• Publisher: Ubisoft
  • Release Date: Aug 23, 2005

Mixed or average reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 4 out of 33
  2. Negative: 12 out of 33
Buy On
  1. A game that could have been much better, had it not focused on trying to cram as much Gangsterite gibberish up its Los Santos as possible, and instead focused on creating a game which was enjoyable, distracting nonsense.
  2. One of the PS2’s better looking debacles. On a sheer destructive scale it’s a beauty.
  3. The one thing about 187 which surprised us is the variety of gameplay.
  4. Take a little bit of Burnout, add a sprinkling of Twisted Metal and a lot of bad attitude; the result is Ubi’s latest, explosive release that maintains the French publisher’s commitment to quality.
  5. A fairly standard car combat game with extremely repetitive gameplay and a hip-hop theme that feels about as fake and forced as possible.
  6. While not a total loss, it definitely is not worth the price of admission.
  7. It’s not like Ubi to release such a generic and obviously flawed game such as this, but it’s not unprecedented either and we can only hope this unfortunate blip is the worst that we’ll see for a while.
  8. 50
    A game that should have focused less on exuding street cred and more on gameplay. Larger, more varied race courses and greater differentiation between the weapons would have gone a long way towards making this game more enjoyable.
  9. Gameplay-wise, 187 is mediocrity hampered by bad mechanics and ambience. Theme-wise, it is, at best, a parody, and at worst, downright insulting. It is not fun to play, it hurts the ears, the eyes, and the mind. It takes a lot for a game to do that.
  10. The vestiges of goodwill created by 187: Ride or Die's gameplay initially might have the game growing on you... but the terribly forced gangsta dialogue of the game fixes that nagging issue extremely quickly.
  11. If you like tons of bad words, lame stories, and repetitive gameplay revolving around guns and cars then try 187. Otherwise just go for a nice Sunday dive away from this game.
  12. 45
    187 basically defines "average." While the graphics err on the nicer side and the story dips a bit below the equator, most of the game is competent but unspectacular. Every good feature seems to have a bad one that balances it out.
  13. I can't really find one redeeming quality about 187 Ride or Die, outside of the fact that the game runs smooth online and the two-player dynamic of car combat is something we definitely wouldn’t mind seeing in something like "Twisted Metal."
  14. 187 Ride or Die is bad - but it's not so bad that it's good. There's nothing good about it, period.
  15. Whereas the races are as pedestrian as they come - immediately putting the kibosh on any plans you may have had to enjoy the online or co-op modes - the presentation that surrounds the gameplay is one of the worst attempts to sell a shoddy product to 'gangster' worshiping kids we've ever witnessed.
  16. If you define yourself to be ghetto in the first place and are attracted to 187’s roughneck outer shell, prove you’re a hoodlum and blow your money on more dubious material instead, like a bottle of Old English. After spending some time playing this poser, I could use a swig myself.
  17. This whole game just offends me. Offends me more as a gamer than anything else.
  18. Multiplayer options, offline and online, are perhaps the best way to experience 187 Ride or Die, but it's little consolation for the mediocre singleplayer modes.
  19. 80
    A decent racing game: those of you who've always wanted to shoot cars down while battling them in Burnout 3 will never turn back.
  20. It's got bite, attitude, and is pretty fun. It feels a little repetitive with the track designs, but that gets made up with solid multiplayer and online gaming that always makes things better. Not too bad a game.
  21. PSM Magazine
    If you've got a buddy that'll get your back, 187 is a sweet ride. [Nov 2005, p.86]
  22. Like the frenetic multiplayer madness of Mashed, playing with or against mates always brings out the worst in them (and you), making 187 Ride or Die the ideal game for post-pub gamers. [PSW]
  23. Game Informer
    I did enjoy the escort missions, and the co-op is decent, but they can't hide the fact that 187 is just plain mediocre. [Oct 2005, p.128]
  24. 187 Ride or Die leaves no aftertaste. Six months from now you won't be craving another bite.
  25. Unfortunately, no matter how “hip” the culture is for the background story, without a good game, it falls flat. Take a ride, and let this game die a quick death.
  26. 187 is one of those titles that you wish went in one of two separate directions: either it focused on the storyline and made an urban crime story, or they made a combat racer with a different theme. As it stands now, neither premise works in this title, and the game really isn’t that engaging.
  27. It is obvious that the game’s developers or publisher understood what a mediocre experience they were going to be selling. In a predictable stroke, they tried to bury it all under a smothering pile of street-smart buzzwords and hip-hop catch phrases.
  28. Play Magazine
    Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]
  29. Electronic Gaming Monthly
    If only the Eskimos had 144 words for "tasteless" in their language, I would totally learn Inuit just to describe 187. As a game, I give 187 a 40, but as a product, my score is a negative f*** you. [Oct 2005, p.115]
  30. 60
    If a little more focus had been placed on adding depth to the game, 187 could have been a solid title for Ubisoft. Instead, comical use of lingo and the otherwise average presentation make 187 Ride or Die feel more like a poser than a player.
  31. Official U.S. Playstation Magazine
    Generic racing game wrapped inside a cheesy candy shell. With guns. [Nov 2005, p.118]
  32. The "rubber-band" rivals, where opponents appear to slow down or speed up depending on where you are positioned in the race, ensures clever driving skill is rarely rewarded.

Awards & Rankings

#38 Most Shared PS2 Game of 2005
User Score

Mixed or average reviews- based on 14 Ratings

User score distribution:
  1. Positive: 9 out of 14
  2. Negative: 4 out of 14
  1. Nov 5, 2012
    For rap artist Guerilla Black, acting in a video game is not his thing. He's a Notorious B.I.G. wannabe. With a self-promoted game like 187:For rap artist Guerilla Black, acting in a video game is not his thing. He's a Notorious B.I.G. wannabe. With a self-promoted game like 187: Ride or Die, it may sounded like an episode of the ol' Hot Coffee scandal from GTA: San Andreas. But as terrible as the game looks and a lame excuse for a combat turned action game, maybe someday (but not today) should any rapper voiced in a game. Full Review »
  2. SibtainH.
    Nov 10, 2005
    This game is the best in accordance to fast playing action. Here one needs to be sharp and fast otherwise U'RE BUSTED.
  3. Johnny
    Sep 22, 2005
    I would say 187 ride or die is a long and well thought game that has been developed from a well known publisher(ubi-soft). with fast andI would say 187 ride or die is a long and well thought game that has been developed from a well known publisher(ubi-soft). with fast and frantic car shoot outs and a large variety of cars and tracks ride or die is sure to keep you going for months, and with its highly replayablity you will be glued to this game. Full Review »