Finders’ premade groups. Gear is dropped from bosses, however there is an unbalanced PvP system because of this because now Patch 3.3.5 raid gear is much more overpowered than the PvP gear. This makes no sense... PvP gear should be doing its job, owning ‘noobs’ in BG’s with PvE gear. However this is not the case, you will get 1shotted by certain classes which have been tweaked to increase their performance and whom acquire these over-powered raid gear. On the other hand, the Raiding experience in Cataclysm has improved which is what kept me playing, raid bosses, world bosses encounters are becoming harder which means it’s not just charge and attack, the group has to form strategies and implement them into their game-play. The new raids have also been tweaked and bosses are seemingly dropping better loot and at a more often rate. Overall I believe the new expansion ‘Cataclysm’ has impacted WoW in a big way. The PvP system has corrupted due to the unbalanced gear but however the raiding experience is becoming alot more fun, and makes players think twice about tactics and strategies to overcome an encounter. Hopefully in the next expansion, the PvP system will get balanced and the gear will be sorted. What I mean by sorted is that PvP gear is better than the majority of the PvE gear because that’s what it is for and nerf downgrade the PvP gear so that its only got an advantage while PvE raiding. The best thing about this expansion is that the scenery has changed and everyone wants a new change right? Stormwind looks brilliant. The fiery cores and corrupt walls have really made the city look as if it was attacked by ‘Death-wing’ the world boss. So I believe because of this expansion they are trying to persuade players to do more PvE rather than PvP. The PvE Loot system is still the same, and is very good (Need before Greed). Very well done Blizz, however please consider balancing the PvP system in the next expansion!
    Click here to see the trailer for the expansion CLICK HERE
    #World of Warcraft-‘Cataclysm’
    - Infamous Offence
  4. Jun 13, 2011
    Opinion of this game (and particularly about this expansion) will greatly depend on the type of player one is. Cataclysm (and WoW in general) is a perfect MMORPG for those new players that have limited and scattered free time (aka Casuals). For them it offers well polished, rich and fairly entertaining content that lasts for quite a while, the graphics engine is fairly outdated, but still the game looks positively alive, much more so than ANY mmorpg out there. The only problem is a complete lack of higher difficulty option, the classes have many skills but very straightforward, the quests and even dungeons are easy, not challenging even for completely new rpg players. Some will like it that way, many wonâ Expand
  5. Mar 25, 2011
    I loved World of Warcraft for a very long time- I joined only a few years after release. I went happily along, playing on the same server and faction for six years or so. Then along came Cataclysm- Cataclysm by no means is a terrible expansion, it has nice new features and so forth- and it changed everything. Just as promised, Blizzard changed tons of things in old Azeroth, making the leveling experience fresh and new. I grabbed the game before it released, and was ecstatic to see all the new things. I cruised to the level cap, loving how much more experience and content was required to be completed before one could reach the level cap. The quests were designed uniquely and it seemed as though this chain of fun which I was climbing would never end. ------------------------------------------------------------------------------------------------But, unfortunately, it seems that all things end at some time. Once I hit the level cap, I felt the general feeling of overwhelming-ness when you lose your direction. Endgame is always fairly nonlinear. So I spent some gold, gathered up the blues I needed, leveled up my Alchemy and was finally ready for heroics. I ran a few, and sure, they had some new encounters and they were difficult enough, but that was it. No, really, that was about it. There are probably some nice PvP things in Cataclysm, but I was never a huge fan of the WoW PvP. ------------------------------------------------------------------- So I basically went back to doing the things I liked to do in WotLK (which, though not particularly original, was a very nice expansion pack in my opinion). Suddenly I realized that my subscription was about to run out, so I decided to sever the recurring effect because I simply had nothing to do. The end game was so dry- most of World of Warcraft has these neat intricacies all over. Cataclysm doesn't. Not to me, anyway. By the time I had reached 85 I was only a little bit away from having completed all the quests in all but one of the new 80-85 zones. There aren't many little interesting things to do in Cataclysm like there were in the past. ----------------------------------------------------------------------------------------------------- I suppose my review will not wholly apply to most readers, primarily because they would be interested in starting World of Warcraft and my opinion results from the fact that I have played World of Warcraft in the past. One of the main things that frustrates me about Cataclysm, though, is all the changes. My joy from MMORPGs seems to stem from my knowledge of the game. I like to know the name of that city, how to do all those quests, where to get that, who has that, the fastest way to this place, all the easter eggs, all the glitches, all the secret exploit-to-get-to zones and so on. By redoing the old Azeroth, Blizzard annihilated the base on which I had built my knowledge. Nothing had the old mystique that it used to. I used to think, "Wow, I remember that this was like this way back in Vanilla. This is so cool." I loved to get the old factions' reputations up to the max and get all the mounts and so forth. That sort of bewitching feeling, even when few players were still around, was so cool. But it all vanished, and my love for WoW is greatly diminished. I feel like developers should not try to do this to their games, the destruction of good content is depressing. ---------------------------------------------------- Perhaps Cataclysm will interest the new and growing group of people who are new to MMORPGs and joining WoW for the first time, but it has certainly left me disappointed. Perhaps it's for the best, though. Expand
  6. Aug 6, 2012
    WoW is a great game, but this is not a great expansion. The storyline is really boring and Deathwing is very impersonal antagonist. In BC and WotLK the antagonists were very well known and loved Blizzard characters: Illidan and Arthas.
    Also the overall style of the expansion is rather cheesy. The new Thrall seems more like a coward than a legendary orc hero.

    Some of the new areas indeed look nice - but because they're split all over the world there's not really a nice connection between them like in the two earlier expansions. And there's not a main city which would serve as a whole server's meeting place and a place to hang out.

    To sum up, the Cataclysm was a huge disappointment. The original "Warcraft-feel" is gone. The storyline's not interesting anymore. BC and WotLK had a lot of influences from earlier Warcraft-series games, such as Warcraft 3. Cataclysm doesn't.
  7. Jan 8, 2013
    This is where things started to get really bad. The inherent problem lies in the fact that this is the turning point of WoW where it became all about grinding, and less about the story or having fun.In classic wow and the expansions leading up to this abomination it was about exploring the new content, roleplaying, watching the storyline unfold, and having fun with your friends, but with THIS expansion, it was about hitting the level cap and grinding for gear. Part of the problem is that the community was starting to take a nosedive in wotlk, but atleast in wotlk the community was still atleast half decent, but in cataclysm the community hit rock bottom, and the game isn't to blame for this, just bad customer service and other people not keeping the community in line, And while there are those rare servers that kept their communities in line, such as Cenarion Circle, those were RARE, and even if you were on one of those servers, those servers felt pretty empty and were not nearly as lively as they used to be. Even with a good community though, the game still sucked, mainly because the content felt shallow and it was all about grinding, which, by the way, may be necessary to an extent, they took it TOO FAR in this expansion. WoW would never get it's groove back after this expansion was released, going on to make a **** storyline about the events leading up to killing deathwing, and another **** expansion, Mists of pandaria. Expand

See all 204 User Reviews

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