Metascore
92

Universal acclaim - based on 64 Critics What's this?

User Score
7.7

Generally favorable reviews- based on 665 Ratings

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  • Summary: The story takes place in a world called "Ivalice," in an age when magic was commonplace and airships plied the skies - the Archadian Empire, seeking to strengthen its base of power, had been invading and subjugating its neighboring lands one by one- a fate which befell the small Kingdom of Dalmasca. Archadia's invasion and the subsequent death of the Dalmascan king prompted the Princess Ashe, the sole surviving heir to the Dalmascan throne, to take up arms against the invaders. In her struggle to oust the occupying Archadian forces and restore freedom to her people, Ashe must watch as many of her allies pay the blood price for that freedom. Though tempted to abandon all hope in the face of the Empire's might, her determination keeps her from succumbing before what would seem to be inevitable defeat. Then she meets Vaan, an urchin from the Dalmascan capital of Rabanastre. Vaan dreams of one day becoming a sky pirate, escaping the Empire on his airship. Vaan, Ashe, Vaan's friend Penelo, the sky pirate Balthier, his partner Fran and many more are on an adventure through Ivalice that traces the mysteries behind the Archadian Empire's invasion. Bringing with it a wide array of new gameplay elements, Final Fantasy XII will change the way players think about the Final Fantasy series. Numerous possibilities abound within each scenario, allowing for a less linear, more unique experience for each player. The game also supports Dolby Pro Logic II both in-game and during movie sequences, immersing the player in the middle of the action. [Square Enix] Expand
Score distribution:
  1. Positive: 61 out of 64
  2. Negative: 0 out of 64
  1. 10 / 10 / 10 / 10 - 40 [platinum ; Mar 2006]
  2. A masterpiece of epic proportions. From the innovative battle system to new ways of leveling up; the game gets a hold of you and never lets go. With roughly 50-100 hours playtime, Final Fantasy XII is an experience that you’ll never forget.
  3. Final Fantasy XII revives my love of the Final Fantasy series and proves why the series is one of the best in the world. I would say that this game’s only real competition for RPG of the year would be "Elder Scrolls IV: Oblivion."
  4. It’s a flawed great game. The battle system is fast and fun, yet it’s a bit simple and repetitive. The license board provides non-linear character growth, yet there aren’t that many ways to raise the characters. The towns feel alive and outdo anything to date, yet the dungeons feel all too similar and repetitive. [JPN Import]
  5. It's an example of master storytellers at the height of their powers, and despite the shadow of its illustrious heritage, Final Fantasy XII is by far and away the best game in the series yet.
  6. Thanks to the strong attention to detail, the world of Ivalice feels less like a video game and more like an actual place. Not only are the actions and motivations of the various characters believable, but the characters themselves are often quite memorable to boot.
  7. 62
    Mind, it’s still a decent game with gorgeous graphics and an incredible environment, but it possesses little of the magic that some of its predecessors have.

See all 64 Critic Reviews

Score distribution:
  1. Negative: 49 out of 243
  1. Oct 5, 2010
    10
    This is the best final fantasy in almost every aspect, its even artistically superior to XIII, however its not the best overall, because the story and characters plays a fundamental role in Final Fantasy and this entry fails in that department, there is a lack of side quest and minigames that not involves kill monsters, and sidequest that add pieces to the story.

    The music is good but not the most memorable. the battle system is great , funniest grinding ever in a final fantasy, the character customization system is good enough but could be better
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  2. Jul 14, 2012
    10
    Another miss-score Final Fantasy XII is awesome and done the best out of all FF titles on PS2 for its epic story and FMV's which help immerse players into the game Expand
  3. Dec 30, 2012
    10
    My favorite game of all time. I'm still enamored by it, and find myself replaying it every other year. Great story, graphics, gameplay. Usually the reason people don't like this game is because of previous expectations, or because final fantasy fans are pricks who enjoy arguing about which is best. Expand
  4. Mar 1, 2012
    8
    One of the best directions this series went. Final fantasy XII has what i consider the most enjoyable combat/gameplay/freedom of the entire series by a insurmountable margin. The European shades and character designs clash perfectly with the hint of japanese that peeks out. If my viewpoint had weight, I would suggest they keep this as the next gen look/feel. The world feels grounded and makes the magical have a context - instead of making everything over-the-top and never having the power of that transition between the two. Basically, this game does everything so much better than other final fantasy games except one super important thing - the story itself. It's a little lacking, and the connection to the characters is a little less significant throughout the coarse of the game. World - 10/10 Gameplay - 9/10 - Story - 7/10 Expand
  5. Mar 6, 2013
    7
    I think one of the reasons people are so critical is because it is a final fantasy game. If it would be a new series then evrybody would say: ''Did you hear of this game? It's really good, you should try it out.''
    And they would be correct. The game is really good. The environments are beautiful, the characters are okay, the story is good... My problem is with the gameplay. It's boring because you control only one character instead of all of them and when an enemy appears your party members attack on their own accord and during the fight you can hardly evade the attacks of the enemies. What is the point of creating real time battles (the opposite of turn based battles in which you stand in a row and await your turn) if you can't evade. You can run away while you wait for your bar to charge but you will recieve damage of a swordslash 4 meters away from you. Another thing is the large amount of grinding before a boss battle because you aren't strong enough yet to beat him. It happens multiple times that you have to grind for 2 to 3 hours and that isn't fun. To conclude with a positve note: The instructions you can give your party members are really extensive and there is very very much to do in this game.
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  6. Jun 1, 2013
    6
    Story is the hallmark of the final fantasy games. This game, however, does not have any. The characters do not have any personality. Only character with a personality is Balthier, rest is just there to fill up the screen. There no is character development. There is nothing to make you care about the characters you are playing. The only redeeming quality is that this game is really big. I mean really big. You have a lot of stuff to do. You have dungeons to explore and side quests to accomplish. The game mechanic has a mmorpg feel to it without being an actual mmorpg, which in my opinion is a bad thing. So if all you care about is game play and customizing your character with tons of equipment and abilities, go ahead and pick it up. If you have played any other previous final fantasy games, you will find yourself glaring at your screen and gritting your teeth as the computer fight your battle for you. Expand
  7. Apr 26, 2012
    0
    Everything about this game speaks of mediocrity. I've tried to play this game three times and it is simply impossible to do. I was a huge final fantasy fan and I picked this game up on it's release and played for a few hours before becoming disappointed and not touching it for a year. I tried again and struggled up to the Stillshrine of Merriam where I simply couldn't get any further because I didn't grind. I picked it up again and March to play through because I simply wondered if I did not give this game a fair try. I spent hours grinding in the Lhusu mines and didn't struggle any longer but then of course it just became so boring. I'll try to give a run down of what I experienced in my last game.

    The characters were indeed as bad I remembered, Vaan is in the top 10 of worst video game characters PERIOD. No one on the cast was really likable as none of them have any development. Baltheir, the character many cite as the best, is little more than a generic jerk. It's clear that Bashe was intended to be the main character at one point and when they scrapped that for Vaan they were unable to fix the dialogue and characters before releasing the game. The bad guys get multiple times more character development than the characters you use do.

    The combat is BORING. You don't actually do much of anything you sit there and watch your character do all the work. There are no interesting abilities, gone are monk, dragoon and other abilities you might be familiar with and instead you get 3 abilities you need a math degree to use properly and another "dark" attack that takes health to use which is basically juts an auto attack. In fact magic is gimped in a variety of was, the biggest being you don't get the gambits you need for it until the end of the game. Because magic is gimped what you get is a "tank" a melee attacker and a healer which is quite boring. And for a game that has a "aggro" mechanic it's terrible, you have no way to control it until you get decoy which is just a spell you're going to have one of your characters spam on your tank every time it runs out which automatically makes him have all the aggro. The story seems confused and disjointed. It starts out with a good back drop but then stagnates. FFXII all but lacks the epic sceenes and emotional story twists one would come to expect from this series. It didn't help that some environments like the Sand Sea were so pointlessly huge that by the time you got to your destination you could forget why you were going there in the first place.

    Grinding, why would they go back to this? I didn't play any other RPG on the PS or the PS2 that required me to grind. Why after 7, 8, 9, and 10 would they go back to the SNES era of grinding in order to progress?

    I've never made it past the Stillshrine of Merriam it simply becomes impossible to care about getting further the combat is pointlessly boring, the story moves slower than a snail, and I really don't care what happens to any of these characters. This game is one of the biggest disappointments in the history of gaming, by no strech of logic can I understand how this game has such a high score. I started this review calling it mediocre and it is, but for a game so boring and pointlessly long that I can't even complete this game deserves the low score I'm giving it.
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See all 243 User Reviews

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