User Score
8.4

Generally favorable reviews- based on 76 Ratings

User score distribution:
  1. Positive: 62 out of 76
  2. Negative: 3 out of 76
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  1. JIFAN
    Nov 13, 2003
    5
    Something wrong with this game, it's like the monsters ( even items) you destoried previously, will come alive again and again and again....... this is a stupid design, I mean, who would like to waste time beating the same thing hundred times?
  2. Nov 4, 2012
    7
    well,what can i say about this one,first: too easy,you can beat the game in a week,second:too repetitive,yeah,you will spend HOURS going trough corridors that are empty.......but its entertaining......
  3. Apr 6, 2016
    5
    It got closer to a real castlevania than the n64 game, but it still has many flaws. For example the camera angles are just a pain, especially when it comes to platforming, and don't get me started about the bad jumping mechanics. Even the fighting sucks, because of the camera angles. The camera angles literally destroy the whole game. If it would have a freecam, I would give it 9/10 pointsIt got closer to a real castlevania than the n64 game, but it still has many flaws. For example the camera angles are just a pain, especially when it comes to platforming, and don't get me started about the bad jumping mechanics. Even the fighting sucks, because of the camera angles. The camera angles literally destroy the whole game. If it would have a freecam, I would give it 9/10 points because the game itself is actually not that bad but the camera angles ruined it. Play Symphony of the Night instead. Expand

Awards & Rankings

#36 Most Discussed PS2 Game of 2003
#34 Most Shared PS2 Game of 2003
Metascore
79

Generally favorable reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 33 out of 45
  2. Negative: 0 out of 45
  1. This game has something that very few games manage to capture; it is just pure fun. Balancing the challenge of the game with a good mix of enemies, bosses, and storyline, it simply works.
  2. Official U.S. Playstation Magazine
    80
    Proof that a Castlevania game can be done in 3D while retaining the essence of the series with great music and gameplay, and a stylized look. There's still room for improvement, but it's a great new beginning. [Nov 2003, p.140]
  3. 50
    Seeing Konami’s premier Horror franchise rendered in such bland brushstrokes leaves a sour taste in the mouth, which is intensified by the fact that the game engine and combat mechanics are so well-tuned.