Jumper: Griffin's Story Image
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  • Summary: Jumpers, people with a genetic anomaly that enables them to teleport themselves instantaneously to anywhere on the globe, have existed for centuries. An age-old battle rages between the Jumpers and the Paladins, a clandestine organization set on eliminating them from the planet. The Jumper game extends the film's storyline, following Griffin, a battle-hardened Jumper determined to avenge the death of his parents at the hands of the Paladins. Griffin's quest to find the killer spans exotic locales around the world. Jump Ability - Use your teleportation skills to "Jump" within hand-to-hand combat range of an enemy to start dishing out devastating blows. Combos - Exciting and intense layered combo fighting system. Finishing Moves - Instantly teleport enemies to exotic perilous locations to finish them. Enemy classes - Deeply ranked hierarchy of Paladin enemy types. Exotic Locales - 5 combat arenas set all around the world – Colosseum, Griffin's Desert Lair, Nepal, Tokyo Streets and Experimental Lab Facility. Unlockable abilities - Unlockable skills and combos through gameplay. [Brash Entertainment] Expand
Score distribution:
  1. Positive: 0 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 3 out of 3
  1. 37
    This is the epitomy of a movie tie-in hack job. Low production values, monotonous gameplay, and lackluster visuals make this a story you can jump past.
  2. The storyline is completely uninteresting and suffers from pacing issues, every last battle feels identical - and that includes the lame boss encounters - and combat is all about jamming on the same buttons.
  3. A boring, unrefined, too-short brawler that you'll forget the second you eject the disc. We've already gone blank; what were we talking about?
Score distribution:
  1. Positive: 1 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 2 out of 3