Mar 8, 2014X-COM: Enemy Unknown is high quality. It was a long time since i had a game with more than 50 hours of playing in a week. Since i never play the X-COM classics before, i'm not the one who gonna spit on that game because of some lack of fidelity from the original series, which seems to be what people was most criticizing about. Even the story is good, although is not the focus, and it's not so well explored. You'll have to manage resources, research alien materials, train and customize your soldiers, capture aliens alive to study them, build facilities, weapons, gadgets, robots, all kind of features to help you to deal with an unknown alien menace.
The biggest part of this game is at turn-based strategy battles, with a third person point of view on shooting enemies or doing another actions.
I got some minor bugs, mostly concerned the camera movement, which can be very annoying some times, but nothing truly deal breaker.… Expand
Mar 1, 2014Enemy Unknown is one of my most favorite games that unfortunately suffered a premature launch and as a result, got a tons of bugs and dozens of really wonky game mechanics, essentially ruining something that could have been perfect.
Nevertheless, most are patched now and the game is still good.
Feb 21, 2014Purchased this game in a Steam sale and spent about 6 hours playing it. The mechanics started feeling repetitive and unoriginal after the first 4-5 missions. Game mechanics are in every game, but for some reason this game kept reminding me that it was a game... not an action packed experience. Before others say I'm not cut out for turn based games... I've got hundreds of hours playing Civilization V. XCOM wasn't the game for me.… Expand
Feb 14, 2014I never played old xcom, but it don't regret that. This game has some bugs like shooting through walls, weird angles of shooting, very rare freeze after animations, but overall game is fantastic :) On the higher levels with second wave options game i really hard and requiring. Maybe there's not many options as it old xcom had, but in my opinion there's a lot of things and research to obtain :)
Feb 8, 2014I've put 32 hours into this now and I'm still enjoying it. I have not made it through the game and I've restarted several times after learning from my mistakes. So I feel it puts up a good challenge. The graphics are solid, the atmosphere is pretty nice, and the music is as well. There are a few things that bother me such as when it cuts to my soldier shooting and it's giving me a strange camera angle. It is also rather slow during those scenes at times I'm thinking just shoot didn't I tell him to attack what's going on? Then he shoots finally. It also occasionally crashes for so no apparent reason. It could use another coat of polish but other than that it's a great game.… Expand
Jan 29, 2014I am an XCOM fan and I find this is an awesome reboot of the series. Unfortunately the story is a bit short. The Slingshot DLC requires a replay of the game once installed hence for those fans out there, make sure you purchase this DLC upfront else you will need to spend another 40 odd hours to replay the whole lot!!!
I am looking forward with Enemy Within DLC but for the price of USD 39 on just an expansion....I'll wait for a good deal… Expand
Jan 17, 2014This is my first XCOM game, and it is a solid game.
Apparently, according to many fans of the previous one, this XCOM game is less creepier and overall less complex and streamlined.
To be honest, despite being simplified, I was still quite challenged by Classic and Impossible modes. Perhaps due to the rather stringent starting conditions that you were given, and the huge tactical advantage the enemy possessed.
Under those reviews, they talked about inventory management affecting movement and reload speeds, manual lighting, and targettable cover, all of which sounds pretty interesting without a doubt, some of which even made me feel like I was missing out on.
However, that doesn't necessarily make this a poor game, certainly not 0, even if you were trying to downvote..which isn't necessary at all, the good reviews themselves aren't all 10s anyways. And an 8 feels pretty justified in my books.
This is a great turn-based game. Graphics are decent, too.
The story is short, and is somewhat linear, as with its game progression.
Since the achievements are based on replayability, the storyline is kinda overlooked.
The game progression however, feels constrained. Especially on the harder levels where every level pretty much fights the same if you want your team to come out in one piece.
Now if there were a bit more leeway in the characters themselves, a few more special moves in the higher tier skills to compensate their weaknesses a bit more, that would make the gameplay much more flexible and enjoyable.
Other than that, it's a fun solid game. Well worth the christmas sale.… Expand
Jan 14, 2014It was a decision of the creators of this game to call it XCOM and use the IP of a game that has reached a legendary status. Therefore it should be judged in comparison with the original 1994 game UFO: Enemy Unknown (X-com: UFO Defence in America). The original 1994 game was a brilliant open world alien-survival strategy game. The player had to build and manage mutiple bases around the globe, recruit soldiers, scientists and engineers, research technologies and manufacture (which took time based on engineer hours required and eng. allocated to project) aircraft, weapons and equipment. You had to manage storage, production, research between bases and equip craft and soldiers.
I might be repeating other people, but in comparison to the above the current game looks completely dumbed-down, lacking strategic depth, freedom and controll. It feels scripted where things happen to you instead of you taking control of the whole X-COM project.… Expand
Jan 12, 2014A solid game, great graphics and sound. Good ui and easy to learn, good story and interesting. I'm not a RTS player but this game hits the mark and well. The only complaint I have was a minor glitch where the enemies shots would go through walls and objects and hit you, other than that its a great game.
Jan 8, 2014Just finished my first play through of this game and I have to say it was well worth the money. I picked it up for 10 dollars during the Steam Xmas sale and after finishing it, I would say it's worth full price. If you like turn based tactical games then buy this game. You get to build your force as you like, recruiting your troops, upgrading them through combat and upgrading their weapons and armor through research/capturing/killing the enemies. I found the game play on the challenging side, but I enjoy that in turn based tactical games.… Expand
Jan 8, 2014I haven't really played the old XCOM and I'll sound like a fan boy, but I'll keep this review short. This game is very fun and some what frustrating but is only because I was losing when I played on hard mode and getting my butt handed to me. All I can say is if you like RST games or military (REAL) simulation either way, and if you want to get away from the Call Duty generation or the FPS games this is the game for you.… Expand
Jan 7, 2014Three words..... frustration, frustration, frustration..... going to have to go to easy mode to see if I can just enjoy this after a long day at work or if it still wants me to delete the game from my steam account and chalk up the time spent as lost time and find something else. For the masochist, have at it. I'll gift you my copy, you'll have to provide your own Tums. For those looking for a relaxing but fairly challenging game, stay with the last version of XCOM.… Expand
Dec 30, 2013Worst purchase ever, Installed 13GB and it wont let me play a single player game without updating 6GB first.
Firaxis and 2K games are just insulting players with this.
The whole point of buying a retail disc is to avoid huge downloads, I can understand requiring up to 1GB update in order to play multiplayer. But 6GB just to play a single player...... i'll never buy anything from 2K games or Firaxis again.
And they wonder why PC retail is dying to console games, least a console game you buy from a store you can play single player out of the box without updating. I would rather they didnt bother at all with a retail store copy if they are going to be like that, it just wastes my time.
This one is going back for a refund, misleading packaging does not state anywhere on the package that it requires an update to play single player, only that online activation is required.… Expand
Dec 23, 2013This game is an excellent product. A good reboot and remake of the original XCOM videogame. This is what we needed to play again against the Alien invaders. It is immersive, difficult and well balanced. Definitely a must have both for nostalgists and for strategy gamers alike
Dec 16, 2013I really enjoyed XCOM. The gameplay is fun and addicting and you always have the option to load a previous save if you troops start dying and you are afraid of losing someone important or losing the mission. I did find that the equipping soldier loadout aspect of the game quite annoying however. I really wish the developers had integrated a button or function that would remove all special armor and weapons from the soliders rather than have me spend 15 minutes looking through every soldier to find my 6th ghost armour for the squad.… Expand
Dec 1, 2013I LOVE THIS GAME. I've never played any of the predecessors prior to XCOM Enemy Unknown and this game straight injected addiction into my ready and open veins. After I downloaded and started playing..... I.... could.....not.....get off of it. If you like tactical turn based strategy. THIS GAME IS A MUST!!! Only thing I didn't like about it... was there is no auto save feature.... so pro tip: SAVE OFTEN.
it'll prevent headaches lol
GREAT GAME… Expand
Nov 30, 2013People who bash Dark Souls for its "Artificial Difficulty" haven't played Enemy Unknown. This game takes a well known PC series and consolifies it, dumbing down the base building to a single base, dumbing down the soldier customization into locked equipment slots with a shallow skill tree, and dumbing down the combat into praying you don't get flanked by enemies who get free turns and stat bonuses. On Normal difficulty the game is too easy, with enemy AI being dumbed down... yet on Classic difficulty they get free accuracy and critical hit buffs. Ironman Mode is unplayable because one year after launch and there are still frequent bugs and crashes that will count your mission as a loss after you restart the game.
While you definitely get your money's worth with EU's lengthy campaign, be prepared for a lot of frustration due to your troops getting one-shotted regularly in the early missions, 3 marines missing their overwatch shot in the same turn on the same enemy, your troops shooting each other while panicked (in cover!), and not being able to hit the broad side of a barn until your unit is so kitted out they look like a Space Marine from W40k.… Expand
Nov 22, 2013Very good game, and is a good tradition holder from the original xcom. It does not has many flaws, Mainly i would have prefered to be able to play with more than 6 soldiers at a time, and the lack of alien assault in the player base removes one of the best moments in the original game. But it is solid and very well done.
Nov 20, 2013Fun game but not worth the $40 i spent on it. I'd say you get around $20 worth of fun out of it. The line of sight is unpredictable and shooting down ufos is extremely boring and might as well not even be a part of the game. Maybe it's just my computer but the voice overs simply don't work.
Nov 19, 2013I must say this X-Com remake is WAY better than i expected. Sure it has been "dumbed down" compared to the classics, but it still feels authentic. the graphics are decent, the camera in the vanilla game is a little bugged and clunky (but can easily be optimized with some mods). The campagin itself is brilliant, addictive and fun, one thing that bothers me personally is the fact, that you can only have one base and one Skyranger which makes keeping all the states happy, a pain in the arse. Another big minus ist the Multiplayer. It really lacks feature like an option to play together with a player against AI which a) shouldn't be that hard to include in a turned based game and b) would improve the playability and replayability of the game imense. But despite those minor issues, it's one of the best turnedbased strategy games since ages.… Expand
Nov 18, 2013This is not Xcom. Period. The only thing this piece has with the xcom series is by name and that's were it ends. I wouldn't give this to anyone except the trash can. If you've never played the original Xcom you'll probably like this. If you have Go look for Xenonauts its the best Xcom version out there to date.
Nov 18, 2013This game is not bad, but original X-COM was better. No base battles, space ships got simplified (only sky ranger), no and team you waaay smaller. The good idea was soldier classes, but sniper class is way overpowered in compare to others. Still XCOM: Enemy Unknown is solid game and good tribute to original X-COM.
Nov 18, 2013A wonderful resurrection of a neglected genre, XCOM: Enemy Unknown is simultaneously a breath of fresh air and a nod to a time when games were designed to be fun, not to extract money from customers in an endless parade of overpriced DLC. There are no horrible micro-transactions, no stupid online requirements...just good old-fashioned fun. A full game at a fair price, I can't say enough about how refreshing that feels! The gameplay could be a bit more developed, XCOM could use more tactical options, and less streamlining....but given the shortage of good turn based games, this one is a true gem. I look forward to a full, robust sequel.… Expand
Nov 6, 2013Fire Emblem with guns? Pretty much- you must get this game if you love strategy/RPGs. I loved this game for its story, its gameplay for giving players the ability (and responsibility) to make choices that affect the resistance to alien invasion. Best of all, I loved having my soldiers rank up and become specialists. The game is well thought out, as enemies generally spawn in random locations so you can’t just restart a level once you know where the enemy is. My only regret about this game is that once you really get the ball rolling with powerful soldiers, weapons, and income, the game ends rather abruptly. Other than that (and some production issues, like being able to shoot through solid objects to hit targets), the game is nearly flawless.… Expand
Nov 3, 2013I thoroughly enjoyed this game and it is by far one of the best turn-based strategy game I have played. Playing on classic ironman is tense and challenging. However there is a couples of things that puts me off from giving it a higher than 8:
1: Aliens 'teleporting' bugs, only got it once in a playthrough but it wiped my party as a sectoid, 5 chrysallids, 2 muton elites and 4 heavy floaters and 2 sectoid commanders were all dumped on me at spawn.
2. At higher difficulties one has to play very conservatively to not trigger additional spawns, which does get old after a while.… Expand
Oct 31, 2013This game is superb! It stay's true to the spirit of the XCOM game we love from the early 90's. Despite some persistent glitches or inaccuracies. It is still a great game that is replay worthy. I have spent over 300 hours on this game as of this writing and still find it challenging, engrossing, and enjoyable.
Oct 27, 2013tl;dr good game built on bad foundations, possibly wrong devs lots of bugs, heavily simplified, base game mechanics broken, but still a lot of fun
XCOM is a series known for its difficulty, encouraging players to use tactics to defeat a considerably more powerful force. Though it's had some 'rocky' games in the past, the original was met with critical acclaim for breaking a lot of ground in the Turn-Based Tactics genre. For its time, UFO Defense: Enemy Unknown was very well developed, with cover mechanics bringing a whole new level of tactics.
Since the release of UFO Defense, there have been a total of 9 games released to the series, with XCOM: Enemy Unknown being the 8th. One would think it safe to assume that great strides have been made to the gameplay since 1994, a grand 18 years ago at time of release. Unfortunately, that is not the case.
XCOM: EU's improvements are decent updated graphics bring the immersion up noticeably, nice customization options to personalize your troops plus gameplay has been streamlined to accommodate for console releases.
However, the issues are also numerous. Poor QA testing has left many bugs even a year after its release, a large number of features were removed for 'streamlining' (I assume), and the continuation of relying on RNG to decide the outcome of a match flying in the face of 'tactics'. Cover has little effectiveness, accuracy issues meaning a point-blank shot can display a 20% chance to hit, repetitive mission mean a player can lose interest quickly and a lack of randomly-generated maps removes a whole level of dynamic gameplay.
What is interesting is that, despite these glaring issues, XCOM: EU is still a lot of fun to play. For that I have to give it merit it's clearly a very good game, but I wonder how much that has to do with it being part of the series.
On my Realistic Review Scale it gets a 4, slightly below being an average game due to some glaring faults.
However, on the Metacritic Scale where an 8.5 is average, I'll have to give it a 6.
A very good game marred by poor design decisions and QA but isn't that the tune of strategy these days?… Expand
Oct 24, 2013A great game that can only be made to look negative by giving it a direct comparison with the original.
Story line is decent. Combat and developing your base & arsenal is greatly entertaining. Combat can feel a bit simplified at times as it is rather dumbed down, but is made more dynamic by the unit abilities gained through promotions.
The game is not overly challenging although it may take more than one playthrough to really get a feel of what you should be doing early in the game.… Expand
Oct 23, 2013X-Com Enemy Unknown is a wonderful turn based Real Time Strategy. It's got great options for your units you are controlling and has great ways to really make each battle a little more exciting.
What's Here: X-Com as I said before is an RTS turn based. Planning and careful consideration of each move must be taken into place here or you could wind up dead. Aliens are coming to take over our planet and it's up to us to stop them learning from their technology to better equip ourselves to be better at the fight. Story is generic and boring so it's really just the gameplay that's keeping you here.
Gameplay: It's turn based and it's hard to explain all the options there without it being long winded. Pretty much you can either decide to move twice move then shoot shoot right at the start take cover and so on. It makes you try to think things out and move cautiously because if you charge forward right away you can run into enemies and they can gun you down easily. You need to take cover consider your gear and consider your surroundings. You also need to consider what class to bring along with you to make sure you have a functional squad. It's really different and hard to take in for new people to RTS at first but everyone should be more than capable to learn what's going on. In the story you have to fight airships sometimes... but it's not really fighting it's just... watching wires duke it out. Which is dull and boring.
Visuals: While they are not exactly eye popping they do have their plus sides to details on weapons on the characters in game. You can see the glow each marking and all kinds of stuff. The armors are well designed that's for sure. The alien designs too were truly outstanding. Each one was unique and full of color and life and some even scared the crap outta me when they popped up on my screen behind me. This was really well done. As for the maps it was ok. I mean they weren't eye popping but what really got me was how destructive everything was around it. The more you and the aliens fight the more torn up the map becomes. That really got me there.
Sound: Music replays over and over again. I turned it off and started playing my own music. Gun noises well there is only 3 variety of guns regular, laser and, plasma and there is a sniper, assault rifle, shotguns, machine guns, and rocket launchers. They were good but it didn't really stand out for me So... not much there either. Voice acting was just a snooze fest.
Controls: Well it's not hard it just takes time to learn but you get use to it fast. It even controlled with a gamepad but it is for PS3 and Xbox so I assumed nothing less if it's on those.
Recommendation: This game is a 7/10 in my book due to the lacking music and sounds and the more detailed visuals as well as lacking story. Overall though the gameplay and dynamic field really help save it where it lacks in that makes this game a higher score then what I would have given it without seeing those things. While this game has it's flaws it's worth taking a look at if you are an RTS fan or just want to get into RTS.… Expand
Oct 22, 2013There are quite a lot of butthurt original X-Com fanbois on here slamming this game and giving it 0 to 3-score reviews, which is utterly ridiculous. It’s like bashing a modern platformer b/c it doesn’t force you to get through 100 levels on 3 lives. XC: EU isn’t perfect but it’s still a lot of fun and doesn’t deserve to be trashed.
It may not be as complex as the original game but it is still very tactical and turn-based, despite many claims here to the contrary. Not sure how some reviewers can compare this to Call of Duty or Mass Effect. Idiotic. There are still difficult decisions to make, as in do you dig open another level of your base, buy another plane, buy another satellite, or research better weapons? Should you investigate that UFO you just shot down or wait b/c your medic & sniper are still recovering from wounds and you’d have to take too many rookies into battle? If you don’t plan & pay attention to what you’re doing, you will have to start all over. You also end up getting attached to your squad members even though they never speak and it’s hard to resist the urge to reload when they die (or when you get faced with a very inconvenient random event between missions one game hour before finishing research on that new armor).
Some here are even complaining about the “cutscenes” during missions which are actually cinematic visuals of your characters doing what you tell them to do. Sorry, I never got tired of the camera zooming in on one of my guys rounding a corner & shotgunning a baddie at point blank range, or my sniper coolly raising up his rifle & blasting another before they could attack a vulnerable squad mate in the next turn. These are a very cool touch.
Where I will knock the game is that battles do feel a bit skewed in the AI’s favor. Whenever you stumble upon the enemy, they always see you and essentially get a free movement turn to shuffle around. So if the last guy you move in a turn happens to be the one the aliens see, they immediately get a free move and then will move right away again since their movement turn just started, which most likely means they will swarm whichever squad member is closest. This makes most levels take a long time unless you reload after finding out where the baddies are, as you don’t want to move around the map too quickly.
And the battles do end up becoming a bit tiresome by the time you reach the end of the game. No way around that after sinking hours & hours into the game.
Overall, though, it’s an excellent game. Regardless of whether or not the original X-Com is better, XC: EU stands on its own as a great experience.… Expand
Oct 22, 2013Having played XCOM in the past I wasn't sure how this game would turn out. I read a lot of reviews saying the dumbed it down and it wasn't a true XCOM. I can see where they are coming from, but truthfully I really enjoyed this game in it's own right. I wanted more weapons, armor, and item, and was a bit disappointed by perma nades and medpacks, but I got over it. I enjoyed the grafx, music and updates to the game. What really makes it shine is the well designed combat system that for the most part stays true to XCOM. Sadly they did not put in a random number generator and shots will always turn out the same no matter how many times you save and reload a battle. I would have also likes to see multiple bases in the world and the ability to dispatch more than one mission at a time if you had the forces and equipment. 7.5/10… Expand
Oct 22, 2013I can't believe I waited a year to play this title. This is a stunning, stunning game. I can't speak of the older X-COM games as it was before my time, but I'm really surprised that this reboot is getting ANY negative reviews whatsoever.
The major complaint seems to be that it's "dumbed down" from fans of the overall franchise. I don't think this is the case. The difficulty level here is fine; I can imagine it's been streamlined somewhat to make it more accessible to the modern gamer, but that was to be expected. X-COM fans of old need to ask themselves a question; would you rather have a game that has a multitude of vaguely thought out features that could foreseeably ruin the project, or a streamlined experience which is highly polished and still a challenge worthy of the franchise?
Because XCOM: EU is a top, top strategy title. There's no doubt in my mind that Firaxis have done this franchise proud here. I'll go back and play the older titles, and I'll probably prefer them too, but there's no reason to hate on this game at all.… Expand
Oct 21, 2013It's pretty sad that some die-hard UFO defense fans are downrating this game just because it fell short of their expectation. As a self-contained item, XCOM: Enemy Unknown is a genuinely great game. I'll keep this short. The soundtrack is alright, the gameplay is excellent, and the presentation is wonderful. Soldier customization personalizes characters and in combination with the brilliant ironman mode, it can be pretty crushing to see them die. There aren't a whole lot of maps, and it can be repetitive after continuous play, but technological developments tend to refresh the gameplay and keep it interesting.
In brief summary:
- Addictive, relatively deep gameplay
- Extremely strong presentation
- Extensive customization options
- The amount of RNG (basically luck based gameplay) may irritate some.
- Not as in-depth as it could have been.
- Becomes a little bit repetitive.… Expand
Oct 18, 2013Xcom is a great game. Far from perfect. It has those cheap shots, and those 3% never going to hit it shots that really change the entire game. One shot can change everything about a campaign. For the better, or for the worse. Impossible mode is just pure evil... which is why I love playing it
Oct 18, 2013Unlike vintage XCOM, this incarnation removes player preferences. If you prefer females to be snipers and males to be heavy. Tough! Beware saying this on the Steam Forum! You find character assassins that tend to spend their lives hovering in this forum illogically calling you a sexist, misogynist and anything random with 'ist postfix. The price you pay if you have a personal preference. (Makes me worry we are moving into). You can dismiss some troops but it is costly in time & finance which makes no sense. As you play more and more games, its like the software realises you have a preference anyway and punishes you. You find it gives you more of you don't want.
Will I buy the Expansion? If it caters for player preferences (and includes base invasions). Yes and I'll even overlook the games other flaws.… Expand
Oct 17, 2013I liked the game, but not enough to finish it. One of the problems was that the base building wasn't really explained, so I had to restart 10 hours in because I didn't realise that the effect of placing like-structures next to each other was cumulative. Consequently, I lost half the council in one month due to an inability to launch satellites. There's also a case to be made that the game over-emphasises a slow defensive approach this makes battles take far longer as you tediously move each squad member forward between alien encounters. It's not a massive problem for most of the game, but then you get to the final the story missions, one of which is basically a long, long corridor. It's just tedious moving your guys forwards. In the end, I just got sick of moving guys around arbitrarily and packed it in. Still had a fun 20 hrs with the game, which is pretty huge given I'm not a strategy fan.… Expand
Oct 17, 2013I am not a turn-base game player, but this one caught my eye. It was on sale at steam for around 10.00 USD. I jumped on it. I can't put it down. The reason I didn't give it a 10 is because I play on easy mode since I am not to familiar with TBS games, but as it turns out, the game becomes difficult, very difficult.
Also, Scenarios always change and it is not repetitious, at least not at the level I am at.
Warning: Do not name your soldiers with Family names. You will end up restarting and becoming sad when they die. LOL
Great game. If it ever goes on sale at Steam again, grab it. Don't pass this one up… Expand
Oct 15, 2013This was my first foray into the Xcom genre and I must say I was pleasantly surprised. This game delivers on all levels. Overall I found the game very entertaining. I've almost 80 hours played and still holding my interest. The graphics and music are good. The missions are challenging but fair. The overall game play is great and fun. The only reason this wasn't a 10 is that I would have liked to see some additional tactical choices available on missions and some of the skills you can purchase build off of each other but this is not apparent the first time through (because you can't see the locked skills).… Expand
Oct 13, 2013I resisted buying this game for some time, but picked it up during a good Steam sale. Glad I did! Although I never played the original XCOM all the talk of the dumbing down of the game worried me. I cant talk to it as a comparison to the original, but overall in its current form it is fun.
Most missions feel short, but in a good way, you can boot up the game and do a quick mission while working on something else, or do some base management. I would have like a more detailed record for my squad mates (Kills, date of promotions, awards being given, times wounded) but at least the memorial is a nice touch.
Even well after this game came out it is worth picking up in my opinion.… Expand
Oct 13, 2013My first XCOM game ever, definitely not the last one. I don't know original XCOM from early '90, but I know that is a bit worse, that the first version (Microprose always made awesome games).
Game is sometimes too simple (alien's AI could be better), sometimes is too hard (massive misses from soldiers, even with HIGH aim skill). It also have few annoying bugs camera works, hud bugs (guard/reload with few soldiers), critical wounded soldiers in final mission or atack on ufo-base. Could have more maps after all, could have more soldiers nations and more countries (if I'm allowed to lose 8 countries from the total number of (about) twenty, it's too easy).
But, besides that, it's really great piece of work. Not so easy as almost every game this days (even GTA looks too easy, San Andreas was last one really cool piece of hard work), have an AMAZING soundtrack (Michael McCann still sounds amazing, just as he did in DX:HR), and still give you at least 30-50 hours of playing. Including the top difficulty level (which is really tough) and Ironman mode you could gain even about 100 hours of playing. And that is definitely good score.
One more thing "One more turn" syndrome is absolutely here. It only happens to me with a few games (SCII, Age of Empires, Football Manager), so, at least for me, it's worth buying and playing.
It could be more difficult to gain access to all discoverable goodies from aliens, but that's probably only mine opinion.… Expand
Oct 11, 2013Summary: a fun (aggravating), addictive tactical game with a lot of surprises, but half-baked. The half-baked stuff: your squad will take missions all over the world from Africa to Russia, yet every map has English street signs and pretty much looks the same. Be prepared for cover and line of sight to be utterly meaningless and for enemies to drop out of the sky in your flank and in the rear. Might as well have the hand of God come out of the sky and squish a squad member. Enemies will fire through solid objects and even whole buildings to make a mile-long shot against an soldier they have had no contact with and crit. Buggy in a "QA missed that" sort of way: ex: the interface for training psy soldiers has three slots, but will only take two. I beat this thing, but I won't say it was a fun experience-more of a trial by fire with a lot of loaded saves.
I really enjoyed the fact that each individual squad member can be customized with a full on char gen, so that when they are slaughtered you know them by name and can scream "Not Crawford!!!"
There is a vertical dimension to the game, with lots of rooftop climbing and flying, but I found the interface difficult to use for vertical movement, you never really know if you can scale a wall until you rush it and get stuck at the base pounding on the grapple button.
The 'flight' mini-game is really just plain dumb. Now if we had some control over the interceptors, that would be something. Otherwise it's just a little cutscene where we find out how much you have spent on your air coverage.
Base building is the usual tree-type thing, I found this aspect of the game pretty easy to beat.
I had fun, but I'm looking for a tactical game where there are some understandable and logical rules that both sides play by. The whole 'aliens dropping out of the sky" thing soured me on this game, as did the line of sight and cover issues. There's nothing like losing a squaddie who was about to make Colonel near the end of a mission when he is swatted by the AI. That's just aggravating. A "C" game.… Expand
Oct 9, 2013hey guys, guess what: it's not a free roaming game! So what? cmon, we know that from 1993! How can you give a 0 for that?? And no, you cannot just click randomly with left mouse button to beat this game (i'd rather say difficulty here is below your average tbs games, imho, not to mention comparing to previous Xcom's).
It's fun and engrossing. When you start capturing foes to learn their weak spots or equipping your soldiers with ultimate weapons and armor, entertainment goes through the ceiling.
If you think gaming is about fun, get this great product. If you like to dissect everything to test your ability to show off how some cleverness, well you don't belong here. Try rubik's cube or Nouvelle Vague movies.… Expand
Oct 7, 2013Very entertaining strategy game, even for a guy like me who hasn't played the original Xcom. Game is very challenging and nearly sadistic punishing on higher difficulty levels, not that it is a bad thing. Every move has to be planned carefully and charging in without a plan causes you to be squashed like a bug. This is a must buy for any strategy game fan.
Oct 7, 2013This is my first review, and i'm going to promise all, when you see my tag, it'll likely be the only honest and critical review of a game around. I'm so tired of these fanboy responses, or hater responses.
Anyway, here's the nuts of it. The new Xcom game is great in many areas (you'll read many of them in these lists: gfx, ambiance, sound, music, art, troop management, resource management, alien threat management, country management, etc all real nice). And it deserves play and praise (still overpriced tho, but all games are when they just come out :)
Yes, it is a somewhat less depthful than the original (everyone who tells you "no it isn't" is a newbie fanboy who lacks objectivity. I promise). But its not so bad, as this new game brings a lot to the table, plus one its key "depth" failures is actually linked to its awful "enemy spawn gameplay design" which i'll detail next (and maybe its something they could improve on)
Its "enemy gameplay spawn design" is awful because, essentially it works like an MMO grind. The enemies hang about in "spawns" of 3. Some "spawns" travel short patrol circuits which might cross paths without another spawn. Basically you inch forward, hook the "first spawn" in your way (which ALWAYS consists of 3). then pull back (so you don't trigger any other "spawns"). You kill them, then rinse and repeat. Sometimes a patrolling spawn maybe crosses the battle ground if you did not pull back enough and you might face upto 6 enemies, but this is rare. You also sortof HAVE to do this since the fights are pretty tough, and the percentages weirdly and repeatedly defy what they promise?
After you realise this what the combat is about, after a couple of missions, it gets boring. Kill 3. move up a bit. kill next 3, move up a bit, etc. During a fire-fight sure some fun stuff can happen, but its always your squad versus 3 (or sometimes 6) enemies and you know more or less where they are. I can't give this game more than a 6 as a result, since the "on ground" conflict is key to the game. And as polished as the visuals are, it can't make up for the flaw of a poorly designed encounter mechanic.
The original had a better, more natural, encounter system. The enemies patrolled around the map, sometimes near each other, sometimes not, all random i guess, following whatever script was written for them. You had to fan out to find them (a motion detector kit was there to help you) and you NEVER knew when you'd run into them. you'd get surprised, A LOT, cover was vital, but it could get blown away (fun), and you never knew when more aliens would pitch up (attracted by the noise or whatever script dictated them). So you developed strategies to deal with that. More work than this new version of the game sure, but never boring. never predictable.
I like the newly released Xcom expansion, it certainly looks to add more cool features, etc, I just wish they'd modify the "enemy spawn system" to make the enemies more autonomous and surprising.
Good Gaming all.… Expand
Oct 7, 2013at first i played it and it really sucked. its not x-com or aftershock or aftermath,
once i came to terms with this i gave it a fair go, none expectationally like before. I started to have a really good time, soldier development is great. i really wanted them to live and they get really cool nicknames depending on their heroic encounters, kinda awesome. its full of awesomeness really.
i did not notice the 'sucky AI' i never get gamers who demand perfection, like xcom had perfect AI it was easy to outsmart a grey with bug exploits etctec. its a freakin game you guys need to learn to use you imagination a little. i mean in a movie when captain fantastic goes all rubbery and wraps around dr doom you say wow that is so unrealistic that would never happen in real life, no you use a thing called initiative and try to accept that while a movie it has limitations and they rest is your problem.
anyway like i said it was good. for mabey six hours... then i chuffing finished it.
Ill never play it again theres nothing there... tooo play. i wish i hadnt bought it its kinda like a waste of time, dont get me wrong its good and fun when you commit. but them its over, poooof no replay value its more like a piece of junk, not xcom, good, but shorter than a fat guys appendage.
Oct 6, 2013Back in the early 90's when I was a wee lad, I was looking at the selection of PC games in a KB Toys in the mall and some random guy walked up and put a copy of XCOM in my hands. To this day, I think of him as a neckbearded, ponytailed, Hawaiian shirt over a huge gut, angel. Because to this day, the original XCOM lives in the pantheon of great PC games. Half Life, Baldur's Gate, Rome: Total War, Dues Ex and XCom are the juggernauts of the medium.
It was a brave choice to remake it, because they were never going to fully win over the faithful. But on the other hand, it would be sad to let it die. All in all, it's not perfect, but it does the heritage justice.
Assuming you've played the original, long story short: The battles are far more exciting, the campaign is dumbed down.
Battles: Still turn based. Time units are gone, replaced with 2 action points. Move and shoot, move and snap shot (now called overwatch), move and ability (or item) or move and move. Seems overly simplistic, but the balance of unit types and terrain keeps it from getting too tedious.
The Good: You won't spend 10 minutes looking for the one last alien whose camped out in a house for some reason. Faster battles, more shooting, feels like a battle instead of a hunt. Unit types are broken down by classes, which makes squad assembly a lot easier, but in a good way.
The bad: The enemies "patrol," which means they agro when you see them. There is very little AI on their part. They rarely retreat. They also get a bonus move where they move to cover whether they move into your zone or you move into theirs.
Campaign: Pretty familiar. You pick a location for your base and build up. You can only have one base and the aliens never attack it. Scientists and Engineers are awarded as mission bonuses and over time, more or less.
Good: It's pretty close to the original. Combat gear is expensive to build, but you never lose it.
Bad: Dumbed down. No additional bases, no base attacks, half the building options are completely unnecessary. Even though 2/4 of the unit types are specialized, your soldiers advance at the same rate, leaving you with a ton of snipers and heavies that you never use and never enough Assault and Support units. Once you build the Firestorm, you will never lose an aerial battle.
Overall: Do everything in your power to build satellites in the beginning game and after a few months you won't be for want of money.
Misc note: Any veteran player will want to play on Ironman mode, where any death on the battlefield is permanent. But the game isn't really set up for that, unless you play it perfectly. In the original, there were low level missions intermixed with the higher ones, so you could level up your B and C squad without thinking too much about it. In this one, if you are smart with your research priorities, you've got 10-20 missions in the whole game. You have to deliberately bring lower units on important missions (they are all important). A squad wipe halfway through the game can be the end. Once the heavy enemies start showing up, unless you have a good squad, you're done for. Ironman mode seems to be a last minute addition.
Ending Thoughts: This is a great game. I love it. It has a few flaws that keep it from being perfect. But if you were a fan, you will probably like it. I wish it was a bit more complex, but you can't have everything. I wish there were more to it, but it's the best sequel to the original, and I include all the official sequels in there.… Expand
Oct 6, 2013XCOM Enemy Unknown is a truly unique strategy game. With the countless "strategy" games that are dumbed down to the point where everyone can beat the hardest mode in a single long weekend, this is a breath of fresh air. You can actually lose the game and have to start over completely! I missed those games. Not only do you need to plan out moves in missions, but you need to plan out long term political and investment strategies. You can't make everyone (Countries in the game, resources, etc) happy. You need to strike a balance that will ensure long term success. The actual combat is great as well. It is turn based, and primarily about positioning and using the right weapons at the right time. Weapon choices could have used a bit more strategy, but missions are still fun. When you screw up and get a team member killed, they are dead. You can run out of soldiers in the long run if too reckless. You can also save at any time, so short term mistakes are fixable, long term ones are not.… Expand
Oct 3, 2013Excellent Tactical Rpg. You cant really compare to the older version due to technology, but on its own compared to what available it stands out. Its a very unforgiving difficult combat but that how it should be, people whining its too hard is what lead to dumbdowned games. There was some bugs like MObs spawning on top your team and graphical error when entering alien mothership but they seems to been patched, has good replay ability due to you could always research technology differently, play in different area and 2nd wave. Good hard strategy game Keep it coming and make them harder… Expand
Sep 24, 2013This review contains spoilers, click expand to view. I spent a lot of happy time with XCOM:EU but truth is, most of it was due to learning how to mod the game without any modding support from the developer.
This is one of those games you enjoy despite being annoyed by so many bugs or simply things which could have been done so better.
I played all my games on Ironman being unable to reload wrong decisions or even bad luck situations created great suspension and emotional involvement for me. I recommend trying it for everyone as in my opinion it itself adds 1-2 point to my score.
I would give it 6 for vanilla game, 8 with existing mods, so I make it 7.
- absence of modding Support despite early promises
This is really sad potential for modding improvements, tweaking and fixes is huge!
- friendly panic fire is way over the board
While a great idea, their implementation is terrible. The only thing deciding if you can beat high difficulties is if you can survive massive friendly fire during early missions.
- research unbalanced
Since one third (maybe one half) of the game, my scientists were just playing games 90% of time (and I even had no research lab built)
- base management trivial and boring
I never found reason to build expensive advanced buildings as basic ones were much cheaper and did the trick just as well and I never had issue with lack of space.
- clumsy UI shameless and poorly done console port
Equipping soldiers before mission disturbingly annoying as there was no un-equip all function and you need to select specific soldier, check his current equipment and change it one by one.
- itemization trivial
No need to think here as lasers are clear upgrade over default weaponry in all parameters and plasma is clear upgrade over lasers. Situation with armors is a little better as there are some choices to be made.
- bag restriction to a single item
Highly annoying artificial cover for bad game design instead of design proper balance for items, cost, power and consequences, they rather force us to use only single thing. Yes, I understand it is much easier for them but it is also dumbing the game down and if you look around reviews, it is highly resented.… Expand
Sep 22, 2013While it is buggy as hell, it also has a lot of charm, and it certainly reminds me of the original XCOM, but with an interface you can clearly understand.
It also gets a few new DLCs occasionally, and seeing the new XCOM Enemy Within DLC trailer, I will certainly throw more money at the developers.
Sep 18, 2013I have never played another game in the X-COM series and don't have much experience with turn and squad based tactical games like this but I was not disappointed with X-COM. The ant-farm approach to the base management mini-game is a nice touch and killing aliens is fun. Save your games a lot and go for satellite coverage above all else and you'll do fine, the game is hard even on easy (at least for me).… Expand
Sep 14, 2013This is XCOM: Enemy Unknown, not quite like the first one, but a good reboot on it's own. I just miss some features that were on the first game and they didn't include them in this version (multiple bases, alien retaliation attacks, more ships, more weapon tiers...) but still, I've liked the game much. I have like +200 hours played, and always enjoyed it, specially on Classic and Impossible difficulties (always Ironman). If you don't know the series, it's a good introduction, and way less complicated than the first. Buy it.… Expand
Sep 12, 2013Where to start? Well, the opening that plays once you start a new game makes me want to paint half my face blue and stomp aliens while wearing a kilt. The games atmosphere continually reminds you that you are earth's last line of defense in her finest hour. And like many other people, I also found myself getting attached to my soldiers as they leveled, and swore payback when a lucky shot killed a squad mate. And along those same lines, hearing my heavy weapons chick yell "ooo-rah!" when she throws a grenade is as awesome as watching it blow a hole in a building.
The story is cool, not the most mind blowing but definitely not the worst I've encountered. The main characters you interact with in your base aren't mind blowing either, aside from Central Officer Bradford. I can't really say why without spoilers, other than when he speaks I really feel like I'm listening to a military officer who is dedicated to saving the earth and at the same time preserving the lives of XCOM soldiers. Definite kudos to that voice actor.
Another pro in my book is the interesting take on turn based combat. They did to turn based combat what Skyrim did to RPG statas and skills. What I mean by that is they simplified things while not dumbing them down. There are no turn points. You can move and then take an action, or move twice in what is called a dash, or take an action without moving. And that concludes a soldiers turn. An action would be firing, reloading, activating an ability or using an item. So it's not like there still isn't tactics involved. If you don't outsmart the aliens (or just make a goofy move because you've been playing this game instead of sleeping) they will paint the local scenery with your soldier's faces. It's just that they've simplified the steps you take to direct your orchestra of alien face-splosions. And the cinematic camera that shows kill shots is sweet when you pop an alien, painful when you realize you just screwed up and lost a high ranking soldier.
The game was a bit buggy at launch, but the only time it acts weird on me now is when the level has multiple heights involved. Sometimes I have trouble selecting troops, but thankfully there is a handy next button.
I find the games normal and classic difficulties to be quite a jump, and playing classic Ironman (ironman no saving unless you exit) can be extremely frustrating. I crushed normal but I have gone through a lot of restarts on classic. I feel like part of the problem is luck. It is extremely hard to go through an entire game without getting several missions back to back, or having a couple variants of the "if we attack you we will totally one-shot your brains all over the map" aliens spawn just in front of your starting zone.
Bottom Line: This is a well made game. If you like turn based strategy and watching with glee as you use your wits to violently welcome alien face to earth ground, give this game a go. It's not perfect, but it's pretty close. I bought this on sale for $20, but I'd pay 50 or 60 for it and not feel ripped off. Also, this has been said, but if you need game sequels to be just like the first game do not buy this. There is an open source game called UFO:AI that you would probably prefer in that case.… Expand
Sep 6, 2013Xcom: Enemy Unknown like its predecessor is a well-crafted turn-based strategy game. Here is the story so far: Some nasty aliens have invaded earth and it’s time for humanity to fight back, the elite unit known as XCOM is ready for the job and you are the commander, so the destiny of the world is in your hands. How you handle this situation is up to you, from squad management (hiring, promoting, and upgrading your soldiers), alien technology, gear and aircraft research, you probably will have a lot of fun customizing your squad. This game is deep and yes it’s also hard, do not expect any mercy from the AI, even at lower difficulties so you have to play safe and you have to play smart if you want to succeed, also you need to be careful with the resources you manage. Overall, the graphics are nice and the animations are awesome, so if you like turn based strategy games, then you are gonna love this one.… Expand
Sep 3, 2013Quite simply one of the most engaging, well designed games I have played in years. Even those who don't usually play turn-based strategy games will get something from this. The graphics are slick, gameplay mechanics are polished, and there is nothing else in the genre as refined as this title right now. Outstanding game and I can't recommend it enough. Brilliant.
Aug 31, 2013The game has two very different parts that work together to create an interesting game. Or at least should. The original game did it well and it was a lot of fun.
This game doesn't. There is next to no strategy in the strategic part. Sure, you select what to research, but the order of research is just about the only decision you can make here. And it doesn't matter much. As long as you don't forget to research, you'll get everything before long. It's boring. Repetitive. And the interface that makes certain tasks, like changing the soldiers for the next mission and equipping them, slow and cumbersome and getting where you want to go with the mouse isn't always easy.
But let's talk about what the game isn't. A game should be scored on what it is, not what you expected.
The storyline of the game is simple, extremely linear, and boring. There's no room for variation, making replaying the game a chore. It wouldn't be so bad, if the game wasn't so damn short; I finished it in two evenings.
The tactical part of the game is challenging, but the bugs break it. There are Line of Sight errors. Elevation causes problems. Slopes aren't handled correctly but are common. There are camera problems when dealing with multiple floors. And the camera goes mad if you try to throw grenades or shoot missiles.
Okay, I can accept that at launch. Now, almost a year later, those bugs are still not fixed.
That means I can't give it more that 4/10. Too many too severe bugs.
Add the questionable decision of granting aliens a free move when you see them (for what reason? It adds nothing to the game and makes no sense), the very limited amount of maps, the very limited amount of variation in the missions, and the non-comprehensible decision to disallow targeting objects even with area suppression weapons lowers to score further.
It can be fun for a few hours, but it had the potential to be great. Given the alternatives available don't know if even the ten bucks I spent on it were worth it.… Expand
Aug 28, 2013Let me explain the points i have given this game: 9 or 10 for the combat parts. 0 or 1 for the "administrative" parts. The combat scenarios are fun, exiting and looks great, but to get to them you have to manage your company (yes X-Com is now a modern company with shareholders and marketing strategies controlling EVERY aspect of your actions). If I wanted this I would get a job as a middle management executive!! Most of the aspects are locked and incredibly boring and unrealistic. How that part of the game was even released is a BIG mystery to me. And I am not the only one saying this, EVERYONE I have talked to about this IRL says the same thing: Fun combat, RETARDED non-combat parts.
I am sure the game has made someone rich since the first part of the game is great and many have bought the game on that first impression (as we do), but after 30 days NOONE talked about it any more.
My wish is that Firaxis Games would take that combat engine+graphics and make a real game based on that. I see many cool aspects to creating a real X-Com game, not jsut this...slop.… Expand
Aug 21, 2013While no where as deep as the originals, the gameplay has been stripped down to it's essential elements and refined to match the gameplay innovations made since its first release in the mid-90s.
Is it perfect? Far from it. The simplicity of the game leaves much to be desired, but even with all of that said, it --is-- Xcom and a better product than even Xcom Apocalypse.
However, I must rate it one point lower for absolutely no mod support, which is critical for these sorts of games.… Expand
Aug 21, 2013X-COM:Enemy Unknown is one of those really good turn based strategy. Half of the game is spent planning, researching and building in the X-COM HQ and the rest is spent out on the field. However neither fells like a gimmick on the other. In the base you'll feel either excited to use your new tech, or terrified that you could lose more soldiers. In the field you'll long for the time when you can get back to base hopefully with a full squad. Since mission are, for the most part randomly generated it has a huge replay value. While the story is a little lack luster there are some good moral moments and the gameplay makes up for it.… Expand
Aug 21, 2013It is probably wise to formulate an opinion about a game after all the hype is gone, and mind is more or less free of enhanced commercialism and subjectively stereotypical advertisement which are hypocritically aimed at a “specific consumer group”. With this in mind, let me jump to my opinion of the game “XCOM Enemy Unknown”.
1. I am playing Patch 3, and the game is very buggy still: sometimes the cinematic slow-motion slows down to such a crawling speed that a restart of the game is required (forced task end); when I change the Race of a soldier, the Hair style inevitably changes as well, and in a few clicks choses a Helmet, so the face of the soldier is not visible; when a Sniper is using a grappling hook, she can jump to unreachable places (going through the ceiling of the UFO, for example) and gets stock there; after reviving a critically wound soldier, my soldiers are unable to move (happens rarely, but still). I could go on listing minor bugs that plague this game, which at this point should really be a polished joy ride.
2. The game is not polished (as stated above), and its sharp corners keep poking you while you are trying to dive into its atmosphere: the explanations of items (weapons, armor, vehicles, etc.) are very vague some of them being actually incorrect at all (for an example refer to Arc Weapon on XCOM WiKi); when selling items on Grey Market, you cannot input numbers and need to click (however many times) on the arrow, selling items one-by-one, which is a major turn down when you have 700 Elirium, and want to sell 300 (the math in clicks is obvious); when a Soldier levels up, his uniform color changes, resetting to some default; there is no random generator really (but mods do fix this nuance) which might or might not be a problem, but when you perform an action, and later Load a saved game that action will always-always-always yield the same result, even when approached with different strategy (so let’s say you want to capture an alien, and your Arc weapon misses if you Load a saved game, and try it with a different soldier, or both soldiers you will NOT subdue the Alien, because AI has decided that the Alien will not be paralyzed in this game); again, I can go on, but the point remains this is far from a polished game.
3. Atmosphere and Mood of the XCOM Series: the atmosphere borders between a Serious Strategy and a Childish Hentai, and accomplished none in the end. Seems the game was designed in order to cover the widest playing group possible, and thus lacks essence, dedication, and a focused approached aimed at the unique quality of this series. There is no haunting mood, feeling of constant danger and glooming doom, smell of secret societies, spreading panic, mystery, and so on there is also an xBox-style button-presser, with soldiers in Pink Uniforms, cut scenes with energetic Anime aliens (Rated for Every one), and bulky, shapeless weapons. The game tries to make everyone happy (as, unfortunately, is the case with most titles today) and comes out a mediocre stereotypical improved clone of its own glorious original of the past.
4. Random Soldier specialization: yeah. I think I know where the designers are coming from with this but I wish I could turn that feature off.
1. Strategy and Tactics: are ok but very predictable and repetitive. The strategic overview of the Base and Earth is nicely executed, and all decisions are somewhat balanced. I say somewhat because that is what they are (remember unpolished?), but with some Mods the game becomes a very well thought-through strategy. Tactics are also improved with mods, but I like them as they are: you move your squad (of up to 6 people) in a turned-based combat, shooting or capturing aliens, saving civilians, destroying trees! Special abilities of soldiers make the approach of each unit and the team overall pretty unique to your playing style.
2. A very nice game to play still. Don’t get me wrong there a good sides and bad sides, and this game is a good game, but definitely not a 9/10 as I see everywhere. Fun to play, fun to research, fun to make money, sad to lose good soldiers (even though random specialists they were!). Fun mediocre gam which lacks atmosphere.
3. MODABLE! And that is very important: there are many good mods to XCOM Enemy Unknown, which improve it, rebalance it, and make it even prettier.
OVERALL: Good game. 7/10. Wish it was not aimed at the AVERAGE GROUP but at the dedicated XCOM Gamers and people who respect a good tactical turn-based and appreciate the depth of UFO conspiracies.… Expand
Aug 19, 2013All hype and no substance. First of all, I never played the previous XCOM games, so I am unable to compare it to them. XCOM:Enemy Unknown has one of the most boring game-play I've unfortunately had to experience. The battle system is all about random luck. Absolutely no skill required. The game has a great presentation, nice cut scenes, great graphics etc. etc. I was expecting a deep experience of building a base and send my troops to areas to combat aliens, but it ended up being a mindless tactical game. Absolutely horrible game.… Expand
Aug 16, 2013I like the idea of this remake well executed really good graphics, cover system works beautifully you feel really attached to your soldiers simply well done
that being said ,as an XCOM fun I can say I really am missing the ability to send a group of 10 -15 soldiers to the battle
or manage more then one base
hopefully this features will be added in future XCOM games
for now GREAT FUN GAME
if you're not playing it ,you are missing out… Expand
Aug 15, 2013Feels like an old fashioned computer game from the era of the Commodore Amiga. Has pretty good cartoon style graphics which create a tangible, tense atmosphere with rain, smoke etc. The controls are fairly intuitive and orientating in the world easy once you get the hang of it. An addictive game play which you can save when you want, so can squeeze in a few turns when you have a spare moment or play all evening.
The strategic elements of how to manage Xcom interlock well with tactical phases of your squad. The tactical turn based activities are tense I've cursed an operative for missing a crucial shot or freaking out at the worst possible moment. The aliens are unpredictable enough. The game world builds up well. Each game turning out different enough, providing a good level of replay-ability.
A solid, fairly unique game. Well worth under £10 on steam sale.… Expand
Aug 1, 2013To make the story as short as possible: this game could have been great, but came out average. You get the impression that the game has been downsized in terms of complexity to fit as many people as you possibly can. So the agents modifications in terms of equipment is a laugh now, vehicle modifications are almost non existant, the amount of structures you can build in your base is a shadow of what we saw in prevoius X-Coms, even the number of aliens ingame is reduced... Don't get me wrong, it's not a bad game and I do admit I enjoyed it, but it's still not what we were told we'd get and notr what was expected. Plus you have the feeling that the game overlay was made for touchscreen apps and the PC version is just a poor pott. I don't really understand why the game receives such high scores a decent piece of work, but nothing brilliant for both veterans of X-Coms and newcomers. 7/10 from me.… Expand
Jul 24, 2013I played the original XCOMs and I am certainly happy with this remake. It's probably not as good or deep or engaging as the original ones, but it's engaging and upgraded visuals using Unreal engine give it an atmospheric plus. This probably isn't going to be remembered as the original series (just like XCOM 3 is gone in everyone's memories) but if you're a XCOM fan, like turn-based strategy games and like tactical games, you MUST play this game.… Expand
Jul 21, 2013Xcom is a good experience if you played the original game. The game gives a good tutorial for new players. Do not expect much from the types of aliens you will be facing, as the game retains weaker aliens through the adventure (probably to increase your rookie soldier's experience). The game does suffer from awkward shooting angles and a few graphical bugs.
I recommend playing the original Xcom for new players. If you then enjoy the original game and want to experience something similar with updated graphics, play XCOM: Enemy Unknown.… Expand
Jul 18, 2013Overall a very successful reboot of the X-COM franchise. The general tone of the game and mood of the turn-based combat are near perfect. The graphics are fine. Sound and voice work are solid. The divide between base management and tactical battles is also good. It is possible to knit-pick quite a few areas where the game is underwhelming: Tactical maps are too small and too similar. LOS is obscure. There is no tactical mini-map. The squad size is too small. These are all relatively minor points that could be addressed in an expansion or patch, though I doubt we will get one. The real key to enjoying this game is to do a first play through on easy and learn the mechanisms. When you understand how it works you can re-try on harder difficulty until you find the level of toughness which is personally most enjoyable. Overall this game is a definite buy at or under $20. With luck there may be future versions of this game which improve the tactical controls and increase the strategic complication! Let's hope so. Orctowngrot: email@example.com… Expand
Jul 17, 2013It's not XCom, but it's pretty fun in its own right.
Too dumbed down to live up to its potential and I still cringe every time the characters grab the carrying handle to fire the LMG. And don't get me started on the "international" team voice actors who all sound like the come from the same two block radius somewhere in middle America. Really, so many things in this game could have been better with just a little bit of thought or effort if only the developer gave a damn.… Expand
Jul 14, 2013While there have been quite a few changes made to the original game UFO: Enemy Unknown (besides the obvious such as graphics and audio) they aren't so severe as to distance the game from its core mechanics which involves building a base, intercepting UFOs, training up your team and turning alien technology against them. Veterans of the series should still find this game fun and the streamlined gameplay will attract younger strategy gamers to the turn-based tactics genre.… Expand
Jul 10, 2013This game is the game that got me into strategy games. I was always turned off by games like this, but watched someone playing it on youtube and I immediately picked it up. Overall, the game is really fun and I enjoyed the story it had going along with it. I would give it a 10, but the cover system they have going on and I guess the overall combat needs polish or an upgrade to something less random. Even with the flaws this game has, it is a blast and I sunk over 90 hours into it. A must buy for turn-based strategy lovers.… Expand
Jul 9, 2013It is a good game, with good structure and mechanics.
The biggest issue: the level designers were LAZY.
The levels start looking similar and being repetitive pretty soon. Too bad, it could have been a 9 game with decent storyline and creative levels. Hopefully that'll happen in an expansion.
Jul 3, 2013Fantastic game 9.5/10.
It has good story, great character progression, excellent gameplay and good replayability.
Missions offer great tactical challenge to everybody who love to employ their tactics and strategy in approaching and eliminating enemies. Turn based system fits perfectly into this and never before have i played turn based game which offers so many smart tactical decisions and i played many :D!
When not on missions u are given control of XCOM base where u plan constructions, researches, craft items etc. all to help u in your fight against alien invaders. All this involves smart strategic approach for your enemy is strong and far more advanced than u.
To those who like all mentioned above and are prepared to dig in recommend classic difficulty. Have FUN!… Expand
Jul 2, 2013It is true that it there could have been a little more options but honestly this is the best game in it's genre since Jagged Alliance 2. BY FAR. It is addictive, fun, frustration free and there's plenty of options to make it challenging if you want it to be. I've been waiting for this game for so long and I'm happy I finally found some time to play it. I only put it down today to eat it's that addictive.… Expand
Jul 1, 2013This game is what Duplo is to the Lego brand. Simple, simplistic and lacking almost any depth beyond choosing A, B or C. That it did so well despite all its manifest shortcomings shows just how very hungry the market is for games like these that we will devour this half-baked swill like caviar. That being said, there are moments of fun to be had.
It was also very, very buggy on release and I've not seen much in the way of improvement. God bless Firaxis for having what passes as innovation in this market but they have the development skill of an indie studio.… Expand
Jul 1, 2013This turn based strategy game is absolutely brilliant. Being a newcomer to Xcom, the learing curve is actually nice and enought gentle to teach you everything.
Progression in game feels great, with enough effort you get more and more powerful weapons, skills and equipment.
Graphic is functional with some nice effects. Nothing that will blast your mind, but appopriate for the genre. It runs on max setting on my gaming laptop, non very demanding game.
The Xbox controller support works great, and its a pleasure to play it on my big LCD TV screen.
Tired of the usualy fps games and copycats, Xcom is a welcome game that offers many hours of fun.… Expand
Jun 25, 2013I bought this game on Steam and i had no idea what i was going into. But when i started the game it was fantastic! The gameplay was really cool and i had alot of cool characters. Had is the keyword here because they all died The graphics was also pretty good. I didnt really listen to the story because im stupid. There is ALOT of replay value. And theres multiplayer. The multiplayer was ok, but not as fantastic is the single player… Expand
Jun 25, 2013Without a doubt XCOM: Enemy Unknown is one of the better games that have come out recently. It manages to create very athmospheric gaming experience. Especially during first play through, I was genuinely scared since I didn't know what to expect.
One of the key aspects of the game is managing your base and soldiers, which is lots of fun. Soldiers are very customizable and gain experience from missions so you can level them up. You get attached to them and it can be upsetting when you loose them in battle. The game very is streamlined and everything works intuitively. Item management is a bit cumbersome, but otherwise I had no issues with gaming interface.
The alien design (although a bit cartoony) is also great. Almost all aliens can be devastating in their own way and you can rarely take any enemy troops lightly. Some aliens like cryssalids, berserkers and PSI-using aliens force you act quickly and can really bring panicky feeling to missions. After few missions, your really start to fear them.
Main weak point of this game are special missions and maps that quickly become repetitive. Also the plot is rather irrelevant after one play through. Still the game has good replay value and gives lots of playtime compared many other titles.
NOTE: I haven't played the original XCOM games (altough I've seen gameplay video etc.) so I reviewed this title as independent game.… Expand
Jun 20, 2013Too dumbed down for my taste. I'm an X-Com fan, but not a hardcore one, I'm not one of those guys who're still replaying the game every other weekend after some 20ish years, I'm just an average (more or less) gamer, and this felt like a seriously watered down version of a strategy game. It's not bad, but it's not good either, just average at most. The UI is a joke, clearly designed for consoles. The battlescape is clearly designed for consoles, there is no free aiming, everything is constrained so the game works ok on a gamepad, in fact, now that I think about it, having used a mouse made everything so much cumbersome! Going through menuses, selecting soldiers abilities on battle, everything was tedious thanks to using a mouse. This is not a bad strategy game, it's just a lousy PC strategy game. Oh, and the plot sucks big time and boring.… Expand
Jun 17, 2013Firstly, I would like to say that I did not play the original XCOM, but after playing XCOM:EU I feel inclined to. Firaxis present an entertaining, aesthetically and challenging turn-based game. The game definitely has its faults, such as a main 'storyline' which feels a but lackluster at times but overall serves the purpose of directing players towards completetion. Players can also choose to ignore the storyline objectives for as long as they please, meaning that they can continue once they feel ready to.
There were a few other things that disappointed me, and prevented me from giving this game a 9/10 or 10/10. While XCOM:EU places emphasis on an international council and soldiers from a plethora of countries, the voices for soldiers (which are customisable) are all American. In a similar sense, the mission sites for terror attacks and abductions, while fun, were fairly generic and interchangeable; it would've been nice to see specific mission sites for specific countries (perhaps a glimpse of the Eiffel Tower in France or Big Ben in London, for example). While these criticisms don't necessarily detract from the core mechanics of the game, they would've made it a more immerse experience for players.
Other than these criticisms, XCOM:EU is superb turn-based strategy game. The graphics are nice to look at, the combat mechanics have some bugs but are mostly avoidable or rectifiable, and it is definitely one of the more difficult games I've played, perhaps only coming 2nd place to Dark Souls in terms of difficulty and ruthlessness. And, despite the criticisms made, I would happily say that XCOM:EU is one of the most enjoyable games to come out of 2012, and is definitely worth looking into further if you're considering buying it.… Expand
Jun 10, 2013I have never played any other XCOM game, but this game is fantastic. It is a surprisingly addicting turn-based strategy. Unlike other turn-based strategies, it has more modern graphics. I liked the mission variations, the upgrades system, the base, the action, everything. The game is the highlight of the year for me.
Jun 10, 2013This review contains spoilers, click expand to view. This is a great game. It really is. But there are a few caveats you should consider before buying it.
Most importantly: You *will* have to helplessly watch some of the soldiers you lovingly named, outfitted and leveled die. And it's even more likely you will watch innocent civilians die on your watch. The latter are nameless and you may not find yourself caring about them as much, but still...
Another thing I found... unusual... is that the developers did their utmost to make gaming the outcome of random rolls impossible. All shots fired are based on pre-rolled seeds, so quick-loading wouldn't change the outcome. If there was quick-loading. But there isn't. There's quick-saving, yes, but there's no quick-loading. You will have to go to the menu to load a game. And the menu isn't available while there's alien activity or a cut-scene. And did I mention that higher difficulties cause the game to continuously save every little thing, so loading a save won't revert to an earlier state anyway? That's even more... um... unusual. The developers said they wanted players to commit to their actions. I say it discourages experimentation. You cannot simply try things out, because it may cost you soldiers.
Speaking of cut-scenes: Every time a group of aliens spots you, there's a cut-scene. Every time one of your base team members makes a remark, there's a cut-scene. Every time your troops leave the base or return to it, there's a cut-scene. And so on. While all of these cut-scenes are short, they will most definitely become aggravating over time and reduce the fun of a second play-through.
I would have given this game a rating of nine, because I enjoyed it an awful lot, but the reduced replay value made me subtract a point. The number of paid shills on this board cost it another. I've read quite a few of those ten reviews and they all smell funny. That kind of behaviour mustn't be rewarded.… Expand
Jun 9, 2013Enjoyable experience and a solid purchase, but felt just a TAD too casualised to really be 'X-Com' to me. Late to the party, just logged onto MC for the first time in ages and thought I'd go through some of my purchases for posterity's sake.
+Feels frantic and tense, at least in the early-mid game before your dudes get bulk health.
+Looks nice. A good visual update to the series.
+Options you didn't have in the original, like suppressing enemy units and flanking. In some respects combat more tactical.
-Heavy class becomes more or less useless except for suppression and rocket-launcher by the mid-late game.
-Squads felt too small and made losing a unit even more crippling than the original.
-Inventory dumbed down ridiculously: Why can't my soldier in powered jetpack armour carry more than one grenade or rocket?
-Dumbed down targeting in the original, blowing open a wall with your plasma rifle was a viable tactical option, for example
-Action system abstraction can sometimes be grating.
-NO RANDOMISED MAPS. This was probably my biggest gripe. Cripples replayability, criminal lack of effort. This would've been a 7 for me otherwise.
+Looks shiny, sounds cool. Very atmospheric, and the cutscenes/lore for everything is generally pretty good, even if they do recycle some templates.
+Progression felt very rewarding, expanding options tactically by where you decide to expand and establish satellites.
-Arbitrary dichotomy where you always have to choose one nation to ignore. Can we seriously not just buy a second skyranger?
-Only one base no base defense? That was a vital part of the original game.
-Randomised classes for recruits could mean highly unbalanced teams enjoy your four useless Heavies who will just take up space.
That's all I can remember from playing this last year. Decent purchase, but nothing special and a lot of design decisions which seem highly questionable. It would've been nice to maybe have a more modular version of the game where you could get more strategic depth by enabling old-school options at the start of the campaign, to appeal to both audiences.… Expand
Jun 7, 2013It brings back a lot of memories from the original XCOM, but so much better. Turn based strategy has always been my favorite type of game. They did a wonderful job updating the game play with an easy to understand and use interface. The graphics look good, not the greatest but sufficient. I had two occurrences of crash to desktop in my 40 hour play through. I'd suggest turning on auto saves, but you'll want that anyway for when you make a poor decision and send a soldier too far ahead and he gets killed. The ending was good, the cut scenes were well done. The only thing I missed from the original was that you can't pick up equipment from fallen/incapped soldiers. So if your guy with the health kit goes down, he's gonna die unless you finish the mission quick. Well done Firaxis! I enjoyed this a lot.… Expand
Jun 6, 2013This is the first strategy based game I have been able to enjoy in years. For those complaining about the game not being enough like the original; I dont understand it. This is, imo, the perfect modern incarnate of the old XCOM. We are talking about an 18 year gap between games, it needed the change and they did it very well.
This game has extremely intuitive features and excellent story and gameplay for a strategy game. I felt involved and driven by the story, and I felt connected to and protective of my soldiers. Good character customization and development.
The only complaint I can give about this game is that although you can change the skin color and general ethnicity of your characters, you cannot change their nationality and flag. Even though you can change a character from white, to Asian, to Mexican, to African, you cannot change the country he belongs to from, for example, Brazil. They say in the forums it is a prejudiced thing, but I believe the power to change skin color contradicts that claim horribly. This just seriously hinders the amazingly fun ability to create teams of your own imagination. Such as a team of you and your friends, however your best friend Tommy has to be from China, and your brother Chuck was secretly born over the border in Mexico.
However, the game is an extremely solid 10 for a strategy game. I have never played one more interesting than this one. I must confess before I wrap up that this game possibly gets extra points from me purely based off the fun factor I experienced. It was just fun.… Expand
May 30, 2013Man I wish I would have played the Demo before buying this game. Got sucked into the hype big time. This game has the most cumbersome interface I've even encountered in a PC game. Just don't get what all the X-com fuss is about. The game is totally boring and after playing it for about 45 minutes I couldn't delete off my computer fast enough. Like other folks have said, this game is really dumbed down, it has a feel of an old 1980 or 90's game, perhaps that's what the designers wanted but it's not my cup of tea.… Expand
May 27, 2013This is the first and only X-COM game I've ever played, so I'm not rating it down because it isn't the same. I'm rating it so low because it is not a strategy game as it is billed. There are several major reasons for this.
First, the "random" aspects are not actually random. I'm not talking about how savescumming is prevented due to the random seed. I'm talking about how the computer is a cheating bastard. I had a mission once where the first enemy to fire scored a critical hit every time. It didn't matter which enemy was shooting, where they were shooting from, who their target was, where their target was, the cover their target was in, or if the enemy that was shooting took their shot before or after another enemy moved. I tested this by retreating continually and forcing the enemy to follow me to take their shot. I crossed the entire map back to the start point, and without fail the first shot taken by the AI every turn resulted in a critical hit.
Second, the cover system is absolutely horrendous. There are four levels of cover. 0 is no cover. 1 is "half" cover. 2 is "full" cover. 3 is "full" cover with the Hunkered Down ability active. These aren't the actual numerical values as the game uses them to calculate anything, they're just my observation. Okay, now that I've explained that, forget about it, because the game will. Enemies can and will shoot you through walls. The shots will visibly pass right through them. They will shoot you through floors. They will shoot you through bus stops. They will shoot you from fifty feet into the adjacent room behind a solid wall where the only way you can see them is from their red outline because even the camera can't see them. A car provides the exact same amount of cover when it's intact as it does when it is a smoldering wreck. It's very annoying to get hit by an enemy who is making a shot that is simply not physically possible.
Third, the computer is a cheating bastard. Yes, again. They don't follow any movement rules, it seems. When you encounter enemies they immediately interrupt your turn to move into cover. Floaters can teleport onto your flanks at will. Berserkers can interrupt your turn to move. Thin Men will literally drop from the sky on your flanks. Sectopods can take three actions per turn. Enemies will spawn right in the middle of your squad. Groups of enemies will teleport around the map if you lose sight of them. In other words, there is no strategy involved in placing your units, you just need to hope the game decides to be nice.
Fourth, squad panic is simply awful. XCOM is supposed to be the world's most elite military force. So why do they act like they've never been in a firefight before? One of your units takes a hit, and your other members of the world's most elite military force turn all the way around, take aim on the person beside them, yell "HELP ME!" and shoot them in the face. Losing a squad member because they got shot through a wall is bad enough, now you're just rubbing it in for no good reason.
Fifth, global panic. The first thing I want to point out is how incredibly stupid this sort of conversation must sound. "Hello, is this XCOM, the world's most elite military force focused on fighting the alien invasion? This is the President of the United States. We have decided we are being invaded by too many aliens to require the help of the world's most elite military force focused on fighting the alien invasion. Please stop saving our citizen's lives." The second thing is that the system is simply broken. Not taking a mission in a country increases the panic levels of all the countries on that continent for some reason, not just the one being attacked by aliens. This means that no matter how well you are playing the game, you will eventually lose. A game where you are guaranteed to lose is a very badly designed game.
Sixth, I have an underground complex filled with advanced technology, soldiers who can practically blow things up with their minds, multiple satellites over every continent, multiple heavily armed interceptors stationed on every continent, but when three cities get attacked by aliens at once I can only send one group of six people while the other ninety-three soldiers twiddle their thumbs in the Barracks.
To summarize, XCOM: Enemy Unknown is not a strategy game. It fails at the most important element of a strategy game: Rewarding strategy. It would get a 0 for that reason, but it's actually quite entertaining once you realize it's not a strategy game and start to play accordingly. That, and it changes the lights on my keyboard to coincide with the enemy turns and I think that's neat.… Expand
May 26, 2013I love this game. Recommend it to anyone who likes turn-based strategy games (like Jagged Alliance) and turn-based RPGs (like Fallout 1 & 2). The game really shines after two or three hours of gameplay, when you start to have many options of things to do. Also, the game features many config options, I was easily able to make it run smooth on my machine (i5, 6GB ram, AMD 6750M).
May 26, 2013This is a great, enjoyable turn-base tactical strategy game that's so fun to play, everybody who likes the genre should have it in their collection.
So why just a seven? Because of the previous games of the series.
No, I'm not hurt inside because of the changes in the mechanics. Far from it. I absolutely loved some of the new things, like the way the soldiers take cover and how orders are given. Every thing's fluid and the pace of the action is more pleasant than ever.
It's just that if a game such as Terror From the Deep (my favorite in the series) or X-Com: Apocalypse was released today even if in another setting, with a whole different story, by another company and going by another name, but keeping the mechanics it would make this iteration of Enemy Unknown stupid by comparison. It would be a more interesting game if the direction a soldier faces made a difference (in this new game, everybody has 360º vision and can turn around at the speed of light). It would also be way better if you could order a soldier to kneel down or to lay low, balancing the need for mobility with the need for accuracy.
Still, it is a good game, and one that any tactics, turn-based strategy fan will enjoy playing for hours.… Expand
May 17, 2013I had fun playing X-Com. Although I have not played a turn-based tactics game in a while, last one was Jagged Alliance 2, which is what, like 10 or 15 years old by now?), X-Com reminded me what I've been missing. The game encourages a brains-over-balls approach, which is to say that it's a thinking man's game. It's like chess, only with guns. And aliens. The tactical options while on missions are diverse, and the strategic element that comes with the world map is also interesting. There was some small annoyances here and there, but overall, I really like this game!… Expand
Feb 6, 2013Is it better than the original? No. One can’t imagine X-Com 2012 being an all-time-classic and people still playing with it, months from now (let alone, years). Is it a ‘true’ X-Com game, however? Definitely. Remorseless geeks are in for shivers and swoons when they meet their beloved foes: mind-controlling sectoids, zombifying Chrysalids, Cyberdisks, Ethereals… [December 2012]