Atelier Iris: Eternal Mana Image

Mixed or average reviews - based on 38 Critics What's this?

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Generally favorable reviews- based on 31 Ratings

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  • Summary: Assume the role of a young alchemist named Krein Kiesling. Krein will be traveling the world of Regallzine to unlock the hidden secrets of alchemy. Customize your weapons and items with help of spirits called Mana. Beautifully hand drawn 2D backgrounds combined with detailed character animation. Over 300 creatable items. Action controls allow players to run, jump, and attack like in an action game. Expand
Score distribution:
  1. Positive: 24 out of 38
  2. Negative: 1 out of 38
  1. 93
    One of the most enjoyable RPGs I’ve ever played. It’s got a leisurely feel and pace to it unlike anything else I’ve seen.
  2. The biggest complaint is that some of the English voices are really lacking, especially comparing them to how the Japanese voice actors sound doing the same (or similar) lines, and the entire jumping mess. Outside of that, this is a very solid title, and quite possibly a contender for 2005 RPG of the year.
  3. 85
    Characters may seem clichéd and the plot itself may feel repeated, but the game offers up a gameplay experience that is simply fantastic.
  4. A purely traditional -- some might say dated -- role-playing game that's so engrossing and charming that its lack of innovation is forgiven.
  5. As a lighthearted, beautifully drawn RPG, Atelier Iris delivers exactly as promised, a deep, non-violent, involving, at times engaging fantastical quest, which is surely more than suitable for its niche. [June 2005, p.52]
  6. Atelier Iris Eternal Mana relives the glory days of 16-bit RPGs with a fine polish to it. Although, many RPG gamers are into the genre for the story, which is Atelier Iris Eternal Mana's weakness.
  7. The game is still plagued by most amateurish of design blunders, being less than adequate in every aspect save for its "depth" (and even that is put to shame by most of the stat-based Nippon Ichi titles released in the past few years).

See all 38 Critic Reviews

Score distribution:
  1. Positive: 13 out of 15
  2. Negative: 0 out of 15
  1. SoraS.
    Jul 11, 2005
    Man! This game is cool. But it is too short. And I'll like Atelier more if it has GF like Final Fantasy.^^
  2. ChewbakaSolo
    Jun 29, 2005
    This game Rules!
  3. CodyE.
    Jun 30, 2005
    WOO This game ROXORS.
  4. GravityPull
    Aug 6, 2005
    Very good RPG but not as good as Shadow Hearts -Covenant. A little too short and very kiddy dialogue.
  5. Dec 11, 2012
    Among the many creators or RPGs, Gust is one of my favorite after Atlus (and for the western side, Bethesda). For what I recall, this was one of their first games that was released outside Japan (infact, it's one of the fewest Atelier games where the main character is a male because of the habit of having male characters in here), and I was hooked immediately by the game's charm: it has a sloppy but cute graphic, a roster of simple yet interesting characters, and a (small) world to explore and play, without mentioning that you can also interact with the enviroment (you can jump, for starters, and you'll have spells to help you clear the way or pass over obstacles). The Atelier series (and almost all Gust games) is clearly known for the synthesizing feature, and unlike many games where this is hard and manytimes useless, it's actually rewarded and it's "rarely" a chore. It plays like a turn based RPGs, a simple yet good system, and you're also able to change characters between turns if needed, because characters are strongly unique in both their attacks range (one can attack in a vertical line, some can attack in a wider, etc) and spells (Klein, the main character, is the only one who can create strong spells with alchemy, and Lita is the fastest character and can sometimes attack twice in a row). Of course, being a Gust game, it has plenty of flaws (and few bugs). First of all, the prospective used in the game is sometimes very hard to follow. The locations are all set in a isometrical prospective but unfortunely it can become hard to see where to go: some ledges might be lower than you think and at times you think you can jump somewhere close, but it's higher than your jump: this can be extremely frustrating because you'll never understand how the places are designed. Also, the graphics are definitely not high quality and the animations are very minimalistic and even though I don't bother bad graphics and such, some people might not be able to get over it. Same goes for the battle system: it's actually well thought and kinda deep: you are in a small invisible grid and depending on which position you are, you can avoid area, and you won't be able to target all enemies at once because of their divisions. Each character has also their skills (about 8 in total: passive and active included), each one upgradeable by using different manas and at every level up, with also few skills to obtain with some extra missions. Again, this might discourage some players because it's kinda deep, but not completely necessary, and unless you really want to maximize your characters you won't be really bothering that much, since a good grinding will do the trick anyways. The world map also, which is small but a nice addition (this is one of the fewest game I've played on the PS2 where there's an actual world map), but it's terribly done and, once again, if you cannot pass the bad graphics, you will NOT endure this. The story also isn't bad but it's also that great, for two reasons: 1) you'll focus your time doing synthesizing in order to make more items (which, by the way, trigger more sub-events that explains the background characters, which are very remarkable) 2) the main villain is very forgettable and while the story itself is interesting, you'll never remember why you're doing all this. Also, some characters with you aren't very good (two of them) because one will be hindered by an event in the game, while the other...has a very bad skill list, and so you'll focus on three or four max (luckily, all characters share exp, just halved). All in all, I can say this: it's a fun game to play and has its own style, but the game and graphical flaws might discourage people to play it. If you're a nostalgic and don't mind bad graphics, but a different JRPG from the usual Final Fantasy, I highly recommend to give this game a try. On the other hand, if you cannot play a game that's not as high in quality as Final Fantasy, don't even look at this game. Or else you will faint from just seeing the graphics and bad translations bits (some dialogues are ok though)! Expand
  6. NicholasT.
    Mar 6, 2008
    Atelier Iris 6 brings us a well stitched up rpg classic that combines awesome 2d graphics, great music, good battlesystem and fun adventure. Only real shortcoming is in the jump and jump controls it could have used more tweaking. Liked Lunar? You'll enjoy atelier iris eternal mana for sure. Expand
  7. MartR.
    Jun 30, 2005
    The bright anime slideshow keeps up the pace and the moronic alchemy keeps you entertained for the major part of this ordeal, however, only a tired mind will keep going after the initial burst of energy is spent. Fighting gets pushed back, making headway for endless trading, synthesizing and chat missions. Which is a shame, because fighting is so much fun in this game. The utterly atrocious translation kills another three points off the score. Expand

See all 15 User Reviews