- Publisher: Ubisoft
- Release Date: Oct 16, 2003
- Critic Score
- Most active
- Publication
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A case where the sum is greater than the parts. If you can get past the repetitive gameplay you may actually find a game with a great personality.
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75If you do enjoy straightforward, no-nonsense action, Rise of Sin Tzu delivers it in an appealing package and is one of the best 3D beat-'em-up action games you'll find.
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74Only devout Batman fans and action gamers looking for a quick fix will find much appeal in Batman: Rise of the Sin Tzu.
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72An exercise in precision attacks that are done easily enough, that is if your hands don't cramp up from all the button pushing.
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70Those looking for a good old fashioned beat em up, with a slightly new twist, would do well to check out this game.
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70This game is strictly for action junkies and can be completed in a quick weekend rental. However, the quality of the graphics and gameplay hints at the potential for deeper, more compelling Batman games to come.
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While an acceptable game for all that it is, doesnt match the greatness present in the SNES Batman adventure.
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65One of the biggest problems is that you've got all these moves, but none of them are more powerful than the basic combos. The only reason I used the advanced combos was because I couldn't stand watching the same animation performed thousands of times.
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While a lot of good ideas went into Batman: ROTS, the execution turned Batman goodness into controller-throwing-near-DVD-in-the-microwave frustration.
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60The lack of quality elements and repetition doom Batman to mediocrity. [Dec 2003, p.72]
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60Once all the moves are unlocked, this is a rather decent game. But since thye're not immediately available, the monotony will have you bailing before the second level. [Nov 2003, p.78]
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Offers fantastic action in its quality and quantity, but repetitive design.
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About as classy as a "KerPOW!" sound effect and sadly never elevates itself beyond basic Bat-Shtick.
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60The more I played it, the less I enjoyed it. It's a rudimentary beat-'em-up game which borrows the combo compliments of "Devil May Cry" and the buy-a-combo system of "The Two Towers," and thinks those elements by themselves are enjoyable, which they're not.
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While the audio and visual departments have been done in exemplary fashion, I just cant let the game off the hook for its gameplay. No, its not nearly as bad as Kemcos travesty, but theres nothing compelling about it.
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60Sure, it might be tempting to focus on the game's weaknesses, such as its repetition or limited focus, but in the end it's hard to dislike such a well-made package.
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Though the action is on the repetitive side, unique aspects help the game rise a notch above average. [Nov 2003, p.73]
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An unforgiving difficulty level and harsh time limits severely undercut the fun... [and b]am-powing hordes of goons becomes achingly repetitive over time. [Nov 2003, p.172]
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Lacks all the fundamentals that a game of this type so desperately needs. [Nov 2003, p.143]
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40By the end of the first level, the player will have encountered every type of objective that the game has to offer, aside from the afore-mentioned "guard the thing" scenario. This depressing formula repeats itself throughout the game, with the "levels" distinguishing themselves solely through window-dressing and increasingly difficult enemies.
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Forsakes any sort of previously demonstrated variety, great story, or awesome atmosphere all in favor of fight, fight, fight. It only needs the "POW! WHAP! BLORP!" [Nov 2003, p.130]
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User score distribution:
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Positive: 4 out of 4
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Mixed: 0 out of 4
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Negative: 0 out of 4
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SebastianG.10Its so damn good !! i've had so many hours with that game.
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Kairow8
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TylorY.10I loved the game, best I have ever played.