Ace Combat Zero: The Belkan War Image

Generally favorable reviews - based on 45 Critics What's this?

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Generally favorable reviews- based on 49 Ratings

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  • Summary: Ace Combat Zero: The Belkan War thrusts players back in time, 15 years before the events of "Ace Combat 5," and reveals the events that led up to the last chapter of the franchise. Players will take on the role of a mercenary hired to fly for Ustio, a small country bordering Belka, and face off against rival pilots throughout the game. Ace Combat Zero: The Belkan War introduces rival pilots to the series' traditional dogfighting action. Players will encounter highly skilled enemy pilots that they will engage throughout the course of the story. Adding even more tension to the game's dramatic air battles, these rival pilots utilize advanced battle tactics to attack the player while directing their own squadron. [Namco] Expand
Score distribution:
  1. Positive: 26 out of 45
  2. Negative: 0 out of 45
  1. The amount of intricate detail found on the planes is astounding, as the developers obviously put a lot of time and effort into making the aircraft as realistic as possible.
  2. The storyline is maudlin at times, but it is told in better fashion than most games.
  3. Multi-player adds afterburners to this pretty, nifty, slick acrobatic shooter. Good stuff. [Oct 2006, p.66]
  4. Ace Combat Zero may not do anything particularly different or better than its predecessors, but it still delivers some excellent dogfighting and a good story tying it all together.
  5. Five years is a long time for things to essentially stay the same, no matter how enjoyable they may have been in the first place.
  6. 70
    You have an accomplished, if a little generic, arcade aerial fighter that will please those already in love with the franchise. Equally here's a game that doesn't move the genre forward or in anyway justify the full price tag when you can buy Ace Combat 5: The Unsung War for cheaper - essentially what you get is a new narrative.
  7. Namco’s design process seems so addled by the multiform calls for improvement – the aforementioned mission design, multiplayer modes (which remain entirely offline), storylines and sheer content volume all trailing expectations – that it’s momentarily lost its focus. [July 2006, p.88]

See all 45 Critic Reviews

Score distribution:
  1. Positive: 13 out of 20
  2. Negative: 1 out of 20
  1. May 13, 2014
    Another awesome game in the underrated Ace Combat series. The game serves as a prequel to Ace Combat 5 (15 years prior). You play as a pilot only known as "Cipher", flying with his wingman "Solo Wing Pixy". The two mercenaries are hired to defend the nation of Ustio. The story is very good, although it could be developed more. If the campaign was as long as AC5, then we might have a powerful story. However, if you're really good, you can easily finish the campaign in 4 hours. But replayability is what keeps the game alive. There are branching paths. Depending on the amount of neutral targets you destroy or spare, there are certain aircraft you unlock and different enemies you face. Find this game, and play the crap out of it. And help us Ace Combat fans in convincing Namco Bandai to release an HD remake of 4,5 and Zero. Expand
  2. Jul 2, 2012
    More replay value than 5 and better mission design in terms of playing it again, Zero does a hands down amazing job at adding in enemy squadrons and really makes them feel personal, adding in enemy squadrons and bios for named aces really gives you the feeling of fighting an actual war against actual people, not just computer controlled pilots. However the acting seems just a tad odd, I can't quite put my finger on it, other than that they do a good job of giving each squad a theme. The game tries to really model a real war, and does a good job. You end up bombing civilians and Pixy constantly acts as the voice of reason towards PJ, the stereotypical peace fighter with no complexity or depth. The gameplay is standard, nothing really too new other than the change of the plane roster to(for some reason) remove a lot of planes from 5 and add in a few new ones, this is remedied by more special weapons and paint schemes. wingmen customization is also slightly removed by not allowing plane choice, yet also adds in the ability to specify for your wingman to only attack ground or air targets. Difficulty is nice, with the final squad mission being the highlight of the game for me, the final battle is pretty eh, and a death of a close character is added in very randomly and really feels useless and anti climactic. Soundtrack is simply amazing as expected, with a nice mix of genres that stays fresh. Overall the game does a good job of setting up a real war, but it really just doesn't do it 100% justice, meanwhile gameplay is improved in certain aspects and hurt in other places, it's odd that ACES forgot what they excelled in in their past installments, yet found new things to improve this time around to balance Expand

See all 20 User Reviews