- Publisher: Acclaim
- Release Date: May 28, 2002
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The levels are so large they border on intimidating, yet it never gets dull exploring them thoroughly. And with a dozen skaters, hundreds of tricks, and infinite combinations of trick lines and combos, this is one of those rare games that has no end.
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The gameplay is simple but never lacking, keeping me glued to the screen.
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94It's an impressive, enormous game that's as good as anything else out there in the extreme sports genre.
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If action/sports is your thing, buying this game could be the smartest move you make all year. [July 2002, p.81]
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93You will spend weeks in this game and not even come close to running out of things to do.
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Perhaps the coolest gameplay addition to Aggressive Inline is the fact that you are no longer constricted by a 2-minute countdown clock in which to do objectives and rack up points. Rather, Inline relies on the ‘juice-meter” to determine how long you get to skate.
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Incredibly polished, and rivals anything with the Neversoft name on it. With tons of objectives, huge levels, great animation, and even jiggly boobs, Aggressive Inline is a game that no gamer should miss.
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92I find that Aggressive Inline is definitely one of the greats, and that it raises the bar for the genre. It's not revolutionary like the first THPS was, but it certainly offers higher replay value and more crazy places to trick from than any other game of its kind.
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The audio portion of the game is well realized and adds a wonderful depth and flavor to the game, amplifying the experience.
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90Despite some technical hiccups, Aggressive Inline still shines as one of the best and most challenging "extreme" titles on PS2. [August 2002, p.19]
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90With all the right elements that make an incredible skating experience--including great graphics and decent controls--this is a game that should be in any sport’s fans library.
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Grinding through the seven gigantic levels at snappy speeds, you'll quickly--and happily--realize the controls are tighter than Ebenezer Scrooge's rectum.
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90After playing through the gorgeous levels, I couldn’t help but think that Z-Axis was becoming awfully close to being as good as Neversoft.
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The good news is that there’s a lot of environmental interaction, which affects AI’s gameplay.
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The nicest feature is the absense of a time limit within the game. This allows for a more seamless play experience, with not having to restart every 2-3 minutes.
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90Aside from the usual jump-trick combo gameplay, Inline contains innovative character actions that make virtual roller skating even more enjoyable to play.
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The clear focus on fun over realism really makes this title stand out, and while the trick system may not be as deep as that of the competition, the focus on exploration and humor is a welcome alternative to hardcore combo dialing.
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The levels are massively, monstrously gargantuan. [August 2002, p.107]
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90Z-Axis and Acclaim have done something really special here in that they’ve turned an absolutely mundane sport, like rollerblading, and turned it into an exciting and exhilarating experience that you won’t soon want to put down.
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88Its innovations with regard to timed-run and in-level goal designs are sure to become trends used in the next generation of alternative sports games.
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Sure it’s not massively original but it is a new sport, there are some very nice ideas in there and it’s great fun to play.
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86While Aggressive Inline doesn't boast the same name-brand glitz as THPS or Dave Mirra, it matches or exceeds those better-known games in terms of graphics, environments, tricks, and controls.
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85One of those exhilarating and challenging games that'll likely be the disc that stays in your beloved console for months to come.
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This game hangs with the best of them, and in a few areas, outskates even "Tony 3." [August 2002, p.123]
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80From the makers of "Dave Mirra BMX" comes a just-as-playable inline skating game with a simple trick system and large levels. [Feb 2003, p.92]
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80An addictive romp.
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75Despite the fact that Z-Axis games are consistently entertaining, each of them has run into a similar problem of being released decidedly unpolished. Sadly, Aggressive Inline is no different.
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75The most competent Tony Hawk mimic yet.
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75As a clone, this game comes far closer to its inspiration (in terms of quality and entertainment value) than any of the other wannabes on the market. [August 2002, p.40]
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Dishes out some truly inventive (if not a tad insane) level design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this. [Oct 2002, p.85]
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Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]
User score distribution:
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JozefS.10Better then THPS3. A step in the right direction.