• Publisher: Sega
  • Release Date: Mar 10, 2003

Mixed or average reviews - based on 18 Critics

Critic score distribution:
  1. Positive: 4 out of 18
  2. Negative: 1 out of 18

There are no positive critic reviews yet.

User Score

Mixed or average reviews- based on 8 Ratings

User score distribution:
  1. Positive: 5 out of 7
  2. Negative: 1 out of 7
  1. Sep 13, 2010
    The game is truly held back by it's frustration factor. The game itself tries to be a more realistic sim, in which it does succeed. The scramble missions are a lot of fun and the flight model itself is fairly responsive. However, the arbitrary speed limit is a huge downer. Even in electrical system failures which knocks out your airspeed indicator and altimeter (Something that wouldn't happen in a real aircraft as the pitot-static system is mechanical) you still have that asinine speed limit. To make matters worse, there's an aircraft that needs you to hit Mach 2 to acquire it. Have fun constantly going into free flight over and over and over again trying to break mach two, but not go over the speed limit. This strikes me as the developers attempt to add challenge and it just comes off as inane. The murky scenario descriptions do nothing to aid you at all and the finicky system in which the completion of objectives comes off absolutely arbitrary as well. This is especially an issue in the Recon missions. The rotary winged vehicles are beyond awful. Why did they even bother adding them to the game? To try and squish down the complex workings of a helicopter's throttle collective into two buttons is, in itself, unrealistic and stupid. They should have either just kept the controls simple (as they did with a jets and not include a spool up time) or not include the choppers at all. The visuals are lack luster but given it's age that is to be expected. The aircraft are modeled very accurate and it doesn't look so bad as to repulse, so the visuals have aged in a satisfactory fashion. What good can be said about the game is often over shadowed by the bad. Enemy aircraft all seem to handle the same and enemy ground targets see you through mountains and hills (yet another reason why the rotary winged section is not worth your time. The developers should have spent more time with making missions for the utility craft (US-1A and C-1) and perhaps a campaign as opposed to even including helicopters. In the end, AECA tries to appeal to both Ace Combat and Sim fans, and fails at both. AC fans will cling to their great trilogy on the PS2 and sim fans are incredibly better off with Lock On: Modern Air combat. Full Review »
  2. EfeB.
    Jul 14, 2006
    The score i gave is pretty high, im considering the game for what it is and grading it on that premises, being a console flight sim. this is not a fun game, it is a fun simulation. there is a huge difference. your avarage joe will play this one maybe for 5 minutes and hate every minute of it. but flight sim lovers who have a ps2 must own this game, this game seems very basic and dumb at first but as you play it, the game makes you feel dumb thinking that you only had a rental in your hands. this is the best console flight sim out there no daubt. i just wish the graphics were better...because in the end...thats all that matters, i mean...if you are joy flying over a canyon...that canyon must be pretty damn nice looking...right? i must say this...if they ever make a ps3 version of this, using all its technology...it will make gaming history. so, see past the horrible presentation and package design and horrible sound and mediocre graphics...this is a good and deep game. Full Review »
  3. AnonymousMC
    Feb 10, 2004
    I think AE is the closest thing a console can get to a true flight sim, and acurately re-creates aircraft to their preformance, even taking into account airframe age (the Tomcat for example can't pull 9g's anymore. likewise, in the game, it's limited to 6.5). This is definately not a game for people into arcade-like "sims". Full Review »