• Publisher: Namco
  • Release Date: Apr 25, 2006
Metascore

Generally favorable reviews - based on 45 Critics What's this?

User Score

Generally favorable reviews- based on 42 Ratings

  • Summary: Ace Combat Zero: The Belkan War thrusts players back in time, 15 years before the events of "Ace Combat 5," and reveals the events that led up to the last chapter of the franchise. Players will take on the role of a mercenary hired to fly for Ustio, a small country bordering Belka, and face off against rival pilots throughout the game. Ace Combat Zero: The Belkan War introduces rival pilots to the series' traditional dogfighting action. Players will encounter highly skilled enemy pilots that they will engage throughout the course of the story. Adding even more tension to the game's dramatic air battles, these rival pilots utilize advanced battle tactics to attack the player while directing their own squadron. [Namco] Expand
Score distribution:
  1. Positive: 26 out of 45
  2. Negative: 0 out of 45
  1. The amount of intricate detail found on the planes is astounding, as the developers obviously put a lot of time and effort into making the aircraft as realistic as possible.
  2. The storyline is maudlin at times, but it is told in better fashion than most games.
  3. The seemingly complicated flight sim-like elements scared me away from this game for a long time, but once you give it a shot, you'd be surprised how accessible and fun it can be. [May 2006, p.102]
  4. It's neither broken nor particularly bad overall, but it seems somewhat confused as to exactly which aspects of gameplay need work and which don't. [July 2006, p.78]

See all 45 Critic Reviews

Score distribution:
  1. Positive: 12 out of 19
  2. Negative: 1 out of 19
  1. SeanO.
    10
    I am a huge fan of the series and I can't stop playing this game. I have already played through it 4 times and i still want to keep playing it. Best Ace Combat yet. Expand
  2. 8
    More replay value than 5 and better mission design in terms of playing it again, Zero does a hands down amazing job at adding in enemy squadrons and really makes them feel personal, adding in enemy squadrons and bios for named aces really gives you the feeling of fighting an actual war against actual people, not just computer controlled pilots. However the acting seems just a tad odd, I can't quite put my finger on it, other than that they do a good job of giving each squad a theme. The game tries to really model a real war, and does a good job. You end up bombing civilians and Pixy constantly acts as the voice of reason towards PJ, the stereotypical peace fighter with no complexity or depth. The gameplay is standard, nothing really too new other than the change of the plane roster to(for some reason) remove a lot of planes from 5 and add in a few new ones, this is remedied by more special weapons and paint schemes. wingmen customization is also slightly removed by not allowing plane choice, yet also adds in the ability to specify for your wingman to only attack ground or air targets. Difficulty is nice, with the final squad mission being the highlight of the game for me, the final battle is pretty eh, and a death of a close character is added in very randomly and really feels useless and anti climactic. Soundtrack is simply amazing as expected, with a nice mix of genres that stays fresh. Overall the game does a good job of setting up a real war, but it really just doesn't do it 100% justice, meanwhile gameplay is improved in certain aspects and hurt in other places, it's odd that ACES forgot what they excelled in in their past installments, yet found new things to improve this time around to balance Expand
  3. IanC.
    7
    Not bad. Fun missions, but could have been longer with more missions. I had a problem with the randomness of the targeting system. I would have liked to be able to choose my target a little better. Expand
  4. JohnnyD.
    0
    its pritty good butt the final missions was a huged let down.

See all 19 User Reviews