- Summary: Xenonauts is a strategy game through which you control a multi-national military organization defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
Jun 20, 2014Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.
LEVEL (Czech Republic)Aug 25, 2014The road to this borefest was paved by good intentions: building on a classic wasn't a bad idea, not improving on it is an opportunity sorely missed. [Issue#244]
Feb 20, 2015Can't recommend this hightly enough!
It's very much like the original XCOM: UFO Defense. They included some improvements to air combat,Can't recommend this hightly enough!
It's very much like the original XCOM: UFO Defense. They included some improvements to air combat, added more realistic weapons and updated the old graphics with new 2D sprites and nicer textures.
I think it looks very good with the current graphics and I like the "cold war" style, which later then get's upgraded with high-tech equipment of course.
It's a great game and I'd really want to see the developers rewarded for creating this, it's all one has ever dreamed of.… Expand
Jun 5, 2014Czekałem na ta gre od 3 lat. Spelnienie marzen, powrot pierwszego UFO :) Zajebioza :) polecam. Nawet na standardowym poziomie trudnosci nieCzekałem na ta gre od 3 lat. Spelnienie marzen, powrot pierwszego UFO :) Zajebioza :) polecam. Nawet na standardowym poziomie trudnosci nie jest latwo.. najtrudniej zadbac o to by koszty stale nie przewyzaszyly przychodow.… Expand
Jun 16, 2014Here we are, finally writing the proper review for this game. I've decided to wait for the final version before writing anything about itHere we are, finally writing the proper review for this game. I've decided to wait for the final version before writing anything about it because despite the long time it took to be finished, it really deserves to be evaluated in its final shape.
First thing first, I must say there are lots of x-com remakes out there. Since I'm one of the few lucky players that have played (and loved, despite I was just a kid) the original series the time it was released, it is well-known that all later remakes never really succeed to reach the quality (or even the game type) of the original. X-Com: Enemy Unknown and its successors were a very complex but still very engaging type of game. None of the later versions was as deep as the old ones, and this is plain truth.
Xenonauts is just another remake, but this time it is the right one. It is clear that the developers have vastly played the old series and have absorbed the real nature of it. Everything here is in place and working, something (aka aerial fights, just to tell one) is even better than the original, if it could be possible!
Now that I'm grown up and I understand what tactics mean, playing this game make me desire to come back in time and play the old series the way I'm playing Xenonauts now. It's really a lot of fun. My love to the old series is even bigger now, thanks to Xenonauts and its incredible fidelity to the original game.
The game itself is really well done, in mostly every aspect. It does give you the right sensation of alien invasion, it is really hard to manage every ufo in sight and succeed. Aerial fights are often quite difficult but entertaining (only con: waiting time during retreat). Ground combat is simply great, the AI is sufficiently smart to even surprise you, sometimes, and that's really appreciated for a game like this. Base management is quite intricate due to a menu system I really do not love that much, but it is still playable without great difficulty.
For me is a plain 10/10 also considering it is and indie game. Absolute try for every fan of the old series.… Expand
May 10, 2015This is the best XCOM remake ever made to date. Improved strategy, improved graphics, enhanced gameplay, and the essence of the original XCOMThis is the best XCOM remake ever made to date. Improved strategy, improved graphics, enhanced gameplay, and the essence of the original XCOM from MicroProse.
I played XCOM I (Enemy Unknown), XCOM II (Terror from the Deep), and XCOM III, and this one combines the best of each to provide a signature gaming experience. You will get into the mood very quickly.
The music is very good, the scientific research tree is good, and the overall history is good.
The flip side are repetitive maps and something that was also present in the original XCOM: playing without saving is suicide but doing it after every turn is boring, but an usual practice nonetheless (no one wants to lose their best soldiers).
I look forward to play a second part of Xenonauts but this time remaking the "Terror from the Deep" experience and scenarios.… Expand
Jul 14, 2014It's definately the best classic x-com game remake. I don't realy consider FIraxis X-com as a true classical x-COM remake, that one is more ofIt's definately the best classic x-com game remake. I don't realy consider FIraxis X-com as a true classical x-COM remake, that one is more of a completely new game with just the story of the classic. Xenonauts on the other hand tries to update classical old x-com UFO unknown to better graphics, always stay faithfull to the feeling and vibe of it's roots and even tries to add something of its own to grow on the classical game.
The developers realy had a lot of attention to keep the old vibe and never get too radical in changes, i understand that and i realy apreciate people realy respecting one of the best strategies game ever made, that many many companies tried to reproduce but always failed to recreate the feeling.
Xenonauts can capture some of the initial x-com vibe, i'm very please with that. I don't give more of a score because the balance doesn't feel right sometimes. People keep losing countries to the aliens in times you can't even build a radar detection there, i believe the developers wanted to give us a feeling of urgency, but it feels realy fake like if a country will go dark in 2 months if you just don't go there and kill stuff... feels unnatural. The game does a good job of keeping random stuff happening in the world you can't control or do anything but losing a country very fast like they are sitting ducks just doesn't feel right.
Other than that, the random maps are repetitive. There is a comunity mod you can download to add more variety but feels... cheap from the developers not doing that aswell.
So basicaly two strong negative points, but realy gets you the feeling of nostalgia from x-com and a bunch of other good stuff in the strategy genre, totaly worth the price and feel the love (and respect / admiration) the devs had with x-com - A true homage.
Dec 12, 2014As a long time X-COM fan, in fact since the release of the DOS Enemy Unknown, I was looking forward to this remake. What a disappointment! IAs a long time X-COM fan, in fact since the release of the DOS Enemy Unknown, I was looking forward to this remake. What a disappointment! I must say that it looks great and the combat management and base management are true to the original (With certain minor omissions that I consider irrelevant).
Combat is very though even at normal difficulty setting. Your opponents are faster, more accurate and much better equipped than the best of your squad. However, since it's possible to save the game whenever you wish, it evens up the chances as far as I'm concerned. Where it breaks totally for me, it's
the very short time you have before funding is cut and countries turn against you. It makes the game totally unfair and kills any feeling of accomplishment you may have. Events are happening outside your zone of control and without any possibility for you to intervene. Click on it, double click on it,
right click on it but you'll never be able to make it a target for your fighters or send a squad to investigate. Nevertheless, you are penalized. This is made even worse because, regardless of where you put your base to start, the AI will automatically move the action outside of your action zone. Again, it's
possible to try to mitigate this by saving often , reloading and hoping to get a better dice roll but it's a totally useless aggravation that brings nothing to the game. In the end though it's NOT a steam game, no DRM and the price on GoG is very acceptable. So, if you're a X-COM unconditional get it and hope
for an update to better balance the odds on the world map.… Expand
Jul 14, 2014Really bad. Played Xcom for gees, 20 years. Clunky UI, dated graphics, just hard to play and enjoy. I did play it for a day but I couldn'tReally bad. Played Xcom for gees, 20 years. Clunky UI, dated graphics, just hard to play and enjoy. I did play it for a day but I couldn't finish a single game.… Expand