Metascore
64 out of 100

Mixed or average reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 8 out of 31
  2. Negative: 7 out of 31
  1. You'll be capping scumbags left and right in a fireworks display of flesh and blood, going after the town prostitute's heisted jewelry or collecting giant scorpion tails for some much-needed extra cash, and things of this nature. [Feb 2004, p.42]
  2. A surprisingly deep, well-written, and entertaining action RPG that offers lots of customization, co-op play, and a great game universe. [Mar 2004, p.28]
  3. Certainly a respectable entry into this genre, and is funny enough to bring a few holdouts into its fold. [Feb 2004, p.101]
  4. Brotherhood of Steel can be described like this: "Dark Alliance" minus encumbrance minus magic minus feats plus guns plus grenades. It's "Dark Alliance" for dummies.
  5. 80
    The icing on the cake is the game’s superb production value, which includes beautifully crafted sound effects like devastating explosions and the eerie whistling of radioactive wind, solid voice acting, and copious visual details that flesh out a nightmarish world decimated by nuclear warfare.
  6. The deadly combination of shopping for new murder gear and completing missions of mass destruction make this game more addictive than caramel-coated OxyContin.
  7. 75
    A fun, if flawed, hack'n'slash game that provides a good 10 hours or so of shooting, explosives, and plenty of mutants to dig into.
  8. 75
    A competent and occasionally compelling hack-and-slash, but fans of the PC games won't give a damn about it, and "Champions of Norrath" is a more satisfying and more technically impressive example of the genre on the PlayStation 2.
  9. Unfortunately, the game is extremely linear. You get a task and go do it, then get another and go do that. Which would be fine if the huge levels weren't so boringly designed.
  10. It's basically a simple, mildly entertaining, and somewhat uneven pseudofuturistic dungeon crawl for one or two players.
  11. It can provide some fun, especially its two-player cooperative mode, but it lacks the options and polish of the other action RPGs available.
  12. Fun at first, but after a while it falls prey to repetitive gameplay and mindless hack & slash action. At most, the game would be a good rental for fans of the Fallout PC series or those looking for more "Dark Alliance."
  13. More focused on action than story progression and deep character development, Brotherhood of Steel comes dangerously close to being called a Fallout game in name only.
  14. A weekend rental. On the easy level it should last no more than 12 hours. Weapons, health, auto aiming and leveled-up attributes are featured prominently throughout the game and made very simple to access and acquire.
  15. Apes the best parts of "Dark Alliance" without much innovation.
  16. It's fairly short, so seasoned gamers won't likely see 15 hours of gameplay... but for all their simplicity, they're an entertaining 15 hours, studded with predetermined dramatic events and even references to characters and events from the first game.
  17. The problem is that you get thrown into the game with very little to work with. That would be fine if using the weapons weren't so freaking hard to do. Collision detection was not a big thought in this game, or at least it seemed to be an afterthought.
  18. Games like B.O.S. tend to become tedious and long, compelling you to continue simply so you can level up and get stronger armor and bigger weapons. There's not really any roleplaying to speak of. [Mar 2004, p.84]
  19. While it may not be anywhere near the calibre of the PC titles, it does become a perfectly playable action RPG (with the emphasis on 'action') after the first trudging hour or so. [Apr 2004, p.122]
  20. With its bland, repetive gameplay, recycled in-game graphics, mid-battle slowdown, and awkwardly placed musical insertions, it's hard for the game's better features to really shine.
  21. 60
    When you play it in bite-size sessions, you'll appreciate wading into a sea of overgrown beetles or phosphorescent foes, spiked baseball bat swinging. Despite a few design shortfalls, the gameplay succeeds admirably, as does its presentation.
  22. This game just sullies the name of Fallout, and cheapens it.
  23. Fallout by all means is far from bad; it’s just far from original.
  24. Merely a decent game dragged to mediocrity by general tedium and a horridly paced beginning. [Mar 2004, p.98]
  25. The repetitive hack-and-slash gameplay has nothing in common with the earlier incarnations of the series and will surely alienate the Fallout faithful. Meanwhile, the newcomers to the Fallout universe aren't likely to be sucked in by the uninteresting and flat characters nor the nonexistent story.
  26. What a thermonuclear disappointment. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face - an insult. [March 2004, p.114]
  27. We get the feeling that this is more of a late cash-in than an attempt to bring innovation and enjoyable gaming to the modern pre-nuclear holocaust (and mercifully Radscorpion-free) world.
  28. 40
    Most importantly, though (especially for fans of the PC Fallout), you've got an RPG without any sort of enticing story.
  29. The music in the game is a mess, the vast majority of the game is eerily silent, with occasional ambient music. When you encounter a boss fight or hairy situation however, blaring nu-metal blasts repeatedly then instantly stops when the fight is over.
  30. There's practically no aspect that doesn't appear half-hearted. Black Isle's drawn-out death has undoubtedly poisoned Brotherhood, but it's hard to tell if there was ever a good game here to begin with. [May 2004, p.109]
  31. If you have any respect for the way games should be made then give Interplay a clear message that it simply has to do better than this to compete in the games market. Treat BOS with contempt it deserves and avoid it at all costs - even buying this at a budget price would be irresponsible.
User Score

Generally unfavorable reviews- based on 35 Ratings

User score distribution:
  1. Positive: 6 out of 22
  2. Negative: 14 out of 22
  1. 5
    I really find that this game shows just how cruel fans can be. While it is NO WHERE near as good as Fallout 1 2 (even Tactics) it still deserves a little praise. I thought this game was OK. Not good, not bad. Just OK. Graphics were OK but a bit dated (even at time of release.) The engine it was using had been used by countless other titles before it and it just came in on the scene far too late, making it look stale. Story was a little amusing in parts, but also felt a little flat. To be honest, this game really show how far from grace Interplay had fallen and just how much of a good thing it is that they sold it off to someone else for development. Overall: Like I said, it's OK. But nothing special. Full Review »
  2. A somewhat good hack n slash n shoot RPG set in a Nuclear-War ravaged Earth. Would have been better if the RPG elements were deeper. There are no attributes to raise, no encumbrance limit, and health doesn't raise on its own. What you're left with is a perk/skill system that people who have played these type of games should be familiar with. Here you can spend skill points to raise your health, improve various weapon damage and learn a new move or three. Aside from buying/finding loot there isn't much in the way of character progression. The economy system boils down to: "Should I buy this stuff now or wait until I inevitability find it lying around." This wouldn't be so bad if the game didn't fall apart in the 3rd and final chapter which culminates in the poorest excuse for a Boss Battle I've ever seen in this type of game. Ugh. Still, it can be a fun and mindless Action RPG about 70% of the time and is worthy buy if tou can find it for under 10 bucks. Warning: There are a lot of puzzles in the final chapter. Full Review »
  3. JoshG.
    0
    Fallout B.H.O.S is NOT the fallout that I became addicted to back in 1996. This game lacks everything that made Fallout 1 & Fallout 2 great. For example the game has no depth when compared to the previous Fallout games which revolutionised the RPG market. The freedom of being able to play the game however you wanted has been removed, and now you are simply forced into the roll of three goody two shoes lap dog type characters who do as they are told -where is the fun in that? Interplay has simply dumbed it down to suit what they see as a "mainstream" audience. This is a terrible case of selling out aswell as a giant leap backwards for a title that used to make some of the best RPG games on the market. I am a strong believer of the philosophy that if something isn't broken then don't fix it. I hope this isn't the new direction that the Fallout series is heading towards because that would be a great shame. I can't believe they scrapped Fallout 3 for this, what a crappy game. Full Review »